Renderscript gl context creation test
Change-Id: Ica3da4da7c7fbd4b5b1c2384289edcd4e94e8a1d
diff --git a/tests/AndroidManifest.xml b/tests/AndroidManifest.xml
index 172f6a2..b7f7cc6 100644
--- a/tests/AndroidManifest.xml
+++ b/tests/AndroidManifest.xml
@@ -1006,6 +1006,9 @@
<category android:name="android.intent.category.DEFAULT"/>
</intent-filter>
</activity>
+
+ <activity android:name="android.renderscript.cts.RenderscriptGLStubActivity"
+ android:label="RenderscriptGLStub"/>
</application>
<!--Test for PackageManager, please put this at the very beginning-->
diff --git a/tests/src/android/renderscript/cts/RenderscriptGLStubActivity.java b/tests/src/android/renderscript/cts/RenderscriptGLStubActivity.java
new file mode 100644
index 0000000..3bb6212
--- /dev/null
+++ b/tests/src/android/renderscript/cts/RenderscriptGLStubActivity.java
@@ -0,0 +1,134 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.renderscript.cts;
+
+import android.app.Activity;
+import android.os.Bundle;
+import android.content.Context;
+import android.content.res.Resources;
+import android.renderscript.*;
+
+import com.android.cts.stub.R;
+
+// Renderscript activity
+public class RenderscriptGLStubActivity extends Activity {
+ class StubActivityRS {
+ private Resources mRes;
+ private RenderScriptGL mRS;
+
+ private ScriptC mScript;
+
+ public StubActivityRS() {
+ }
+
+ // This provides us with the renderscript context and resources that
+ // allow us to create the script that does rendering
+ public void init(RenderScriptGL rs, Resources res) {
+ mRS = rs;
+ mRes = res;
+ initRS();
+ }
+
+ private void initRS() {
+ mScript = new ScriptC_stub_activity(mRS, mRes, R.raw.stub_activity);
+ mRS.bindRootScript(mScript);
+ }
+ }
+
+ class HelloWorldView extends RSSurfaceView {
+ // Renderscipt context
+ private RenderScriptGL mRS;
+ // Script that does the rendering
+ private StubActivityRS mRender;
+
+ public HelloWorldView(Context context) {
+ super(context);
+ ensureRenderScript();
+ }
+
+ private void ensureRenderScript() {
+ if (mRS == null) {
+ // Initialize renderscript with desired surface characteristics.
+ // In this case, just use the defaults
+ RenderScriptGL.SurfaceConfig sc = new RenderScriptGL.SurfaceConfig();
+ mRS = createRenderScriptGL(sc);
+ // Create an instance of the script that does the rendering
+ mRender = new StubActivityRS();
+ mRender.init(mRS, getResources());
+ }
+ }
+
+ @Override
+ protected void onAttachedToWindow() {
+ super.onAttachedToWindow();
+ ensureRenderScript();
+ }
+
+ @Override
+ protected void onDetachedFromWindow() {
+ // Handle the system event and clean up
+ mRender = null;
+ if (mRS != null) {
+ mRS = null;
+ destroyRenderScriptGL();
+ }
+ }
+ }
+
+ // Custom view to use with RenderScript
+ private HelloWorldView mView;
+
+ @Override
+ public void onCreate(Bundle icicle) {
+ super.onCreate(icicle);
+
+ // Create our view and set it as the content of our Activity
+ mView = new HelloWorldView(this);
+ setContentView(mView);
+ }
+
+ public void recreateView() {
+ mView = new HelloWorldView(this);
+ setContentView(mView);
+ }
+
+ public void recreateMultiView() {
+ HelloWorldView view1 = new HelloWorldView(this);
+ HelloWorldView view2 = new HelloWorldView(this);
+ setContentView(view1);
+ setContentView(view2);
+ mView = view2;
+ }
+
+ @Override
+ protected void onResume() {
+ // Ideally an app should implement onResume() and onPause()
+ // to take appropriate action when the activity loses focus
+ super.onResume();
+ mView.resume();
+ }
+
+ @Override
+ protected void onPause() {
+ // Ideally an app should implement onResume() and onPause()
+ // to take appropriate action when the activity loses focus
+ super.onPause();
+ mView.pause();
+ }
+
+}
+
diff --git a/tests/src/android/renderscript/cts/stub_activity.rs b/tests/src/android/renderscript/cts/stub_activity.rs
new file mode 100644
index 0000000..7e149f7
--- /dev/null
+++ b/tests/src/android/renderscript/cts/stub_activity.rs
@@ -0,0 +1,35 @@
+// Copyright (C) 2011 The Android Open Source Project
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#pragma version(1)
+
+// Tell which java package name the reflected files should belong to
+#pragma rs java_package_name(android.renderscript.cts)
+
+// Built-in header with graphics API's
+#include "rs_graphics.rsh"
+
+int root(void) {
+
+ // Clear the background color
+ rsgClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ // Tell the runtime what the font color should be
+ rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
+ // Introuduce ourselves to the world
+ rsgDrawText("Hello World!", 50, 50);
+
+ // Return value tells RS roughly how often to redraw
+ // in this case 20 ms
+ return 20;
+}
diff --git a/tests/tests/renderscript/src/android/renderscript/cts/ContextCreationTest.java b/tests/tests/renderscript/src/android/renderscript/cts/ContextCreationTest.java
new file mode 100644
index 0000000..84c8ade
--- /dev/null
+++ b/tests/tests/renderscript/src/android/renderscript/cts/ContextCreationTest.java
@@ -0,0 +1,96 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.renderscript.cts;
+
+import dalvik.annotation.TestTargetClass;
+import android.renderscript.*;
+import android.test.ActivityInstrumentationTestCase2;
+import android.test.UiThreadTest;
+import android.util.Log;
+
+/**
+ * Tests for the RenderScriptGL class.
+ */
+@TestTargetClass(RenderScriptGL.class)
+public class ContextCreationTest extends
+ ActivityInstrumentationTestCase2<RenderscriptGLStubActivity> {
+
+ private static final int NUM_RECREATE_ITERATIONS_WITHOUT_DELAY = 50;
+
+ private static final int NUM_RECREATE_ITERATIONS_WITH_DELAY = 10;
+
+ private static final int RECREATE_DELAY = 100;
+
+ private static final boolean LOG_RECREATE = true;
+
+ private static final String TAG = "ContextCreationTest";
+
+ private RenderscriptGLStubActivity mActivity;
+
+ public ContextCreationTest() {
+ super(RenderscriptGLStubActivity.class);
+ }
+
+ @Override
+ protected void setUp() throws Exception {
+ super.setUp();
+ mActivity = getActivity();
+ }
+
+ /**
+ * Test repeated recreation of the renderscript context with a
+ * delay in between to detect hangs in the graphics drivers
+ */
+ @UiThreadTest
+ public void testCreationWithDelay() throws InterruptedException {
+ for (int i = 0; i < NUM_RECREATE_ITERATIONS_WITH_DELAY; i++) {
+ Thread.sleep(RECREATE_DELAY);
+ if (LOG_RECREATE) {
+ Log.w(TAG, "Recreate (w/ delay) step " + i + " - pause");
+ }
+ mActivity.recreateView();
+ }
+ }
+
+ /**
+ * Test repeated recreation of the renderscript context to
+ * detect hangs in the graphics drivers
+ */
+ @UiThreadTest
+ public void testCreationWithoutDelay() {
+ for (int i = 0; i < NUM_RECREATE_ITERATIONS_WITHOUT_DELAY; i++) {
+ if (LOG_RECREATE) {
+ Log.w(TAG, "Recreate (no delay) step " + i + " - pause");
+ }
+ mActivity.recreateView();
+ }
+ }
+
+ /**
+ * Test repeated recreation of the renderscript context with two
+ * created at a time to detect hangs in the graphics drivers
+ */
+ @UiThreadTest
+ public void testMultiviewCreationWithoutDelay() {
+ for (int i = 0; i < NUM_RECREATE_ITERATIONS_WITHOUT_DELAY; i++) {
+ if (LOG_RECREATE) {
+ Log.w(TAG, "Recreate multiview (no delay) step " + i + " - pause");
+ }
+ mActivity.recreateMultiView();
+ }
+ }
+}