[POWERPC] PS3: Use __maybe_unused
Change the PS3 debug routines from using the GCC specific
'__attribute__ ((unused))' to the preprocessor macro
__maybe_unused.
Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Paul Mackerras <paulus@samba.org>
diff --git a/arch/powerpc/platforms/ps3/interrupt.c b/arch/powerpc/platforms/ps3/interrupt.c
index ec9030d..b050fc4 100644
--- a/arch/powerpc/platforms/ps3/interrupt.c
+++ b/arch/powerpc/platforms/ps3/interrupt.c
@@ -533,7 +533,7 @@
*p & 0xffff);
}
-static void __attribute__ ((unused)) _dump_256_bmp(const char *header,
+static void __maybe_unused _dump_256_bmp(const char *header,
const u64 *p, unsigned cpu, const char* func, int line)
{
pr_debug("%s:%d: %s %u {%016lx:%016lx:%016lx:%016lx}\n",
@@ -552,7 +552,7 @@
}
#define dump_mask(_x) _dump_mask(_x, __func__, __LINE__)
-static void __attribute__ ((unused)) _dump_mask(struct ps3_private* pd,
+static void __maybe_unused _dump_mask(struct ps3_private *pd,
const char* func, int line)
{
unsigned long flags;