slub: Force no inlining of debug functions

Compiler folds the debgging functions into the critical paths.
Avoid that by adding noinline to the functions that check for
problems.

Acked-by: David Rientjes <rientjes@google.com>
Signed-off-by: Christoph Lameter <cl@linux.com>
Signed-off-by: Pekka Enberg <penberg@kernel.org>
diff --git a/mm/slub.c b/mm/slub.c
index 13fffe1..d28ee64 100644
--- a/mm/slub.c
+++ b/mm/slub.c
@@ -862,7 +862,7 @@
 	init_tracking(s, object);
 }
 
-static int alloc_debug_processing(struct kmem_cache *s, struct page *page,
+static noinline int alloc_debug_processing(struct kmem_cache *s, struct page *page,
 					void *object, unsigned long addr)
 {
 	if (!check_slab(s, page))
@@ -902,8 +902,8 @@
 	return 0;
 }
 
-static int free_debug_processing(struct kmem_cache *s, struct page *page,
-					void *object, unsigned long addr)
+static noinline int free_debug_processing(struct kmem_cache *s,
+		 struct page *page, void *object, unsigned long addr)
 {
 	if (!check_slab(s, page))
 		goto fail;