[POWERPC] PS3: Make ps3_virq_setup and ps3_virq_destroy static
The routines ps3_virq_setup() and ps3_virq_destroy() are used
in only one file, so make them static.
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Paul Mackerras <paulus@samba.org>
diff --git a/arch/powerpc/platforms/ps3/interrupt.c b/arch/powerpc/platforms/ps3/interrupt.c
index a14e5cd..e59634f 100644
--- a/arch/powerpc/platforms/ps3/interrupt.c
+++ b/arch/powerpc/platforms/ps3/interrupt.c
@@ -167,8 +167,8 @@
* ps3_private data.
*/
-int ps3_virq_setup(enum ps3_cpu_binding cpu, unsigned long outlet,
- unsigned int *virq)
+static int ps3_virq_setup(enum ps3_cpu_binding cpu, unsigned long outlet,
+ unsigned int *virq)
{
int result;
struct ps3_private *pd;
@@ -217,7 +217,7 @@
* Clears chip data and calls irq_dispose_mapping() for the virq.
*/
-int ps3_virq_destroy(unsigned int virq)
+static int ps3_virq_destroy(unsigned int virq)
{
const struct ps3_private *pd = get_irq_chip_data(virq);