[GLESv3] versions, es > 2, encoder
- Encoder with ES 3.x entry points
- Allow ES versions > 2 depending on host capability
Change-Id: I71e374f1685610bb0e4f9e04f4bba87b0cbaa02b
diff --git a/system/GLESv2_enc/gl2_ftable.h b/system/GLESv2_enc/gl2_ftable.h
index 25df4f0..82fa018 100644
--- a/system/GLESv2_enc/gl2_ftable.h
+++ b/system/GLESv2_enc/gl2_ftable.h
@@ -209,6 +209,177 @@
{"glExtGetProgramBinarySourceQCOM", (void*)glExtGetProgramBinarySourceQCOM},
{"glStartTilingQCOM", (void*)glStartTilingQCOM},
{"glEndTilingQCOM", (void*)glEndTilingQCOM},
+ {"glGenVertexArrays", (void*)glGenVertexArrays},
+ {"glBindVertexArray", (void*)glBindVertexArray},
+ {"glDeleteVertexArrays", (void*)glDeleteVertexArrays},
+ {"glIsVertexArray", (void*)glIsVertexArray},
+ {"glMapBufferRange", (void*)glMapBufferRange},
+ {"glUnmapBuffer", (void*)glUnmapBuffer},
+ {"glFlushMappedBufferRange", (void*)glFlushMappedBufferRange},
+ {"glBindBufferRange", (void*)glBindBufferRange},
+ {"glBindBufferBase", (void*)glBindBufferBase},
+ {"glCopyBufferSubData", (void*)glCopyBufferSubData},
+ {"glClearBufferiv", (void*)glClearBufferiv},
+ {"glClearBufferuiv", (void*)glClearBufferuiv},
+ {"glClearBufferfv", (void*)glClearBufferfv},
+ {"glClearBufferfi", (void*)glClearBufferfi},
+ {"glGetBufferParameteri64v", (void*)glGetBufferParameteri64v},
+ {"glGetBufferPointerv", (void*)glGetBufferPointerv},
+ {"glUniformBlockBinding", (void*)glUniformBlockBinding},
+ {"glGetUniformBlockIndex", (void*)glGetUniformBlockIndex},
+ {"glGetUniformIndices", (void*)glGetUniformIndices},
+ {"glGetActiveUniformBlockiv", (void*)glGetActiveUniformBlockiv},
+ {"glGetActiveUniformBlockName", (void*)glGetActiveUniformBlockName},
+ {"glUniform1ui", (void*)glUniform1ui},
+ {"glUniform2ui", (void*)glUniform2ui},
+ {"glUniform3ui", (void*)glUniform3ui},
+ {"glUniform4ui", (void*)glUniform4ui},
+ {"glUniform1uiv", (void*)glUniform1uiv},
+ {"glUniform2uiv", (void*)glUniform2uiv},
+ {"glUniform3uiv", (void*)glUniform3uiv},
+ {"glUniform4uiv", (void*)glUniform4uiv},
+ {"glUniformMatrix2x3fv", (void*)glUniformMatrix2x3fv},
+ {"glUniformMatrix3x2fv", (void*)glUniformMatrix3x2fv},
+ {"glUniformMatrix2x4fv", (void*)glUniformMatrix2x4fv},
+ {"glUniformMatrix4x2fv", (void*)glUniformMatrix4x2fv},
+ {"glUniformMatrix3x4fv", (void*)glUniformMatrix3x4fv},
+ {"glUniformMatrix4x3fv", (void*)glUniformMatrix4x3fv},
+ {"glGetUniformuiv", (void*)glGetUniformuiv},
+ {"glGetActiveUniformsiv", (void*)glGetActiveUniformsiv},
+ {"glVertexAttribI4i", (void*)glVertexAttribI4i},
+ {"glVertexAttribI4ui", (void*)glVertexAttribI4ui},
+ {"glVertexAttribI4iv", (void*)glVertexAttribI4iv},
+ {"glVertexAttribI4uiv", (void*)glVertexAttribI4uiv},
+ {"glVertexAttribIPointer", (void*)glVertexAttribIPointer},
+ {"glGetVertexAttribIiv", (void*)glGetVertexAttribIiv},
+ {"glGetVertexAttribIuiv", (void*)glGetVertexAttribIuiv},
+ {"glVertexAttribDivisor", (void*)glVertexAttribDivisor},
+ {"glDrawArraysInstanced", (void*)glDrawArraysInstanced},
+ {"glDrawElementsInstanced", (void*)glDrawElementsInstanced},
+ {"glDrawRangeElements", (void*)glDrawRangeElements},
+ {"glFenceSync", (void*)glFenceSync},
+ {"glClientWaitSync", (void*)glClientWaitSync},
+ {"glWaitSync", (void*)glWaitSync},
+ {"glDeleteSync", (void*)glDeleteSync},
+ {"glIsSync", (void*)glIsSync},
+ {"glGetSynciv", (void*)glGetSynciv},
+ {"glDrawBuffers", (void*)glDrawBuffers},
+ {"glReadBuffer", (void*)glReadBuffer},
+ {"glBlitFramebuffer", (void*)glBlitFramebuffer},
+ {"glInvalidateFramebuffer", (void*)glInvalidateFramebuffer},
+ {"glInvalidateSubFramebuffer", (void*)glInvalidateSubFramebuffer},
+ {"glFramebufferTextureLayer", (void*)glFramebufferTextureLayer},
+ {"glRenderbufferStorageMultisample", (void*)glRenderbufferStorageMultisample},
+ {"glTexStorage2D", (void*)glTexStorage2D},
+ {"glGetInternalformativ", (void*)glGetInternalformativ},
+ {"glBeginTransformFeedback", (void*)glBeginTransformFeedback},
+ {"glEndTransformFeedback", (void*)glEndTransformFeedback},
+ {"glGenTransformFeedbacks", (void*)glGenTransformFeedbacks},
+ {"glDeleteTransformFeedbacks", (void*)glDeleteTransformFeedbacks},
+ {"glBindTransformFeedback", (void*)glBindTransformFeedback},
+ {"glPauseTransformFeedback", (void*)glPauseTransformFeedback},
+ {"glResumeTransformFeedback", (void*)glResumeTransformFeedback},
+ {"glIsTransformFeedback", (void*)glIsTransformFeedback},
+ {"glTransformFeedbackVaryings", (void*)glTransformFeedbackVaryings},
+ {"glGetTransformFeedbackVarying", (void*)glGetTransformFeedbackVarying},
+ {"glGenSamplers", (void*)glGenSamplers},
+ {"glDeleteSamplers", (void*)glDeleteSamplers},
+ {"glBindSampler", (void*)glBindSampler},
+ {"glSamplerParameterf", (void*)glSamplerParameterf},
+ {"glSamplerParameteri", (void*)glSamplerParameteri},
+ {"glSamplerParameterfv", (void*)glSamplerParameterfv},
+ {"glSamplerParameteriv", (void*)glSamplerParameteriv},
+ {"glGetSamplerParameterfv", (void*)glGetSamplerParameterfv},
+ {"glGetSamplerParameteriv", (void*)glGetSamplerParameteriv},
+ {"glIsSampler", (void*)glIsSampler},
+ {"glGenQueries", (void*)glGenQueries},
+ {"glDeleteQueries", (void*)glDeleteQueries},
+ {"glBeginQuery", (void*)glBeginQuery},
+ {"glEndQuery", (void*)glEndQuery},
+ {"glGetQueryiv", (void*)glGetQueryiv},
+ {"glGetQueryObjectuiv", (void*)glGetQueryObjectuiv},
+ {"glIsQuery", (void*)glIsQuery},
+ {"glProgramParameteri", (void*)glProgramParameteri},
+ {"glProgramBinary", (void*)glProgramBinary},
+ {"glGetProgramBinary", (void*)glGetProgramBinary},
+ {"glGetFragDataLocation", (void*)glGetFragDataLocation},
+ {"glGetInteger64v", (void*)glGetInteger64v},
+ {"glGetIntegeri_v", (void*)glGetIntegeri_v},
+ {"glGetInteger64i_v", (void*)glGetInteger64i_v},
+ {"glTexImage3D", (void*)glTexImage3D},
+ {"glTexStorage3D", (void*)glTexStorage3D},
+ {"glTexSubImage3D", (void*)glTexSubImage3D},
+ {"glCompressedTexImage3D", (void*)glCompressedTexImage3D},
+ {"glCompressedTexSubImage3D", (void*)glCompressedTexSubImage3D},
+ {"glCopyTexSubImage3D", (void*)glCopyTexSubImage3D},
+ {"glGetStringi", (void*)glGetStringi},
+ {"glGetBooleani_v", (void*)glGetBooleani_v},
+ {"glMemoryBarrier", (void*)glMemoryBarrier},
+ {"glMemoryBarrierByRegion", (void*)glMemoryBarrierByRegion},
+ {"glGenProgramPipelines", (void*)glGenProgramPipelines},
+ {"glDeleteProgramPipelines", (void*)glDeleteProgramPipelines},
+ {"glBindProgramPipeline", (void*)glBindProgramPipeline},
+ {"glGetProgramPipelineiv", (void*)glGetProgramPipelineiv},
+ {"glGetProgramPipelineInfoLog", (void*)glGetProgramPipelineInfoLog},
+ {"glValidateProgramPipeline", (void*)glValidateProgramPipeline},
+ {"glIsProgramPipeline", (void*)glIsProgramPipeline},
+ {"glUseProgramStages", (void*)glUseProgramStages},
+ {"glCreateShaderProgramv", (void*)glCreateShaderProgramv},
+ {"glProgramUniform1f", (void*)glProgramUniform1f},
+ {"glProgramUniform2f", (void*)glProgramUniform2f},
+ {"glProgramUniform3f", (void*)glProgramUniform3f},
+ {"glProgramUniform4f", (void*)glProgramUniform4f},
+ {"glProgramUniform1i", (void*)glProgramUniform1i},
+ {"glProgramUniform2i", (void*)glProgramUniform2i},
+ {"glProgramUniform3i", (void*)glProgramUniform3i},
+ {"glProgramUniform4i", (void*)glProgramUniform4i},
+ {"glProgramUniform1ui", (void*)glProgramUniform1ui},
+ {"glProgramUniform2ui", (void*)glProgramUniform2ui},
+ {"glProgramUniform3ui", (void*)glProgramUniform3ui},
+ {"glProgramUniform4ui", (void*)glProgramUniform4ui},
+ {"glProgramUniform1fv", (void*)glProgramUniform1fv},
+ {"glProgramUniform2fv", (void*)glProgramUniform2fv},
+ {"glProgramUniform3fv", (void*)glProgramUniform3fv},
+ {"glProgramUniform4fv", (void*)glProgramUniform4fv},
+ {"glProgramUniform1iv", (void*)glProgramUniform1iv},
+ {"glProgramUniform2iv", (void*)glProgramUniform2iv},
+ {"glProgramUniform3iv", (void*)glProgramUniform3iv},
+ {"glProgramUniform4iv", (void*)glProgramUniform4iv},
+ {"glProgramUniform1uiv", (void*)glProgramUniform1uiv},
+ {"glProgramUniform2uiv", (void*)glProgramUniform2uiv},
+ {"glProgramUniform3uiv", (void*)glProgramUniform3uiv},
+ {"glProgramUniform4uiv", (void*)glProgramUniform4uiv},
+ {"glProgramUniformMatrix2fv", (void*)glProgramUniformMatrix2fv},
+ {"glProgramUniformMatrix3fv", (void*)glProgramUniformMatrix3fv},
+ {"glProgramUniformMatrix4fv", (void*)glProgramUniformMatrix4fv},
+ {"glProgramUniformMatrix2x3fv", (void*)glProgramUniformMatrix2x3fv},
+ {"glProgramUniformMatrix3x2fv", (void*)glProgramUniformMatrix3x2fv},
+ {"glProgramUniformMatrix2x4fv", (void*)glProgramUniformMatrix2x4fv},
+ {"glProgramUniformMatrix4x2fv", (void*)glProgramUniformMatrix4x2fv},
+ {"glProgramUniformMatrix3x4fv", (void*)glProgramUniformMatrix3x4fv},
+ {"glProgramUniformMatrix4x3fv", (void*)glProgramUniformMatrix4x3fv},
+ {"glGetProgramInterfaceiv", (void*)glGetProgramInterfaceiv},
+ {"glGetProgramResourceiv", (void*)glGetProgramResourceiv},
+ {"glGetProgramResourceIndex", (void*)glGetProgramResourceIndex},
+ {"glGetProgramResourceLocation", (void*)glGetProgramResourceLocation},
+ {"glGetProgramResourceName", (void*)glGetProgramResourceName},
+ {"glBindImageTexture", (void*)glBindImageTexture},
+ {"glDispatchCompute", (void*)glDispatchCompute},
+ {"glDispatchComputeIndirect", (void*)glDispatchComputeIndirect},
+ {"glBindVertexBuffer", (void*)glBindVertexBuffer},
+ {"glVertexAttribBinding", (void*)glVertexAttribBinding},
+ {"glVertexAttribFormat", (void*)glVertexAttribFormat},
+ {"glVertexAttribIFormat", (void*)glVertexAttribIFormat},
+ {"glVertexBindingDivisor", (void*)glVertexBindingDivisor},
+ {"glDrawArraysIndirect", (void*)glDrawArraysIndirect},
+ {"glDrawElementsIndirect", (void*)glDrawElementsIndirect},
+ {"glTexStorage2DMultisample", (void*)glTexStorage2DMultisample},
+ {"glSampleMaski", (void*)glSampleMaski},
+ {"glGetMultisamplefv", (void*)glGetMultisamplefv},
+ {"glFramebufferParameteri", (void*)glFramebufferParameteri},
+ {"glGetFramebufferParameteriv", (void*)glGetFramebufferParameteriv},
+ {"glGetTexLevelParameterfv", (void*)glGetTexLevelParameterfv},
+ {"glGetTexLevelParameteriv", (void*)glGetTexLevelParameteriv},
};
static const int gl2_num_funcs = sizeof(gl2_funcs_by_name) / sizeof(struct _gl2_funcs_by_name);