auto import from //depot/cupcake/@135843
diff --git a/vm/alloc/HeapBitmap.c b/vm/alloc/HeapBitmap.c
new file mode 100644
index 0000000..2c75678
--- /dev/null
+++ b/vm/alloc/HeapBitmap.c
@@ -0,0 +1,419 @@
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "Dalvik.h"
+#include "HeapBitmap.h"
+#include "clz.h"
+#include <limits.h>     // for ULONG_MAX
+#include <sys/mman.h>   // for madvise(), mmap()
+#include <cutils/ashmem.h>
+
+#define HB_ASHMEM_NAME "dalvik-heap-bitmap"
+
+#ifndef PAGE_SIZE
+#define PAGE_SIZE 4096
+#endif
+#define ALIGN_UP_TO_PAGE_SIZE(p) \
+    (((size_t)(p) + (PAGE_SIZE - 1)) & ~(PAGE_SIZE - 1))
+
+#define LIKELY(exp)     (__builtin_expect((exp) != 0, true))
+#define UNLIKELY(exp)   (__builtin_expect((exp) != 0, false))
+
+/*
+ * Initialize a HeapBitmap so that it points to a bitmap large
+ * enough to cover a heap at <base> of <maxSize> bytes, where
+ * objects are guaranteed to be HB_OBJECT_ALIGNMENT-aligned.
+ */
+bool
+dvmHeapBitmapInit(HeapBitmap *hb, const void *base, size_t maxSize,
+        const char *name)
+{
+    void *bits;
+    size_t bitsLen;
+    size_t allocLen;
+    int fd;
+    char nameBuf[ASHMEM_NAME_LEN] = HB_ASHMEM_NAME;
+
+    assert(hb != NULL);
+
+    bitsLen = HB_OFFSET_TO_INDEX(maxSize) * sizeof(*hb->bits);
+    allocLen = ALIGN_UP_TO_PAGE_SIZE(bitsLen);   // required by ashmem
+
+    if (name != NULL) {
+        snprintf(nameBuf, sizeof(nameBuf), HB_ASHMEM_NAME "/%s", name);
+    }
+    fd = ashmem_create_region(nameBuf, allocLen);
+    if (fd < 0) {
+        LOGE("Could not create %zu-byte ashmem region \"%s\" to cover "
+                "%zu-byte heap (%d)\n",
+                allocLen, nameBuf, maxSize, fd);
+        return false;
+    }
+
+    bits = mmap(NULL, bitsLen, PROT_READ | PROT_WRITE, MAP_PRIVATE, fd, 0);
+    close(fd);
+    if (bits == MAP_FAILED) {
+        LOGE("Could not mmap %d-byte ashmem region \"%s\"\n",
+                bitsLen, nameBuf);
+        return false;
+    }
+
+    memset(hb, 0, sizeof(*hb));
+    hb->bits = bits;
+    hb->bitsLen = bitsLen;
+    hb->base = (uintptr_t)base;
+    hb->max = hb->base - 1;
+
+    return true;
+}
+
+/*
+ * Initialize <hb> so that it covers the same extent as <templateBitmap>.
+ */
+bool
+dvmHeapBitmapInitFromTemplate(HeapBitmap *hb, const HeapBitmap *templateBitmap,
+        const char *name)
+{
+    return dvmHeapBitmapInit(hb,
+            (void *)templateBitmap->base, HB_MAX_OFFSET(templateBitmap), name);
+}
+
+/*
+ * Initialize the bitmaps in <out> so that they cover the same extent as
+ * the corresponding bitmaps in <templates>.
+ */
+bool
+dvmHeapBitmapInitListFromTemplates(HeapBitmap out[], HeapBitmap templates[],
+    size_t numBitmaps, const char *name)
+{
+    size_t i;
+    char fullName[PATH_MAX];
+
+    fullName[sizeof(fullName)-1] = '\0';
+    for (i = 0; i < numBitmaps; i++) {
+        bool ok;
+
+        /* If two ashmem regions have the same name, only one gets
+         * the name when looking at the maps.
+         */
+        snprintf(fullName, sizeof(fullName)-1, "%s/%zd", name, i);
+        
+        ok = dvmHeapBitmapInitFromTemplate(&out[i], &templates[i], fullName);
+        if (!ok) {
+            dvmHeapBitmapDeleteList(out, i);
+            return false;
+        }
+    }
+    return true;
+}
+
+/*
+ * Clean up any resources associated with the bitmap.
+ */
+void
+dvmHeapBitmapDelete(HeapBitmap *hb)
+{
+    assert(hb != NULL);
+
+    if (hb->bits != NULL) {
+        // Re-calculate the size we passed to mmap().
+        size_t allocLen = ALIGN_UP_TO_PAGE_SIZE(hb->bitsLen);
+        munmap((char *)hb->bits, allocLen);
+    }
+    memset(hb, 0, sizeof(*hb));
+}
+
+/*
+ * Clean up any resources associated with the bitmaps.
+ */
+void
+dvmHeapBitmapDeleteList(HeapBitmap hbs[], size_t numBitmaps)
+{
+    size_t i;
+
+    for (i = 0; i < numBitmaps; i++) {
+        dvmHeapBitmapDelete(&hbs[i]);
+    }
+}
+
+/*
+ * Fill the bitmap with zeroes.  Returns the bitmap's memory to
+ * the system as a side-effect.
+ */
+void
+dvmHeapBitmapZero(HeapBitmap *hb)
+{
+    assert(hb != NULL);
+
+    if (hb->bits != NULL) {
+        /* This returns the memory to the system.
+         * Successive page faults will return zeroed memory.
+         */
+        madvise(hb->bits, hb->bitsLen, MADV_DONTNEED);
+        hb->max = hb->base - 1;
+    }
+}
+
+/*
+ * Walk through the bitmaps in increasing address order, and find the
+ * object pointers that correspond to places where the bitmaps differ.
+ * Call <callback> zero or more times with lists of these object pointers.
+ *
+ * The <finger> argument to the callback indicates the next-highest
+ * address that hasn't been visited yet; setting bits for objects whose
+ * addresses are less than <finger> are not guaranteed to be seen by
+ * the current XorWalk.  <finger> will be set to ULONG_MAX when the
+ * end of the bitmap is reached.
+ */
+bool
+dvmHeapBitmapXorWalk(const HeapBitmap *hb1, const HeapBitmap *hb2,
+        bool (*callback)(size_t numPtrs, void **ptrs,
+                         const void *finger, void *arg),
+        void *callbackArg)
+{
+    static const size_t kPointerBufSize = 128;
+    void *pointerBuf[kPointerBufSize];
+    void **pb = pointerBuf;
+    size_t index;
+    size_t i;
+
+#define FLUSH_POINTERBUF(finger_) \
+    do { \
+        if (!callback(pb - pointerBuf, (void **)pointerBuf, \
+                (void *)(finger_), callbackArg)) \
+        { \
+            LOGW("dvmHeapBitmapXorWalk: callback failed\n"); \
+            return false; \
+        } \
+        pb = pointerBuf; \
+    } while (false)
+
+#define DECODE_BITS(hb_, bits_, update_index_) \
+    do { \
+        if (UNLIKELY(bits_ != 0)) { \
+            static const unsigned long kHighBit = \
+                    (unsigned long)1 << (HB_BITS_PER_WORD - 1); \
+            const uintptr_t ptrBase = HB_INDEX_TO_OFFSET(i) + hb_->base; \
+/*TODO: hold onto ptrBase so we can shrink max later if possible */ \
+/*TODO: see if this is likely or unlikely */ \
+            while (bits_ != 0) { \
+                const int rshift = CLZ(bits_); \
+                bits_ &= ~(kHighBit >> rshift); \
+                *pb++ = (void *)(ptrBase + rshift * HB_OBJECT_ALIGNMENT); \
+            } \
+            /* Make sure that there are always enough slots available */ \
+            /* for an entire word of 1s. */ \
+            if (kPointerBufSize - (pb - pointerBuf) < HB_BITS_PER_WORD) { \
+                FLUSH_POINTERBUF(ptrBase + \
+                        HB_BITS_PER_WORD * HB_OBJECT_ALIGNMENT); \
+                if (update_index_) { \
+                    /* The callback may have caused hb_->max to grow. */ \
+                    index = HB_OFFSET_TO_INDEX(hb_->max - hb_->base); \
+                } \
+            } \
+        } \
+    } while (false)
+
+    assert(hb1 != NULL);
+    assert(hb1->bits != NULL);
+    assert(hb2 != NULL);
+    assert(hb2->bits != NULL);
+    assert(callback != NULL);
+
+    if (hb1->base != hb2->base) {
+        LOGW("dvmHeapBitmapXorWalk: bitmaps cover different heaps "
+                "(0x%08x != 0x%08x)\n",
+                (uintptr_t)hb1->base, (uintptr_t)hb2->base);
+        return false;
+    }
+    if (hb1->bitsLen != hb2->bitsLen) {
+        LOGW("dvmHeapBitmapXorWalk: size of bitmaps differ (%zd != %zd)\n",
+                hb1->bitsLen, hb2->bitsLen);
+        return false;
+    }
+    if (hb1->max < hb1->base && hb2->max < hb2->base) {
+        /* Easy case; both are obviously empty.
+         */
+        return true;
+    }
+
+    /* First, walk along the section of the bitmaps that may be the same.
+     */
+    if (hb1->max >= hb1->base && hb2->max >= hb2->base) {
+        unsigned long int *p1, *p2;
+        uintptr_t offset;
+
+        offset = ((hb1->max < hb2->max) ? hb1->max : hb2->max) - hb1->base;
+//TODO: keep track of which (and whether) one is longer for later
+        index = HB_OFFSET_TO_INDEX(offset);
+
+        p1 = hb1->bits;
+        p2 = hb2->bits;
+        for (i = 0; i <= index; i++) {
+//TODO: unroll this. pile up a few in locals?
+            unsigned long int diff = *p1++ ^ *p2++;
+            DECODE_BITS(hb1, diff, false);
+//BUG: if the callback was called, either max could have changed.
+        }
+        /* The next index to look at.
+         */
+        index++;
+    } else {
+        /* One of the bitmaps is empty.
+         */
+        index = 0;
+    }
+
+    /* If one bitmap's max is larger, walk through the rest of the
+     * set bits.
+     */
+const HeapBitmap *longHb;
+unsigned long int *p;
+//TODO: may be the same size, in which case this is wasted work
+    longHb = (hb1->max > hb2->max) ? hb1 : hb2;
+    i = index;
+    index = HB_OFFSET_TO_INDEX(longHb->max - longHb->base);
+    p = longHb->bits + i;
+    for (/* i = i */; i <= index; i++) {
+//TODO: unroll this
+        unsigned long bits = *p++;
+        DECODE_BITS(longHb, bits, true);
+    }
+
+    if (pb > pointerBuf) {
+        /* Set the finger to the end of the heap (rather than longHb->max)
+         * so that the callback doesn't expect to be called again
+         * if it happens to change the current max.
+         */
+        FLUSH_POINTERBUF(longHb->base + HB_MAX_OFFSET(longHb));
+    }
+
+    return true;
+
+#undef FLUSH_POINTERBUF
+#undef DECODE_BITS
+}
+
+/*
+ * Fills outIndexList with indices so that for all i:
+ *
+ *   hb[outIndexList[i]].base < hb[outIndexList[i+1]].base
+ */
+static void
+createSortedBitmapIndexList(const HeapBitmap hbs[], size_t numBitmaps,
+        size_t outIndexList[])
+{
+    int i, j;
+
+    /* numBitmaps is usually 2 or 3, so use a simple sort */
+    for (i = 0; i < (int) numBitmaps; i++) {
+        outIndexList[i] = i;
+        for (j = 0; j < i; j++) {
+            if (hbs[j].base > hbs[i].base) {
+                int tmp = outIndexList[i];
+                outIndexList[i] = outIndexList[j];
+                outIndexList[j] = tmp;
+            }
+        }
+    }
+}
+
+/*
+ * Similar to dvmHeapBitmapXorWalk(), but compare multiple bitmaps.
+ * Regardless of the order of the arrays, the bitmaps will be visited
+ * in address order, so that finger will increase monotonically.
+ */
+bool
+dvmHeapBitmapXorWalkLists(const HeapBitmap hbs1[], const HeapBitmap hbs2[],
+        size_t numBitmaps,
+        bool (*callback)(size_t numPtrs, void **ptrs,
+                         const void *finger, void *arg),
+        void *callbackArg)
+{
+    size_t indexList[numBitmaps];
+    size_t i;
+
+    /* Sort the bitmaps by address.  Assume that the two lists contain
+     * congruent bitmaps.
+     */
+    createSortedBitmapIndexList(hbs1, numBitmaps, indexList);
+
+    /* Walk each pair of bitmaps, lowest address first.
+     */
+    for (i = 0; i < numBitmaps; i++) {
+        bool ok;
+
+        ok = dvmHeapBitmapXorWalk(&hbs1[indexList[i]], &hbs2[indexList[i]],
+                callback, callbackArg);
+        if (!ok) {
+            return false;
+        }
+    }
+
+    return true;
+}
+
+/*
+ * Similar to dvmHeapBitmapXorWalk(), but visit the set bits
+ * in a single bitmap.
+ */
+bool
+dvmHeapBitmapWalk(const HeapBitmap *hb,
+        bool (*callback)(size_t numPtrs, void **ptrs,
+                         const void *finger, void *arg),
+        void *callbackArg)
+{
+    /* Create an empty bitmap with the same extent as <hb>.
+     * Don't actually allocate any memory.
+     */
+    HeapBitmap emptyHb = *hb;
+    emptyHb.max = emptyHb.base - 1; // empty
+    emptyHb.bits = (void *)1;       // non-NULL but intentionally bad
+
+    return dvmHeapBitmapXorWalk(hb, &emptyHb, callback, callbackArg);
+}
+
+/*
+ * Similar to dvmHeapBitmapXorWalkList(), but visit the set bits
+ * in a single list of bitmaps.  Regardless of the order of the array,
+ * the bitmaps will be visited in address order, so that finger will
+ * increase monotonically.
+ */
+bool dvmHeapBitmapWalkList(const HeapBitmap hbs[], size_t numBitmaps,
+        bool (*callback)(size_t numPtrs, void **ptrs,
+                         const void *finger, void *arg),
+        void *callbackArg)
+{
+    size_t indexList[numBitmaps];
+    size_t i;
+
+    /* Sort the bitmaps by address.
+     */
+    createSortedBitmapIndexList(hbs, numBitmaps, indexList);
+
+    /* Walk each bitmap, lowest address first.
+     */
+    for (i = 0; i < numBitmaps; i++) {
+        bool ok;
+
+        ok = dvmHeapBitmapWalk(&hbs[indexList[i]], callback, callbackArg);
+        if (!ok) {
+            return false;
+        }
+    }
+
+    return true;
+}