glActiveTexture should set GL_INVALID_ENUM when taking wrong input

The GL spec says it generates GL_INVALID_ENUM if taking a wrong input.
Currently it generates GL_INVALID_OPERATION which is not the expected
error code.

Change-Id: I3313ad49130651d0358dbd3bdeb67b7e2d4fd5d9
1 file changed
tree: bf7b8a79c3c44c01eec53386ca4f1d8bf3c7bef1
  1. host/
  2. shared/
  3. system/
  4. tests/
  5. Android.mk
  6. common.mk
  7. README