renderscript geometry converter.
Initial implementation of the converted from .obj and .dae file to the renderscript file format.

Change-Id: I47f4ecf0fb68515914b660dd3d548afa1920d79c
diff --git a/tools/a3dconvert/ColladaLoader.cpp b/tools/a3dconvert/ColladaLoader.cpp
new file mode 100644
index 0000000..8a74748
--- /dev/null
+++ b/tools/a3dconvert/ColladaLoader.cpp
@@ -0,0 +1,120 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "ColladaLoader.h"
+#include "ColladaConditioner.h"
+#include "ColladaGeometry.h"
+#include "rsContext.h"
+#include "rsFileA3D.h"
+
+#include <dae.h>
+#include <dom/domCOLLADA.h>
+
+ColladaLoader::ColladaLoader() {
+
+}
+
+ColladaLoader::~ColladaLoader() {
+    clearGeometry();
+}
+
+void ColladaLoader::clearGeometry() {
+    for (uint32_t i = 0; i < mGeometries.size(); i++) {
+        delete mGeometries[i];
+    }
+    mGeometries.clear();
+}
+
+bool ColladaLoader::init(const char *colladaFile) {
+    DAE dae;
+
+    clearGeometry();
+
+    bool convertSuceeded = true;
+
+    domCOLLADA* root = dae.open(colladaFile);
+    if (!root) {
+        fprintf(stderr, "Failed to read file %s.\n", colladaFile);
+        return false;
+    }
+
+    // We only want to deal with triangulated meshes since rendering complex polygons is not feasible
+    ColladaConditioner conditioner;
+    conditioner.triangulate(&dae);
+
+    domLibrary_geometries *allGeometry = daeSafeCast<domLibrary_geometries>(root->getDescendant("library_geometries"));
+
+    if (allGeometry) {
+        convertSuceeded = convertAllGeometry(allGeometry) && convertSuceeded;
+    }
+
+    return convertSuceeded;
+}
+
+bool ColladaLoader::convertToA3D(const char *a3dFile) {
+    if (mGeometries.size() == 0) {
+        return false;
+    }
+    // Now write all this stuff out
+    Context rsc;
+    FileA3D file(&rsc);
+
+    for (uint32_t i = 0; i < mGeometries.size(); i++) {
+        Mesh *exportedMesh = mGeometries[i]->getMesh(&rsc);
+        file.appendToFile(exportedMesh);
+        delete exportedMesh;
+    }
+
+    file.writeFile(a3dFile);
+    return true;
+}
+
+bool ColladaLoader::convertAllGeometry(domLibrary_geometries *allGeometry) {
+
+    bool convertSuceeded = true;
+    domGeometry_Array &geo_array = allGeometry->getGeometry_array();
+    for (size_t i = 0; i < geo_array.getCount(); i++) {
+        domGeometry *geometry = geo_array[i];
+        const char *geometryName = geometry->getName();
+        if (geometryName == NULL) {
+            geometryName = geometry->getId();
+        }
+
+        domMeshRef mesh = geometry->getMesh();
+        if (mesh != NULL) {
+            printf("Converting geometry: %s\n", geometryName);
+            convertSuceeded = convertGeometry(geometry) && convertSuceeded;
+        } else {
+            printf("Skipping geometry: %s, unsupported type\n", geometryName);
+        }
+
+    }
+
+    return convertSuceeded;
+}
+
+bool ColladaLoader::convertGeometry(domGeometry *geometry) {
+    bool convertSuceeded = true;
+
+    domMeshRef mesh = geometry->getMesh();
+
+    ColladaGeometry *convertedGeo = new ColladaGeometry();
+    convertedGeo->init(geometry);
+
+    mGeometries.push_back(convertedGeo);
+
+    return convertSuceeded;
+}