blob: 87e625e5bc1c98bc14696a7ffffe78856997f809 [file] [log] [blame]
keunyoungb85b2752013-03-08 12:28:03 -08001/*
2* Copyright (C) 2011 The Android Open Source Project
3*
4* Licensed under the Apache License, Version 2.0 (the "License");
5* you may not use this file except in compliance with the License.
6* You may obtain a copy of the License at
7*
8* http://www.apache.org/licenses/LICENSE-2.0
9*
10* Unless required by applicable law or agreed to in writing, software
11* distributed under the License is distributed on an "AS IS" BASIS,
12* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13* See the License for the specific language governing permissions and
14* limitations under the License.
15*/
16
17#include "GL2Encoder.h"
18#include <assert.h>
19#include <ctype.h>
20
Lingfeng Yang69066602016-04-12 09:29:11 -070021#include <GLES2/gl2.h>
22#include <GLES2/gl2ext.h>
23#include <GLES2/gl2platform.h>
24
25#include <GLES3/gl3.h>
26
keunyoungb85b2752013-03-08 12:28:03 -080027#ifndef MIN
28#define MIN(a, b) ((a) < (b) ? (a) : (b))
29#endif
30
31static GLubyte *gVendorString= (GLubyte *) "Android";
32static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 2.0";
33static GLubyte *gVersionString= (GLubyte *) "OpenGL ES 2.0";
Nicolas Capensfe2d51a2015-11-20 15:10:09 -050034static GLubyte *gExtensionsString= (GLubyte *) "GL_OES_EGL_image_external ";
keunyoungb85b2752013-03-08 12:28:03 -080035
36#define SET_ERROR_IF(condition,err) if((condition)) { \
37 ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \
38 ctx->setError(err); \
39 return; \
40 }
41
42
43#define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) { \
44 ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \
45 ctx->setError(err); \
46 return ret; \
47 }
48
49
Yahan Zhoub7f09082016-03-10 11:45:02 -080050GL2Encoder::GL2Encoder(IOStream *stream, ChecksumCalculator *protocol)
51 : gl2_encoder_context_t(stream, protocol)
keunyoungb85b2752013-03-08 12:28:03 -080052{
53 m_initialized = false;
54 m_state = NULL;
55 m_error = GL_NO_ERROR;
56 m_num_compressedTextureFormats = 0;
Lizhe Liue41f4ef2015-05-27 11:13:23 +080057 m_max_cubeMapTextureSize = 0;
58 m_max_renderBufferSize = 0;
59 m_max_textureSize = 0;
keunyoungb85b2752013-03-08 12:28:03 -080060 m_compressedTextureFormats = NULL;
David 'Digit' Turner3afd44b2014-10-30 18:15:04 +010061
keunyoungb85b2752013-03-08 12:28:03 -080062 //overrides
David 'Digit' Turner3afd44b2014-10-30 18:15:04 +010063#define OVERRIDE(name) m_##name##_enc = this-> name ; this-> name = &s_##name
bohu56bf82f2014-10-17 15:35:48 -070064
David 'Digit' Turner3afd44b2014-10-30 18:15:04 +010065 OVERRIDE(glFlush);
66 OVERRIDE(glPixelStorei);
67 OVERRIDE(glGetString);
68 OVERRIDE(glBindBuffer);
69 OVERRIDE(glBufferData);
70 OVERRIDE(glBufferSubData);
71 OVERRIDE(glDeleteBuffers);
72 OVERRIDE(glDrawArrays);
73 OVERRIDE(glDrawElements);
74 OVERRIDE(glGetIntegerv);
75 OVERRIDE(glGetFloatv);
76 OVERRIDE(glGetBooleanv);
77 OVERRIDE(glVertexAttribPointer);
78 OVERRIDE(glEnableVertexAttribArray);
79 OVERRIDE(glDisableVertexAttribArray);
80 OVERRIDE(glGetVertexAttribiv);
81 OVERRIDE(glGetVertexAttribfv);
82 OVERRIDE(glGetVertexAttribPointerv);
keunyoungb85b2752013-03-08 12:28:03 -080083
Bo Hu73568cd2015-01-20 16:29:50 -080084 this->glShaderBinary = &s_glShaderBinary;
David 'Digit' Turner3afd44b2014-10-30 18:15:04 +010085 this->glShaderSource = &s_glShaderSource;
86 this->glFinish = &s_glFinish;
keunyoungb85b2752013-03-08 12:28:03 -080087
David 'Digit' Turner3afd44b2014-10-30 18:15:04 +010088 OVERRIDE(glGetError);
89 OVERRIDE(glLinkProgram);
90 OVERRIDE(glDeleteProgram);
91 OVERRIDE(glGetUniformiv);
92 OVERRIDE(glGetUniformfv);
93 OVERRIDE(glCreateProgram);
94 OVERRIDE(glCreateShader);
95 OVERRIDE(glDeleteShader);
96 OVERRIDE(glAttachShader);
97 OVERRIDE(glDetachShader);
98 OVERRIDE(glGetAttachedShaders);
99 OVERRIDE(glGetShaderSource);
100 OVERRIDE(glGetShaderInfoLog);
101 OVERRIDE(glGetProgramInfoLog);
102
103 OVERRIDE(glGetUniformLocation);
104 OVERRIDE(glUseProgram);
105
106 OVERRIDE(glUniform1f);
107 OVERRIDE(glUniform1fv);
108 OVERRIDE(glUniform1i);
109 OVERRIDE(glUniform1iv);
110 OVERRIDE(glUniform2f);
111 OVERRIDE(glUniform2fv);
112 OVERRIDE(glUniform2i);
113 OVERRIDE(glUniform2iv);
114 OVERRIDE(glUniform3f);
115 OVERRIDE(glUniform3fv);
116 OVERRIDE(glUniform3i);
117 OVERRIDE(glUniform3iv);
118 OVERRIDE(glUniform4f);
119 OVERRIDE(glUniform4fv);
120 OVERRIDE(glUniform4i);
121 OVERRIDE(glUniform4iv);
122 OVERRIDE(glUniformMatrix2fv);
123 OVERRIDE(glUniformMatrix3fv);
124 OVERRIDE(glUniformMatrix4fv);
125
126 OVERRIDE(glActiveTexture);
127 OVERRIDE(glBindTexture);
128 OVERRIDE(glDeleteTextures);
129 OVERRIDE(glGetTexParameterfv);
130 OVERRIDE(glGetTexParameteriv);
131 OVERRIDE(glTexParameterf);
132 OVERRIDE(glTexParameterfv);
133 OVERRIDE(glTexParameteri);
134 OVERRIDE(glTexParameteriv);
bohu26a92982014-11-25 16:50:37 -0800135 OVERRIDE(glTexImage2D);
Lingfeng Yang57cb41b2016-04-08 14:42:34 -0700136
137 OVERRIDE(glGenRenderbuffers);
138 OVERRIDE(glDeleteRenderbuffers);
139 OVERRIDE(glBindRenderbuffer);
Lingfeng Yang69066602016-04-12 09:29:11 -0700140 OVERRIDE(glRenderbufferStorage);
Lingfeng Yang57cb41b2016-04-08 14:42:34 -0700141 OVERRIDE(glFramebufferRenderbuffer);
142
143 OVERRIDE(glGenFramebuffers);
144 OVERRIDE(glDeleteFramebuffers);
145 OVERRIDE(glBindFramebuffer);
146 OVERRIDE(glFramebufferTexture2D);
147 OVERRIDE(glFramebufferTexture3DOES);
148 OVERRIDE(glGetFramebufferAttachmentParameteriv);
Lingfeng Yang69066602016-04-12 09:29:11 -0700149
150 OVERRIDE(glCheckFramebufferStatus);
keunyoungb85b2752013-03-08 12:28:03 -0800151}
152
153GL2Encoder::~GL2Encoder()
154{
155 delete m_compressedTextureFormats;
156}
157
158GLenum GL2Encoder::s_glGetError(void * self)
159{
160 GL2Encoder *ctx = (GL2Encoder *)self;
161 GLenum err = ctx->getError();
162 if(err != GL_NO_ERROR) {
163 ctx->setError(GL_NO_ERROR);
164 return err;
165 }
166
167 return ctx->m_glGetError_enc(self);
168
169}
170
171void GL2Encoder::s_glFlush(void *self)
172{
173 GL2Encoder *ctx = (GL2Encoder *) self;
174 ctx->m_glFlush_enc(self);
175 ctx->m_stream->flush();
176}
177
178const GLubyte *GL2Encoder::s_glGetString(void *self, GLenum name)
179{
David 'Digit' Turnere01d5f42014-10-30 21:32:28 +0100180 (void)self;
181
keunyoungb85b2752013-03-08 12:28:03 -0800182 GLubyte *retval = (GLubyte *) "";
183 switch(name) {
184 case GL_VENDOR:
185 retval = gVendorString;
186 break;
187 case GL_RENDERER:
188 retval = gRendererString;
189 break;
190 case GL_VERSION:
191 retval = gVersionString;
192 break;
193 case GL_EXTENSIONS:
194 retval = gExtensionsString;
195 break;
196 }
197 return retval;
198}
199
200void GL2Encoder::s_glPixelStorei(void *self, GLenum param, GLint value)
201{
202 GL2Encoder *ctx = (GL2Encoder *)self;
203 ctx->m_glPixelStorei_enc(ctx, param, value);
204 assert(ctx->m_state != NULL);
205 ctx->m_state->setPixelStore(param, value);
206}
207
208
209void GL2Encoder::s_glBindBuffer(void *self, GLenum target, GLuint id)
210{
211 GL2Encoder *ctx = (GL2Encoder *) self;
212 assert(ctx->m_state != NULL);
213 ctx->m_state->bindBuffer(target, id);
214 // TODO set error state if needed;
215 ctx->m_glBindBuffer_enc(self, target, id);
216}
217
218void GL2Encoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
219{
220 GL2Encoder *ctx = (GL2Encoder *) self;
bohub0f0cdf2014-11-06 18:08:07 -0800221 SET_ERROR_IF(!(target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER), GL_INVALID_ENUM);
keunyoungb85b2752013-03-08 12:28:03 -0800222 GLuint bufferId = ctx->m_state->getBuffer(target);
223 SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
224 SET_ERROR_IF(size<0, GL_INVALID_VALUE);
225
226 ctx->m_shared->updateBufferData(bufferId, size, (void*)data);
227 ctx->m_glBufferData_enc(self, target, size, data, usage);
228}
229
230void GL2Encoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)
231{
232 GL2Encoder *ctx = (GL2Encoder *) self;
bohub0f0cdf2014-11-06 18:08:07 -0800233 SET_ERROR_IF(!(target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER), GL_INVALID_ENUM);
keunyoungb85b2752013-03-08 12:28:03 -0800234 GLuint bufferId = ctx->m_state->getBuffer(target);
235 SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
236
237 GLenum res = ctx->m_shared->subUpdateBufferData(bufferId, offset, size, (void*)data);
238 SET_ERROR_IF(res, res);
239
240 ctx->m_glBufferSubData_enc(self, target, offset, size, data);
241}
242
243void GL2Encoder::s_glDeleteBuffers(void * self, GLsizei n, const GLuint * buffers)
244{
245 GL2Encoder *ctx = (GL2Encoder *) self;
246 SET_ERROR_IF(n<0, GL_INVALID_VALUE);
247 for (int i=0; i<n; i++) {
248 ctx->m_shared->deleteBufferData(buffers[i]);
bohub0f0cdf2014-11-06 18:08:07 -0800249 ctx->m_state->unBindBuffer(buffers[i]);
keunyoungb85b2752013-03-08 12:28:03 -0800250 ctx->m_glDeleteBuffers_enc(self,1,&buffers[i]);
251 }
252}
253
Evan Birenbaumd51386b2016-04-13 12:53:09 -0700254static bool isValidVertexAttribIndex(void *self, GLuint indx)
255{
256 GL2Encoder *ctx = (GL2Encoder *) self;
257 GLint maxIndex;
258 ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex);
259 return indx < maxIndex;
260}
261
262static bool isValidVertexAttribType(GLenum type)
263{
264 bool retval = false;
265 switch (type) {
266 case GL_BYTE:
267 case GL_UNSIGNED_BYTE:
268 case GL_SHORT:
269 case GL_UNSIGNED_SHORT:
270 case GL_FIXED:
271 case GL_FLOAT:
272 // The following are technically only available if certain GLES2 extensions are.
273 // However, they are supported by desktop GL3, which is a reasonable requirement
274 // for the desktop GL version. Therefore, consider them valid.
275 case GL_INT:
276 case GL_UNSIGNED_INT:
277 case GL_HALF_FLOAT_OES:
278 retval = true;
279 break;
280 }
281 return retval;
282}
283
David 'Digit' Turner02fdb692014-10-30 18:07:56 +0100284void GL2Encoder::s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr)
keunyoungb85b2752013-03-08 12:28:03 -0800285{
286 GL2Encoder *ctx = (GL2Encoder *)self;
287 assert(ctx->m_state != NULL);
Evan Birenbaumd51386b2016-04-13 12:53:09 -0700288 SET_ERROR_IF(!isValidVertexAttribIndex(self, indx), GL_INVALID_VALUE);
289 SET_ERROR_IF((size < 1 || size > 4), GL_INVALID_VALUE);
290 SET_ERROR_IF(!isValidVertexAttribType(type), GL_INVALID_ENUM);
291 SET_ERROR_IF(stride < 0, GL_INVALID_VALUE);
keunyoungb85b2752013-03-08 12:28:03 -0800292 ctx->m_state->setState(indx, size, type, normalized, stride, ptr);
293}
294
295void GL2Encoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr)
296{
297 GL2Encoder *ctx = (GL2Encoder *) self;
298 assert(ctx->m_state != NULL);
299 GLClientState* state = ctx->m_state;
300
301 switch (param) {
302 case GL_NUM_SHADER_BINARY_FORMATS:
303 *ptr = 0;
304 break;
305 case GL_SHADER_BINARY_FORMATS:
306 // do nothing
307 break;
308
309 case GL_COMPRESSED_TEXTURE_FORMATS: {
310 GLint *compressedTextureFormats = ctx->getCompressedTextureFormats();
311 if (ctx->m_num_compressedTextureFormats > 0 &&
312 compressedTextureFormats != NULL) {
313 memcpy(ptr, compressedTextureFormats,
314 ctx->m_num_compressedTextureFormats * sizeof(GLint));
315 }
316 break;
317 }
318
319 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
320 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
321 case GL_MAX_TEXTURE_IMAGE_UNITS:
322 ctx->m_glGetIntegerv_enc(self, param, ptr);
323 *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS);
324 break;
325
326 case GL_TEXTURE_BINDING_2D:
327 *ptr = state->getBoundTexture(GL_TEXTURE_2D);
328 break;
329 case GL_TEXTURE_BINDING_EXTERNAL_OES:
330 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
331 break;
332
Lingfeng Yangb0176982016-03-01 21:27:49 -0800333 case GL_MAX_VERTEX_ATTRIBS:
334 if (!ctx->m_state->getClientStateParameter<GLint>(param, ptr)) {
335 ctx->m_glGetIntegerv_enc(self, param, ptr);
336 ctx->m_state->setMaxVertexAttribs(*ptr);
Lizhe Liue41f4ef2015-05-27 11:13:23 +0800337 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
338 if (ctx->m_max_cubeMapTextureSize != 0) {
339 *ptr = ctx->m_max_cubeMapTextureSize;
340 } else {
341 ctx->m_glGetIntegerv_enc(self, param, ptr);
342 ctx->m_max_cubeMapTextureSize = *ptr;
343 }
344 break;
345 case GL_MAX_RENDERBUFFER_SIZE:
346 if (ctx->m_max_renderBufferSize != 0) {
347 *ptr = ctx->m_max_renderBufferSize;
348 } else {
349 ctx->m_glGetIntegerv_enc(self, param, ptr);
350 ctx->m_max_renderBufferSize = *ptr;
351 }
352 break;
353 case GL_MAX_TEXTURE_SIZE:
354 if (ctx->m_max_textureSize != 0) {
355 *ptr = ctx->m_max_textureSize;
356 } else {
357 ctx->m_glGetIntegerv_enc(self, param, ptr);
358 ctx->m_max_textureSize = *ptr;
Lingfeng Yangb0176982016-03-01 21:27:49 -0800359 }
360 break;
keunyoungb85b2752013-03-08 12:28:03 -0800361 default:
362 if (!ctx->m_state->getClientStateParameter<GLint>(param, ptr)) {
363 ctx->m_glGetIntegerv_enc(self, param, ptr);
364 }
365 break;
366 }
367}
368
369
370void GL2Encoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr)
371{
372 GL2Encoder *ctx = (GL2Encoder *)self;
373 assert(ctx->m_state != NULL);
374 GLClientState* state = ctx->m_state;
375
376 switch (param) {
377 case GL_NUM_SHADER_BINARY_FORMATS:
378 *ptr = 0;
379 break;
380 case GL_SHADER_BINARY_FORMATS:
381 // do nothing
382 break;
383
384 case GL_COMPRESSED_TEXTURE_FORMATS: {
385 GLint *compressedTextureFormats = ctx->getCompressedTextureFormats();
386 if (ctx->m_num_compressedTextureFormats > 0 &&
387 compressedTextureFormats != NULL) {
388 for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
389 ptr[i] = (GLfloat) compressedTextureFormats[i];
390 }
391 }
392 break;
393 }
394
395 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
396 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
397 case GL_MAX_TEXTURE_IMAGE_UNITS:
398 ctx->m_glGetFloatv_enc(self, param, ptr);
399 *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS);
400 break;
401
402 case GL_TEXTURE_BINDING_2D:
403 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D);
404 break;
405 case GL_TEXTURE_BINDING_EXTERNAL_OES:
406 *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
407 break;
408
409 default:
410 if (!ctx->m_state->getClientStateParameter<GLfloat>(param, ptr)) {
411 ctx->m_glGetFloatv_enc(self, param, ptr);
412 }
413 break;
414 }
415}
416
417
418void GL2Encoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr)
419{
420 GL2Encoder *ctx = (GL2Encoder *)self;
421 assert(ctx->m_state != NULL);
422 GLClientState* state = ctx->m_state;
423
424 switch (param) {
425 case GL_NUM_SHADER_BINARY_FORMATS:
426 *ptr = GL_FALSE;
427 break;
428 case GL_SHADER_BINARY_FORMATS:
429 // do nothing
430 break;
431
432 case GL_COMPRESSED_TEXTURE_FORMATS: {
433 GLint *compressedTextureFormats = ctx->getCompressedTextureFormats();
434 if (ctx->m_num_compressedTextureFormats > 0 &&
435 compressedTextureFormats != NULL) {
436 for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
437 ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE;
438 }
439 }
440 break;
441 }
442
443 case GL_TEXTURE_BINDING_2D:
444 *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE;
445 break;
446 case GL_TEXTURE_BINDING_EXTERNAL_OES:
447 *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0
448 ? GL_TRUE : GL_FALSE;
449 break;
450
451 default:
452 if (!ctx->m_state->getClientStateParameter<GLboolean>(param, ptr)) {
453 ctx->m_glGetBooleanv_enc(self, param, ptr);
454 }
bohu05101d22014-11-17 16:28:42 -0800455 *ptr = (*ptr != 0) ? GL_TRUE : GL_FALSE;
keunyoungb85b2752013-03-08 12:28:03 -0800456 break;
457 }
458}
459
460
461void GL2Encoder::s_glEnableVertexAttribArray(void *self, GLuint index)
462{
463 GL2Encoder *ctx = (GL2Encoder *)self;
464 assert(ctx->m_state);
Evan Birenbaumd51386b2016-04-13 12:53:09 -0700465 SET_ERROR_IF(!isValidVertexAttribIndex(self, index), GL_INVALID_VALUE);
keunyoungb85b2752013-03-08 12:28:03 -0800466 ctx->m_state->enable(index, 1);
467}
468
469void GL2Encoder::s_glDisableVertexAttribArray(void *self, GLuint index)
470{
471 GL2Encoder *ctx = (GL2Encoder *)self;
472 assert(ctx->m_state);
Evan Birenbaumd51386b2016-04-13 12:53:09 -0700473 SET_ERROR_IF(!isValidVertexAttribIndex(self, index), GL_INVALID_VALUE);
keunyoungb85b2752013-03-08 12:28:03 -0800474 ctx->m_state->enable(index, 0);
475}
476
477
478void GL2Encoder::s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params)
479{
480 GL2Encoder *ctx = (GL2Encoder *)self;
481 assert(ctx->m_state);
Lingfeng Yang0f508082016-04-08 12:38:35 -0700482 GLint maxIndex;
483 ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex);
484 SET_ERROR_IF(!(index < maxIndex), GL_INVALID_VALUE);
keunyoungb85b2752013-03-08 12:28:03 -0800485
486 if (!ctx->m_state->getVertexAttribParameter<GLint>(index, pname, params)) {
487 ctx->m_glGetVertexAttribiv_enc(self, index, pname, params);
488 }
489}
490
491void GL2Encoder::s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params)
492{
493 GL2Encoder *ctx = (GL2Encoder *)self;
494 assert(ctx->m_state);
Lingfeng Yang0f508082016-04-08 12:38:35 -0700495 GLint maxIndex;
496 ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex);
497 SET_ERROR_IF(!(index < maxIndex), GL_INVALID_VALUE);
keunyoungb85b2752013-03-08 12:28:03 -0800498
499 if (!ctx->m_state->getVertexAttribParameter<GLfloat>(index, pname, params)) {
500 ctx->m_glGetVertexAttribfv_enc(self, index, pname, params);
501 }
502}
503
504void GL2Encoder::s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer)
505{
506 GL2Encoder *ctx = (GL2Encoder *)self;
507 if (ctx->m_state == NULL) return;
Lingfeng Yang5e100432016-04-08 12:46:42 -0700508 GLint maxIndex;
509 ctx->glGetIntegerv(self, GL_MAX_VERTEX_ATTRIBS, &maxIndex);
510 SET_ERROR_IF(!(index < maxIndex), GL_INVALID_VALUE);
511 SET_ERROR_IF(pname != GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_INVALID_ENUM);
David 'Digit' Turnere01d5f42014-10-30 21:32:28 +0100512 (void)pname;
513
keunyoungb85b2752013-03-08 12:28:03 -0800514 const GLClientState::VertexAttribState *va_state = ctx->m_state->getState(index);
515 if (va_state != NULL) {
516 *pointer = va_state->data;
517 }
518}
519
520
521void GL2Encoder::sendVertexAttributes(GLint first, GLsizei count)
522{
523 assert(m_state);
524
Lingfeng Yang398162b2016-05-26 14:18:33 -0700525 GLuint lastBoundVbo = m_state->currentArrayVbo();
keunyoungb85b2752013-03-08 12:28:03 -0800526 for (int i = 0; i < m_state->nLocations(); i++) {
527 bool enableDirty;
528 const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty);
529
530 if (!state) {
531 continue;
532 }
533
534 if (!enableDirty && !state->enabled) {
535 continue;
536 }
537
keunyoungb85b2752013-03-08 12:28:03 -0800538 if (state->enabled) {
Lingfeng Yang398162b2016-05-26 14:18:33 -0700539 if (lastBoundVbo != state->bufferObject) {
540 this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, state->bufferObject);
541 lastBoundVbo = state->bufferObject;
542 }
keunyoungb85b2752013-03-08 12:28:03 -0800543 m_glEnableVertexAttribArray_enc(this, i);
544
545 unsigned int datalen = state->elementSize * count;
546 int stride = state->stride == 0 ? state->elementSize : state->stride;
547 int firstIndex = stride * first;
548
549 if (state->bufferObject == 0) {
550 this->glVertexAttribPointerData(this, i, state->size, state->type, state->normalized, state->stride,
551 (unsigned char *)state->data + firstIndex, datalen);
552 } else {
keunyoungb85b2752013-03-08 12:28:03 -0800553 this->glVertexAttribPointerOffset(this, i, state->size, state->type, state->normalized, state->stride,
Tina Zhang163119f2014-03-21 08:14:41 +0800554 (uintptr_t) state->data + firstIndex);
keunyoungb85b2752013-03-08 12:28:03 -0800555 }
556 } else {
557 this->m_glDisableVertexAttribArray_enc(this, i);
558 }
559 }
Lingfeng Yang398162b2016-05-26 14:18:33 -0700560
561 if (lastBoundVbo != m_state->currentArrayVbo()) {
562 this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo());
563 }
564
keunyoungb85b2752013-03-08 12:28:03 -0800565}
566
Evan Birenbaumd51386b2016-04-13 12:53:09 -0700567static bool isValidDrawMode(GLenum mode)
568{
569 bool retval = false;
570 switch (mode) {
571 case GL_POINTS:
572 case GL_LINE_STRIP:
573 case GL_LINE_LOOP:
574 case GL_LINES:
575 case GL_TRIANGLE_STRIP:
576 case GL_TRIANGLE_FAN:
577 case GL_TRIANGLES:
578 retval = true;
579 }
580 return retval;
581}
582
keunyoungb85b2752013-03-08 12:28:03 -0800583void GL2Encoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count)
584{
585 GL2Encoder *ctx = (GL2Encoder *)self;
Evan Birenbaumd51386b2016-04-13 12:53:09 -0700586 assert(ctx->m_state != NULL);
587 SET_ERROR_IF(!isValidDrawMode(mode), GL_INVALID_ENUM);
588 SET_ERROR_IF(count < 0, GL_INVALID_VALUE);
Yahan Zhoud6217a52016-02-10 16:10:46 -0800589
590 bool has_arrays = false;
591 int nLocations = ctx->m_state->nLocations();
592 for (int i = 0; i < nLocations; i++) {
593 const GLClientState::VertexAttribState *state = ctx->m_state->getState(i);
594 if (state->enabled) {
595 if (state->bufferObject || state->data) {
596 has_arrays = true;
597 }
598 else {
599 ALOGE("glDrawArrays: a vertex attribute array is enabled with no data bound\n");
600 ctx->setError(GL_INVALID_OPERATION);
601 return;
602 }
603 }
604 }
Yahan Zhoud6217a52016-02-10 16:10:46 -0800605
keunyoungb85b2752013-03-08 12:28:03 -0800606 ctx->sendVertexAttributes(first, count);
607 ctx->m_glDrawArrays_enc(ctx, mode, 0, count);
608}
609
610
611void GL2Encoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices)
612{
613
614 GL2Encoder *ctx = (GL2Encoder *)self;
615 assert(ctx->m_state != NULL);
Evan Birenbaumd51386b2016-04-13 12:53:09 -0700616 SET_ERROR_IF(!isValidDrawMode(mode), GL_INVALID_ENUM);
617 SET_ERROR_IF(count < 0, GL_INVALID_VALUE);
Yahan Zhou4520fc92016-04-20 16:02:10 -0700618 SET_ERROR_IF(!(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_SHORT || type == GL_UNSIGNED_INT), GL_INVALID_ENUM);
keunyoungb85b2752013-03-08 12:28:03 -0800619
620 bool has_immediate_arrays = false;
621 bool has_indirect_arrays = false;
622 int nLocations = ctx->m_state->nLocations();
623
624 for (int i = 0; i < nLocations; i++) {
625 const GLClientState::VertexAttribState *state = ctx->m_state->getState(i);
626 if (state->enabled) {
627 if (state->bufferObject != 0) {
628 has_indirect_arrays = true;
Yahan Zhoud6217a52016-02-10 16:10:46 -0800629 } else if (state->data) {
keunyoungb85b2752013-03-08 12:28:03 -0800630 has_immediate_arrays = true;
Yahan Zhoud6217a52016-02-10 16:10:46 -0800631 } else {
632 ALOGW("glDrawElements: a vertex attribute array is enabled with no data bound\n");
633 ctx->setError(GL_INVALID_OPERATION);
634 return;
keunyoungb85b2752013-03-08 12:28:03 -0800635 }
636 }
637 }
638
639 if (!has_immediate_arrays && !has_indirect_arrays) {
640 ALOGE("glDrawElements: no data bound to the command - ignoring\n");
Evan Birenbaum82885a62016-04-28 12:47:57 -0700641 GLenum status = ctx->m_glCheckFramebufferStatus_enc(self, GL_FRAMEBUFFER);
642 SET_ERROR_IF(status != GL_FRAMEBUFFER_COMPLETE, GL_INVALID_FRAMEBUFFER_OPERATION);
keunyoungb85b2752013-03-08 12:28:03 -0800643 return;
644 }
645
646 bool adjustIndices = true;
647 if (ctx->m_state->currentIndexVbo() != 0) {
648 if (!has_immediate_arrays) {
649 ctx->sendVertexAttributes(0, count);
650 ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo());
Tina Zhang163119f2014-03-21 08:14:41 +0800651 ctx->glDrawElementsOffset(ctx, mode, count, type, (uintptr_t)indices);
keunyoungb85b2752013-03-08 12:28:03 -0800652 adjustIndices = false;
653 } else {
654 BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo());
655 ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0);
656 indices = (void*)((GLintptr)buf->m_fixedBuffer.ptr() + (GLintptr)indices);
657 }
658 }
659 if (adjustIndices) {
660 void *adjustedIndices = (void*)indices;
661 int minIndex = 0, maxIndex = 0;
662
663 switch(type) {
664 case GL_BYTE:
665 case GL_UNSIGNED_BYTE:
666 GLUtils::minmax<unsigned char>((unsigned char *)indices, count, &minIndex, &maxIndex);
667 if (minIndex != 0) {
668 adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
669 GLUtils::shiftIndices<unsigned char>((unsigned char *)indices,
670 (unsigned char *)adjustedIndices,
671 count, -minIndex);
672 }
673 break;
674 case GL_SHORT:
675 case GL_UNSIGNED_SHORT:
676 GLUtils::minmax<unsigned short>((unsigned short *)indices, count, &minIndex, &maxIndex);
677 if (minIndex != 0) {
678 adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
679 GLUtils::shiftIndices<unsigned short>((unsigned short *)indices,
680 (unsigned short *)adjustedIndices,
681 count, -minIndex);
682 }
683 break;
Yahan Zhou59508522016-02-09 17:42:33 -0800684 case GL_INT:
685 case GL_UNSIGNED_INT:
686 GLUtils::minmax<unsigned int>((unsigned int *)indices, count, &minIndex, &maxIndex);
687 if (minIndex != 0) {
688 adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
689 GLUtils::shiftIndices<unsigned int>((unsigned int *)indices,
690 (unsigned int *)adjustedIndices,
691 count, -minIndex);
692 }
693 break;
keunyoungb85b2752013-03-08 12:28:03 -0800694 default:
695 ALOGE("unsupported index buffer type %d\n", type);
696 }
697 if (has_indirect_arrays || 1) {
698 ctx->sendVertexAttributes(minIndex, maxIndex - minIndex + 1);
699 ctx->glDrawElementsData(ctx, mode, count, type, adjustedIndices,
700 count * glSizeof(type));
701 // XXX - OPTIMIZATION (see the other else branch) should be implemented
702 if(!has_indirect_arrays) {
703 //ALOGD("unoptimized drawelements !!!\n");
704 }
705 } else {
706 // we are all direct arrays and immidate mode index array -
707 // rebuild the arrays and the index array;
708 ALOGE("glDrawElements: direct index & direct buffer data - will be implemented in later versions;\n");
709 }
710 }
711}
712
713
714GLint * GL2Encoder::getCompressedTextureFormats()
715{
716 if (m_compressedTextureFormats == NULL) {
717 this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS,
718 &m_num_compressedTextureFormats);
719 if (m_num_compressedTextureFormats > 0) {
720 // get number of texture formats;
721 m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats];
722 this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats);
723 }
724 }
725 return m_compressedTextureFormats;
726}
727
728// Replace uses of samplerExternalOES with sampler2D, recording the names of
729// modified shaders in data. Also remove
730// #extension GL_OES_EGL_image_external : require
731// statements.
732//
733// This implementation assumes the input has already been pre-processed. If not,
734// a few cases will be mishandled:
735//
736// 1. "mySampler" will be incorrectly recorded as being a samplerExternalOES in
737// the following code:
738// #if 1
739// uniform sampler2D mySampler;
740// #else
741// uniform samplerExternalOES mySampler;
742// #endif
743//
744// 2. Comments that look like sampler declarations will be incorrectly modified
745// and recorded:
746// // samplerExternalOES hahaFooledYou
747//
748// 3. However, GLSL ES does not have a concatentation operator, so things like
749// this (valid in C) are invalid and not a problem:
750// #define SAMPLER(TYPE, NAME) uniform sampler#TYPE NAME
751// SAMPLER(ExternalOES, mySampler);
752//
753static bool replaceSamplerExternalWith2D(char* const str, ShaderData* const data)
754{
755 static const char STR_HASH_EXTENSION[] = "#extension";
756 static const char STR_GL_OES_EGL_IMAGE_EXTERNAL[] = "GL_OES_EGL_image_external";
757 static const char STR_SAMPLER_EXTERNAL_OES[] = "samplerExternalOES";
758 static const char STR_SAMPLER2D_SPACE[] = "sampler2D ";
759
760 // -- overwrite all "#extension GL_OES_EGL_image_external : xxx" statements
761 char* c = str;
762 while ((c = strstr(c, STR_HASH_EXTENSION))) {
763 char* start = c;
764 c += sizeof(STR_HASH_EXTENSION)-1;
765 while (isspace(*c) && *c != '\0') {
766 c++;
767 }
768 if (strncmp(c, STR_GL_OES_EGL_IMAGE_EXTERNAL,
769 sizeof(STR_GL_OES_EGL_IMAGE_EXTERNAL)-1) == 0)
770 {
771 // #extension statements are terminated by end of line
772 c = start;
773 while (*c != '\0' && *c != '\r' && *c != '\n') {
774 *c++ = ' ';
775 }
776 }
777 }
778
779 // -- replace "samplerExternalOES" with "sampler2D" and record name
780 c = str;
781 while ((c = strstr(c, STR_SAMPLER_EXTERNAL_OES))) {
782 // Make sure "samplerExternalOES" isn't a substring of a larger token
783 if (c == str || !isspace(*(c-1))) {
784 c++;
785 continue;
786 }
787 char* sampler_start = c;
788 c += sizeof(STR_SAMPLER_EXTERNAL_OES)-1;
789 if (!isspace(*c) && *c != '\0') {
790 continue;
791 }
792
793 // capture sampler name
794 while (isspace(*c) && *c != '\0') {
795 c++;
796 }
797 if (!isalpha(*c) && *c != '_') {
798 // not an identifier
799 return false;
800 }
801 char* name_start = c;
802 do {
803 c++;
804 } while (isalnum(*c) || *c == '_');
805 data->samplerExternalNames.push_back(
806 android::String8(name_start, c - name_start));
807
808 // memcpy instead of strcpy since we don't want the NUL terminator
809 memcpy(sampler_start, STR_SAMPLER2D_SPACE, sizeof(STR_SAMPLER2D_SPACE)-1);
810 }
811
812 return true;
813}
814
Bo Hu73568cd2015-01-20 16:29:50 -0800815void GL2Encoder::s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length)
816{
817 GL2Encoder* ctx = (GL2Encoder*)self;
818 // Although it is not supported, need to set proper error code.
819 SET_ERROR_IF(1, GL_INVALID_ENUM);
820}
821
David 'Digit' Turner02fdb692014-10-30 18:07:56 +0100822void GL2Encoder::s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length)
keunyoungb85b2752013-03-08 12:28:03 -0800823{
824 GL2Encoder* ctx = (GL2Encoder*)self;
825 ShaderData* shaderData = ctx->m_shared->getShaderData(shader);
Tina Zhang7a84f652014-12-04 12:37:30 +0800826 SET_ERROR_IF(!ctx->m_shared->isObject(shader), GL_INVALID_VALUE);
827 SET_ERROR_IF(!shaderData, GL_INVALID_OPERATION);
828 SET_ERROR_IF((count<0), GL_INVALID_VALUE);
keunyoungb85b2752013-03-08 12:28:03 -0800829
830 int len = glUtilsCalcShaderSourceLen((char**)string, (GLint*)length, count);
831 char *str = new char[len + 1];
832 glUtilsPackStrings(str, (char**)string, (GLint*)length, count);
833
834 // TODO: pre-process str before calling replaceSamplerExternalWith2D().
835 // Perhaps we can borrow Mesa's pre-processor?
836
837 if (!replaceSamplerExternalWith2D(str, shaderData)) {
Adam Buchbinder9ae14692016-05-20 15:25:59 -0700838 delete[] str;
keunyoungb85b2752013-03-08 12:28:03 -0800839 ctx->setError(GL_OUT_OF_MEMORY);
840 return;
841 }
842
843 ctx->glShaderString(ctx, shader, str, len + 1);
Adam Buchbinder9ae14692016-05-20 15:25:59 -0700844 delete[] str;
keunyoungb85b2752013-03-08 12:28:03 -0800845}
846
847void GL2Encoder::s_glFinish(void *self)
848{
849 GL2Encoder *ctx = (GL2Encoder *)self;
850 ctx->glFinishRoundTrip(self);
851}
852
853void GL2Encoder::s_glLinkProgram(void * self, GLuint program)
854{
855 GL2Encoder *ctx = (GL2Encoder *)self;
856 ctx->m_glLinkProgram_enc(self, program);
857
858 GLint linkStatus = 0;
859 ctx->glGetProgramiv(self,program,GL_LINK_STATUS,&linkStatus);
860 if (!linkStatus)
861 return;
862
863 //get number of active uniforms in the program
864 GLint numUniforms=0;
865 ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORMS, &numUniforms);
866 ctx->m_shared->initProgramData(program,numUniforms);
867
868 //get the length of the longest uniform name
869 GLint maxLength=0;
870 ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxLength);
871
872 GLint size;
873 GLenum type;
874 GLchar *name = new GLchar[maxLength+1];
875 GLint location;
876 //for each active uniform, get its size and starting location.
877 for (GLint i=0 ; i<numUniforms ; ++i)
878 {
879 ctx->glGetActiveUniform(self, program, i, maxLength, NULL, &size, &type, name);
880 location = ctx->m_glGetUniformLocation_enc(self, program, name);
881 ctx->m_shared->setProgramIndexInfo(program, i, location, size, type, name);
882 }
883 ctx->m_shared->setupLocationShiftWAR(program);
884
885 delete[] name;
886}
887
888void GL2Encoder::s_glDeleteProgram(void *self, GLuint program)
889{
890 GL2Encoder *ctx = (GL2Encoder*)self;
891 ctx->m_glDeleteProgram_enc(self, program);
892
893 ctx->m_shared->deleteProgramData(program);
894}
895
896void GL2Encoder::s_glGetUniformiv(void *self, GLuint program, GLint location, GLint* params)
897{
898 GL2Encoder *ctx = (GL2Encoder*)self;
Lingfeng Yang35b0fda2016-04-08 12:21:13 -0700899 SET_ERROR_IF(!ctx->m_shared->isObject(program), GL_INVALID_VALUE);
900 SET_ERROR_IF(!ctx->m_shared->isProgram(program), GL_INVALID_OPERATION);
keunyoungb85b2752013-03-08 12:28:03 -0800901 SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION);
902 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location);
903 SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION);
904 ctx->m_glGetUniformiv_enc(self, program, hostLoc, params);
905}
906void GL2Encoder::s_glGetUniformfv(void *self, GLuint program, GLint location, GLfloat* params)
907{
908 GL2Encoder *ctx = (GL2Encoder*)self;
Lingfeng Yang35b0fda2016-04-08 12:21:13 -0700909 SET_ERROR_IF(!ctx->m_shared->isObject(program), GL_INVALID_VALUE);
910 SET_ERROR_IF(!ctx->m_shared->isProgram(program), GL_INVALID_OPERATION);
keunyoungb85b2752013-03-08 12:28:03 -0800911 SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION);
912 GLint hostLoc = ctx->m_shared->locationWARAppToHost(program,location);
913 SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION);
914 ctx->m_glGetUniformfv_enc(self, program, hostLoc, params);
915}
916
917GLuint GL2Encoder::s_glCreateProgram(void * self)
918{
919 GL2Encoder *ctx = (GL2Encoder*)self;
920 GLuint program = ctx->m_glCreateProgram_enc(self);
921 if (program!=0)
922 ctx->m_shared->addProgramData(program);
923 return program;
924}
925
926GLuint GL2Encoder::s_glCreateShader(void *self, GLenum shaderType)
927{
928 GL2Encoder *ctx = (GL2Encoder*)self;
Tina Zhanga45cd9a2015-03-26 14:45:29 +0800929 RET_AND_SET_ERROR_IF(((shaderType != GL_VERTEX_SHADER) && (shaderType != GL_FRAGMENT_SHADER)),
930 GL_INVALID_ENUM, 0);
keunyoungb85b2752013-03-08 12:28:03 -0800931 GLuint shader = ctx->m_glCreateShader_enc(self, shaderType);
932 if (shader != 0) {
933 if (!ctx->m_shared->addShaderData(shader)) {
934 ctx->m_glDeleteShader_enc(self, shader);
935 return 0;
936 }
937 }
938 return shader;
939}
940
bohu56bf82f2014-10-17 15:35:48 -0700941void GL2Encoder::s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount,
942 GLsizei* count, GLuint* shaders)
943{
944 GL2Encoder *ctx = (GL2Encoder*)self;
945 SET_ERROR_IF(maxCount < 0, GL_INVALID_VALUE);
946 ctx->m_glGetAttachedShaders_enc(self, program, maxCount, count, shaders);
947}
948
949void GL2Encoder::s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize,
950 GLsizei* length, GLchar* source)
951{
952 GL2Encoder *ctx = (GL2Encoder*)self;
953 SET_ERROR_IF(bufsize < 0, GL_INVALID_VALUE);
954 ctx->m_glGetShaderSource_enc(self, shader, bufsize, length, source);
955}
956
957void GL2Encoder::s_glGetShaderInfoLog(void *self, GLuint shader, GLsizei bufsize,
958 GLsizei* length, GLchar* infolog)
959{
960 GL2Encoder *ctx = (GL2Encoder*)self;
961 SET_ERROR_IF(bufsize < 0, GL_INVALID_VALUE);
962 ctx->m_glGetShaderInfoLog_enc(self, shader, bufsize, length, infolog);
963}
964
965void GL2Encoder::s_glGetProgramInfoLog(void *self, GLuint program, GLsizei bufsize,
966 GLsizei* length, GLchar* infolog)
967{
968 GL2Encoder *ctx = (GL2Encoder*)self;
969 SET_ERROR_IF(bufsize < 0, GL_INVALID_VALUE);
970 ctx->m_glGetProgramInfoLog_enc(self, program, bufsize, length, infolog);
971}
972
keunyoungb85b2752013-03-08 12:28:03 -0800973void GL2Encoder::s_glDeleteShader(void *self, GLenum shader)
974{
975 GL2Encoder *ctx = (GL2Encoder*)self;
976 ctx->m_glDeleteShader_enc(self,shader);
977 ctx->m_shared->unrefShaderData(shader);
978}
979
980void GL2Encoder::s_glAttachShader(void *self, GLuint program, GLuint shader)
981{
982 GL2Encoder *ctx = (GL2Encoder*)self;
983 ctx->m_glAttachShader_enc(self, program, shader);
984 ctx->m_shared->attachShader(program, shader);
985}
986
987void GL2Encoder::s_glDetachShader(void *self, GLuint program, GLuint shader)
988{
989 GL2Encoder *ctx = (GL2Encoder*)self;
990 ctx->m_glDetachShader_enc(self, program, shader);
991 ctx->m_shared->detachShader(program, shader);
992}
993
994int GL2Encoder::s_glGetUniformLocation(void *self, GLuint program, const GLchar *name)
995{
996 if (!name) return -1;
997
998 GL2Encoder *ctx = (GL2Encoder*)self;
999
1000 // if we need the uniform location WAR
1001 // parse array index from the end of the name string
1002 int arrIndex = 0;
1003 bool needLocationWAR = ctx->m_shared->needUniformLocationWAR(program);
1004 if (needLocationWAR) {
1005 int namelen = strlen(name);
1006 if (name[namelen-1] == ']') {
1007 char *brace = strrchr(name,'[');
1008 if (!brace || sscanf(brace+1,"%d",&arrIndex) != 1) {
1009 return -1;
1010 }
1011
1012 }
1013 }
1014
1015 int hostLoc = ctx->m_glGetUniformLocation_enc(self, program, name);
1016 if (hostLoc >= 0 && needLocationWAR) {
1017 return ctx->m_shared->locationWARHostToApp(program, hostLoc, arrIndex);
1018 }
1019 return hostLoc;
1020}
1021
1022bool GL2Encoder::updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget)
1023{
1024 if (newTarget != GL_TEXTURE_2D && newTarget != GL_TEXTURE_EXTERNAL_OES)
1025 return false;
1026
1027 m_state->setActiveTextureUnit(texUnit);
1028
1029 GLenum oldTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D);
1030 if (newTarget != oldTarget) {
1031 if (newTarget == GL_TEXTURE_EXTERNAL_OES) {
1032 m_state->disableTextureTarget(GL_TEXTURE_2D);
1033 m_state->enableTextureTarget(GL_TEXTURE_EXTERNAL_OES);
1034 } else {
1035 m_state->disableTextureTarget(GL_TEXTURE_EXTERNAL_OES);
1036 m_state->enableTextureTarget(GL_TEXTURE_2D);
1037 }
1038 m_glActiveTexture_enc(this, texUnit);
1039 m_glBindTexture_enc(this, GL_TEXTURE_2D,
1040 m_state->getBoundTexture(newTarget));
1041 return true;
1042 }
1043
1044 return false;
1045}
1046
1047void GL2Encoder::s_glUseProgram(void *self, GLuint program)
1048{
1049 GL2Encoder *ctx = (GL2Encoder*)self;
1050 GLClientState* state = ctx->m_state;
1051 GLSharedGroupPtr shared = ctx->m_shared;
1052
1053 ctx->m_glUseProgram_enc(self, program);
1054 ctx->m_state->setCurrentProgram(program);
1055
1056 GLenum origActiveTexture = state->getActiveTextureUnit();
1057 GLenum hostActiveTexture = origActiveTexture;
1058 GLint samplerIdx = -1;
1059 GLint samplerVal;
1060 GLenum samplerTarget;
1061 while ((samplerIdx = shared->getNextSamplerUniform(program, samplerIdx, &samplerVal, &samplerTarget)) != -1) {
1062 if (samplerVal < 0 || samplerVal >= GLClientState::MAX_TEXTURE_UNITS)
1063 continue;
1064 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + samplerVal,
1065 samplerTarget))
1066 {
1067 hostActiveTexture = GL_TEXTURE0 + samplerVal;
1068 }
1069 }
1070 state->setActiveTextureUnit(origActiveTexture);
1071 if (hostActiveTexture != origActiveTexture) {
1072 ctx->m_glActiveTexture_enc(self, origActiveTexture);
1073 }
1074}
1075
1076void GL2Encoder::s_glUniform1f(void *self , GLint location, GLfloat x)
1077{
1078 GL2Encoder *ctx = (GL2Encoder*)self;
1079 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1080 ctx->m_glUniform1f_enc(self, hostLoc, x);
1081}
1082
1083void GL2Encoder::s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v)
1084{
1085 GL2Encoder *ctx = (GL2Encoder*)self;
1086 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1087 ctx->m_glUniform1fv_enc(self, hostLoc, count, v);
1088}
1089
1090void GL2Encoder::s_glUniform1i(void *self , GLint location, GLint x)
1091{
1092 GL2Encoder *ctx = (GL2Encoder*)self;
1093 GLClientState* state = ctx->m_state;
1094 GLSharedGroupPtr shared = ctx->m_shared;
1095
1096 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1097 ctx->m_glUniform1i_enc(self, hostLoc, x);
1098
1099 GLenum target;
1100 if (shared->setSamplerUniform(state->currentProgram(), location, x, &target)) {
1101 GLenum origActiveTexture = state->getActiveTextureUnit();
1102 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + x, target)) {
1103 ctx->m_glActiveTexture_enc(self, origActiveTexture);
1104 }
1105 state->setActiveTextureUnit(origActiveTexture);
1106 }
1107}
1108
1109void GL2Encoder::s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v)
1110{
1111 GL2Encoder *ctx = (GL2Encoder*)self;
1112 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1113 ctx->m_glUniform1iv_enc(self, hostLoc, count, v);
1114}
1115
1116void GL2Encoder::s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y)
1117{
1118 GL2Encoder *ctx = (GL2Encoder*)self;
1119 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1120 ctx->m_glUniform2f_enc(self, hostLoc, x, y);
1121}
1122
1123void GL2Encoder::s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v)
1124{
1125 GL2Encoder *ctx = (GL2Encoder*)self;
1126 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1127 ctx->m_glUniform2fv_enc(self, hostLoc, count, v);
1128}
1129
1130void GL2Encoder::s_glUniform2i(void *self , GLint location, GLint x, GLint y)
1131{
1132 GL2Encoder *ctx = (GL2Encoder*)self;
1133 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1134 ctx->m_glUniform2i_enc(self, hostLoc, x, y);
1135}
1136
1137void GL2Encoder::s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v)
1138{
1139 GL2Encoder *ctx = (GL2Encoder*)self;
1140 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1141 ctx->m_glUniform2iv_enc(self, hostLoc, count, v);
1142}
1143
1144void GL2Encoder::s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z)
1145{
1146 GL2Encoder *ctx = (GL2Encoder*)self;
1147 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1148 ctx->m_glUniform3f_enc(self, hostLoc, x, y, z);
1149}
1150
1151void GL2Encoder::s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v)
1152{
1153 GL2Encoder *ctx = (GL2Encoder*)self;
1154 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1155 ctx->m_glUniform3fv_enc(self, hostLoc, count, v);
1156}
1157
1158void GL2Encoder::s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z)
1159{
1160 GL2Encoder *ctx = (GL2Encoder*)self;
1161 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1162 ctx->m_glUniform3i_enc(self, hostLoc, x, y, z);
1163}
1164
1165void GL2Encoder::s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v)
1166{
1167 GL2Encoder *ctx = (GL2Encoder*)self;
1168 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1169 ctx->m_glUniform3iv_enc(self, hostLoc, count, v);
1170}
1171
1172void GL2Encoder::s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1173{
1174 GL2Encoder *ctx = (GL2Encoder*)self;
1175 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1176 ctx->m_glUniform4f_enc(self, hostLoc, x, y, z, w);
1177}
1178
1179void GL2Encoder::s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v)
1180{
1181 GL2Encoder *ctx = (GL2Encoder*)self;
1182 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1183 ctx->m_glUniform4fv_enc(self, hostLoc, count, v);
1184}
1185
1186void GL2Encoder::s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w)
1187{
1188 GL2Encoder *ctx = (GL2Encoder*)self;
1189 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1190 ctx->m_glUniform4i_enc(self, hostLoc, x, y, z, w);
1191}
1192
1193void GL2Encoder::s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v)
1194{
1195 GL2Encoder *ctx = (GL2Encoder*)self;
1196 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1197 ctx->m_glUniform4iv_enc(self, hostLoc, count, v);
1198}
1199
1200void GL2Encoder::s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
1201{
1202 GL2Encoder *ctx = (GL2Encoder*)self;
1203 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1204 ctx->m_glUniformMatrix2fv_enc(self, hostLoc, count, transpose, value);
1205}
1206
1207void GL2Encoder::s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
1208{
1209 GL2Encoder *ctx = (GL2Encoder*)self;
1210 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1211 ctx->m_glUniformMatrix3fv_enc(self, hostLoc, count, transpose, value);
1212}
1213
1214void GL2Encoder::s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
1215{
1216 GL2Encoder *ctx = (GL2Encoder*)self;
1217 GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location);
1218 ctx->m_glUniformMatrix4fv_enc(self, hostLoc, count, transpose, value);
1219}
1220
1221void GL2Encoder::s_glActiveTexture(void* self, GLenum texture)
1222{
1223 GL2Encoder* ctx = (GL2Encoder*)self;
1224 GLClientState* state = ctx->m_state;
1225 GLenum err;
1226
1227 SET_ERROR_IF((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR, err);
1228
1229 ctx->m_glActiveTexture_enc(ctx, texture);
1230}
1231
1232void GL2Encoder::s_glBindTexture(void* self, GLenum target, GLuint texture)
1233{
1234 GL2Encoder* ctx = (GL2Encoder*)self;
1235 GLClientState* state = ctx->m_state;
1236 GLenum err;
1237 GLboolean firstUse;
1238
1239 SET_ERROR_IF((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR, err);
1240
1241 if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) {
1242 ctx->m_glBindTexture_enc(ctx, target, texture);
1243 return;
1244 }
1245
1246 GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D);
1247
1248 if (target == GL_TEXTURE_EXTERNAL_OES && firstUse) {
1249 ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
1250 ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
1251 GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1252 ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
1253 GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1254 ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
1255 GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1256
1257 if (target != priorityTarget) {
1258 ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
1259 state->getBoundTexture(GL_TEXTURE_2D));
1260 }
1261 }
1262
1263 if (target == priorityTarget) {
1264 ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
1265 }
1266}
1267
1268void GL2Encoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures)
1269{
1270 GL2Encoder* ctx = (GL2Encoder*)self;
1271 GLClientState* state = ctx->m_state;
1272
1273 state->deleteTextures(n, textures);
1274 ctx->m_glDeleteTextures_enc(ctx, n, textures);
1275}
1276
1277void GL2Encoder::s_glGetTexParameterfv(void* self,
1278 GLenum target, GLenum pname, GLfloat* params)
1279{
1280 GL2Encoder* ctx = (GL2Encoder*)self;
1281 const GLClientState* state = ctx->m_state;
1282
1283 if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
1284 ctx->override2DTextureTarget(target);
1285 ctx->m_glGetTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
1286 ctx->restore2DTextureTarget();
1287 } else {
1288 ctx->m_glGetTexParameterfv_enc(ctx, target, pname, params);
1289 }
1290}
1291
1292void GL2Encoder::s_glGetTexParameteriv(void* self,
1293 GLenum target, GLenum pname, GLint* params)
1294{
1295 GL2Encoder* ctx = (GL2Encoder*)self;
1296 const GLClientState* state = ctx->m_state;
1297
1298 switch (pname) {
1299 case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
1300 *params = 1;
1301 break;
1302
1303 default:
1304 if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
1305 ctx->override2DTextureTarget(target);
1306 ctx->m_glGetTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
1307 ctx->restore2DTextureTarget();
1308 } else {
1309 ctx->m_glGetTexParameteriv_enc(ctx, target, pname, params);
1310 }
1311 break;
1312 }
1313}
1314
1315static bool isValidTextureExternalParam(GLenum pname, GLenum param)
1316{
1317 switch (pname) {
1318 case GL_TEXTURE_MIN_FILTER:
1319 case GL_TEXTURE_MAG_FILTER:
1320 return param == GL_NEAREST || param == GL_LINEAR;
1321
1322 case GL_TEXTURE_WRAP_S:
1323 case GL_TEXTURE_WRAP_T:
1324 return param == GL_CLAMP_TO_EDGE;
1325
1326 default:
1327 return true;
1328 }
1329}
1330
1331void GL2Encoder::s_glTexParameterf(void* self,
1332 GLenum target, GLenum pname, GLfloat param)
1333{
1334 GL2Encoder* ctx = (GL2Encoder*)self;
1335 const GLClientState* state = ctx->m_state;
1336
1337 SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
1338 !isValidTextureExternalParam(pname, (GLenum)param)),
1339 GL_INVALID_ENUM);
1340
1341 if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
1342 ctx->override2DTextureTarget(target);
1343 ctx->m_glTexParameterf_enc(ctx, GL_TEXTURE_2D, pname, param);
1344 ctx->restore2DTextureTarget();
1345 } else {
1346 ctx->m_glTexParameterf_enc(ctx, target, pname, param);
1347 }
1348}
1349
1350void GL2Encoder::s_glTexParameterfv(void* self,
1351 GLenum target, GLenum pname, const GLfloat* params)
1352{
1353 GL2Encoder* ctx = (GL2Encoder*)self;
1354 const GLClientState* state = ctx->m_state;
1355
1356 SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
1357 !isValidTextureExternalParam(pname, (GLenum)params[0])),
1358 GL_INVALID_ENUM);
1359
1360 if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
1361 ctx->override2DTextureTarget(target);
1362 ctx->m_glTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
1363 ctx->restore2DTextureTarget();
1364 } else {
1365 ctx->m_glTexParameterfv_enc(ctx, target, pname, params);
1366 }
1367}
1368
1369void GL2Encoder::s_glTexParameteri(void* self,
1370 GLenum target, GLenum pname, GLint param)
1371{
1372 GL2Encoder* ctx = (GL2Encoder*)self;
1373 const GLClientState* state = ctx->m_state;
1374
1375 SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
1376 !isValidTextureExternalParam(pname, (GLenum)param)),
1377 GL_INVALID_ENUM);
1378
1379 if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
1380 ctx->override2DTextureTarget(target);
1381 ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, pname, param);
1382 ctx->restore2DTextureTarget();
1383 } else {
1384 ctx->m_glTexParameteri_enc(ctx, target, pname, param);
1385 }
1386}
1387
bohu26a92982014-11-25 16:50:37 -08001388void GL2Encoder::s_glTexImage2D(void* self, GLenum target, GLint level,
1389 GLint internalformat, GLsizei width, GLsizei height, GLint border,
1390 GLenum format, GLenum type, const GLvoid* pixels)
1391{
1392 GL2Encoder* ctx = (GL2Encoder*)self;
Lingfeng Yang69066602016-04-12 09:29:11 -07001393 GLClientState* state = ctx->m_state;
bohu26a92982014-11-25 16:50:37 -08001394 if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
1395 ctx->override2DTextureTarget(target);
Lingfeng Yang69066602016-04-12 09:29:11 -07001396 state->setBoundTextureInternalFormat(target, internalformat);
1397 state->setBoundTextureFormat(target, format);
1398 state->setBoundTextureType(target, type);
1399
bohu26a92982014-11-25 16:50:37 -08001400 ctx->m_glTexImage2D_enc(ctx, target, level, internalformat, width,
1401 height, border, format, type, pixels);
1402 ctx->restore2DTextureTarget();
1403 } else {
1404 ctx->m_glTexImage2D_enc(ctx, target, level, internalformat, width,
1405 height, border, format, type, pixels);
1406 }
1407}
1408
1409
keunyoungb85b2752013-03-08 12:28:03 -08001410void GL2Encoder::s_glTexParameteriv(void* self,
1411 GLenum target, GLenum pname, const GLint* params)
1412{
1413 GL2Encoder* ctx = (GL2Encoder*)self;
1414 const GLClientState* state = ctx->m_state;
1415
1416 SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
1417 !isValidTextureExternalParam(pname, (GLenum)params[0])),
1418 GL_INVALID_ENUM);
1419
1420 if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
1421 ctx->override2DTextureTarget(target);
1422 ctx->m_glTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
1423 ctx->restore2DTextureTarget();
1424 } else {
1425 ctx->m_glTexParameteriv_enc(ctx, target, pname, params);
1426 }
1427}
1428
1429void GL2Encoder::override2DTextureTarget(GLenum target)
1430{
1431 if ((target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) &&
1432 target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) {
1433 m_glBindTexture_enc(this, GL_TEXTURE_2D,
1434 m_state->getBoundTexture(target));
1435 }
1436}
1437
1438void GL2Encoder::restore2DTextureTarget()
1439{
1440 GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D);
1441 m_glBindTexture_enc(this, GL_TEXTURE_2D,
1442 m_state->getBoundTexture(priorityTarget));
1443}
Lingfeng Yang57cb41b2016-04-08 14:42:34 -07001444
1445void GL2Encoder::s_glGenRenderbuffers(void* self,
1446 GLsizei n, GLuint* renderbuffers) {
1447 GL2Encoder* ctx = (GL2Encoder*)self;
1448 GLClientState* state = ctx->m_state;
1449
1450 SET_ERROR_IF(n < 0, GL_INVALID_VALUE);
1451
1452 ctx->m_glGenFramebuffers_enc(self, n, renderbuffers);
1453 state->addRenderbuffers(n, renderbuffers);
1454}
1455
1456void GL2Encoder::s_glDeleteRenderbuffers(void* self,
1457 GLsizei n, const GLuint* renderbuffers) {
1458 GL2Encoder* ctx = (GL2Encoder*)self;
1459 GLClientState* state = ctx->m_state;
1460
1461 SET_ERROR_IF(n < 0, GL_INVALID_VALUE);
1462
1463 ctx->m_glDeleteRenderbuffers_enc(self, n, renderbuffers);
1464 state->removeRenderbuffers(n, renderbuffers);
1465}
1466
1467void GL2Encoder::s_glBindRenderbuffer(void* self,
1468 GLenum target, GLuint renderbuffer) {
1469 GL2Encoder* ctx = (GL2Encoder*)self;
1470 GLClientState* state = ctx->m_state;
1471
1472 SET_ERROR_IF((target != GL_RENDERBUFFER),
1473 GL_INVALID_ENUM);
1474
1475 ctx->m_glBindRenderbuffer_enc(self, target, renderbuffer);
1476 state->bindRenderbuffer(target, renderbuffer);
1477}
1478
Lingfeng Yang69066602016-04-12 09:29:11 -07001479void GL2Encoder::s_glRenderbufferStorage(void* self,
1480 GLenum target, GLenum internalformat,
1481 GLsizei width, GLsizei height) {
1482 GL2Encoder* ctx = (GL2Encoder*) self;
1483 GLClientState* state = ctx->m_state;
1484
1485 SET_ERROR_IF(target != GL_RENDERBUFFER, GL_INVALID_ENUM);
1486 switch (internalformat) {
1487 // Funny internal formats
1488 // that will cause an incomplete framebuffer
1489 // attachment error. For dEQP,
1490 // we can also just abort early here in
1491 // RenderbufferStorage with a GL_INVALID_ENUM.
1492 case GL_DEPTH_COMPONENT32F:
1493 case GL_R8:
1494 case GL_R8UI:
1495 case GL_R8I:
1496 case GL_R16UI:
1497 case GL_R16I:
1498 case GL_R32UI:
1499 case GL_R32I:
1500 case GL_RG8:
1501 case GL_RG8UI:
1502 case GL_RG8I:
1503 case GL_RG16UI:
1504 case GL_RG16I:
1505 case GL_RG32UI:
1506 case GL_RG32I:
1507 case GL_SRGB8_ALPHA8:
Lingfeng Yang69066602016-04-12 09:29:11 -07001508 case GL_RGBA8UI:
1509 case GL_RGBA8I:
1510 case GL_RGB10_A2UI:
1511 case GL_RGBA16UI:
1512 case GL_RGBA16I:
1513 case GL_RGBA32I:
1514 case GL_RGBA32UI:
1515 case GL_R11F_G11F_B10F:
1516 case GL_R32F:
1517 case GL_RG32F:
1518 case GL_RGB32F:
1519 case GL_RGBA32F:
1520 SET_ERROR_IF(true, GL_INVALID_ENUM);
1521 break;
1522 // These 4 formats are still not OK,
1523 // but dEQP expects GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT or
1524 // GL_FRAMEBUFFER_UNSUPPORTED,
1525 // not a GL_INVALID_ENUM from earlier on.
1526 // So let's forward these to the rest of
1527 // FBO initialization
1528 case GL_R16F:
1529 case GL_RG16F:
1530 case GL_RGB16F:
1531 case GL_RGBA16F:
Yahan Zhouafbb4f82016-05-11 10:45:31 -07001532 // dEQP expects GL_FRAMEBUFFER_UNSUPPORTED or GL_FRAMEBUFFER_COMPLETE
1533 // for this format
1534 case GL_RGB10_A2:
Lingfeng Yang69066602016-04-12 09:29:11 -07001535 // These formats are OK
1536 case GL_DEPTH_COMPONENT16:
1537 case GL_DEPTH_COMPONENT24:
1538 case GL_DEPTH_COMPONENT32_OES:
1539 case GL_RGBA4:
1540 case GL_RGB5_A1:
1541 case GL_RGB565:
1542 case GL_RGB8_OES:
1543 case GL_RGBA8_OES:
1544 case GL_STENCIL_INDEX8:
1545 case GL_DEPTH32F_STENCIL8:
1546 case GL_DEPTH24_STENCIL8_OES:
1547 break;
1548 // Everything else: still not OK,
1549 // and they need the GL_INVALID_ENUM
1550 default:
1551 SET_ERROR_IF(true, GL_INVALID_ENUM);
1552 }
1553
1554 state->setBoundRenderbufferFormat(internalformat);
1555 ctx->m_glRenderbufferStorage_enc(self, target, internalformat,
1556 width, height);
1557}
1558
Lingfeng Yang57cb41b2016-04-08 14:42:34 -07001559void GL2Encoder::s_glFramebufferRenderbuffer(void* self,
1560 GLenum target, GLenum attachment,
1561 GLenum renderbuffertarget, GLuint renderbuffer) {
1562 GL2Encoder* ctx = (GL2Encoder*)self;
1563 GLClientState* state = ctx->m_state;
1564
1565 state->attachRbo(attachment, renderbuffer);
1566
1567 ctx->m_glFramebufferRenderbuffer_enc(self, target, attachment, renderbuffertarget, renderbuffer);
1568}
1569
1570void GL2Encoder::s_glGenFramebuffers(void* self,
1571 GLsizei n, GLuint* framebuffers) {
1572 GL2Encoder* ctx = (GL2Encoder*)self;
1573 GLClientState* state = ctx->m_state;
1574
1575 SET_ERROR_IF(n < 0, GL_INVALID_VALUE);
1576
1577 ctx->m_glGenFramebuffers_enc(self, n, framebuffers);
1578 state->addFramebuffers(n, framebuffers);
1579}
1580
1581void GL2Encoder::s_glDeleteFramebuffers(void* self,
1582 GLsizei n, const GLuint* framebuffers) {
1583 GL2Encoder* ctx = (GL2Encoder*)self;
1584 GLClientState* state = ctx->m_state;
1585
1586 SET_ERROR_IF(n < 0, GL_INVALID_VALUE);
1587
1588 ctx->m_glDeleteFramebuffers_enc(self, n, framebuffers);
1589 state->removeFramebuffers(n, framebuffers);
1590}
1591
1592void GL2Encoder::s_glBindFramebuffer(void* self,
1593 GLenum target, GLuint framebuffer) {
1594 GL2Encoder* ctx = (GL2Encoder*)self;
1595 GLClientState* state = ctx->m_state;
1596
1597 SET_ERROR_IF((target != GL_FRAMEBUFFER),
1598 GL_INVALID_ENUM);
1599
1600 state->bindFramebuffer(target, framebuffer);
1601
1602 ctx->m_glBindFramebuffer_enc(self, target, framebuffer);
1603}
1604
1605void GL2Encoder::s_glFramebufferTexture2D(void* self,
1606 GLenum target, GLenum attachment,
1607 GLenum textarget, GLuint texture, GLint level) {
1608 GL2Encoder* ctx = (GL2Encoder*)self;
1609 GLClientState* state = ctx->m_state;
1610
1611 state->attachTextureObject(attachment, texture);
1612
1613 ctx->m_glFramebufferTexture2D_enc(self, target, attachment, textarget, texture, level);
1614}
1615
1616void GL2Encoder::s_glFramebufferTexture3DOES(void* self,
1617 GLenum target, GLenum attachment,
1618 GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
1619 GL2Encoder* ctx = (GL2Encoder*)self;
1620 GLClientState* state = ctx->m_state;
1621
1622 state->attachTextureObject(attachment, texture);
1623
1624 ctx->m_glFramebufferTexture3DOES_enc(self, target, attachment, textarget, texture, level, zoffset);
1625}
1626
1627void GL2Encoder::s_glGetFramebufferAttachmentParameteriv(void* self,
1628 GLenum target, GLenum attachment, GLenum pname, GLint* params) {
1629 GL2Encoder* ctx = (GL2Encoder*)self;
1630 const GLClientState* state = ctx->m_state;
1631
1632 SET_ERROR_IF(state->boundFramebuffer() == 0,
1633 GL_INVALID_OPERATION);
1634 SET_ERROR_IF((pname != GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) &&
1635 (!state->attachmentHasObject(attachment)),
1636 GL_INVALID_ENUM);
1637
1638 ctx->m_glGetFramebufferAttachmentParameteriv_enc(self, target, attachment, pname, params);
1639}
Lingfeng Yang69066602016-04-12 09:29:11 -07001640
1641bool GL2Encoder::isCompleteFbo(const GLClientState* state,
1642 GLenum attachment) const {
1643 FboFormatInfo fbo_format_info;
1644 state->getBoundFramebufferFormat(attachment, &fbo_format_info);
1645
1646 bool res;
1647 switch (fbo_format_info.type) {
1648 case FBO_ATTACHMENT_RENDERBUFFER:
1649 switch (fbo_format_info.rb_format) {
1650 case GL_R16F:
1651 case GL_RG16F:
1652 case GL_RGB16F:
1653 case GL_RGBA16F:
1654 res = false;
1655 break;
1656 case GL_STENCIL_INDEX8:
1657 if (attachment == GL_STENCIL_ATTACHMENT) {
1658 res = true;
1659 } else {
1660 res = false;
1661 }
1662 break;
1663 default:
1664 res = true;
1665 }
1666 break;
1667 case FBO_ATTACHMENT_TEXTURE:
Yahan Zhou68bfd8c2016-05-11 15:06:34 -07001668 switch (fbo_format_info.tex_internalformat) {
1669 case GL_RED:
1670 case GL_RG:
1671 case GL_R16F:
1672 case GL_RG16F:
1673 case GL_RGBA16F:
1674 case GL_RGB16F:
1675 case GL_R11F_G11F_B10F:
1676 res = false;
1677 break;
Lingfeng Yang69066602016-04-12 09:29:11 -07001678 // No float/half-float formats allowed for RGB(A)
Yahan Zhou68bfd8c2016-05-11 15:06:34 -07001679 case GL_RGB:
1680 case GL_RGBA:
Lingfeng Yang69066602016-04-12 09:29:11 -07001681 switch (fbo_format_info.tex_type) {
1682 case GL_FLOAT:
1683 case GL_HALF_FLOAT_OES:
Yahan Zhou68bfd8c2016-05-11 15:06:34 -07001684 case GL_UNSIGNED_INT_10F_11F_11F_REV:
Lingfeng Yang69066602016-04-12 09:29:11 -07001685 res = false;
1686 break;
1687 default:
1688 res = true;
1689 }
Yahan Zhou68bfd8c2016-05-11 15:06:34 -07001690 break;
1691 default:
Lingfeng Yang69066602016-04-12 09:29:11 -07001692 res = true;
1693 }
1694 break;
1695 case FBO_ATTACHMENT_NONE:
1696 res = true;
1697 break;
1698 default:
1699 res = true;
1700 }
1701 return res;
1702}
1703
1704GLenum GL2Encoder::s_glCheckFramebufferStatus(void* self, GLenum target) {
1705 GL2Encoder* ctx = (GL2Encoder*)self;
1706 GLClientState* state = ctx->m_state;
1707
1708 bool complete = ctx->isCompleteFbo(state, GL_COLOR_ATTACHMENT0) &&
1709 ctx->isCompleteFbo(state, GL_DEPTH_ATTACHMENT) &&
1710 ctx->isCompleteFbo(state, GL_STENCIL_ATTACHMENT);
1711 if (!complete) {
1712 state->setCheckFramebufferStatus(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
1713 return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
1714 } else {
1715 GLenum host_checkstatus = ctx->m_glCheckFramebufferStatus_enc(self, target);
1716 state->setCheckFramebufferStatus(host_checkstatus);
1717 return host_checkstatus;
1718 }
1719}