| /* |
| * Copyright (C) 2008 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.graphics.cts; |
| |
| import android.graphics.Bitmap; |
| import android.graphics.BitmapShader; |
| import android.graphics.Matrix; |
| import android.graphics.Shader; |
| import android.test.AndroidTestCase; |
| import dalvik.annotation.TestTargets; |
| import dalvik.annotation.TestTargetNew; |
| import dalvik.annotation.TestLevel; |
| import dalvik.annotation.TestTargetClass; |
| |
| @TestTargetClass(android.graphics.Shader.class) |
| public class ShaderTest extends AndroidTestCase { |
| @TestTargetNew( |
| level = TestLevel.TODO, |
| notes = "Default constructor", |
| method = "Shader", |
| args = {} |
| ) |
| public void testConstructor() { |
| new Shader(); |
| } |
| |
| @TestTargets({ |
| @TestTargetNew( |
| level = TestLevel.TODO, |
| notes = "Test setLocalMatrix(Matrix localM) and getLocalMatrix(Matrix localM).", |
| method = "setLocalMatrix", |
| args = {android.graphics.Matrix.class} |
| ), |
| @TestTargetNew( |
| level = TestLevel.TODO, |
| notes = "Test setLocalMatrix(Matrix localM) and getLocalMatrix(Matrix localM).", |
| method = "getLocalMatrix", |
| args = {android.graphics.Matrix.class} |
| ) |
| }) |
| public void testAccessLocalMatrix() { |
| int width = 80; |
| int height = 120; |
| int[] color = new int[width * height]; |
| Bitmap bitmap = Bitmap.createBitmap(color, width, height, Bitmap.Config.RGB_565); |
| |
| Shader shader = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); |
| Matrix m = new Matrix(); |
| |
| shader.setLocalMatrix(m); |
| assertFalse(shader.getLocalMatrix(m)); |
| |
| shader.setLocalMatrix(null); |
| assertFalse(shader.getLocalMatrix(m)); |
| } |
| } |