udp: Improve port randomization
Current UDP port allocation is suboptimal.
We select the shortest chain to chose a port (out of 512)
that will hash in this shortest chain.
First, it can lead to give not so ramdom ports and ease
give attackers more opportunities to break the system.
Second, it can consume a lot of CPU to scan all table
in order to find the shortest chain.
Third, in some pathological cases we can fail to find
a free port even if they are plenty of them.
This patch zap the search for a short chain and only
use one random seed. Problem of getting long chains
should be addressed in another way, since we can
obtain long chains with non random ports.
Based on a report and patch from Vitaly Mayatskikh
Signed-off-by: Eric Dumazet <dada1@cosmosbay.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
1 file changed