Add OpenGL compressed texture format list to the test result.
- For device supporting ES 2.0, 2.0 API is used, but for 1.1 only device,
      1.1 API is used.
- re-organized XML parsing / writing in host side to re-use the same code.
- update version to 1.13

Change-Id: I482deef34227c555e928bb9b65ff81a49620499d
8 files changed