Refactor large object sweeping.
Moved basic sweeping logic into large_object_space.cc.
Renamed SpaceSetMap -> ObjectSet.
Change-Id: I938c1f29f69b0682350347da2bd5de021c0e0224
diff --git a/runtime/gc/heap.h b/runtime/gc/heap.h
index 622850f..cc4d7be 100644
--- a/runtime/gc/heap.h
+++ b/runtime/gc/heap.h
@@ -54,7 +54,7 @@
namespace accounting {
class HeapBitmap;
class ModUnionTable;
- class SpaceSetMap;
+ class ObjectSet;
} // namespace accounting
namespace collector {
@@ -468,7 +468,7 @@
// Mark all the objects in the allocation stack in the specified bitmap.
void MarkAllocStack(accounting::SpaceBitmap* bitmap1, accounting::SpaceBitmap* bitmap2,
- accounting::SpaceSetMap* large_objects, accounting::ObjectStack* stack)
+ accounting::ObjectSet* large_objects, accounting::ObjectStack* stack)
EXCLUSIVE_LOCKS_REQUIRED(Locks::heap_bitmap_lock_);
// Mark the specified allocation stack as live.