drm/i915: Skip GPU wait for scanout pin while wedged
Failing to pin a scanout buffer will most likely lead to a black
screen, so if the GPU is wedged, then just let the pin happen and hope
that things work out OK.
v2: Just ignore any error from i915_gem_object_wait_rendering, as
suggested by Chris Wilson
Signed-off-by: Keith Packard <keithp@keithp.com>
diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c
index e9d1d5c..e46f273 100644
--- a/drivers/gpu/drm/i915/i915_gem.c
+++ b/drivers/gpu/drm/i915/i915_gem.c
@@ -3113,7 +3113,7 @@
if (pipelined != obj->ring) {
ret = i915_gem_object_wait_rendering(obj);
- if (ret)
+ if (ret == -ERESTARTSYS)
return ret;
}