| // Generated Code - DO NOT EDIT !! |
| // generated by 'emugen' |
| |
| |
| #include <string.h> |
| #include "gles1_wrapper_context.h" |
| |
| |
| #include <stdio.h> |
| |
| int gles1_wrapper_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData) |
| { |
| glAlphaFunc = (glAlphaFunc_wrapper_proc_t) getProc("glAlphaFunc", userData); |
| glClearColor = (glClearColor_wrapper_proc_t) getProc("glClearColor", userData); |
| glClearDepthf = (glClearDepthf_wrapper_proc_t) getProc("glClearDepthf", userData); |
| glClipPlanef = (glClipPlanef_wrapper_proc_t) getProc("glClipPlanef", userData); |
| glColor4f = (glColor4f_wrapper_proc_t) getProc("glColor4f", userData); |
| glDepthRangef = (glDepthRangef_wrapper_proc_t) getProc("glDepthRangef", userData); |
| glFogf = (glFogf_wrapper_proc_t) getProc("glFogf", userData); |
| glFogfv = (glFogfv_wrapper_proc_t) getProc("glFogfv", userData); |
| glFrustumf = (glFrustumf_wrapper_proc_t) getProc("glFrustumf", userData); |
| glGetClipPlanef = (glGetClipPlanef_wrapper_proc_t) getProc("glGetClipPlanef", userData); |
| glGetFloatv = (glGetFloatv_wrapper_proc_t) getProc("glGetFloatv", userData); |
| glGetLightfv = (glGetLightfv_wrapper_proc_t) getProc("glGetLightfv", userData); |
| glGetMaterialfv = (glGetMaterialfv_wrapper_proc_t) getProc("glGetMaterialfv", userData); |
| glGetTexEnvfv = (glGetTexEnvfv_wrapper_proc_t) getProc("glGetTexEnvfv", userData); |
| glGetTexParameterfv = (glGetTexParameterfv_wrapper_proc_t) getProc("glGetTexParameterfv", userData); |
| glLightModelf = (glLightModelf_wrapper_proc_t) getProc("glLightModelf", userData); |
| glLightModelfv = (glLightModelfv_wrapper_proc_t) getProc("glLightModelfv", userData); |
| glLightf = (glLightf_wrapper_proc_t) getProc("glLightf", userData); |
| glLightfv = (glLightfv_wrapper_proc_t) getProc("glLightfv", userData); |
| glLineWidth = (glLineWidth_wrapper_proc_t) getProc("glLineWidth", userData); |
| glLoadMatrixf = (glLoadMatrixf_wrapper_proc_t) getProc("glLoadMatrixf", userData); |
| glMaterialf = (glMaterialf_wrapper_proc_t) getProc("glMaterialf", userData); |
| glMaterialfv = (glMaterialfv_wrapper_proc_t) getProc("glMaterialfv", userData); |
| glMultMatrixf = (glMultMatrixf_wrapper_proc_t) getProc("glMultMatrixf", userData); |
| glMultiTexCoord4f = (glMultiTexCoord4f_wrapper_proc_t) getProc("glMultiTexCoord4f", userData); |
| glNormal3f = (glNormal3f_wrapper_proc_t) getProc("glNormal3f", userData); |
| glOrthof = (glOrthof_wrapper_proc_t) getProc("glOrthof", userData); |
| glPointParameterf = (glPointParameterf_wrapper_proc_t) getProc("glPointParameterf", userData); |
| glPointParameterfv = (glPointParameterfv_wrapper_proc_t) getProc("glPointParameterfv", userData); |
| glPointSize = (glPointSize_wrapper_proc_t) getProc("glPointSize", userData); |
| glPolygonOffset = (glPolygonOffset_wrapper_proc_t) getProc("glPolygonOffset", userData); |
| glRotatef = (glRotatef_wrapper_proc_t) getProc("glRotatef", userData); |
| glScalef = (glScalef_wrapper_proc_t) getProc("glScalef", userData); |
| glTexEnvf = (glTexEnvf_wrapper_proc_t) getProc("glTexEnvf", userData); |
| glTexEnvfv = (glTexEnvfv_wrapper_proc_t) getProc("glTexEnvfv", userData); |
| glTexParameterf = (glTexParameterf_wrapper_proc_t) getProc("glTexParameterf", userData); |
| glTexParameterfv = (glTexParameterfv_wrapper_proc_t) getProc("glTexParameterfv", userData); |
| glTranslatef = (glTranslatef_wrapper_proc_t) getProc("glTranslatef", userData); |
| glActiveTexture = (glActiveTexture_wrapper_proc_t) getProc("glActiveTexture", userData); |
| glAlphaFuncx = (glAlphaFuncx_wrapper_proc_t) getProc("glAlphaFuncx", userData); |
| glBindBuffer = (glBindBuffer_wrapper_proc_t) getProc("glBindBuffer", userData); |
| glBindTexture = (glBindTexture_wrapper_proc_t) getProc("glBindTexture", userData); |
| glBlendFunc = (glBlendFunc_wrapper_proc_t) getProc("glBlendFunc", userData); |
| glBufferData = (glBufferData_wrapper_proc_t) getProc("glBufferData", userData); |
| glBufferSubData = (glBufferSubData_wrapper_proc_t) getProc("glBufferSubData", userData); |
| glClear = (glClear_wrapper_proc_t) getProc("glClear", userData); |
| glClearColorx = (glClearColorx_wrapper_proc_t) getProc("glClearColorx", userData); |
| glClearDepthx = (glClearDepthx_wrapper_proc_t) getProc("glClearDepthx", userData); |
| glClearStencil = (glClearStencil_wrapper_proc_t) getProc("glClearStencil", userData); |
| glClientActiveTexture = (glClientActiveTexture_wrapper_proc_t) getProc("glClientActiveTexture", userData); |
| glColor4ub = (glColor4ub_wrapper_proc_t) getProc("glColor4ub", userData); |
| glColor4x = (glColor4x_wrapper_proc_t) getProc("glColor4x", userData); |
| glColorMask = (glColorMask_wrapper_proc_t) getProc("glColorMask", userData); |
| glColorPointer = (glColorPointer_wrapper_proc_t) getProc("glColorPointer", userData); |
| glCompressedTexImage2D = (glCompressedTexImage2D_wrapper_proc_t) getProc("glCompressedTexImage2D", userData); |
| glCompressedTexSubImage2D = (glCompressedTexSubImage2D_wrapper_proc_t) getProc("glCompressedTexSubImage2D", userData); |
| glCopyTexImage2D = (glCopyTexImage2D_wrapper_proc_t) getProc("glCopyTexImage2D", userData); |
| glCopyTexSubImage2D = (glCopyTexSubImage2D_wrapper_proc_t) getProc("glCopyTexSubImage2D", userData); |
| glCullFace = (glCullFace_wrapper_proc_t) getProc("glCullFace", userData); |
| glDeleteBuffers = (glDeleteBuffers_wrapper_proc_t) getProc("glDeleteBuffers", userData); |
| glDeleteTextures = (glDeleteTextures_wrapper_proc_t) getProc("glDeleteTextures", userData); |
| glDepthFunc = (glDepthFunc_wrapper_proc_t) getProc("glDepthFunc", userData); |
| glDepthMask = (glDepthMask_wrapper_proc_t) getProc("glDepthMask", userData); |
| glDepthRangex = (glDepthRangex_wrapper_proc_t) getProc("glDepthRangex", userData); |
| glDisable = (glDisable_wrapper_proc_t) getProc("glDisable", userData); |
| glDisableClientState = (glDisableClientState_wrapper_proc_t) getProc("glDisableClientState", userData); |
| glDrawArrays = (glDrawArrays_wrapper_proc_t) getProc("glDrawArrays", userData); |
| glDrawElements = (glDrawElements_wrapper_proc_t) getProc("glDrawElements", userData); |
| glEnable = (glEnable_wrapper_proc_t) getProc("glEnable", userData); |
| glEnableClientState = (glEnableClientState_wrapper_proc_t) getProc("glEnableClientState", userData); |
| glFinish = (glFinish_wrapper_proc_t) getProc("glFinish", userData); |
| glFlush = (glFlush_wrapper_proc_t) getProc("glFlush", userData); |
| glFogx = (glFogx_wrapper_proc_t) getProc("glFogx", userData); |
| glFogxv = (glFogxv_wrapper_proc_t) getProc("glFogxv", userData); |
| glFrontFace = (glFrontFace_wrapper_proc_t) getProc("glFrontFace", userData); |
| glFrustumx = (glFrustumx_wrapper_proc_t) getProc("glFrustumx", userData); |
| glGetBooleanv = (glGetBooleanv_wrapper_proc_t) getProc("glGetBooleanv", userData); |
| glGetBufferParameteriv = (glGetBufferParameteriv_wrapper_proc_t) getProc("glGetBufferParameteriv", userData); |
| glClipPlanex = (glClipPlanex_wrapper_proc_t) getProc("glClipPlanex", userData); |
| glGenBuffers = (glGenBuffers_wrapper_proc_t) getProc("glGenBuffers", userData); |
| glGenTextures = (glGenTextures_wrapper_proc_t) getProc("glGenTextures", userData); |
| glGetError = (glGetError_wrapper_proc_t) getProc("glGetError", userData); |
| glGetFixedv = (glGetFixedv_wrapper_proc_t) getProc("glGetFixedv", userData); |
| glGetIntegerv = (glGetIntegerv_wrapper_proc_t) getProc("glGetIntegerv", userData); |
| glGetLightxv = (glGetLightxv_wrapper_proc_t) getProc("glGetLightxv", userData); |
| glGetMaterialxv = (glGetMaterialxv_wrapper_proc_t) getProc("glGetMaterialxv", userData); |
| glGetPointerv = (glGetPointerv_wrapper_proc_t) getProc("glGetPointerv", userData); |
| glGetString = (glGetString_wrapper_proc_t) getProc("glGetString", userData); |
| glGetTexEnviv = (glGetTexEnviv_wrapper_proc_t) getProc("glGetTexEnviv", userData); |
| glGetTexEnvxv = (glGetTexEnvxv_wrapper_proc_t) getProc("glGetTexEnvxv", userData); |
| glGetTexParameteriv = (glGetTexParameteriv_wrapper_proc_t) getProc("glGetTexParameteriv", userData); |
| glGetTexParameterxv = (glGetTexParameterxv_wrapper_proc_t) getProc("glGetTexParameterxv", userData); |
| glHint = (glHint_wrapper_proc_t) getProc("glHint", userData); |
| glIsBuffer = (glIsBuffer_wrapper_proc_t) getProc("glIsBuffer", userData); |
| glIsEnabled = (glIsEnabled_wrapper_proc_t) getProc("glIsEnabled", userData); |
| glIsTexture = (glIsTexture_wrapper_proc_t) getProc("glIsTexture", userData); |
| glLightModelx = (glLightModelx_wrapper_proc_t) getProc("glLightModelx", userData); |
| glLightModelxv = (glLightModelxv_wrapper_proc_t) getProc("glLightModelxv", userData); |
| glLightx = (glLightx_wrapper_proc_t) getProc("glLightx", userData); |
| glLightxv = (glLightxv_wrapper_proc_t) getProc("glLightxv", userData); |
| glLineWidthx = (glLineWidthx_wrapper_proc_t) getProc("glLineWidthx", userData); |
| glLoadIdentity = (glLoadIdentity_wrapper_proc_t) getProc("glLoadIdentity", userData); |
| glLoadMatrixx = (glLoadMatrixx_wrapper_proc_t) getProc("glLoadMatrixx", userData); |
| glLogicOp = (glLogicOp_wrapper_proc_t) getProc("glLogicOp", userData); |
| glMaterialx = (glMaterialx_wrapper_proc_t) getProc("glMaterialx", userData); |
| glMaterialxv = (glMaterialxv_wrapper_proc_t) getProc("glMaterialxv", userData); |
| glMatrixMode = (glMatrixMode_wrapper_proc_t) getProc("glMatrixMode", userData); |
| glMultMatrixx = (glMultMatrixx_wrapper_proc_t) getProc("glMultMatrixx", userData); |
| glMultiTexCoord4x = (glMultiTexCoord4x_wrapper_proc_t) getProc("glMultiTexCoord4x", userData); |
| glNormal3x = (glNormal3x_wrapper_proc_t) getProc("glNormal3x", userData); |
| glNormalPointer = (glNormalPointer_wrapper_proc_t) getProc("glNormalPointer", userData); |
| glOrthox = (glOrthox_wrapper_proc_t) getProc("glOrthox", userData); |
| glPixelStorei = (glPixelStorei_wrapper_proc_t) getProc("glPixelStorei", userData); |
| glPointParameterx = (glPointParameterx_wrapper_proc_t) getProc("glPointParameterx", userData); |
| glPointParameterxv = (glPointParameterxv_wrapper_proc_t) getProc("glPointParameterxv", userData); |
| glPointSizex = (glPointSizex_wrapper_proc_t) getProc("glPointSizex", userData); |
| glPolygonOffsetx = (glPolygonOffsetx_wrapper_proc_t) getProc("glPolygonOffsetx", userData); |
| glPopMatrix = (glPopMatrix_wrapper_proc_t) getProc("glPopMatrix", userData); |
| glPushMatrix = (glPushMatrix_wrapper_proc_t) getProc("glPushMatrix", userData); |
| glReadPixels = (glReadPixels_wrapper_proc_t) getProc("glReadPixels", userData); |
| glRotatex = (glRotatex_wrapper_proc_t) getProc("glRotatex", userData); |
| glSampleCoverage = (glSampleCoverage_wrapper_proc_t) getProc("glSampleCoverage", userData); |
| glSampleCoveragex = (glSampleCoveragex_wrapper_proc_t) getProc("glSampleCoveragex", userData); |
| glScalex = (glScalex_wrapper_proc_t) getProc("glScalex", userData); |
| glScissor = (glScissor_wrapper_proc_t) getProc("glScissor", userData); |
| glShadeModel = (glShadeModel_wrapper_proc_t) getProc("glShadeModel", userData); |
| glStencilFunc = (glStencilFunc_wrapper_proc_t) getProc("glStencilFunc", userData); |
| glStencilMask = (glStencilMask_wrapper_proc_t) getProc("glStencilMask", userData); |
| glStencilOp = (glStencilOp_wrapper_proc_t) getProc("glStencilOp", userData); |
| glTexCoordPointer = (glTexCoordPointer_wrapper_proc_t) getProc("glTexCoordPointer", userData); |
| glTexEnvi = (glTexEnvi_wrapper_proc_t) getProc("glTexEnvi", userData); |
| glTexEnvx = (glTexEnvx_wrapper_proc_t) getProc("glTexEnvx", userData); |
| glTexEnviv = (glTexEnviv_wrapper_proc_t) getProc("glTexEnviv", userData); |
| glTexEnvxv = (glTexEnvxv_wrapper_proc_t) getProc("glTexEnvxv", userData); |
| glTexImage2D = (glTexImage2D_wrapper_proc_t) getProc("glTexImage2D", userData); |
| glTexParameteri = (glTexParameteri_wrapper_proc_t) getProc("glTexParameteri", userData); |
| glTexParameterx = (glTexParameterx_wrapper_proc_t) getProc("glTexParameterx", userData); |
| glTexParameteriv = (glTexParameteriv_wrapper_proc_t) getProc("glTexParameteriv", userData); |
| glTexParameterxv = (glTexParameterxv_wrapper_proc_t) getProc("glTexParameterxv", userData); |
| glTexSubImage2D = (glTexSubImage2D_wrapper_proc_t) getProc("glTexSubImage2D", userData); |
| glTranslatex = (glTranslatex_wrapper_proc_t) getProc("glTranslatex", userData); |
| glVertexPointer = (glVertexPointer_wrapper_proc_t) getProc("glVertexPointer", userData); |
| glViewport = (glViewport_wrapper_proc_t) getProc("glViewport", userData); |
| glPointSizePointerOES = (glPointSizePointerOES_wrapper_proc_t) getProc("glPointSizePointerOES", userData); |
| glVertexPointerOffset = (glVertexPointerOffset_wrapper_proc_t) getProc("glVertexPointerOffset", userData); |
| glColorPointerOffset = (glColorPointerOffset_wrapper_proc_t) getProc("glColorPointerOffset", userData); |
| glNormalPointerOffset = (glNormalPointerOffset_wrapper_proc_t) getProc("glNormalPointerOffset", userData); |
| glPointSizePointerOffset = (glPointSizePointerOffset_wrapper_proc_t) getProc("glPointSizePointerOffset", userData); |
| glTexCoordPointerOffset = (glTexCoordPointerOffset_wrapper_proc_t) getProc("glTexCoordPointerOffset", userData); |
| glWeightPointerOffset = (glWeightPointerOffset_wrapper_proc_t) getProc("glWeightPointerOffset", userData); |
| glMatrixIndexPointerOffset = (glMatrixIndexPointerOffset_wrapper_proc_t) getProc("glMatrixIndexPointerOffset", userData); |
| glVertexPointerData = (glVertexPointerData_wrapper_proc_t) getProc("glVertexPointerData", userData); |
| glColorPointerData = (glColorPointerData_wrapper_proc_t) getProc("glColorPointerData", userData); |
| glNormalPointerData = (glNormalPointerData_wrapper_proc_t) getProc("glNormalPointerData", userData); |
| glTexCoordPointerData = (glTexCoordPointerData_wrapper_proc_t) getProc("glTexCoordPointerData", userData); |
| glPointSizePointerData = (glPointSizePointerData_wrapper_proc_t) getProc("glPointSizePointerData", userData); |
| glWeightPointerData = (glWeightPointerData_wrapper_proc_t) getProc("glWeightPointerData", userData); |
| glMatrixIndexPointerData = (glMatrixIndexPointerData_wrapper_proc_t) getProc("glMatrixIndexPointerData", userData); |
| glDrawElementsOffset = (glDrawElementsOffset_wrapper_proc_t) getProc("glDrawElementsOffset", userData); |
| glDrawElementsData = (glDrawElementsData_wrapper_proc_t) getProc("glDrawElementsData", userData); |
| glGetCompressedTextureFormats = (glGetCompressedTextureFormats_wrapper_proc_t) getProc("glGetCompressedTextureFormats", userData); |
| glFinishRoundTrip = (glFinishRoundTrip_wrapper_proc_t) getProc("glFinishRoundTrip", userData); |
| glBlendEquationSeparateOES = (glBlendEquationSeparateOES_wrapper_proc_t) getProc("glBlendEquationSeparateOES", userData); |
| glBlendFuncSeparateOES = (glBlendFuncSeparateOES_wrapper_proc_t) getProc("glBlendFuncSeparateOES", userData); |
| glBlendEquationOES = (glBlendEquationOES_wrapper_proc_t) getProc("glBlendEquationOES", userData); |
| glDrawTexsOES = (glDrawTexsOES_wrapper_proc_t) getProc("glDrawTexsOES", userData); |
| glDrawTexiOES = (glDrawTexiOES_wrapper_proc_t) getProc("glDrawTexiOES", userData); |
| glDrawTexxOES = (glDrawTexxOES_wrapper_proc_t) getProc("glDrawTexxOES", userData); |
| glDrawTexsvOES = (glDrawTexsvOES_wrapper_proc_t) getProc("glDrawTexsvOES", userData); |
| glDrawTexivOES = (glDrawTexivOES_wrapper_proc_t) getProc("glDrawTexivOES", userData); |
| glDrawTexxvOES = (glDrawTexxvOES_wrapper_proc_t) getProc("glDrawTexxvOES", userData); |
| glDrawTexfOES = (glDrawTexfOES_wrapper_proc_t) getProc("glDrawTexfOES", userData); |
| glDrawTexfvOES = (glDrawTexfvOES_wrapper_proc_t) getProc("glDrawTexfvOES", userData); |
| glEGLImageTargetTexture2DOES = (glEGLImageTargetTexture2DOES_wrapper_proc_t) getProc("glEGLImageTargetTexture2DOES", userData); |
| glEGLImageTargetRenderbufferStorageOES = (glEGLImageTargetRenderbufferStorageOES_wrapper_proc_t) getProc("glEGLImageTargetRenderbufferStorageOES", userData); |
| glAlphaFuncxOES = (glAlphaFuncxOES_wrapper_proc_t) getProc("glAlphaFuncxOES", userData); |
| glClearColorxOES = (glClearColorxOES_wrapper_proc_t) getProc("glClearColorxOES", userData); |
| glClearDepthxOES = (glClearDepthxOES_wrapper_proc_t) getProc("glClearDepthxOES", userData); |
| glClipPlanexOES = (glClipPlanexOES_wrapper_proc_t) getProc("glClipPlanexOES", userData); |
| glClipPlanexIMG = (glClipPlanexIMG_wrapper_proc_t) getProc("glClipPlanexIMG", userData); |
| glColor4xOES = (glColor4xOES_wrapper_proc_t) getProc("glColor4xOES", userData); |
| glDepthRangexOES = (glDepthRangexOES_wrapper_proc_t) getProc("glDepthRangexOES", userData); |
| glFogxOES = (glFogxOES_wrapper_proc_t) getProc("glFogxOES", userData); |
| glFogxvOES = (glFogxvOES_wrapper_proc_t) getProc("glFogxvOES", userData); |
| glFrustumxOES = (glFrustumxOES_wrapper_proc_t) getProc("glFrustumxOES", userData); |
| glGetClipPlanexOES = (glGetClipPlanexOES_wrapper_proc_t) getProc("glGetClipPlanexOES", userData); |
| glGetClipPlanex = (glGetClipPlanex_wrapper_proc_t) getProc("glGetClipPlanex", userData); |
| glGetFixedvOES = (glGetFixedvOES_wrapper_proc_t) getProc("glGetFixedvOES", userData); |
| glGetLightxvOES = (glGetLightxvOES_wrapper_proc_t) getProc("glGetLightxvOES", userData); |
| glGetMaterialxvOES = (glGetMaterialxvOES_wrapper_proc_t) getProc("glGetMaterialxvOES", userData); |
| glGetTexEnvxvOES = (glGetTexEnvxvOES_wrapper_proc_t) getProc("glGetTexEnvxvOES", userData); |
| glGetTexParameterxvOES = (glGetTexParameterxvOES_wrapper_proc_t) getProc("glGetTexParameterxvOES", userData); |
| glLightModelxOES = (glLightModelxOES_wrapper_proc_t) getProc("glLightModelxOES", userData); |
| glLightModelxvOES = (glLightModelxvOES_wrapper_proc_t) getProc("glLightModelxvOES", userData); |
| glLightxOES = (glLightxOES_wrapper_proc_t) getProc("glLightxOES", userData); |
| glLightxvOES = (glLightxvOES_wrapper_proc_t) getProc("glLightxvOES", userData); |
| glLineWidthxOES = (glLineWidthxOES_wrapper_proc_t) getProc("glLineWidthxOES", userData); |
| glLoadMatrixxOES = (glLoadMatrixxOES_wrapper_proc_t) getProc("glLoadMatrixxOES", userData); |
| glMaterialxOES = (glMaterialxOES_wrapper_proc_t) getProc("glMaterialxOES", userData); |
| glMaterialxvOES = (glMaterialxvOES_wrapper_proc_t) getProc("glMaterialxvOES", userData); |
| glMultMatrixxOES = (glMultMatrixxOES_wrapper_proc_t) getProc("glMultMatrixxOES", userData); |
| glMultiTexCoord4xOES = (glMultiTexCoord4xOES_wrapper_proc_t) getProc("glMultiTexCoord4xOES", userData); |
| glNormal3xOES = (glNormal3xOES_wrapper_proc_t) getProc("glNormal3xOES", userData); |
| glOrthoxOES = (glOrthoxOES_wrapper_proc_t) getProc("glOrthoxOES", userData); |
| glPointParameterxOES = (glPointParameterxOES_wrapper_proc_t) getProc("glPointParameterxOES", userData); |
| glPointParameterxvOES = (glPointParameterxvOES_wrapper_proc_t) getProc("glPointParameterxvOES", userData); |
| glPointSizexOES = (glPointSizexOES_wrapper_proc_t) getProc("glPointSizexOES", userData); |
| glPolygonOffsetxOES = (glPolygonOffsetxOES_wrapper_proc_t) getProc("glPolygonOffsetxOES", userData); |
| glRotatexOES = (glRotatexOES_wrapper_proc_t) getProc("glRotatexOES", userData); |
| glSampleCoveragexOES = (glSampleCoveragexOES_wrapper_proc_t) getProc("glSampleCoveragexOES", userData); |
| glScalexOES = (glScalexOES_wrapper_proc_t) getProc("glScalexOES", userData); |
| glTexEnvxOES = (glTexEnvxOES_wrapper_proc_t) getProc("glTexEnvxOES", userData); |
| glTexEnvxvOES = (glTexEnvxvOES_wrapper_proc_t) getProc("glTexEnvxvOES", userData); |
| glTexParameterxOES = (glTexParameterxOES_wrapper_proc_t) getProc("glTexParameterxOES", userData); |
| glTexParameterxvOES = (glTexParameterxvOES_wrapper_proc_t) getProc("glTexParameterxvOES", userData); |
| glTranslatexOES = (glTranslatexOES_wrapper_proc_t) getProc("glTranslatexOES", userData); |
| glIsRenderbufferOES = (glIsRenderbufferOES_wrapper_proc_t) getProc("glIsRenderbufferOES", userData); |
| glBindRenderbufferOES = (glBindRenderbufferOES_wrapper_proc_t) getProc("glBindRenderbufferOES", userData); |
| glDeleteRenderbuffersOES = (glDeleteRenderbuffersOES_wrapper_proc_t) getProc("glDeleteRenderbuffersOES", userData); |
| glGenRenderbuffersOES = (glGenRenderbuffersOES_wrapper_proc_t) getProc("glGenRenderbuffersOES", userData); |
| glRenderbufferStorageOES = (glRenderbufferStorageOES_wrapper_proc_t) getProc("glRenderbufferStorageOES", userData); |
| glGetRenderbufferParameterivOES = (glGetRenderbufferParameterivOES_wrapper_proc_t) getProc("glGetRenderbufferParameterivOES", userData); |
| glIsFramebufferOES = (glIsFramebufferOES_wrapper_proc_t) getProc("glIsFramebufferOES", userData); |
| glBindFramebufferOES = (glBindFramebufferOES_wrapper_proc_t) getProc("glBindFramebufferOES", userData); |
| glDeleteFramebuffersOES = (glDeleteFramebuffersOES_wrapper_proc_t) getProc("glDeleteFramebuffersOES", userData); |
| glGenFramebuffersOES = (glGenFramebuffersOES_wrapper_proc_t) getProc("glGenFramebuffersOES", userData); |
| glCheckFramebufferStatusOES = (glCheckFramebufferStatusOES_wrapper_proc_t) getProc("glCheckFramebufferStatusOES", userData); |
| glFramebufferRenderbufferOES = (glFramebufferRenderbufferOES_wrapper_proc_t) getProc("glFramebufferRenderbufferOES", userData); |
| glFramebufferTexture2DOES = (glFramebufferTexture2DOES_wrapper_proc_t) getProc("glFramebufferTexture2DOES", userData); |
| glGetFramebufferAttachmentParameterivOES = (glGetFramebufferAttachmentParameterivOES_wrapper_proc_t) getProc("glGetFramebufferAttachmentParameterivOES", userData); |
| glGenerateMipmapOES = (glGenerateMipmapOES_wrapper_proc_t) getProc("glGenerateMipmapOES", userData); |
| glMapBufferOES = (glMapBufferOES_wrapper_proc_t) getProc("glMapBufferOES", userData); |
| glUnmapBufferOES = (glUnmapBufferOES_wrapper_proc_t) getProc("glUnmapBufferOES", userData); |
| glGetBufferPointervOES = (glGetBufferPointervOES_wrapper_proc_t) getProc("glGetBufferPointervOES", userData); |
| glCurrentPaletteMatrixOES = (glCurrentPaletteMatrixOES_wrapper_proc_t) getProc("glCurrentPaletteMatrixOES", userData); |
| glLoadPaletteFromModelViewMatrixOES = (glLoadPaletteFromModelViewMatrixOES_wrapper_proc_t) getProc("glLoadPaletteFromModelViewMatrixOES", userData); |
| glMatrixIndexPointerOES = (glMatrixIndexPointerOES_wrapper_proc_t) getProc("glMatrixIndexPointerOES", userData); |
| glWeightPointerOES = (glWeightPointerOES_wrapper_proc_t) getProc("glWeightPointerOES", userData); |
| glQueryMatrixxOES = (glQueryMatrixxOES_wrapper_proc_t) getProc("glQueryMatrixxOES", userData); |
| glDepthRangefOES = (glDepthRangefOES_wrapper_proc_t) getProc("glDepthRangefOES", userData); |
| glFrustumfOES = (glFrustumfOES_wrapper_proc_t) getProc("glFrustumfOES", userData); |
| glOrthofOES = (glOrthofOES_wrapper_proc_t) getProc("glOrthofOES", userData); |
| glClipPlanefOES = (glClipPlanefOES_wrapper_proc_t) getProc("glClipPlanefOES", userData); |
| glClipPlanefIMG = (glClipPlanefIMG_wrapper_proc_t) getProc("glClipPlanefIMG", userData); |
| glGetClipPlanefOES = (glGetClipPlanefOES_wrapper_proc_t) getProc("glGetClipPlanefOES", userData); |
| glClearDepthfOES = (glClearDepthfOES_wrapper_proc_t) getProc("glClearDepthfOES", userData); |
| glTexGenfOES = (glTexGenfOES_wrapper_proc_t) getProc("glTexGenfOES", userData); |
| glTexGenfvOES = (glTexGenfvOES_wrapper_proc_t) getProc("glTexGenfvOES", userData); |
| glTexGeniOES = (glTexGeniOES_wrapper_proc_t) getProc("glTexGeniOES", userData); |
| glTexGenivOES = (glTexGenivOES_wrapper_proc_t) getProc("glTexGenivOES", userData); |
| glTexGenxOES = (glTexGenxOES_wrapper_proc_t) getProc("glTexGenxOES", userData); |
| glTexGenxvOES = (glTexGenxvOES_wrapper_proc_t) getProc("glTexGenxvOES", userData); |
| glGetTexGenfvOES = (glGetTexGenfvOES_wrapper_proc_t) getProc("glGetTexGenfvOES", userData); |
| glGetTexGenivOES = (glGetTexGenivOES_wrapper_proc_t) getProc("glGetTexGenivOES", userData); |
| glGetTexGenxvOES = (glGetTexGenxvOES_wrapper_proc_t) getProc("glGetTexGenxvOES", userData); |
| glBindVertexArrayOES = (glBindVertexArrayOES_wrapper_proc_t) getProc("glBindVertexArrayOES", userData); |
| glDeleteVertexArraysOES = (glDeleteVertexArraysOES_wrapper_proc_t) getProc("glDeleteVertexArraysOES", userData); |
| glGenVertexArraysOES = (glGenVertexArraysOES_wrapper_proc_t) getProc("glGenVertexArraysOES", userData); |
| glIsVertexArrayOES = (glIsVertexArrayOES_wrapper_proc_t) getProc("glIsVertexArrayOES", userData); |
| glDiscardFramebufferEXT = (glDiscardFramebufferEXT_wrapper_proc_t) getProc("glDiscardFramebufferEXT", userData); |
| glMultiDrawArraysEXT = (glMultiDrawArraysEXT_wrapper_proc_t) getProc("glMultiDrawArraysEXT", userData); |
| glMultiDrawElementsEXT = (glMultiDrawElementsEXT_wrapper_proc_t) getProc("glMultiDrawElementsEXT", userData); |
| glMultiDrawArraysSUN = (glMultiDrawArraysSUN_wrapper_proc_t) getProc("glMultiDrawArraysSUN", userData); |
| glMultiDrawElementsSUN = (glMultiDrawElementsSUN_wrapper_proc_t) getProc("glMultiDrawElementsSUN", userData); |
| glRenderbufferStorageMultisampleIMG = (glRenderbufferStorageMultisampleIMG_wrapper_proc_t) getProc("glRenderbufferStorageMultisampleIMG", userData); |
| glFramebufferTexture2DMultisampleIMG = (glFramebufferTexture2DMultisampleIMG_wrapper_proc_t) getProc("glFramebufferTexture2DMultisampleIMG", userData); |
| glDeleteFencesNV = (glDeleteFencesNV_wrapper_proc_t) getProc("glDeleteFencesNV", userData); |
| glGenFencesNV = (glGenFencesNV_wrapper_proc_t) getProc("glGenFencesNV", userData); |
| glIsFenceNV = (glIsFenceNV_wrapper_proc_t) getProc("glIsFenceNV", userData); |
| glTestFenceNV = (glTestFenceNV_wrapper_proc_t) getProc("glTestFenceNV", userData); |
| glGetFenceivNV = (glGetFenceivNV_wrapper_proc_t) getProc("glGetFenceivNV", userData); |
| glFinishFenceNV = (glFinishFenceNV_wrapper_proc_t) getProc("glFinishFenceNV", userData); |
| glSetFenceNV = (glSetFenceNV_wrapper_proc_t) getProc("glSetFenceNV", userData); |
| glGetDriverControlsQCOM = (glGetDriverControlsQCOM_wrapper_proc_t) getProc("glGetDriverControlsQCOM", userData); |
| glGetDriverControlStringQCOM = (glGetDriverControlStringQCOM_wrapper_proc_t) getProc("glGetDriverControlStringQCOM", userData); |
| glEnableDriverControlQCOM = (glEnableDriverControlQCOM_wrapper_proc_t) getProc("glEnableDriverControlQCOM", userData); |
| glDisableDriverControlQCOM = (glDisableDriverControlQCOM_wrapper_proc_t) getProc("glDisableDriverControlQCOM", userData); |
| glExtGetTexturesQCOM = (glExtGetTexturesQCOM_wrapper_proc_t) getProc("glExtGetTexturesQCOM", userData); |
| glExtGetBuffersQCOM = (glExtGetBuffersQCOM_wrapper_proc_t) getProc("glExtGetBuffersQCOM", userData); |
| glExtGetRenderbuffersQCOM = (glExtGetRenderbuffersQCOM_wrapper_proc_t) getProc("glExtGetRenderbuffersQCOM", userData); |
| glExtGetFramebuffersQCOM = (glExtGetFramebuffersQCOM_wrapper_proc_t) getProc("glExtGetFramebuffersQCOM", userData); |
| glExtGetTexLevelParameterivQCOM = (glExtGetTexLevelParameterivQCOM_wrapper_proc_t) getProc("glExtGetTexLevelParameterivQCOM", userData); |
| glExtTexObjectStateOverrideiQCOM = (glExtTexObjectStateOverrideiQCOM_wrapper_proc_t) getProc("glExtTexObjectStateOverrideiQCOM", userData); |
| glExtGetTexSubImageQCOM = (glExtGetTexSubImageQCOM_wrapper_proc_t) getProc("glExtGetTexSubImageQCOM", userData); |
| glExtGetBufferPointervQCOM = (glExtGetBufferPointervQCOM_wrapper_proc_t) getProc("glExtGetBufferPointervQCOM", userData); |
| glExtGetShadersQCOM = (glExtGetShadersQCOM_wrapper_proc_t) getProc("glExtGetShadersQCOM", userData); |
| glExtGetProgramsQCOM = (glExtGetProgramsQCOM_wrapper_proc_t) getProc("glExtGetProgramsQCOM", userData); |
| glExtIsProgramBinaryQCOM = (glExtIsProgramBinaryQCOM_wrapper_proc_t) getProc("glExtIsProgramBinaryQCOM", userData); |
| glExtGetProgramBinarySourceQCOM = (glExtGetProgramBinarySourceQCOM_wrapper_proc_t) getProc("glExtGetProgramBinarySourceQCOM", userData); |
| glStartTilingQCOM = (glStartTilingQCOM_wrapper_proc_t) getProc("glStartTilingQCOM", userData); |
| glEndTilingQCOM = (glEndTilingQCOM_wrapper_proc_t) getProc("glEndTilingQCOM", userData); |
| return 0; |
| } |
| |