Add TextureView stress test.
This uses a TextureView with a GL producer on another thread
that continuously produces frames, incl. heavy overrendering.
BUG=6055356,6034123
Change-Id: I49e629aaa7c94517a6637b290796812794383092
diff --git a/development/ide/eclipse/.classpath b/development/ide/eclipse/.classpath
index 314dd50..e24e988 100644
--- a/development/ide/eclipse/.classpath
+++ b/development/ide/eclipse/.classpath
@@ -58,6 +58,7 @@
<classpathentry kind="src" path="cts/tests/tests/speech/src"/>
<classpathentry kind="src" path="cts/tests/tests/telephony/src"/>
<classpathentry kind="src" path="cts/tests/tests/text/src"/>
+ <classpathentry kind="src" path="cts/tests/tests/textureview/src"/>
<classpathentry kind="src" path="cts/tests/tests/util/src"/>
<classpathentry kind="src" path="cts/tests/tests/view/src"/>
<classpathentry kind="src" path="cts/tests/tests/webkit/src"/>