Improve OpenGL test reliability

These tests were launching activities, setting a view, and then sleeping
for 1 second. Send a couple extras via an intent to the test activity
so it creates the content view properly in one shot instead. This should
remove the need for sleeping and fix the occasional NPEs about view
being null.

Bug 6485813

Change-Id: I861cf74bdae3c0b46cba7d58c1218acf1d6297a5
diff --git a/development/ide/eclipse/.classpath b/development/ide/eclipse/.classpath
index c074195..2c98b52 100644
--- a/development/ide/eclipse/.classpath
+++ b/development/ide/eclipse/.classpath
@@ -43,6 +43,7 @@
     <classpathentry kind="src" path="cts/tests/tests/media/src"/>
     <classpathentry kind="src" path="cts/tests/tests/mediastress/src"/>
     <classpathentry kind="src" path="cts/tests/tests/net/src"/>
+    <classpathentry kind="src" path="cts/tests/tests/opengl/src"/>
     <classpathentry kind="src" path="cts/tests/tests/openglperf/src"/>
     <classpathentry kind="src" path="cts/tests/tests/os/src"/>
     <classpathentry kind="src" path="cts/tests/tests/performance/src"/>