Compiler: replace DOM traversal computation

Originally the old trace JIT used a few recursive graph walking
algorithms - which was perfectly reasonable given that the graph
size was capped at a few dozen nodes at most.  These were replaced
with iterative walk order computations  - or at least I thought
they all were.  Missed one of them, which caused a stack overflow
on a pathologically large method compilation.

Renaming of some arena_allocator items for consistency and clarity.
More detailed memory usage logging.  Reworked the allocator to waste
less space when an allocation doesn't fit and a new block must be
allocated.

Change-Id: I4d84dded3c47819eefa0de90ebb821dd12eb8be8
diff --git a/src/compiler/dex/compiler_enums.h b/src/compiler/dex/compiler_enums.h
index 71d7d65..bc456b2 100644
--- a/src/compiler/dex/compiler_enums.h
+++ b/src/compiler/dex/compiler_enums.h
@@ -387,7 +387,30 @@
   kSelectGoto
 };
 
-std::ostream& operator<<(std::ostream& os, const OpFeatureFlags& flag);
+std::ostream& operator<<(std::ostream& os, const SelectInstructionKind& kind);
+
+// Type of growable bitmap for memory tuning.
+enum OatBitMapKind {
+  kBitMapMisc = 0,
+  kBitMapUse,
+  kBitMapDef,
+  kBitMapLiveIn,
+  kBitMapBMatrix,
+  kBitMapDominators,
+  kBitMapIDominated,
+  kBitMapDomFrontier,
+  kBitMapPhi,
+  kBitMapTmpBlocks,
+  kBitMapInputBlocks,
+  kBitMapRegisterV,
+  kBitMapTempSSARegisterV,
+  kBitMapNullCheck,
+  kBitMapTmpBlockV,
+  kBitMapPredecessors,
+  kNumBitMapKinds
+};
+
+std::ostream& operator<<(std::ostream& os, const OatBitMapKind& kind);
 
 }  // namespace art