Check vertex buffer size before glDraw*

This patch verifies if a vertex buffer is big enough before calling
glDraw*. It fixes crashes when trying to index outside of vertex buffer.

It should make it less crashy in glDrawElements and glDrawArrays:

https://code.google.com/p/android/issues/detail?id=207284

Change-Id: I36f0f568d96b576f0e0975435d2d7fd41cd9e732
1 file changed
tree: 6ca1e72ce42ede5c79feb94d7d9a3dd8d7872265
  1. host/
  2. shared/
  3. system/
  4. tests/
  5. Android.mk
  6. common.mk
  7. README