blob: 05174e4e48f9e0cccd248d40f25874317609a98b [file] [log] [blame]
/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the License for the specific language governing permissions and limitations under
* the License.
*/
uniform mat4 u_MVPMatrix;
uniform mat4 u_MVMatrix;
attribute vec4 a_Position;
attribute vec2 a_TexCoordinate;
varying vec3 v_Position;
varying vec2 v_TexCoordinate;
void main() {
// Transform the vertex into eye space.
v_Position = vec3(u_MVMatrix * a_Position);
// Pass through the texture coordinate.
v_TexCoordinate = a_TexCoordinate;
// Multiply to get the final point in normalized screen coordinates.
gl_Position = u_MVPMatrix * a_Position;
}