ps3fb: add virtual screen and panning support
ps3fb: Add virtual screen and panning support:
- The vertical virtual screen size is limited by the amount of memory
reserved for ps3fb,
- The horizontal virtual screen size is limited to the fullscreen width,
- Advertise that we support panning, so fbcon will use it if the virtual
screen is enabled.
Enabling a virtual screen (using `fbset -vyres nnn') can speed up text
console scrolling by a factor of 10-15, depending on the video mode.
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: "Antonino A. Daplas" <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
diff --git a/drivers/video/ps3fb.c b/drivers/video/ps3fb.c
index 88e15d4..64af173 100644
--- a/drivers/video/ps3fb.c
+++ b/drivers/video/ps3fb.c
@@ -141,6 +141,7 @@
unsigned int height;
unsigned long full_offset; /* start of fullscreen DDR fb */
unsigned long fb_offset; /* start of actual DDR fb */
+ unsigned long pan_offset;
};
struct ps3fb_res_table {
@@ -440,8 +441,8 @@
base = frame * yres * line_length;
ps3fb_sync_image(info->device, base + par->full_offset,
- base + par->fb_offset, base, par->width, par->height,
- line_length);
+ base + par->fb_offset, base + par->pan_offset,
+ par->width, par->height, line_length);
out:
release_console_sem();
@@ -488,27 +489,23 @@
if (!mode)
return -EINVAL;
- /*
- * FB_VMODE_CONUPDATE and FB_VMODE_SMOOTH_XPAN are equal!
- * as FB_VMODE_SMOOTH_XPAN is only used internally
- */
+ /* Virtual screen */
+ if (var->xres_virtual < var->xres)
+ var->xres_virtual = var->xres;
+ if (var->yres_virtual < var->yres)
+ var->yres_virtual = var->yres;
- if (var->vmode & FB_VMODE_CONUPDATE) {
- var->vmode |= FB_VMODE_YWRAP;
- var->xoffset = info->var.xoffset;
- var->yoffset = info->var.yoffset;
- }
-
- /* Virtual screen and panning are not supported */
- if (var->xres_virtual > var->xres || var->yres_virtual > var->yres ||
- var->xoffset || var->yoffset) {
+ if (var->xres_virtual > line_length / BPP) {
dev_dbg(info->device,
- "Virtual screen and panning are not supported\n");
+ "Horizontal virtual screen size too large\n");
return -EINVAL;
}
- var->xres_virtual = var->xres;
- var->yres_virtual = var->yres;
+ if (var->xoffset + var->xres > var->xres_virtual ||
+ var->yoffset + var->yres > var->yres_virtual) {
+ dev_dbg(info->device, "panning out-of-range\n");
+ return -EINVAL;
+ }
/* We support ARGB8888 only */
if (var->bits_per_pixel > 32 || var->grayscale ||
@@ -543,7 +540,7 @@
}
/* Memory limit */
- if (var->yres * line_length > ps3fb.xdr_size) {
+ if (var->yres_virtual * line_length > ps3fb.xdr_size) {
dev_dbg(info->device, "Not enough memory\n");
return -ENOMEM;
}
@@ -561,7 +558,7 @@
static int ps3fb_set_par(struct fb_info *info)
{
struct ps3fb_par *par = info->par;
- unsigned int mode, lines, maxlines;
+ unsigned int mode, line_length, lines, maxlines;
int i;
unsigned long offset, dst;
@@ -569,7 +566,7 @@
info->var.xres, info->var.xres_virtual,
info->var.yres, info->var.yres_virtual, info->var.pixclock);
- mode = ps3fb_find_mode(&info->var, &info->fix.line_length);
+ mode = ps3fb_find_mode(&info->var, &line_length);
if (!mode)
return -EINVAL;
@@ -578,6 +575,10 @@
info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea);
info->fix.smem_len = ps3fb.xdr_size;
+ info->fix.xpanstep = info->var.xres_virtual > info->var.xres ? 1 : 0;
+ info->fix.ypanstep = info->var.yres_virtual > info->var.yres ? 1 : 0;
+ info->fix.line_length = line_length;
+
info->screen_base = (char __iomem *)ps3fb.xdr_ea;
par->num_frames = info->fix.smem_len/
@@ -591,6 +592,8 @@
offset = VP_OFF(i);
par->fb_offset = GPU_ALIGN_UP(offset);
par->full_offset = par->fb_offset - offset;
+ par->pan_offset = info->var.yoffset * line_length +
+ info->var.xoffset * BPP;
if (par->new_mode_id != par->mode_id) {
if (ps3av_set_video_mode(par->new_mode_id)) {
@@ -607,11 +610,11 @@
lines = ps3fb_res[i].yres * par->num_frames;
if (par->full_offset)
lines++;
- maxlines = ps3fb.xdr_size / info->fix.line_length;
- for (dst = 0; lines; dst += maxlines * info->fix.line_length) {
+ maxlines = ps3fb.xdr_size / line_length;
+ for (dst = 0; lines; dst += maxlines * line_length) {
unsigned int l = min(lines, maxlines);
ps3fb_sync_image(info->device, 0, dst, 0, ps3fb_res[i].xres, l,
- info->fix.line_length);
+ line_length);
lines -= l;
}
@@ -641,6 +644,16 @@
return 0;
}
+static int ps3fb_pan_display(struct fb_var_screeninfo *var,
+ struct fb_info *info)
+{
+ struct ps3fb_par *par = info->par;
+
+ par->pan_offset = var->yoffset * info->fix.line_length +
+ var->xoffset * BPP;
+ return 0;
+}
+
/*
* As we have a virtual frame buffer, we need our own mmap function
*/
@@ -965,6 +978,7 @@
.fb_check_var = ps3fb_check_var,
.fb_set_par = ps3fb_set_par,
.fb_setcolreg = ps3fb_setcolreg,
+ .fb_pan_display = ps3fb_pan_display,
.fb_fillrect = sys_fillrect,
.fb_copyarea = sys_copyarea,
.fb_imageblit = sys_imageblit,
@@ -1115,7 +1129,8 @@
info->fix.smem_start = virt_to_abs(ps3fb.xdr_ea);
info->fix.smem_len = ps3fb.xdr_size;
info->pseudo_palette = par->pseudo_palette;
- info->flags = FBINFO_DEFAULT | FBINFO_READS_FAST;
+ info->flags = FBINFO_DEFAULT | FBINFO_READS_FAST |
+ FBINFO_HWACCEL_XPAN | FBINFO_HWACCEL_YPAN;
retval = fb_alloc_cmap(&info->cmap, 256, 0);
if (retval < 0)