Update Animation Plugin to use OpenGL.

Change-Id: Ib20fa69422a0dae804c95f71b70a65027ad8e9cf
diff --git a/samples/BrowserPlugin/jni/animation/AnimationThread.h b/samples/BrowserPlugin/jni/animation/AnimationThread.h
new file mode 100644
index 0000000..4f74e94
--- /dev/null
+++ b/samples/BrowserPlugin/jni/animation/AnimationThread.h
@@ -0,0 +1,68 @@
+/*
+ * Copyright 2010, The Android Open Source Project
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *  * Redistributions of source code must retain the above copyright
+ *    notice, this list of conditions and the following disclaimer.
+ *  * Redistributions in binary form must reproduce the above copyright
+ *    notice, this list of conditions and the following disclaimer in the
+ *    documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+#include "RenderingThread.h"
+#include "SkCanvas.h"
+#include "SkBitmap.h"
+#include "SkRect.h"
+#include "SkPaint.h"
+
+#ifndef AnimationThread__DEFINED
+#define AnimationThread__DEFINED
+
+class AnimationThread : public RenderingThread {
+public:
+    AnimationThread(NPP npp);
+    virtual ~AnimationThread();
+
+private:
+    virtual bool threadLoop();
+    SkBitmap* constructBitmap(int width, int height);
+
+    float m_counter;
+
+    int64_t m_lastPrintTime;
+    int64_t m_executionTime;
+    int64_t m_idleTime;
+    int64_t m_startTime;
+    int64_t m_startExecutionTime;
+    int64_t m_startIdleTime;
+
+    float m_x;
+    float m_y;
+    float m_dx;
+    float m_dy;
+
+    SkRect m_oval;
+    SkPaint* m_paint;
+    SkBitmap* m_bitmap;
+    SkCanvas* m_canvas;
+
+    static const unsigned int DEFAULT_WIDTH = 400;
+    static const unsigned int DEFAULT_HEIGHT = 400;
+};
+
+
+
+#endif // AnimationThread__DEFINED