| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except |
| * in compliance with the License. You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software distributed under the License |
| * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express |
| * or implied. See the License for the specific language governing permissions and limitations under |
| * the License. |
| */ |
| #ifndef RENDERER_H |
| #define RENDERER_H |
| |
| #include <EGL/egl.h> |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| class Renderer { |
| public: |
| Renderer(EGLNativeWindowType window, bool offscreen); |
| virtual bool setUp(int workload); |
| virtual bool tearDown(); |
| bool eglSetUp(); |
| void eglTearDown(); |
| |
| bool draw(); |
| virtual void drawWorkload() = 0; |
| virtual ~Renderer() {}; |
| static const int OFFSCREEN_INNER_FRAMES = 100; |
| static const int OFFSCREEN_GRID_SIZE = 10; |
| bool mOffscreen; |
| protected: |
| EGLDisplay mEglDisplay; |
| EGLSurface mEglSurface; |
| EGLContext mEglContext; |
| EGLConfig mGlConfig; |
| GLuint mProgramId; |
| EGLint mWidth; |
| EGLint mHeight; |
| int mFboWidth;// Frame buffer width |
| int mFboHeight;// Frame buffer height |
| GLuint mFboId;// Frame buffer id |
| GLuint mFboDepthId;// Depth buffer id |
| GLuint mFboTexId;// Frame buffer texture id |
| GLuint mFboProgId;// Frame buffer program id |
| GLuint mFboTexUniformHandle;// Frame buffer texture uniform handle |
| GLuint mFboXOffsetUniformHandle;// Frame buffer x offset uniform handle |
| GLuint mFboYOffsetUniformHandle;// Frame buffer y offset uniform handle |
| GLuint mFboPositionHandle;// Frame buffer position handle |
| GLuint mFboTexCoordHandle;// Frame buffer texture coordinate handle |
| private: |
| EGLNativeWindowType mWindow; |
| }; |
| #endif |