Merge "ndk: Add missing declaration for mkdtemp"
diff --git a/ndk/platforms/android-17/samples/Teapot/assets/Shaders/ShaderPlain.fsh b/ndk/platforms/android-17/samples/Teapot/assets/Shaders/ShaderPlain.fsh
index d1222e7..1725138 100644
--- a/ndk/platforms/android-17/samples/Teapot/assets/Shaders/ShaderPlain.fsh
+++ b/ndk/platforms/android-17/samples/Teapot/assets/Shaders/ShaderPlain.fsh
@@ -21,7 +21,7 @@
 {
 #if USE_PHONG
     mediump vec3 halfVector = normalize(-vLight0 + position);
-    mediump float NdotH = max(dot(normal, halfVector), 0.0);
+    mediump float NdotH = max(dot(normalize(normal), halfVector), 0.0);
     mediump float fPower = vMaterialSpecular.w;
     mediump float specular = pow(NdotH, fPower);
 
diff --git a/ndk/platforms/android-17/samples/Teapot/jni/Android.mk b/ndk/platforms/android-17/samples/Teapot/jni/Android.mk
index 65a56bd..eec31a6 100644
--- a/ndk/platforms/android-17/samples/Teapot/jni/Android.mk
+++ b/ndk/platforms/android-17/samples/Teapot/jni/Android.mk
@@ -5,21 +5,16 @@
 LOCAL_MODULE    := NativeActivity
 LOCAL_SRC_FILES := TeapotNativeActivity.cpp \
 TeapotRenderer.cpp \
-NDKSupport/JNIHelper.cpp \
-NDKSupport/shader.cpp \
-NDKSupport/vecmath.cpp \
-NDKSupport/gestureDetector.cpp \
-NDKSupport/perfMonitor.cpp \
-NDKSupport/tapCamera.cpp \
 
-LOCAL_C_INCLUDES := $(LOCAL_PATH)/NDKSupport
+LOCAL_C_INCLUDES :=
 
 LOCAL_CFLAGS :=
 
 LOCAL_LDLIBS    := -llog -landroid -lEGL -lGLESv2
-LOCAL_STATIC_LIBRARIES := cpufeatures android_native_app_glue
+LOCAL_STATIC_LIBRARIES := cpufeatures android_native_app_glue helper
 
 include $(BUILD_SHARED_LIBRARY)
 
+$(call import-module,android/helper)
 $(call import-module,android/native_app_glue)
-$(call import-module,android/cpufeatures)
\ No newline at end of file
+$(call import-module,android/cpufeatures)
diff --git a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/gestureDetector.cpp b/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/gestureDetector.cpp
deleted file mode 100644
index d5d1d06..0000000
--- a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/gestureDetector.cpp
+++ /dev/null
@@ -1,130 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-//--------------------------------------------------------------------------------
-// gestureDetector.cpp
-//--------------------------------------------------------------------------------
-
-//--------------------------------------------------------------------------------
-// includes
-//--------------------------------------------------------------------------------
-#include "gestureDetector.h"
-
-//--------------------------------------------------------------------------------
-// GestureDetector
-//--------------------------------------------------------------------------------
-GestureDetector::GestureDetector()
-{
-    _fDpFactor = 1.f;
-}
-
-void GestureDetector::setConfiguration(AConfiguration* config)
-{
-    _fDpFactor = 160.f / AConfiguration_getDensity(config);
-}
-
-//--------------------------------------------------------------------------------
-// TapDetector
-//--------------------------------------------------------------------------------
-bool TapDetector::detect(const AInputEvent* motion_event)
-{
-    if( AMotionEvent_getPointerCount(motion_event) > 1 )
-    {
-        //Only support single touch
-        return false;
-    }
-
-    int32_t iAction = AMotionEvent_getAction(motion_event);
-    unsigned int flags = iAction & AMOTION_EVENT_ACTION_MASK;
-    switch( flags )
-    {
-    case AMOTION_EVENT_ACTION_DOWN:
-        _iDownPointerID = AMotionEvent_getPointerId(motion_event, 0);
-        _fDownX = AMotionEvent_getX(motion_event, 0);
-        _fDownY = AMotionEvent_getY(motion_event, 0);
-        break;
-    case AMOTION_EVENT_ACTION_UP:
-    {
-        int64_t eventTime = AMotionEvent_getEventTime(motion_event);
-        int64_t downTime = AMotionEvent_getDownTime(motion_event);
-        if( eventTime - downTime <= TAP_TIMEOUT )
-        {
-            if( _iDownPointerID == AMotionEvent_getPointerId(motion_event, 0) )
-            {
-                float fX = AMotionEvent_getX(motion_event, 0) - _fDownX;
-                float fY = AMotionEvent_getY(motion_event, 0) - _fDownY;
-                if( fX * fX + fY * fY < TOUCH_SLOP * TOUCH_SLOP * _fDpFactor )
-                {
-                    LOGI("TapDetector: Tap detected");
-                    return true;
-                }
-            }
-        }
-        break;
-    }
-    }
-    return false;
-}
-
-//--------------------------------------------------------------------------------
-// DoubletapDetector
-//--------------------------------------------------------------------------------
-bool DoubletapDetector::detect(const AInputEvent* motion_event)
-{
-    if( AMotionEvent_getPointerCount(motion_event) > 1 )
-    {
-        //Only support single touch
-        return false;
-    }
-
-    bool bDetectedTap = _tapDetector.detect(motion_event);
-
-    int32_t iAction = AMotionEvent_getAction(motion_event);
-    unsigned int flags = iAction & AMOTION_EVENT_ACTION_MASK;
-    switch( flags )
-    {
-    case AMOTION_EVENT_ACTION_DOWN:
-    {
-        int64_t eventTime = AMotionEvent_getEventTime(motion_event);
-        if( eventTime - _lastTapTime <= DOUBLE_TAP_TIMEOUT )
-        {
-            float fX = AMotionEvent_getX(motion_event, 0) - _fLastTapX;
-            float fY = AMotionEvent_getY(motion_event, 0) - _fLastTapY;
-            if( fX * fX + fY * fY < DOUBLE_TAP_SLOP * DOUBLE_TAP_SLOP * _fDpFactor )
-            {
-                LOGI("DoubletapDetector: Doubletap detected");
-                return true;
-            }
-        }
-        break;
-    }
-    case AMOTION_EVENT_ACTION_UP:
-        if( bDetectedTap )
-        {
-            _lastTapTime = AMotionEvent_getEventTime(motion_event);
-            _fLastTapX = AMotionEvent_getX(motion_event, 0);
-            _fLastTapY = AMotionEvent_getY(motion_event, 0);
-        }
-        break;
-    }
-    return false;
-}
-
-void DoubletapDetector::setConfiguration(AConfiguration* config)
-{
-    _fDpFactor = 160.f / AConfiguration_getDensity(config);
-    _tapDetector.setConfiguration(config);
-}
diff --git a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/gestureDetector.h b/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/gestureDetector.h
deleted file mode 100644
index 525ce76..0000000
--- a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/gestureDetector.h
+++ /dev/null
@@ -1,76 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-//--------------------------------------------------------------------------------
-// gestureDetector.h
-//--------------------------------------------------------------------------------
-
-#ifndef GESTUREDETECTOR_H_
-#define GESTUREDETECTOR_H_
-
-#include <android/sensor.h>
-#include <android/log.h>
-#include <android_native_app_glue.h>
-#include <android/native_window_jni.h>
-#include "JNIHelper.h"
-
-//--------------------------------------------------------------------------------
-// Constants
-//--------------------------------------------------------------------------------
-const int32_t DOUBLE_TAP_TIMEOUT = 300 * 1000000;
-const int32_t TAP_TIMEOUT = 180 * 1000000;
-const int32_t DOUBLE_TAP_SLOP = 100;
-const int32_t TOUCH_SLOP = 8;
-
-class GestureDetector
-{
-protected:
-    float _fDpFactor;
-public:
-    GestureDetector();
-    virtual ~GestureDetector() {}
-    virtual void setConfiguration(AConfiguration* config);
-
-    virtual bool detect(const AInputEvent* motion_event) = 0;
-};
-
-class TapDetector:public GestureDetector
-{
-    int32_t _iDownPointerID;
-    float _fDownX;
-    float _fDownY;
-public:
-    TapDetector() {}
-    virtual ~TapDetector() {}
-    virtual bool detect(const AInputEvent* motion_event);
-};
-
-class DoubletapDetector:public GestureDetector
-{
-    TapDetector _tapDetector;
-    int64_t _lastTapTime;
-    float _fLastTapX;
-    float _fLastTapY;
-
-public:
-    DoubletapDetector() {}
-    virtual ~DoubletapDetector() {}
-    virtual bool detect(const AInputEvent* motion_event);
-    virtual void setConfiguration(AConfiguration* config);
-};
-
-
-#endif /* GESTUREDETECTOR_H_ */
diff --git a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/shader.cpp b/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/shader.cpp
deleted file mode 100644
index c97074b..0000000
--- a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/shader.cpp
+++ /dev/null
@@ -1,111 +0,0 @@
-/*
- * Copyright 2013 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "shader.h"
-#include "JNIHelper.h"
-
-#define DEBUG (1)
-
-bool shader::compileShader(GLuint *shader, const GLenum type,
-        const char *strFileName) {
-    GLint status;
-    const GLchar *source;
-
-    std::vector<uint8_t> data;
-    bool b = JNIHelper::readFile(strFileName, data);
-    if (!b)
-    {
-        LOGI("Can not open a file:%s", strFileName);
-        return false;
-    }
-
-    source = (GLchar *) &data[0];
-    if (!source) {
-        LOGI("Failed to load vertex shader:%s", strFileName);
-        return false;
-    }
-
-    int32_t iSize = data.size();
-
-    *shader = glCreateShader(type);
-    glShaderSource(*shader, 1, &source, &iSize); //Not specifying 3rd parameter (size) could be troublesome..
-
-    glCompileShader(*shader);
-
-#if defined(DEBUG)
-    GLint logLength;
-    glGetShaderiv(*shader, GL_INFO_LOG_LENGTH, &logLength);
-    if (logLength > 0) {
-        GLchar *log = (GLchar *) malloc(logLength);
-        glGetShaderInfoLog(*shader, logLength, &logLength, log);
-        LOGI("Shader compile log:\n%s", log);
-        free(log);
-    }
-#endif
-
-    glGetShaderiv(*shader, GL_COMPILE_STATUS, &status);
-    if (status == 0) {
-        glDeleteShader(*shader);
-        return false;
-    }
-
-    data.clear();
-    return true;
-}
-
-bool shader::linkProgram(const GLuint prog) {
-    GLint status;
-
-    glLinkProgram(prog);
-
-#if defined(DEBUG)
-//  GLint logLength;
-//  glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &logLength);
-//  if (logLength > 0) {
-//      GLchar *log = (GLchar *) malloc(logLength);
-//      glGetProgramInfoLog(prog, logLength, &logLength, log);
-//      LOGI("Program link log:\n%s", log);
-//      free(log);
-//  }
-#endif
-
-    glGetProgramiv(prog, GL_LINK_STATUS, &status);
-    if (status == 0) {
-        LOGI("Program link failed\n");
-        return false;
-    }
-
-    return true;
-}
-
-bool shader::validateProgram(const GLuint prog) {
-    GLint logLength, status;
-
-    glValidateProgram(prog);
-    glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &logLength);
-    if (logLength > 0) {
-        GLchar *log = (GLchar *) malloc(logLength);
-        glGetProgramInfoLog(prog, logLength, &logLength, log);
-        LOGI("Program validate log:\n%s", log);
-        free(log);
-    }
-
-    glGetProgramiv(prog, GL_VALIDATE_STATUS, &status);
-    if (status == 0)
-        return false;
-
-    return true;
-}
diff --git a/ndk/platforms/android-17/samples/Teapot/jni/TeapotNativeActivity.cpp b/ndk/platforms/android-17/samples/Teapot/jni/TeapotNativeActivity.cpp
index 7d2957c..f8d8b10 100644
--- a/ndk/platforms/android-17/samples/Teapot/jni/TeapotNativeActivity.cpp
+++ b/ndk/platforms/android-17/samples/Teapot/jni/TeapotNativeActivity.cpp
@@ -21,6 +21,7 @@
 #include <errno.h>
 
 #include <vector>
+
 #include <EGL/egl.h>
 #include <GLES/gl.h>
 
@@ -30,173 +31,136 @@
 #include <android/native_window_jni.h>
 #include <cpu-features.h>
 
-#include "NDKSupport/NDKSupport.h"
 #include "TeapotRenderer.h"
+#include "NDKHelper.h"
 
-/**
- * Our saved state data.
- */
-struct saved_state {
-    float angle;
-    int32_t x;
-    int32_t y;
-};
 
-/**
- * Shared state for our app.
- */
+//-------------------------------------------------------------------------
+//Shared state for our app.
+//-------------------------------------------------------------------------
+struct android_app;
 class engine {
-public:
-    struct android_app* app;
-
-    ASensorManager* sensorManager;
-    const ASensor* accelerometerSensor;
-    ASensorEventQueue* sensorEventQueue;
-
-    int animating;
-    EGLDisplay display;
-    EGLSurface surface;
-    EGLContext context;
-    int32_t width;
-    int32_t height;
-    struct saved_state state;
-
-    std::vector<int32_t> _vecPointers;
-    tapCamera _tapCamera;
     TeapotRenderer _renderer;
 
+    GLContext* _glContext;
+
+    bool _bInitializedResources;
+    bool _bHasFocus;
+
     DoubletapDetector _doubletapDetector;
+    PinchDetector _pinchDetector;
+    DragDetector _dragDetector;
     perfMonitor _monitor;
+
+    tapCamera _tapCamera;
+
+    android_app* _app;
+
+    ASensorManager* _sensorManager;
+    const ASensor* _accelerometerSensor;
+    ASensorEventQueue* _sensorEventQueue;
+
+    void updateFPS(float fFPS);
+    void showUI();
+    void transformPosition( vec2& vec );
+
+public:
+    static void handleCmd(struct android_app* app, int32_t cmd);
+    static int32_t handleInput( android_app* app, AInputEvent* event );
+
+    engine();
+    ~engine();
+    void setState(android_app* state);
+    int initDisplay();
+    void loadResources();
+    void unloadResources();
+    void drawFrame();
+    void termDisplay();
+    void trimMemory();
+    bool isReady();
+
+    void updatePosition( AInputEvent* event, int32_t iIndex, float& fX, float& fY);
+
+    void initSensors();
+    void processSensors( int32_t id );
+    void suspendSensors();
+    void resumeSensors();
 };
 
-
-void showUI(android_app* app)
+//-------------------------------------------------------------------------
+//Ctor
+//-------------------------------------------------------------------------
+engine::engine() :
+        _bInitializedResources( false ),
+        _bHasFocus( false ),
+        _app( NULL ),
+        _sensorManager( NULL ),
+        _accelerometerSensor( NULL ),
+        _sensorEventQueue( NULL )
 {
-    JNIEnv *jni;
-    app->activity->vm->AttachCurrentThread(&jni, NULL);
-
-    //Default class retrieval
-    jclass clazz = jni->GetObjectClass(app->activity->clazz);
-    jmethodID methodID = jni->GetMethodID(clazz, "showUI", "()V");
-    jni->CallVoidMethod(app->activity->clazz, methodID);
-
-    app->activity->vm->DetachCurrentThread();
-
-    return;
+    _glContext = GLContext::getInstance();
 }
 
-
-void updateFPS(android_app* app, float fFPS)
+//-------------------------------------------------------------------------
+//Dtor
+//-------------------------------------------------------------------------
+engine::~engine()
 {
-    JNIEnv *jni;
-    app->activity->vm->AttachCurrentThread(&jni, NULL);
+}
 
-    //Default class retrieval
-    jclass clazz = jni->GetObjectClass(app->activity->clazz);
-    jmethodID methodID = jni->GetMethodID(clazz, "updateFPS", "(F)V");
-    jni->CallVoidMethod(app->activity->clazz, methodID, fFPS);
+/**
+ * Load resources
+ */
+void engine::loadResources()
+{
+    _renderer.init();
+    _renderer.bind(&_tapCamera);
+}
 
-    app->activity->vm->DetachCurrentThread();
-
-    return;
+/**
+ * Unload resources
+ */
+void engine::unloadResources()
+{
+    _renderer.unload();
 }
 
 /**
  * Initialize an EGL context for the current display.
  */
-static int engine_init_display(struct engine* engine) {
-    // initialize OpenGL ES and EGL
-
-    showUI(engine->app);
-
-    const EGLint contextAttribs[] = {
-            EGL_CONTEXT_CLIENT_VERSION, 2,  //Request opengl ES2.0
-            EGL_NONE
-    };
-
-    EGLint w, h, dummy, format;
-    EGLint numConfigs;
-    EGLConfig config;
-    EGLSurface surface;
-    EGLContext context;
-
-    EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
-
-    eglInitialize(display, 0, 0);
-
-    /*
-     * Here specify the attributes of the desired configuration.
-     * Below, we select an EGLConfig with at least 8 bits per color
-     * component compatible with on-screen windows
-     */
-    const EGLint attribs[] = {
-            EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,    //Request opengl ES2.0
-            EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
-            EGL_BLUE_SIZE, 8,
-            EGL_GREEN_SIZE, 8,
-            EGL_RED_SIZE, 8,
-            EGL_DEPTH_SIZE, 24,
-            EGL_NONE
-    };
-    eglChooseConfig(display, attribs, &config, 1, &numConfigs);
-    if( !numConfigs )
+int engine::initDisplay()
+{
+    if( !_bInitializedResources )
     {
-        //Fall back to 16bit depth buffer
-        const EGLint attribs[] = {
-                EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,    //Request opengl ES2.0
-                EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
-                EGL_BLUE_SIZE, 8,
-                EGL_GREEN_SIZE, 8,
-                EGL_RED_SIZE, 8,
-                EGL_DEPTH_SIZE, 16,
-                EGL_NONE
-        };
-        eglChooseConfig(display, attribs, &config, 1, &numConfigs);
+        _glContext->init( _app->window );
+        loadResources();
+        _bInitializedResources = true;
     }
-    if ( !numConfigs )
+    else
     {
-        LOGW("Unable to retrieve EGL config");
-        return -1;
+        // initialize OpenGL ES and EGL
+        if( EGL_SUCCESS != _glContext->resume( _app->window ) )
+        {
+            unloadResources();
+            loadResources();
+        }
     }
 
-    /* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
-     * guaranteed to be accepted by ANativeWindow_setBuffersGeometry().
-     * As soon as we picked a EGLConfig, we can safely reconfigure the
-     * ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */
-    eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &format);
-
-    ANativeWindow_setBuffersGeometry(engine->app->window, 0, 0, format);
-
-    surface = eglCreateWindowSurface(display, config, engine->app->window, NULL);
-    context = eglCreateContext(display, config, NULL, contextAttribs);
-
-    if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) {
-        LOGW("Unable to eglMakeCurrent");
-        return -1;
-    }
-
-    eglQuerySurface(display, surface, EGL_WIDTH, &w);
-    eglQuerySurface(display, surface, EGL_HEIGHT, &h);
-
-    engine->display = display;
-    engine->context = context;
-    engine->surface = surface;
-    engine->width = w;
-    engine->height = h;
-    engine->state.angle = 0;
+    showUI();
 
     // Initialize GL state.
-    glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
     glEnable(GL_CULL_FACE);
     glEnable(GL_DEPTH_TEST);
     glDepthFunc(GL_LEQUAL);
-    glFrontFace(GL_CW);
-    glViewport(0, 0, engine->width, engine->height);
 
-    engine->_tapCamera.setFlip(1.f, -1.f, -8.f);
+    //Note that screen size might have been changed
+    glViewport(0, 0,
+            _glContext->getScreenWidth(),
+            _glContext->getScreenHeight() );
+    _renderer.updateViewport();
 
-    engine->_renderer.init();
-    engine->_renderer.bind(&engine->_tapCamera);
+    _tapCamera.setFlip(1.f, -1.f, -1.f);
+    _tapCamera.setPinchTransformFactor(2.f, 2.f, 8.f);
 
     return 0;
 }
@@ -204,201 +168,108 @@
 /**
  * Just the current frame in the display.
  */
-static void engine_draw_frame(struct engine* engine) {
-    if (engine->display == NULL) {
-        // No display.
-        return;
-    }
-
+void engine::drawFrame()
+{
     float fFPS;
-    bool b =  engine->_monitor.update(fFPS);
-    if( b )
+    if( _monitor.update(fFPS) )
     {
-        updateFPS( engine->app, fFPS );
+        updateFPS( fFPS );
     }
-
-    struct timeval Time;
-    gettimeofday( &Time, NULL );
-    double dTime = Time.tv_sec + Time.tv_usec * 1.0/1000000.0 ;
-
-    engine->_renderer.update(dTime);
+    double dTime = _monitor.getCurrentTime();
+    _renderer.update(dTime);
 
     // Just fill the screen with a color.
-    glViewport(0, 0, engine->width, engine->height);
     glClearColor(0.5f, 0.5f, 0.5f, 1.f);
     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-    engine->_renderer.render();
+    _renderer.render();
 
-    eglSwapBuffers(engine->display, engine->surface);
+    // Swap
+    if( EGL_SUCCESS != _glContext->swap() )
+    {
+        unloadResources();
+        loadResources();
+    }
 }
 
 /**
  * Tear down the EGL context currently associated with the display.
  */
-static void engine_term_display(struct engine* engine) {
-
-    engine->_renderer.unload();
-
-    if (engine->display != EGL_NO_DISPLAY) {
-        eglMakeCurrent(engine->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
-        if (engine->context != EGL_NO_CONTEXT) {
-            eglDestroyContext(engine->display, engine->context);
-        }
-        if (engine->surface != EGL_NO_SURFACE) {
-            eglDestroySurface(engine->display, engine->surface);
-        }
-        eglTerminate(engine->display);
-    }
-    engine->animating = 0;
-    engine->display = EGL_NO_DISPLAY;
-    engine->context = EGL_NO_CONTEXT;
-    engine->surface = EGL_NO_SURFACE;
-}
-
-int32_t findIndex( AInputEvent* event, int32_t iID )
+void engine::termDisplay()
 {
-    int32_t iCount = AMotionEvent_getPointerCount(event);
-    for( int32_t i = 0; i < iCount; ++i )
-    {
-        if( iID == AMotionEvent_getPointerId(event, i) )
-            return i;
-    }
-    return -1;
+    _glContext->suspend();
+
 }
 
-void updatePosition( engine* engine, AInputEvent* event, int32_t iIndex, float& fX, float& fY)
+void engine::trimMemory()
 {
-    engine->state.x = AMotionEvent_getX(event, iIndex);
-    engine->state.y = AMotionEvent_getY(event, iIndex);
-
-    fX = 2.0f * engine->state.x / engine->width -1.f;
-    fY = 2.0f * engine->state.y / engine->height -1.f;
+    LOGI( "Trimming memory" );
+    _glContext->invalidate();
 }
-
 /**
  * Process the next input event.
  */
-static int32_t engine_handle_input(struct android_app* app, AInputEvent* event) {
-    struct engine* engine = (struct engine*)app->userData;
-    if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
-        engine->animating = 1;
+int32_t engine::handleInput( android_app* app, AInputEvent* event )
+{
+    engine* eng = (engine*)app->userData;
+    if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION)
+    {
+        GESTURE_STATE doubleTapState = eng->_doubletapDetector.detect(event);
+        GESTURE_STATE dragState = eng->_dragDetector.detect(event);
+        GESTURE_STATE pinchState = eng->_pinchDetector.detect(event);
 
-        int32_t iCount = AMotionEvent_getPointerCount(event);
-        int32_t iAction = AMotionEvent_getAction(event);
-        unsigned int flags = iAction & AMOTION_EVENT_ACTION_MASK;
-        float fX;
-        float fY;
-        float fX2;
-        float fY2;
-        switch( flags )
-        {
-        case AMOTION_EVENT_ACTION_DOWN:
-            engine->_vecPointers.push_back(AMotionEvent_getPointerId(event, 0));
+        //Double tap detector has a priority over other detectors
+         if( doubleTapState == GESTURE_STATE_ACTION )
+         {
+             //Detect double tap
+             eng->_tapCamera.reset(true);
+         }
+         else
+         {
+             //Handle drag state
+             if( dragState & GESTURE_STATE_START )
+             {
+                 //Otherwise, start dragging
+                 vec2 v;
+                 eng->_dragDetector.getPointer( v );
+                 eng->transformPosition( v );
+                 eng->_tapCamera.beginDrag( v );
+             }
+             else if( dragState & GESTURE_STATE_MOVE )
+             {
+                 vec2 v;
+                 eng->_dragDetector.getPointer( v );
+                 eng->transformPosition( v );
+                 eng->_tapCamera.drag( v );
+             }
+             else if( dragState & GESTURE_STATE_END )
+             {
+                 eng->_tapCamera.endDrag();
+             }
 
-            //Single touch
-            if( engine->_doubletapDetector.detect(event) )
-            {
-                //Detect double tap
-                engine->_tapCamera.reset(true);
-            }
-            else
-            {
-                //Otherwise, start dragging
-                updatePosition(engine, event, 0, fX, fY);
-                engine->_tapCamera.beginDrag( vec2( fX, fY ) );
-            }
-            break;
-        case AMOTION_EVENT_ACTION_POINTER_DOWN:
-        {
-            int32_t iIndex = (iAction & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
-            engine->_vecPointers.push_back(AMotionEvent_getPointerId(event, iIndex));
-            if( iCount == 2 )
-            {
-                //Start pinch
-                //Start new pinch
-                int32_t iIndex = findIndex( event, engine->_vecPointers[0] );
-                updatePosition(engine, event, iIndex, fX, fY);
-                iIndex = findIndex( event, engine->_vecPointers[1] );
-                updatePosition(engine, event, iIndex, fX2, fY2);
-                engine->_tapCamera.beginPinch( vec2( fX, fY ), vec2( fX2, fY2 ) );
-            }
-        }
-            break;
-        case AMOTION_EVENT_ACTION_UP:
-            //Update doubletap detector
-            engine->_doubletapDetector.detect(event);
-
-            engine->_vecPointers.pop_back();
-            engine->_tapCamera.endDrag();
-            break;
-        case AMOTION_EVENT_ACTION_POINTER_UP:
-        {
-            int32_t iIndex = (iAction & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
-            int32_t iReleasedPointerID = AMotionEvent_getPointerId(event, iIndex);
-
-            std::vector<int32_t>::iterator it = engine->_vecPointers.begin();
-            std::vector<int32_t>::iterator itEnd = engine->_vecPointers.end();
-            int32_t i = 0;
-            for(;it!=itEnd;++it, ++i)
-            {
-                if( *it == iReleasedPointerID )
-                {
-                    engine->_vecPointers.erase(it);
-                    break;
-                }
-            }
-
-            if( i <= 1 )
-            {
-                //Reset pinch or drag
-                if( iCount == 2 )
-                {
-                    //Start new drag
-                    int32_t iIndex = findIndex( event, engine->_vecPointers.front() );
-                    updatePosition(engine, event, iIndex, fX, fY);
-                    engine->_tapCamera.beginDrag( vec2( fX, fY ) );
-                }
-                else
-                {
-                    //Start new pinch
-                    int32_t iIndex = findIndex( event, engine->_vecPointers[0] );
-                    updatePosition(engine, event, iIndex, fX, fY);
-                    iIndex = findIndex( event, engine->_vecPointers[1] );
-                    updatePosition(engine, event, iIndex, fX2, fY2);
-                    engine->_tapCamera.beginPinch( vec2( fX, fY ), vec2( fX2, fY2 ) );
-                }
-            }
-        }
-            break;
-        case AMOTION_EVENT_ACTION_MOVE:
-        {
-            switch(iCount)
-            {
-            case 1:
-            {
-                //Single touch
-                int32_t iIndex = findIndex( event, engine->_vecPointers.front() );
-                updatePosition(engine, event, iIndex, fX, fY);
-                engine->_tapCamera.drag( vec2( fX, fY ) );
-            }
-                break;
-            default:
-            {
-                //Multi touch
-                int32_t iIndex = findIndex( event, engine->_vecPointers[0] );
-                updatePosition(engine, event, iIndex, fX, fY);
-                iIndex = findIndex( event, engine->_vecPointers[1] );
-                updatePosition(engine, event, iIndex, fX2, fY2);
-                engine->_tapCamera.pinch( vec2( fX, fY ), vec2( fX2, fY2 ) );
-            }
-                break;
-            }
-            break;
-        }
-        case AMOTION_EVENT_ACTION_CANCEL:
-            break;
-        }
-        return 1;
+             //Handle pinch state
+             if( pinchState & GESTURE_STATE_START )
+             {
+                 //Start new pinch
+                 vec2 v1;
+                 vec2 v2;
+                 eng->_pinchDetector.getPointers( v1, v2 );
+                 eng->transformPosition( v1 );
+                 eng->transformPosition( v2 );
+                 eng->_tapCamera.beginPinch( v1, v2 );
+             }
+             else if( pinchState & GESTURE_STATE_MOVE )
+             {
+                 //Multi touch
+                 //Start new pinch
+                 vec2 v1;
+                 vec2 v2;
+                 eng->_pinchDetector.getPointers( v1, v2 );
+                 eng->transformPosition( v1 );
+                 eng->transformPosition( v2 );
+                 eng->_tapCamera.pinch( v1, v2 );
+             }
+         }
+         return 1;
     }
     return 0;
 }
@@ -406,130 +277,206 @@
 /**
  * Process the next main command.
  */
-static void engine_handle_cmd(struct android_app* app, int32_t cmd) {
-    struct engine* engine = (struct engine*)app->userData;
+void engine::handleCmd(struct android_app* app, int32_t cmd)
+{
+    engine* eng = (engine*)app->userData;
     switch (cmd) {
         case APP_CMD_SAVE_STATE:
-            // The system has asked us to save our current state.  Do so.
-            engine->app->savedState = malloc(sizeof(struct saved_state));
-            *((struct saved_state*)engine->app->savedState) = engine->state;
-            engine->app->savedStateSize = sizeof(struct saved_state);
             break;
         case APP_CMD_INIT_WINDOW:
             // The window is being shown, get it ready.
-            if (engine->app->window != NULL) {
-                engine_init_display(engine);
-                engine_draw_frame(engine);
-                engine->animating = 1;
+            if (app->window != NULL) {
+                eng->initDisplay();
+                eng->drawFrame();
             }
             break;
         case APP_CMD_TERM_WINDOW:
             // The window is being hidden or closed, clean it up.
-            engine_term_display(engine);
+            eng->termDisplay();
+            eng->_bHasFocus = false;
+            break;
+        case APP_CMD_STOP:
             break;
         case APP_CMD_GAINED_FOCUS:
-            // When our app gains focus, we start monitoring the accelerometer.
-            if (engine->accelerometerSensor != NULL) {
-                ASensorEventQueue_enableSensor(engine->sensorEventQueue,
-                        engine->accelerometerSensor);
-                // We'd like to get 60 events per second (in us).
-                ASensorEventQueue_setEventRate(engine->sensorEventQueue,
-                        engine->accelerometerSensor, (1000L/60)*1000);
-            }
+            eng->resumeSensors();
+            //Start animation
+            eng->_bHasFocus = true;
             break;
         case APP_CMD_LOST_FOCUS:
-            // When our app loses focus, we stop monitoring the accelerometer.
-            // This is to avoid consuming battery while not being used.
-            if (engine->accelerometerSensor != NULL) {
-                ASensorEventQueue_disableSensor(engine->sensorEventQueue,
-                        engine->accelerometerSensor);
-            }
+            eng->suspendSensors();
             // Also stop animating.
-            engine->animating = 0;
-            engine_draw_frame(engine);
+            eng->_bHasFocus = false;
+            eng->drawFrame();
+            break;
+        case APP_CMD_LOW_MEMORY:
+            //Free up GL resources
+            eng->trimMemory();
             break;
     }
 }
 
+//-------------------------------------------------------------------------
+//Sensor handlers
+//-------------------------------------------------------------------------
+void engine::initSensors()
+{
+    _sensorManager = ASensorManager_getInstance();
+    _accelerometerSensor = ASensorManager_getDefaultSensor( _sensorManager,
+            ASENSOR_TYPE_ACCELEROMETER);
+    _sensorEventQueue = ASensorManager_createEventQueue( _sensorManager,
+            _app->looper, LOOPER_ID_USER, NULL, NULL);
+}
+
+void engine::processSensors( int32_t id )
+{
+    // If a sensor has data, process it now.
+    if( id == LOOPER_ID_USER )
+    {
+        if (_accelerometerSensor != NULL)
+        {
+            ASensorEvent event;
+            while (ASensorEventQueue_getEvents(_sensorEventQueue,
+                    &event, 1) > 0)
+            {
+            }
+        }
+    }
+}
+
+void engine::resumeSensors()
+{
+    // When our app gains focus, we start monitoring the accelerometer.
+    if (_accelerometerSensor != NULL) {
+        ASensorEventQueue_enableSensor(_sensorEventQueue,
+                _accelerometerSensor);
+        // We'd like to get 60 events per second (in us).
+        ASensorEventQueue_setEventRate(_sensorEventQueue,
+                _accelerometerSensor, (1000L/60)*1000);
+    }
+}
+
+void engine::suspendSensors()
+{
+    // When our app loses focus, we stop monitoring the accelerometer.
+    // This is to avoid consuming battery while not being used.
+    if (_accelerometerSensor != NULL) {
+        ASensorEventQueue_disableSensor(_sensorEventQueue,
+                _accelerometerSensor);
+    }
+}
+
+
+//-------------------------------------------------------------------------
+//Misc
+//-------------------------------------------------------------------------
+void engine::setState(android_app* state)
+{
+    _app = state;
+    _doubletapDetector.setConfiguration( _app->config );
+    _dragDetector.setConfiguration( _app->config );
+    _pinchDetector.setConfiguration( _app->config );
+}
+
+bool engine::isReady()
+{
+    if( _bHasFocus )
+        return true;
+
+    return false;
+}
+
+void engine::transformPosition( vec2& vec )
+{
+    vec = vec2( 2.0f, 2.0f ) * vec / vec2( _glContext->getScreenWidth(), _glContext->getScreenHeight() ) - vec2( 1.f, 1.f );
+}
+
+void engine::showUI()
+{
+    JNIEnv *jni;
+    _app->activity->vm->AttachCurrentThread(&jni, NULL);
+
+    //Default class retrieval
+    jclass clazz = jni->GetObjectClass( _app->activity->clazz );
+    jmethodID methodID = jni->GetMethodID(clazz, "showUI", "()V" );
+    jni->CallVoidMethod( _app->activity->clazz, methodID );
+
+    _app->activity->vm->DetachCurrentThread();
+    return;
+}
+
+void engine::updateFPS(float fFPS)
+{
+    JNIEnv *jni;
+    _app->activity->vm->AttachCurrentThread(&jni, NULL);
+
+    //Default class retrieval
+    jclass clazz = jni->GetObjectClass(_app->activity->clazz);
+    jmethodID methodID = jni->GetMethodID(clazz, "updateFPS", "(F)V");
+    jni->CallVoidMethod(_app->activity->clazz, methodID, fFPS);
+
+    _app->activity->vm->DetachCurrentThread();
+    return;
+}
+
+engine g_engine;
+
 /**
  * This is the main entry point of a native application that is using
  * android_native_app_glue.  It runs in its own thread, with its own
  * event loop for receiving input events and doing other things.
  */
-void android_main(struct android_app* state) {
-    engine engine;
-
-    // Make sure glue isn't stripped.
+void android_main(android_app* state)
+{
     app_dummy();
 
-    state->userData = &engine;
-    state->onAppCmd = engine_handle_cmd;
-    state->onInputEvent = engine_handle_input;
-    engine.app = state;
-    engine._doubletapDetector.setConfiguration(state->config);
+    g_engine.setState( state );
 
     //Init helper functions
     JNIHelper::init( state->activity );
 
+    state->userData = &g_engine;
+    state->onAppCmd = engine::handleCmd;
+    state->onInputEvent = engine::handleInput;
+
+#ifdef USE_NDK_PROFILER
+    monstartup("libNativeActivity.so");
+#endif
 
     // Prepare to monitor accelerometer
-    engine.sensorManager = ASensorManager_getInstance();
-    engine.accelerometerSensor = ASensorManager_getDefaultSensor(engine.sensorManager,
-            ASENSOR_TYPE_ACCELEROMETER);
-    engine.sensorEventQueue = ASensorManager_createEventQueue(engine.sensorManager,
-            state->looper, LOOPER_ID_USER, NULL, NULL);
-
-    if (state->savedState != NULL) {
-        // We are starting with a previous saved state; restore from it.
-        engine.state = *(struct saved_state*)state->savedState;
-    }
+    g_engine.initSensors();
 
     // loop waiting for stuff to do.
-
     while (1) {
         // Read all pending events.
-        int ident;
+        int id;
         int events;
-        struct android_poll_source* source;
+        android_poll_source* source;
 
         // If not animating, we will block forever waiting for events.
         // If animating, we loop until all events are read, then continue
         // to draw the next frame of animation.
-        while ((ident=ALooper_pollAll(engine.animating ? 0 : -1, NULL, &events,
-                (void**)&source)) >= 0) {
-
+        while ((id = ALooper_pollAll( g_engine.isReady() ? 0 : -1, NULL, &events,
+                (void**)&source) ) >= 0)
+        {
             // Process this event.
-            if (source != NULL) {
+            if (source != NULL)
                 source->process(state, source);
-            }
 
-            // If a sensor has data, process it now.
-            if (ident == LOOPER_ID_USER) {
-                if (engine.accelerometerSensor != NULL) {
-                    ASensorEvent event;
-                    while (ASensorEventQueue_getEvents(engine.sensorEventQueue,
-                            &event, 1) > 0) {
-                    }
-                }
-            }
+            g_engine.processSensors( id );
 
             // Check if we are exiting.
-            if (state->destroyRequested != 0) {
-                engine_term_display(&engine);
+            if (state->destroyRequested != 0)
+            {
+                g_engine.termDisplay();
                 return;
             }
         }
 
-        if (engine.animating) {
-            // Done with events; draw next animation frame.
-            engine.state.angle += .01f;
-            if (engine.state.angle > 1) {
-                engine.state.angle = 0;
-            }
-
+        if( g_engine.isReady() )
+        {
             // Drawing is throttled to the screen update rate, so there
             // is no need to do timing here.
-            engine_draw_frame(&engine);
+            g_engine.drawFrame();
         }
     }
 }
diff --git a/ndk/platforms/android-17/samples/Teapot/jni/TeapotRenderer.cpp b/ndk/platforms/android-17/samples/Teapot/jni/TeapotRenderer.cpp
index 457d621..aa7c074 100644
--- a/ndk/platforms/android-17/samples/Teapot/jni/TeapotRenderer.cpp
+++ b/ndk/platforms/android-17/samples/Teapot/jni/TeapotRenderer.cpp
@@ -85,6 +85,15 @@
 
     delete[] p;
 
+    updateViewport();
+    _mModel = mat4::translation(0, 0, -15.f);
+
+    mat4 mat = mat4::rotationX(M_PI / 3);
+    _mModel = mat * _mModel;
+}
+
+void TeapotRenderer::updateViewport()
+{
     //Init Projection matrices
     int32_t viewport[4];
     glGetIntegerv(GL_VIEWPORT, viewport);
@@ -95,10 +104,6 @@
     bool bRotate = false;
     _mProjection = mat4::perspective(fAspect, 1.f,
             CAM_NEAR, CAM_FAR);
-    _mModel = mat4::translation(0, 0, -15.f);
-
-    mat4 mat = mat4::rotationX(M_PI / 3);
-    _mModel = mat * _mModel;
 }
 
 void TeapotRenderer::unload()
diff --git a/ndk/platforms/android-17/samples/Teapot/jni/TeapotRenderer.h b/ndk/platforms/android-17/samples/Teapot/jni/TeapotRenderer.h
index f44b51f..7d6d646 100644
--- a/ndk/platforms/android-17/samples/Teapot/jni/TeapotRenderer.h
+++ b/ndk/platforms/android-17/samples/Teapot/jni/TeapotRenderer.h
@@ -38,7 +38,10 @@
 #include <android/native_window_jni.h>
 #include <cpu-features.h>
 
-#include "NDKSupport/NDKSupport.h"
+#define CLASS_NAME "android/app/NativeActivity"
+#define APPLICATION_CLASS_NAME "com/sample/teapot/TeapotApplication"
+
+#include "NDKHelper.h"
 
 
 #define BUFFER_OFFSET(i) ((char *)NULL + (i))
@@ -95,7 +98,7 @@
     void update(float dTime);
     bool bind(tapCamera* camera);
     void unload();
-
+    void updateViewport();
 };
 
 #endif
diff --git a/ndk/platforms/android-17/samples/Teapot/src/com/sample/helper/NDKHelper.java b/ndk/platforms/android-17/samples/Teapot/src/com/sample/helper/NDKHelper.java
new file mode 100644
index 0000000..47f4b66
--- /dev/null
+++ b/ndk/platforms/android-17/samples/Teapot/src/com/sample/helper/NDKHelper.java
@@ -0,0 +1,147 @@
+package com.sample.helper;
+
+import java.io.File;
+import java.io.FileInputStream;
+
+import javax.microedition.khronos.opengles.GL10;
+
+import android.content.Context;
+import android.content.pm.ApplicationInfo;
+import android.graphics.Bitmap;
+import android.graphics.BitmapFactory;
+import android.graphics.Matrix;
+import android.opengl.GLUtils;
+import android.util.Log;
+
+
+public class NDKHelper {
+    private static Context context;
+
+    public static void setCotext( Context c )
+    {
+        Log.i("NDKHelper", "set context:" + c);
+        context = c;
+    }
+
+    //
+    //Load Bitmap
+    //Java helper is useful decoding PNG, TIFF etc rather than linking libPng etc separately
+    //
+    private int nextPOT(int i)
+    {
+        int pot = 1;
+        while( pot < i ) pot <<= 1;
+        return pot;
+    }
+
+    private Bitmap scaleBitmap(Bitmap bitmapToScale, float newWidth, float newHeight)
+    {
+        if(bitmapToScale == null)
+            return null;
+        //get the original width and height
+        int width = bitmapToScale.getWidth();
+        int height = bitmapToScale.getHeight();
+        // create a matrix for the manipulation
+        Matrix matrix = new Matrix();
+
+        // resize the bit map
+        matrix.postScale(newWidth / width, newHeight / height);
+
+        // recreate the new Bitmap and set it back
+        return Bitmap.createBitmap(bitmapToScale, 0, 0, bitmapToScale.getWidth(), bitmapToScale.getHeight(), matrix, true);
+    }
+
+    public void loadTexture(String path)
+    {
+        Bitmap bitmap = null;
+        try
+        {
+            String str = path;
+            if (!path.startsWith("/"))
+            {
+                str = "/" + path;
+            }
+
+            File file = new File(context.getExternalFilesDir(null), str);
+            if( file.canRead() )
+            {
+                bitmap = BitmapFactory.decodeStream(new FileInputStream(file));
+            }
+            else
+            {
+                bitmap = BitmapFactory.decodeStream(context.getResources().getAssets().open(path));
+            }
+            //          Matrix matrix = new Matrix();
+            //          // resize the bit map
+            //          matrix.postScale(-1F, 1F);
+            //
+            //          // recreate the new Bitmap and set it back
+            //          bitmap = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, true);
+
+        }
+        catch (Exception e) {
+            Log.w("NDKHelper", "Coundn't load a file:" + path);
+        }
+
+        if( bitmap != null )
+        {
+            GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
+        }
+        return;
+
+    }
+
+    public Bitmap openBitmap(String path, boolean iScalePOT)
+    {
+        Bitmap bitmap = null;
+        try
+        {
+            bitmap = BitmapFactory.decodeStream(context.getResources().getAssets().open(path));
+            if( iScalePOT )
+            {
+                int originalWidth = getBitmapWidth(bitmap);
+                int originalHeight = getBitmapHeight(bitmap);
+                int width = nextPOT(originalWidth);
+                int height = nextPOT(originalHeight);
+                if( originalWidth != width || originalHeight != height )
+                {
+                    //Scale it
+                    bitmap = scaleBitmap( bitmap, width, height );
+                }
+            }
+
+        }
+        catch (Exception e) {
+            Log.w("NDKHelper", "Coundn't load a file:" + path);
+        }
+
+        return bitmap;
+    }
+
+    public int getBitmapWidth(Bitmap bmp) { return bmp.getWidth(); }
+    public int getBitmapHeight(Bitmap bmp) { return bmp.getHeight(); }
+
+    public void getBitmapPixels(Bitmap bmp, int[] pixels)
+    {
+        int w = bmp.getWidth();
+        int h = bmp.getHeight();
+        bmp.getPixels(pixels, 0, w, 0, 0, w, h);
+    }
+
+    public void closeBitmap(Bitmap bmp)
+    {
+        bmp.recycle();
+    }
+
+    public static String getNativeLibraryDirectory(Context appContext) {
+        ApplicationInfo ai = context.getApplicationInfo();
+
+        Log.w("NDKHelper", "ai.nativeLibraryDir:" + ai.nativeLibraryDir );
+
+        if ((ai.flags & ApplicationInfo.FLAG_UPDATED_SYSTEM_APP) != 0 ||
+                (ai.flags & ApplicationInfo.FLAG_SYSTEM) == 0) {
+            return ai.nativeLibraryDir;
+        }
+        return "/system/lib/";
+    }
+}
diff --git a/ndk/platforms/android-17/samples/Teapot/src/com/sample/teapot/TeapotApplication.java b/ndk/platforms/android-17/samples/Teapot/src/com/sample/teapot/TeapotApplication.java
index 1f7485e..4a80b6e 100644
--- a/ndk/platforms/android-17/samples/Teapot/src/com/sample/teapot/TeapotApplication.java
+++ b/ndk/platforms/android-17/samples/Teapot/src/com/sample/teapot/TeapotApplication.java
@@ -15,9 +15,7 @@
 import android.widget.Toast;
 
 public class TeapotApplication extends Application {
-    private static Context context;
     public void onCreate(){
-        context=getApplicationContext();
         Log.w("native-activity", "onCreate");
 
         final PackageManager pm = getApplicationContext().getPackageManager();
@@ -30,87 +28,4 @@
         final String applicationName = (String) (ai != null ? pm.getApplicationLabel(ai) : "(unknown)");
         Toast.makeText(this, applicationName, Toast.LENGTH_SHORT).show();
     }
-
-    //Load Bitmap
-    private int nextPOT(int i)
-    {
-        int pot = 1;
-        while( pot < i ) pot <<= 1;
-        return pot;
-    }
-
-    private Bitmap scaleBitmap(Bitmap bitmapToScale, float newWidth, float newHeight)
-    {
-        if(bitmapToScale == null)
-            return null;
-        //get the original width and height
-        int width = bitmapToScale.getWidth();
-        int height = bitmapToScale.getHeight();
-        // create a matrix for the manipulation
-        Matrix matrix = new Matrix();
-
-        // resize the bit map
-        matrix.postScale(newWidth / width, newHeight / height);
-
-        // recreate the new Bitmap and set it back
-        return Bitmap.createBitmap(bitmapToScale, 0, 0, bitmapToScale.getWidth(), bitmapToScale.getHeight(), matrix, true);
-    }
-
-    public void loadTexture(String path)
-    {
-        Bitmap bitmap = null;
-        try
-        {
-            bitmap = BitmapFactory.decodeStream(context.getResources().getAssets().open(path));
-        }
-        catch (Exception e) {
-            Log.w("native-activity", "Coundn't load a file:" + path);
-        }
-
-        GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
-        return;
-
-    }
-
-    public Bitmap openBitmap(String path, boolean iScalePOT)
-    {
-        Bitmap bitmap = null;
-        try
-        {
-            bitmap = BitmapFactory.decodeStream(context.getResources().getAssets().open(path));
-            if( iScalePOT )
-            {
-                int originalWidth = getBitmapWidth(bitmap);
-                int originalHeight = getBitmapHeight(bitmap);
-                int width = nextPOT(originalWidth);
-                int height = nextPOT(originalHeight);
-                if( originalWidth != width || originalHeight != height )
-                {
-                    //Scale it
-                    bitmap = scaleBitmap( bitmap, width, height );
-                }
-            }
-
-        }
-        catch (Exception e) {
-            Log.w("native-activity", "Coundn't load a file:" + path);
-        }
-
-        return bitmap;
-    }
-
-    public int getBitmapWidth(Bitmap bmp) { return bmp.getWidth(); }
-    public int getBitmapHeight(Bitmap bmp) { return bmp.getHeight(); }
-
-    public void getBitmapPixels(Bitmap bmp, int[] pixels)
-    {
-        int w = bmp.getWidth();
-        int h = bmp.getHeight();
-        bmp.getPixels(pixels, 0, w, 0, 0, w, h);
-    }
-
-    public void closeBitmap(Bitmap bmp)
-    {
-        bmp.recycle();
-    }
 }
diff --git a/ndk/platforms/android-17/samples/Teapot/src/com/sample/teapot/TeapotNativeActivity.java b/ndk/platforms/android-17/samples/Teapot/src/com/sample/teapot/TeapotNativeActivity.java
index 4f2df5e..033beeb 100644
--- a/ndk/platforms/android-17/samples/Teapot/src/com/sample/teapot/TeapotNativeActivity.java
+++ b/ndk/platforms/android-17/samples/Teapot/src/com/sample/teapot/TeapotNativeActivity.java
@@ -22,9 +22,12 @@
 
         //Hide toolbar
         int SDK_INT = android.os.Build.VERSION.SDK_INT;
-        if(SDK_INT >= 11 && SDK_INT < 14) {
+        if(SDK_INT >= 11 && SDK_INT < 14)
+        {
             getWindow().getDecorView().setSystemUiVisibility(View.STATUS_BAR_HIDDEN);
-        }else if(SDK_INT >= 14){
+        }
+        else if(SDK_INT >= 14)
+        {
             getWindow().getDecorView().setSystemUiVisibility(View.SYSTEM_UI_FLAG_FULLSCREEN | View.SYSTEM_UI_FLAG_LOW_PROFILE);
         }
 
diff --git a/ndk/platforms/android-18/samples/MoreTeapots/AndroidManifest.xml b/ndk/platforms/android-18/samples/MoreTeapots/AndroidManifest.xml
new file mode 100644
index 0000000..b5c0473
--- /dev/null
+++ b/ndk/platforms/android-18/samples/MoreTeapots/AndroidManifest.xml
@@ -0,0 +1,34 @@
+<manifest xmlns:android="http://schemas.android.com/apk/res/android"
+    package="com.sample.moreteapots"
+    android:versionCode="1"
+    android:versionName="1.0" >
+
+    <uses-sdk
+        android:minSdkVersion="11"
+        android:targetSdkVersion="17" />
+    <uses-feature android:glEsVersion="0x00020000"></uses-feature>
+    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"></uses-permission>
+    <application
+        android:allowBackup="true"
+        android:icon="@drawable/ic_launcher"
+        android:label="@string/app_name"
+        android:theme="@style/AppTheme"
+        android:hasCode="true"
+        android:name="com.sample.moreteapots.MoreTeapotsApplication"
+        >
+
+        <!-- Our activity is the built-in NativeActivity framework class.
+             This will take care of integrating with our NDK code. -->
+        <activity android:name="com.sample.moreteapots.MoreTeapotsNativeActivity"
+                android:label="@string/app_name"
+                android:configChanges="orientation|keyboardHidden">
+            <!-- Tell NativeActivity the name of or .so -->
+            <meta-data android:name="android.app.lib_name"
+                    android:value="NativeActivity" />
+            <intent-filter>
+                <action android:name="android.intent.action.MAIN" />
+                <category android:name="android.intent.category.LAUNCHER" />
+            </intent-filter>
+        </activity>
+    </application>
+</manifest>
diff --git a/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/ShaderPlain.fsh b/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/ShaderPlain.fsh
new file mode 100644
index 0000000..cf52e9d
--- /dev/null
+++ b/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/ShaderPlain.fsh
@@ -0,0 +1,23 @@
+//
+//  ShaderPlain.fsh
+//
+
+uniform lowp vec3       vMaterialAmbient;
+uniform lowp vec4       vMaterialSpecular;
+
+varying lowp vec4 colorDiffuse;
+
+uniform highp vec3      vLight0;
+varying mediump vec3 position;
+varying mediump vec3 normal;
+
+void main()
+{
+    mediump vec3 halfVector = normalize(-vLight0 + position);
+    mediump float NdotH = max(dot(normalize(normal), halfVector), 0.0);
+    mediump float fPower = vMaterialSpecular.w;
+    mediump float specular = pow(NdotH, fPower);
+
+    lowp vec4 colorSpecular = vec4( vMaterialSpecular.xyz * specular, 1 );
+    gl_FragColor = colorDiffuse + colorSpecular;
+}
diff --git a/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/ShaderPlainES3.fsh b/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/ShaderPlainES3.fsh
new file mode 100644
index 0000000..e9fefc9
--- /dev/null
+++ b/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/ShaderPlainES3.fsh
@@ -0,0 +1,21 @@
+#version 300 es
+precision mediump float;
+
+uniform lowp vec4  vMaterialSpecular;
+uniform highp vec3 vLight0;
+
+in lowp vec4 colorDiffuse;
+in vec3 position;
+in vec3 normal;
+out vec4 outColor;
+
+void main()
+{
+    mediump vec3 halfVector = normalize(-vLight0 + position);
+    mediump float NdotH = max(dot(normalize(normal), halfVector), 0.0);
+    mediump float fPower = vMaterialSpecular.w;
+    mediump float specular = pow(NdotH, fPower);
+
+    lowp vec4 colorSpecular = vec4( vMaterialSpecular.xyz * specular, 1 );
+    outColor = colorDiffuse + colorSpecular;
+}
diff --git a/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/VS_ShaderPlain.vsh b/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/VS_ShaderPlain.vsh
new file mode 100644
index 0000000..725b44f
--- /dev/null
+++ b/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/VS_ShaderPlain.vsh
@@ -0,0 +1,34 @@
+//
+//  ShaderPlain.vsh
+//
+
+attribute highp vec3    myVertex;
+attribute highp vec3    myNormal;
+
+varying lowp    vec4    colorDiffuse;
+
+varying mediump vec3 position;
+varying mediump vec3 normal;
+
+uniform highp mat4      uMVMatrix;
+uniform highp mat4      uPMatrix;
+
+uniform highp vec3      vLight0;
+
+uniform lowp vec4       vMaterialDiffuse;
+uniform lowp vec3       vMaterialAmbient;
+uniform lowp vec4       vMaterialSpecular;
+
+void main(void)
+{
+    highp vec4 p = vec4(myVertex,1);
+    gl_Position = uPMatrix * p;
+
+    highp vec3 worldNormal = vec3(mat3(uMVMatrix[0].xyz, uMVMatrix[1].xyz, uMVMatrix[2].xyz) * myNormal);
+    highp vec3 ecPosition = p.xyz;
+
+    colorDiffuse = dot( worldNormal, normalize(-vLight0+ecPosition) ) * vMaterialDiffuse  + vec4( vMaterialAmbient, 1 );
+
+    normal = worldNormal;
+    position = ecPosition;
+}
diff --git a/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/VS_ShaderPlainES3.vsh b/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/VS_ShaderPlainES3.vsh
new file mode 100644
index 0000000..06197c7
--- /dev/null
+++ b/ndk/platforms/android-18/samples/MoreTeapots/assets/Shaders/VS_ShaderPlainES3.vsh
@@ -0,0 +1,42 @@
+#version 300 es
+precision mediump float;
+
+//
+//Shader with phoneshading + geometry instancing support
+//Parameters with %PARAM_NAME% will be replaced to actual parameter at compile time
+//
+
+const int NUM_OBJECTS = %NUM_TEAPOT%;
+layout(location=%LOCATION_VERTEX%) in highp vec3    myVertex;
+layout(location=%LOCATION_NORMAL%) in highp vec3    myNormal;
+
+layout(std140) uniform ParamBlock {
+    mat4      uPMatrix[NUM_OBJECTS];
+    mat4      uMVMatrix[NUM_OBJECTS];
+    vec3      vMaterialDiffuse[NUM_OBJECTS];
+};
+
+uniform highp vec3      vLight0;
+uniform lowp vec3       vMaterialAmbient;
+uniform lowp vec4       vMaterialSpecular;
+
+out lowp    vec4    colorDiffuse;
+
+out mediump vec3 position;
+out mediump vec3 normal;
+
+void main(void)
+{
+    highp vec4 p = vec4(myVertex,1);
+    gl_Position = uPMatrix[gl_InstanceID%ARB%] * p;
+
+    highp vec3 worldNormal = vec3(mat3(uMVMatrix[gl_InstanceID%ARB%][0].xyz,
+            uMVMatrix[gl_InstanceID%ARB%][1].xyz,
+            uMVMatrix[gl_InstanceID%ARB%][2].xyz) * myNormal);
+    highp vec3 ecPosition = p.xyz;
+
+    colorDiffuse = dot( worldNormal, normalize(-vLight0+ecPosition) ) * vec4(vMaterialDiffuse[gl_InstanceID%ARB%], 1.f)  + vec4( vMaterialAmbient, 1 );
+
+    normal = worldNormal;
+    position = ecPosition;
+}
diff --git a/ndk/platforms/android-18/samples/MoreTeapots/jni/Android.mk b/ndk/platforms/android-18/samples/MoreTeapots/jni/Android.mk
new file mode 100644
index 0000000..651a2cf
--- /dev/null
+++ b/ndk/platforms/android-18/samples/MoreTeapots/jni/Android.mk
@@ -0,0 +1,19 @@
+LOCAL_PATH := $(call my-dir)
+
+include $(CLEAR_VARS)
+
+LOCAL_MODULE    := NativeActivity
+LOCAL_SRC_FILES := MoreTeapotsNativeActivity.cpp \
+MoreTeapotsRenderer.cpp \
+
+LOCAL_C_INCLUDES := 
+LOCAL_CFLAGS :=
+
+LOCAL_LDLIBS    := -llog -landroid -lEGL -lGLESv2
+LOCAL_STATIC_LIBRARIES := cpufeatures android_native_app_glue helper
+
+include $(BUILD_SHARED_LIBRARY)
+
+$(call import-module,android/helper)
+$(call import-module,android/native_app_glue)
+$(call import-module,android/cpufeatures)
\ No newline at end of file
diff --git a/ndk/platforms/android-18/samples/MoreTeapots/jni/Application.mk b/ndk/platforms/android-18/samples/MoreTeapots/jni/Application.mk
new file mode 100644
index 0000000..39b678d
--- /dev/null
+++ b/ndk/platforms/android-18/samples/MoreTeapots/jni/Application.mk
@@ -0,0 +1,4 @@
+APP_PLATFORM := android-9
+APP_ABI := all
+
+APP_STL := stlport_static
\ No newline at end of file
diff --git a/ndk/platforms/android-18/samples/MoreTeapots/jni/MoreTeapotsNativeActivity.cpp b/ndk/platforms/android-18/samples/MoreTeapots/jni/MoreTeapotsNativeActivity.cpp
new file mode 100644
index 0000000..3202a92
--- /dev/null
+++ b/ndk/platforms/android-18/samples/MoreTeapots/jni/MoreTeapotsNativeActivity.cpp
@@ -0,0 +1,484 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+//--------------------------------------------------------------------------------
+// Include files
+//--------------------------------------------------------------------------------
+#include <jni.h>
+#include <errno.h>
+
+#include <vector>
+#include <EGL/egl.h>
+#include <GLES/gl.h>
+
+#include <android/sensor.h>
+#include <android/log.h>
+#include <android_native_app_glue.h>
+#include <android/native_window_jni.h>
+#include <cpu-features.h>
+
+#include "MoreTeapotsRenderer.h"
+
+const int32_t NUM_TEAPOTS_X = 8;
+const int32_t NUM_TEAPOTS_Y = 8;
+const int32_t NUM_TEAPOTS_Z = 6;
+
+//-------------------------------------------------------------------------
+//Shared state for our app.
+//-------------------------------------------------------------------------
+struct android_app;
+class engine {
+    MoreTeapotsRenderer _renderer;
+
+    GLContext* _glContext;
+
+    bool _bInitializedResources;
+    bool _bHasFocus;
+
+    DoubletapDetector _doubletapDetector;
+    PinchDetector _pinchDetector;
+    DragDetector _dragDetector;
+    perfMonitor _monitor;
+
+    tapCamera _tapCamera;
+
+    android_app* _app;
+
+    ASensorManager* _sensorManager;
+    const ASensor* _accelerometerSensor;
+    ASensorEventQueue* _sensorEventQueue;
+
+    void updateFPS(float fFPS);
+    void showUI();
+    void transformPosition( vec2& vec );
+
+public:
+    static void handleCmd(struct android_app* app, int32_t cmd);
+    static int32_t handleInput( android_app* app, AInputEvent* event );
+
+    engine();
+    ~engine();
+    void setState(android_app* state);
+    int initDisplay();
+    void loadResources();
+    void unloadResources();
+    void drawFrame();
+    void termDisplay();
+    void trimMemory();
+    bool isReady();
+
+    void updatePosition( AInputEvent* event, int32_t iIndex, float& fX, float& fY);
+
+    void initSensors();
+    void processSensors( int32_t id );
+    void suspendSensors();
+    void resumeSensors();
+};
+
+//-------------------------------------------------------------------------
+//Ctor
+//-------------------------------------------------------------------------
+engine::engine() :
+        _bInitializedResources( false ),
+        _bHasFocus( false ),
+        _app( NULL ),
+        _sensorManager( NULL ),
+        _accelerometerSensor( NULL ),
+        _sensorEventQueue( NULL )
+{
+    _glContext = GLContext::getInstance();
+}
+
+//-------------------------------------------------------------------------
+//Dtor
+//-------------------------------------------------------------------------
+engine::~engine()
+{
+}
+
+/**
+ * Load resources
+ */
+void engine::loadResources()
+{
+    _renderer.init(NUM_TEAPOTS_X, NUM_TEAPOTS_Y, NUM_TEAPOTS_Z);
+    _renderer.bind(&_tapCamera);
+}
+
+/**
+ * Unload resources
+ */
+void engine::unloadResources()
+{
+    _renderer.unload();
+}
+
+/**
+ * Initialize an EGL context for the current display.
+ */
+int engine::initDisplay()
+{
+    if( !_bInitializedResources )
+    {
+        _glContext->init( _app->window );
+        loadResources();
+        _bInitializedResources = true;
+    }
+    else
+    {
+        // initialize OpenGL ES and EGL
+        if( EGL_SUCCESS != _glContext->resume( _app->window ) )
+        {
+            unloadResources();
+            loadResources();
+        }
+    }
+
+    showUI();
+
+    // Initialize GL state.
+    glEnable(GL_CULL_FACE);
+    glEnable(GL_DEPTH_TEST);
+    glDepthFunc(GL_LEQUAL);
+
+    //Note that screen size might have been changed
+    glViewport(0, 0,
+            _glContext->getScreenWidth(),
+            _glContext->getScreenHeight() );
+    _renderer.updateViewport();
+
+    _tapCamera.setFlip(1.f, -1.f, -1.f);
+    _tapCamera.setPinchTransformFactor(10.f, 10.f, 8.f);
+
+    return 0;
+}
+
+/**
+ * Just the current frame in the display.
+ */
+void engine::drawFrame()
+{
+    float fFPS;
+    if( _monitor.update(fFPS) )
+    {
+        updateFPS( fFPS );
+    }
+    double dTime = _monitor.getCurrentTime();
+    _renderer.update(dTime);
+
+    // Just fill the screen with a color.
+    glClearColor(0.5f, 0.5f, 0.5f, 1.f);
+    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+    _renderer.render();
+
+    // Swap
+    if( EGL_SUCCESS != _glContext->swap() )
+    {
+        unloadResources();
+        loadResources();
+    }
+}
+
+/**
+ * Tear down the EGL context currently associated with the display.
+ */
+void engine::termDisplay()
+{
+    _glContext->suspend();
+
+}
+
+void engine::trimMemory()
+{
+    LOGI( "Trimming memory" );
+    _glContext->invalidate();
+}
+/**
+ * Process the next input event.
+ */
+int32_t engine::handleInput( android_app* app, AInputEvent* event )
+{
+    engine* eng = (engine*)app->userData;
+    if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION)
+    {
+        GESTURE_STATE doubleTapState = eng->_doubletapDetector.detect(event);
+        GESTURE_STATE dragState = eng->_dragDetector.detect(event);
+        GESTURE_STATE pinchState = eng->_pinchDetector.detect(event);
+
+        //Double tap detector has a priority over other detectors
+         if( doubleTapState == GESTURE_STATE_ACTION )
+         {
+             //Detect double tap
+             eng->_tapCamera.reset(true);
+         }
+         else
+         {
+             //Handle drag state
+             if( dragState & GESTURE_STATE_START )
+             {
+                 //Otherwise, start dragging
+                 vec2 v;
+                 eng->_dragDetector.getPointer( v );
+                 eng->transformPosition( v );
+                 eng->_tapCamera.beginDrag( v );
+             }
+             else if( dragState & GESTURE_STATE_MOVE )
+             {
+                 vec2 v;
+                 eng->_dragDetector.getPointer( v );
+                 eng->transformPosition( v );
+                 eng->_tapCamera.drag( v );
+             }
+             else if( dragState & GESTURE_STATE_END )
+             {
+                 eng->_tapCamera.endDrag();
+             }
+
+             //Handle pinch state
+             if( pinchState & GESTURE_STATE_START )
+             {
+                 //Start new pinch
+                 vec2 v1;
+                 vec2 v2;
+                 eng->_pinchDetector.getPointers( v1, v2 );
+                 eng->transformPosition( v1 );
+                 eng->transformPosition( v2 );
+                 eng->_tapCamera.beginPinch( v1, v2 );
+             }
+             else if( pinchState & GESTURE_STATE_MOVE )
+             {
+                 //Multi touch
+                 //Start new pinch
+                 vec2 v1;
+                 vec2 v2;
+                 eng->_pinchDetector.getPointers( v1, v2 );
+                 eng->transformPosition( v1 );
+                 eng->transformPosition( v2 );
+                 eng->_tapCamera.pinch( v1, v2 );
+             }
+         }
+         return 1;
+    }
+    return 0;
+}
+
+/**
+ * Process the next main command.
+ */
+void engine::handleCmd(struct android_app* app, int32_t cmd)
+{
+    engine* eng = (engine*)app->userData;
+    switch (cmd) {
+        case APP_CMD_SAVE_STATE:
+            break;
+        case APP_CMD_INIT_WINDOW:
+            // The window is being shown, get it ready.
+            if (app->window != NULL) {
+                eng->initDisplay();
+                eng->drawFrame();
+            }
+            break;
+        case APP_CMD_TERM_WINDOW:
+            // The window is being hidden or closed, clean it up.
+            eng->termDisplay();
+            eng->_bHasFocus = false;
+            break;
+        case APP_CMD_STOP:
+            break;
+        case APP_CMD_GAINED_FOCUS:
+            eng->resumeSensors();
+            //Start animation
+            eng->_bHasFocus = true;
+            break;
+        case APP_CMD_LOST_FOCUS:
+            eng->suspendSensors();
+            // Also stop animating.
+            eng->_bHasFocus = false;
+            eng->drawFrame();
+            break;
+        case APP_CMD_LOW_MEMORY:
+            //Free up GL resources
+            eng->trimMemory();
+            break;
+    }
+}
+
+//-------------------------------------------------------------------------
+//Sensor handlers
+//-------------------------------------------------------------------------
+void engine::initSensors()
+{
+    _sensorManager = ASensorManager_getInstance();
+    _accelerometerSensor = ASensorManager_getDefaultSensor( _sensorManager,
+            ASENSOR_TYPE_ACCELEROMETER);
+    _sensorEventQueue = ASensorManager_createEventQueue( _sensorManager,
+            _app->looper, LOOPER_ID_USER, NULL, NULL);
+}
+
+void engine::processSensors( int32_t id )
+{
+    // If a sensor has data, process it now.
+    if( id == LOOPER_ID_USER )
+    {
+        if (_accelerometerSensor != NULL)
+        {
+            ASensorEvent event;
+            while (ASensorEventQueue_getEvents(_sensorEventQueue,
+                    &event, 1) > 0)
+            {
+            }
+        }
+    }
+}
+
+void engine::resumeSensors()
+{
+    // When our app gains focus, we start monitoring the accelerometer.
+    if (_accelerometerSensor != NULL) {
+        ASensorEventQueue_enableSensor(_sensorEventQueue,
+                _accelerometerSensor);
+        // We'd like to get 60 events per second (in us).
+        ASensorEventQueue_setEventRate(_sensorEventQueue,
+                _accelerometerSensor, (1000L/60)*1000);
+    }
+}
+
+void engine::suspendSensors()
+{
+    // When our app loses focus, we stop monitoring the accelerometer.
+    // This is to avoid consuming battery while not being used.
+    if (_accelerometerSensor != NULL) {
+        ASensorEventQueue_disableSensor(_sensorEventQueue,
+                _accelerometerSensor);
+    }
+}
+
+
+//-------------------------------------------------------------------------
+//Misc
+//-------------------------------------------------------------------------
+void engine::setState(android_app* state)
+{
+    _app = state;
+    _doubletapDetector.setConfiguration( _app->config );
+    _dragDetector.setConfiguration( _app->config );
+    _pinchDetector.setConfiguration( _app->config );
+}
+
+bool engine::isReady()
+{
+    if( _bHasFocus )
+        return true;
+
+    return false;
+}
+
+void engine::transformPosition( vec2& vec )
+{
+    vec = vec2( 2.0f, 2.0f ) * vec / vec2( _glContext->getScreenWidth(), _glContext->getScreenHeight() ) - vec2( 1.f, 1.f );
+}
+
+void engine::showUI()
+{
+    JNIEnv *jni;
+    _app->activity->vm->AttachCurrentThread(&jni, NULL);
+
+    //Default class retrieval
+    jclass clazz = jni->GetObjectClass( _app->activity->clazz );
+    jmethodID methodID = jni->GetMethodID(clazz, "showUI", "()V" );
+    jni->CallVoidMethod( _app->activity->clazz, methodID );
+
+    _app->activity->vm->DetachCurrentThread();
+    return;
+}
+
+void engine::updateFPS(float fFPS)
+{
+    JNIEnv *jni;
+    _app->activity->vm->AttachCurrentThread(&jni, NULL);
+
+    //Default class retrieval
+    jclass clazz = jni->GetObjectClass(_app->activity->clazz);
+    jmethodID methodID = jni->GetMethodID(clazz, "updateFPS", "(F)V");
+    jni->CallVoidMethod(_app->activity->clazz, methodID, fFPS);
+
+    _app->activity->vm->DetachCurrentThread();
+    return;
+}
+
+engine g_engine;
+
+/**
+ * This is the main entry point of a native application that is using
+ * android_native_app_glue.  It runs in its own thread, with its own
+ * event loop for receiving input events and doing other things.
+ */
+void android_main(android_app* state)
+{
+    app_dummy();
+
+    g_engine.setState( state );
+
+    //Init helper functions
+    JNIHelper::init( state->activity );
+
+    state->userData = &g_engine;
+    state->onAppCmd = engine::handleCmd;
+    state->onInputEvent = engine::handleInput;
+
+#ifdef USE_NDK_PROFILER
+    monstartup("libNativeActivity.so");
+#endif
+
+    // Prepare to monitor accelerometer
+    g_engine.initSensors();
+
+    // loop waiting for stuff to do.
+    while (1) {
+        // Read all pending events.
+        int id;
+        int events;
+        android_poll_source* source;
+
+        // If not animating, we will block forever waiting for events.
+        // If animating, we loop until all events are read, then continue
+        // to draw the next frame of animation.
+        while ((id = ALooper_pollAll( g_engine.isReady() ? 0 : -1, NULL, &events,
+                (void**)&source) ) >= 0)
+        {
+            // Process this event.
+            if (source != NULL)
+                source->process(state, source);
+
+            g_engine.processSensors( id );
+
+            // Check if we are exiting.
+            if (state->destroyRequested != 0)
+            {
+                g_engine.termDisplay();
+                return;
+            }
+        }
+
+        if( g_engine.isReady() )
+        {
+            // Drawing is throttled to the screen update rate, so there
+            // is no need to do timing here.
+            g_engine.drawFrame();
+        }
+    }
+}
+
diff --git a/ndk/platforms/android-18/samples/MoreTeapots/jni/MoreTeapotsRenderer.cpp b/ndk/platforms/android-18/samples/MoreTeapots/jni/MoreTeapotsRenderer.cpp
new file mode 100644
index 0000000..4a4fb2c
--- /dev/null
+++ b/ndk/platforms/android-18/samples/MoreTeapots/jni/MoreTeapotsRenderer.cpp
@@ -0,0 +1,556 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+//--------------------------------------------------------------------------------
+// MoreTeapotsRenderer.cpp
+// Render teapots
+//--------------------------------------------------------------------------------
+
+//--------------------------------------------------------------------------------
+// Include files
+//--------------------------------------------------------------------------------
+#include "MoreTeapotsRenderer.h"
+
+//--------------------------------------------------------------------------------
+// Teapot model data
+//--------------------------------------------------------------------------------
+#include "teapot.inl"
+
+//--------------------------------------------------------------------------------
+// Ctor
+//--------------------------------------------------------------------------------
+MoreTeapotsRenderer::MoreTeapotsRenderer() : _bGeometryInstancingSupport( false )
+{
+
+}
+
+//--------------------------------------------------------------------------------
+// Dtor
+//--------------------------------------------------------------------------------
+MoreTeapotsRenderer::~MoreTeapotsRenderer() {
+    unload();
+}
+
+//--------------------------------------------------------------------------------
+// Init
+//--------------------------------------------------------------------------------
+void MoreTeapotsRenderer::init( const int32_t numX, const int32_t numY, const int32_t numZ )
+{
+    if( GLContext::getInstance()->getGLVersion() >= 3.0 )
+    {
+        _bGeometryInstancingSupport = true;
+    }
+    else if( GLContext::getInstance()->checkExtension("GL_NV_draw_instanced")
+            && GLContext::getInstance()->checkExtension("GL_NV_uniform_buffer_object") )
+    {
+        LOGI( "Supported via extension!" );
+        //_bGeometryInstancingSupport = true;
+        //_bARBSupport = true; //Need to patch shaders
+        //Currently this has been disabled
+    }
+
+    //Settings
+    glFrontFace (GL_CCW);
+
+    //Create Index buffer
+    _iNumIndices = sizeof(teapotIndices) / sizeof(teapotIndices[0]);
+    glGenBuffers(1, &_ibo);
+    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _ibo);
+    glBufferData(GL_ELEMENT_ARRAY_BUFFER,
+            sizeof( teapotIndices ) , teapotIndices,
+            GL_STATIC_DRAW);
+    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+
+    //Create VBO
+    _iNumVertices = sizeof(teapotPositions) / sizeof(teapotPositions[0]) / 3;
+    int32_t iStride = sizeof(TEAPOT_VERTEX);
+    int32_t iIndex = 0;
+    TEAPOT_VERTEX* p = new TEAPOT_VERTEX[_iNumVertices];
+    for( int32_t i = 0; i < _iNumVertices; ++i )
+    {
+        p[i].fPos[0] = teapotPositions[iIndex];
+        p[i].fPos[1] = teapotPositions[iIndex+1];
+        p[i].fPos[2] = teapotPositions[iIndex+2];
+
+        p[i].fNormal[0] = teapotNormals[iIndex];
+        p[i].fNormal[1] = teapotNormals[iIndex+1];
+        p[i].fNormal[2] = teapotNormals[iIndex+2];
+        iIndex += 3;
+    }
+    glGenBuffers(1, &_vbo);
+    glBindBuffer(GL_ARRAY_BUFFER, _vbo);
+    glBufferData(GL_ARRAY_BUFFER, iStride * _iNumVertices,
+            p, GL_STATIC_DRAW);
+    glBindBuffer(GL_ARRAY_BUFFER, 0);
+    delete[] p;
+
+    //Init Projection matrices
+    _iX = numX;
+    _iY = numY;
+    _iZ = numZ;
+    _mModels.reserve( _iX * _iY * _iZ );
+
+    updateViewport();
+
+    float fTotalWidth = 500.f;
+    float fGapX = fTotalWidth / (_iX - 1);
+    float fGapY = fTotalWidth / (_iY - 1);
+    float fGapZ = fTotalWidth / (_iZ - 1);
+    float fOffsetX = -fTotalWidth/ 2.f;
+    float fOffsetY = -fTotalWidth/ 2.f;
+    float fOffsetZ = -fTotalWidth/ 2.f;
+
+    for( int32_t iX = 0; iX < _iX; ++iX )
+        for( int32_t iY = 0; iY < _iY; ++iY )
+            for( int32_t iZ = 0; iZ < _iZ; ++iZ )
+            {
+                _mModels.push_back( mat4::translation( iX * fGapX + fOffsetX,
+                        iY * fGapY + fOffsetY,
+                        iZ * fGapZ + fOffsetZ) );
+                _mColors.push_back(
+                        vec3( random() / float(RAND_MAX * 1.1),
+                                random() / float(RAND_MAX * 1.1),
+                                random() / float(RAND_MAX * 1.1)
+                        ) );
+
+                float fX = random() / float(RAND_MAX) - 0.5f;
+                float fY = random() / float(RAND_MAX) - 0.5f;
+                _mVecRotation.push_back(
+                        vec2( fX * 0.05f, fY * 0.05f ) );
+                _mCurrentRotation.push_back(
+                        vec2( fX * M_PI, fY * M_PI ) );
+            }
+
+    if( _bGeometryInstancingSupport )
+    {
+        //
+        //Create parameter dictionary for shader patch
+        std::map< std::string, std::string> param;
+        param[ std::string( "%NUM_TEAPOT%" ) ] = toString( _iX * _iY * _iZ );
+        param[ std::string( "%LOCATION_VERTEX%" ) ] = toString( ATTRIB_VERTEX );
+        param[ std::string( "%LOCATION_NORMAL%" ) ] = toString( ATTRIB_NORMAL );
+        if( _bARBSupport )
+            param[ std::string( "%ARB%" ) ] = std::string( "ARB" );
+        else
+            param[ std::string( "%ARB%" ) ] = std::string( "" );
+
+        //Load shader
+        bool b = loadShadersES3( &_shaderParam, "Shaders/VS_ShaderPlainES3.vsh", "Shaders/ShaderPlainES3.fsh", param );
+        if( b )
+        {
+            //
+            //Create uniform buffer
+            //
+            GLuint bindingPoint = 1;
+            GLuint blockIndex;
+            blockIndex = glGetUniformBlockIndex( _shaderParam._program, "ParamBlock" );
+            glUniformBlockBinding( _shaderParam._program, blockIndex, bindingPoint );
+
+            //Retrieve array stride value
+            int32_t iNumIndices;
+            glGetActiveUniformBlockiv( _shaderParam._program, blockIndex,
+                    GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &iNumIndices );
+            GLint i[iNumIndices];
+            GLint stride[iNumIndices];
+            glGetActiveUniformBlockiv( _shaderParam._program, blockIndex,
+                    GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, i );
+            glGetActiveUniformsiv( _shaderParam._program, iNumIndices, (GLuint*)i, GL_UNIFORM_ARRAY_STRIDE, stride );
+
+            _uboMatrixStride = stride[ 0 ] / sizeof(float);
+            _uboVectorStride = stride[ 2 ] / sizeof(float);
+
+            glGenBuffers(1, &_ubo);
+            glBindBuffer(GL_UNIFORM_BUFFER, _ubo);
+            glBindBufferBase(GL_UNIFORM_BUFFER, bindingPoint, _ubo);
+
+            //Store color value which wouldn't be updated every frame
+            int32_t iSize =  _iX * _iY * _iZ *
+                    (_uboMatrixStride+_uboMatrixStride+_uboVectorStride); //mat4 + mat4 + vec3 + 1 stride
+            float* pBuffer = new float[iSize];
+            float* pColor = pBuffer + _iX * _iY * _iZ * _uboMatrixStride*2;
+            for( int32_t i = 0; i < _iX * _iY * _iZ; ++i )
+            {
+                memcpy(pColor, &_mColors[ i ], 3 * sizeof(float));
+                pColor += _uboVectorStride;    //Assuming std140 layout which is 4 DWORD stride for vectors
+            }
+
+            glBufferData(GL_UNIFORM_BUFFER, iSize * sizeof(float), pBuffer, GL_DYNAMIC_DRAW);
+            delete[] pBuffer;
+        }
+        else
+        {
+            LOGI("Shader compilation failed!! Falls back to ES2.0 pass"); //This happens some devices.
+            _bGeometryInstancingSupport = false;
+            //Load shader for GLES2.0
+            loadShaders( &_shaderParam, "Shaders/VS_ShaderPlain.vsh", "Shaders/ShaderPlain.fsh" );
+        }
+    }
+    else
+    {
+        //Load shader for GLES2.0
+        loadShaders( &_shaderParam, "Shaders/VS_ShaderPlain.vsh", "Shaders/ShaderPlain.fsh" );
+    }
+}
+
+void MoreTeapotsRenderer::updateViewport()
+{
+    int32_t viewport[4];
+    glGetIntegerv(GL_VIEWPORT, viewport);
+    float fAspect = (float)viewport[2] / (float)viewport[3];
+
+    const float CAM_NEAR = 5.f;
+    const float CAM_FAR = 10000.f;
+    bool bRotate = false;
+    _mProjection = mat4::perspective(fAspect, 1.f,
+            CAM_NEAR, CAM_FAR);
+}
+
+//--------------------------------------------------------------------------------
+// Unload
+//--------------------------------------------------------------------------------
+void MoreTeapotsRenderer::unload()
+{
+    if (_vbo)
+    {
+        glDeleteBuffers(1, &_vbo);
+        _vbo = 0;
+    }
+    if (_ubo)
+    {
+        glDeleteBuffers(1, &_ubo);
+        _ubo = 0;
+    }
+    if (_ibo)
+    {
+        glDeleteBuffers(1, &_ibo);
+        _ibo = 0;
+    }
+    if (_shaderParam._program )
+    {
+        glDeleteProgram(_shaderParam._program);
+        _shaderParam._program = 0;
+    }
+}
+
+//--------------------------------------------------------------------------------
+// Update
+//--------------------------------------------------------------------------------
+void MoreTeapotsRenderer::update(float fTime)
+{
+    const float CAM_X = 0.f;
+    const float CAM_Y = 0.f;
+    const float CAM_Z = 2000.f;
+
+    _mView = mat4::lookAt(vec3(CAM_X, CAM_Y, CAM_Z),
+            vec3(0.f, 0.f, 0.f), vec3(0.f, 1.f, 0.f));
+
+    if( _camera )
+    {
+        _camera->update();
+        _mView = _camera->getTransformMatrix() * _mView * _camera->getRotationMatrix();
+    }
+}
+
+//--------------------------------------------------------------------------------
+// Render
+//--------------------------------------------------------------------------------
+void MoreTeapotsRenderer::render()
+{
+
+    // Bind the VBO
+    glBindBuffer(GL_ARRAY_BUFFER, _vbo);
+
+    int32_t iStride = sizeof(TEAPOT_VERTEX);
+    // Pass the vertex data
+    glVertexAttribPointer(ATTRIB_VERTEX, 3, GL_FLOAT, GL_FALSE, iStride,
+            BUFFER_OFFSET( 0 ));
+    glEnableVertexAttribArray(ATTRIB_VERTEX);
+
+    glVertexAttribPointer(ATTRIB_NORMAL, 3, GL_FLOAT, GL_FALSE, iStride,
+            BUFFER_OFFSET( 3 * sizeof(GLfloat) ));
+    glEnableVertexAttribArray(ATTRIB_NORMAL);
+
+    // Bind the IB
+    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _ibo);
+
+    glUseProgram(_shaderParam._program);
+
+    TEAPOT_MATERIALS material = {
+            {1.0f, 1.0f, 1.0f, 10.f},
+            {0.1f, 0.1f, 0.1f},
+    };
+
+    //Update uniforms
+    //
+    //using glUniform3fv here was troublesome..
+    //
+    glUniform4f(_shaderParam._uiMaterialSpecular,
+            material.specular_color[0],
+            material.specular_color[1],
+            material.specular_color[2],
+            material.specular_color[3]);
+    glUniform3f(_shaderParam._uiMaterialAmbient,
+            material.ambient_color[0],
+            material.ambient_color[1],
+            material.ambient_color[2]);
+
+    glUniform3f(_shaderParam._uiLight0, 100.f, -200.f, -600.f);
+
+    if( _bGeometryInstancingSupport )
+    {
+        //
+        //Geometry instancing, new feature in GLES3.0
+        //
+
+        //Update UBO
+        glBindBuffer(GL_UNIFORM_BUFFER, _ubo);
+        float* p = (float*)glMapBufferRange(GL_UNIFORM_BUFFER,
+                    0, _iX * _iY * _iZ * (_uboMatrixStride * 2) * sizeof(float),
+                    GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT);
+        float* pMVPMat = p;
+        float* pMVMat = p + _iX * _iY * _iZ * _uboMatrixStride;
+        for( int32_t i = 0; i < _iX * _iY * _iZ; ++i )
+        {
+            //Rotation
+            float fX, fY;
+            _mCurrentRotation[ i ] += _mVecRotation[ i ];
+            _mCurrentRotation[ i ].value( fX, fY );
+            mat4 mRotation = mat4::rotationX( fX ) * mat4::rotationY( fY );
+
+            // Feed Projection and Model View matrices to the shaders
+            mat4 mV = _mView * _mModels[ i ] * mRotation;
+            mat4 mVP = _mProjection * mV;
+
+            memcpy(pMVPMat, mVP.ptr(), sizeof(mV) );
+            pMVPMat += _uboMatrixStride;
+
+            memcpy(pMVMat, mV.ptr(), sizeof(mV) );
+            pMVMat += _uboMatrixStride;
+        }
+        glUnmapBuffer(GL_UNIFORM_BUFFER);
+
+        //Instanced rendering
+        glDrawElementsInstanced(GL_TRIANGLES, _iNumIndices, GL_UNSIGNED_SHORT,
+                            BUFFER_OFFSET(0), _iX * _iY * _iZ);
+
+    }
+    else
+    {
+        //Regular rendering pass
+        for( int32_t i = 0; i < _iX * _iY * _iZ; ++i )
+        {
+            //Set diffuse
+            float fX, fY, fZ;
+            _mColors[ i ].value( fX, fY, fZ );
+            glUniform4f(_shaderParam._uiMaterialDiffuse, fX, fY, fZ,
+                    1.f);
+
+            //Rotation
+            _mCurrentRotation[ i ] += _mVecRotation[ i ];
+            _mCurrentRotation[ i ].value( fX, fY );
+            mat4 mRotation = mat4::rotationX( fX ) * mat4::rotationY( fY );
+
+            // Feed Projection and Model View matrices to the shaders
+            mat4 mV = _mView * _mModels[ i ] * mRotation;
+            mat4 mVP = _mProjection * mV;
+            glUniformMatrix4fv(_shaderParam._uiMatrixP, 1, GL_FALSE,
+                            mVP.ptr());
+            glUniformMatrix4fv(_shaderParam._uiMatrixView, 1, GL_FALSE,
+                mV.ptr());
+
+            glDrawElements(GL_TRIANGLES, _iNumIndices, GL_UNSIGNED_SHORT,
+                                BUFFER_OFFSET(0));
+
+        }
+    }
+
+    glBindBuffer(GL_ARRAY_BUFFER, 0);
+    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+}
+
+//--------------------------------------------------------------------------------
+// LoadShaders
+//--------------------------------------------------------------------------------
+bool MoreTeapotsRenderer::loadShaders(SHADER_PARAMS* params, const char* strVsh, const char* strFsh)
+{
+    //
+    //Shader load for GLES2
+    //In GLES2.0, shader attribute locations need to be explicitly specified before linking
+    //
+    GLuint program;
+    GLuint vertShader, fragShader;
+    char *vertShaderPathname, *fragShaderPathname;
+
+    // Create shader program
+    program = glCreateProgram();
+    LOGI("Created Shader %d", program);
+
+    // Create and compile vertex shader
+    if (!shader::compileShader(&vertShader, GL_VERTEX_SHADER, strVsh)) {
+        LOGI("Failed to compile vertex shader");
+        glDeleteProgram(program);
+        return false;
+    }
+
+    // Create and compile fragment shader
+    if (!shader::compileShader(&fragShader, GL_FRAGMENT_SHADER, strFsh)) {
+        LOGI("Failed to compile fragment shader");
+        glDeleteProgram(program);
+        return false;
+    }
+
+    // Attach vertex shader to program
+    glAttachShader(program, vertShader);
+
+    // Attach fragment shader to program
+    glAttachShader(program, fragShader);
+
+    // Bind attribute locations
+    // this needs to be done prior to linking
+    glBindAttribLocation(program, ATTRIB_VERTEX, "myVertex");
+    glBindAttribLocation(program, ATTRIB_NORMAL, "myNormal");
+
+    // Link program
+    if (!shader::linkProgram(program)) {
+        LOGI("Failed to link program: %d", program);
+
+        if (vertShader) {
+            glDeleteShader(vertShader);
+            vertShader = 0;
+        }
+        if (fragShader) {
+            glDeleteShader(fragShader);
+            fragShader = 0;
+        }
+        if (program) {
+            glDeleteProgram(program);
+        }
+        return false;
+    }
+
+    // Get uniform locations
+    params->_uiMatrixP = glGetUniformLocation(program, "uPMatrix");
+    params->_uiMatrixView = glGetUniformLocation(program, "uMVMatrix");
+
+    params->_uiLight0 = glGetUniformLocation(program, "vLight0");
+    params->_uiMaterialDiffuse = glGetUniformLocation(program,
+            "vMaterialDiffuse");
+    params->_uiMaterialAmbient = glGetUniformLocation(program,
+            "vMaterialAmbient");
+    params->_uiMaterialSpecular = glGetUniformLocation(program,
+            "vMaterialSpecular");
+
+    // Release vertex and fragment shaders
+    if (vertShader)
+        glDeleteShader(vertShader);
+    if (fragShader)
+        glDeleteShader(fragShader);
+
+    params->_program = program;
+    return true;
+}
+
+bool MoreTeapotsRenderer::loadShadersES3(SHADER_PARAMS* params,
+        const char* strVsh, const char* strFsh,
+        std::map<std::string, std::string>&shaderParams )
+{
+    //
+    //Shader load for GLES3
+    //In GLES3.0, shader attribute index can be described in a shader code directly with layout() attribute
+    //
+    GLuint program;
+    GLuint vertShader, fragShader;
+    char *vertShaderPathname, *fragShaderPathname;
+
+    // Create shader program
+    program = glCreateProgram();
+    LOGI("Created Shader %d", program);
+
+    // Create and compile vertex shader
+    if (!shader::compileShader(&vertShader, GL_VERTEX_SHADER, strVsh, shaderParams)) {
+        LOGI("Failed to compile vertex shader");
+        glDeleteProgram(program);
+        return false;
+    }
+
+    // Create and compile fragment shader
+    if (!shader::compileShader(&fragShader, GL_FRAGMENT_SHADER, strFsh, shaderParams)) {
+        LOGI("Failed to compile fragment shader");
+        glDeleteProgram(program);
+        return false;
+    }
+
+    // Attach vertex shader to program
+    glAttachShader(program, vertShader);
+
+    // Attach fragment shader to program
+    glAttachShader(program, fragShader);
+
+    // Link program
+    if (!shader::linkProgram(program)) {
+        LOGI("Failed to link program: %d", program);
+
+        if (vertShader) {
+            glDeleteShader(vertShader);
+            vertShader = 0;
+        }
+        if (fragShader) {
+            glDeleteShader(fragShader);
+            fragShader = 0;
+        }
+        if (program) {
+            glDeleteProgram(program);
+        }
+
+        return false;
+    }
+
+    // Get uniform locations
+    params->_uiLight0 = glGetUniformLocation(program, "vLight0");
+    params->_uiMaterialAmbient = glGetUniformLocation(program,
+            "vMaterialAmbient");
+    params->_uiMaterialSpecular = glGetUniformLocation(program,
+            "vMaterialSpecular");
+
+    // Release vertex and fragment shaders
+    if (vertShader)
+        glDeleteShader(vertShader);
+    if (fragShader)
+        glDeleteShader(fragShader);
+
+    params->_program = program;
+    return true;
+}
+
+//--------------------------------------------------------------------------------
+// Bind
+//--------------------------------------------------------------------------------
+bool MoreTeapotsRenderer::bind(tapCamera* camera)
+{
+    _camera = camera;
+    return true;
+}
+
+//--------------------------------------------------------------------------------
+// Helper functions
+//--------------------------------------------------------------------------------
+std::string MoreTeapotsRenderer::toString( const int32_t i )
+{
+    char str[64];
+    snprintf( str, sizeof( str ), "%d", i );
+    return std::string( str );
+}
+
diff --git a/ndk/platforms/android-18/samples/MoreTeapots/jni/MoreTeapotsRenderer.h b/ndk/platforms/android-18/samples/MoreTeapots/jni/MoreTeapotsRenderer.h
new file mode 100644
index 0000000..1cc8aa7
--- /dev/null
+++ b/ndk/platforms/android-18/samples/MoreTeapots/jni/MoreTeapotsRenderer.h
@@ -0,0 +1,121 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+//--------------------------------------------------------------------------------
+// MoreTeapotsRenderer.h
+// Renderer for teapots
+//--------------------------------------------------------------------------------
+#ifndef _MoreTeapotsRenderer_H
+#define _MoreTeapotsRenderer_H
+
+//--------------------------------------------------------------------------------
+// Include files
+//--------------------------------------------------------------------------------
+#include <jni.h>
+#include <errno.h>
+
+#include <vector>
+
+#include <EGL/egl.h>
+#include <GLES/gl.h>
+
+#include <android/sensor.h>
+#include <android/log.h>
+#include <android_native_app_glue.h>
+#include <android/native_window_jni.h>
+#include <cpu-features.h>
+
+#define CLASS_NAME "android/app/NativeActivity"
+#define APPLICATION_CLASS_NAME "com/sample/moreteapotss/MoreTeapotsApplication"
+
+#include "NDKHelper.h"
+
+#define BUFFER_OFFSET(i) ((char *)NULL + (i))
+
+struct TEAPOT_VERTEX
+{
+    float fPos[3];
+    float fNormal[3];
+};
+
+enum SHADER_ATTRIBUTES {
+    ATTRIB_VERTEX, ATTRIB_NORMAL, ATTRIB_COLOR, ATTRIB_UV
+};
+
+struct SHADER_PARAMS
+{
+    GLuint _program;
+    GLuint _uiLight0;
+    GLuint _uiMaterialDiffuse;
+    GLuint _uiMaterialAmbient;
+    GLuint _uiMaterialSpecular;
+
+    GLuint _uiMatrixP;
+    GLuint _uiMatrixView;
+};
+
+struct TEAPOT_MATERIALS
+{
+    float specular_color[ 4 ];
+    float ambient_color[ 3 ];
+};
+
+class MoreTeapotsRenderer
+{
+    int32_t _iNumIndices;
+    int32_t _iNumVertices;
+    GLuint _ibo;
+    GLuint _vbo;
+    GLuint _ubo;
+
+    SHADER_PARAMS _shaderParam;
+    bool loadShaders(SHADER_PARAMS* params, const char* strVsh, const char* strFsh);
+    bool loadShadersES3(SHADER_PARAMS* params,
+            const char* strVsh, const char* strFsh,
+            std::map<std::string, std::string>&shaderParameters );
+
+
+     mat4 _mProjection;
+     mat4 _mView;
+     std::vector<mat4> _mModels;
+     std::vector<vec3> _mColors;
+     std::vector<vec2> _mVecRotation;
+     std::vector<vec2> _mCurrentRotation;
+
+     tapCamera* _camera;
+
+     int32_t _iX;
+     int32_t _iY;
+     int32_t _iZ;
+     int32_t _uboMatrixStride;
+     int32_t _uboVectorStride;
+     bool _bGeometryInstancingSupport;
+     bool _bARBSupport;
+
+     std::string toString( const int32_t i );
+public:
+    MoreTeapotsRenderer();
+    virtual ~MoreTeapotsRenderer();
+    void init( const int32_t numX, const int32_t numY, const int32_t numZ );
+    void render();
+    void update(float dTime);
+    bool bind(tapCamera* camera);
+    void unload();
+    void updateViewport();
+};
+
+#endif
+
diff --git a/ndk/platforms/android-18/samples/MoreTeapots/jni/teapot.inl b/ndk/platforms/android-18/samples/MoreTeapots/jni/teapot.inl
new file mode 100644
index 0000000..7f42b88
--- /dev/null
+++ b/ndk/platforms/android-18/samples/MoreTeapots/jni/teapot.inl
@@ -0,0 +1,2057 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+//
+// Teapot.inl
+// Derived from WebGL sample
+// https://github.com/KhronosGroup/WebGL/blob/master/sdk/demos/google/shiny-teapot/teapot-streams.js
+//
+
+float teapotPositions[] = { 17.83489990234375, 0, 30.573999404907227, 16.452699661254883, -7.000179767608643, 30.573999404907227,
+        16.223100662231445, -6.902520179748535, 31.51460075378418, 17.586000442504883, 0, 31.51460075378418,
+        16.48940086364746, -7.015810012817383, 31.828100204467773, 17.87470054626465, 0, 31.828100204467773,
+        17.031099319458008, -7.246280193328857, 31.51460075378418, 18.46190071105957, 0, 31.51460075378418,
+        17.62779998779297, -7.500199794769287, 30.573999404907227, 19.108800888061523, 0, 30.573999404907227,
+        12.662699699401855, -12.662699699401855, 30.573999404907227, 12.486100196838379, -12.486100196838379, 31.51460075378418,
+        12.690999984741211, -12.690999984741211, 31.828100204467773, 13.10789966583252, -13.10789966583252, 31.51460075378418,
+        13.56719970703125, -13.56719970703125, 30.573999404907227, 7.000179767608643, -16.452699661254883, 30.573999404907227,
+        6.902520179748535, -16.223100662231445, 31.51460075378418, 7.015810012817383, -16.48940086364746, 31.828100204467773,
+        7.246280193328857, -17.031099319458008, 31.51460075378418, 7.500199794769287, -17.62779998779297, 30.573999404907227,
+        0, -17.83489990234375, 30.573999404907227, 0, -17.586000442504883, 31.51460075378418,
+        0, -17.87470054626465, 31.828100204467773, 0, -18.46190071105957, 31.51460075378418,
+        0, -19.108800888061523, 30.573999404907227, 0, -17.83489990234375, 30.573999404907227,
+        -7.483870029449463, -16.452699661254883, 30.573999404907227, -7.106579780578613, -16.223100662231445, 31.51460075378418,
+        0, -17.586000442504883, 31.51460075378418, -7.07627010345459, -16.48940086364746, 31.828100204467773,
+        0, -17.87470054626465, 31.828100204467773, -7.25383996963501, -17.031099319458008, 31.51460075378418,
+        0, -18.46190071105957, 31.51460075378418, -7.500199794769287, -17.62779998779297, 30.573999404907227,
+        0, -19.108800888061523, 30.573999404907227, -13.092700004577637, -12.662699699401855, 30.573999404907227,
+        -12.667499542236328, -12.486100196838379, 31.51460075378418, -12.744799613952637, -12.690999984741211, 31.828100204467773,
+        -13.11460018157959, -13.10789966583252, 31.51460075378418, -13.56719970703125, -13.56719970703125, 30.573999404907227,
+        -16.61389923095703, -7.000179767608643, 30.573999404907227, -16.291099548339844, -6.902520179748535, 31.51460075378418,
+        -16.50950050354004, -7.015810012817383, 31.828100204467773, -17.033599853515625, -7.246280193328857, 31.51460075378418,
+        -17.62779998779297, -7.500199794769287, 30.573999404907227, -17.83489990234375, 0, 30.573999404907227,
+        -17.586000442504883, 0, 31.51460075378418, -17.87470054626465, 0, 31.828100204467773,
+        -18.46190071105957, 0, 31.51460075378418, -19.108800888061523, 0, 30.573999404907227,
+        -17.83489990234375, 0, 30.573999404907227, -16.452699661254883, 7.000179767608643, 30.573999404907227,
+        -16.223100662231445, 6.902520179748535, 31.51460075378418, -17.586000442504883, 0, 31.51460075378418,
+        -16.48940086364746, 7.015810012817383, 31.828100204467773, -17.87470054626465, 0, 31.828100204467773,
+        -17.031099319458008, 7.246280193328857, 31.51460075378418, -18.46190071105957, 0, 31.51460075378418,
+        -17.62779998779297, 7.500199794769287, 30.573999404907227, -19.108800888061523, 0, 30.573999404907227,
+        -12.662699699401855, 12.662699699401855, 30.573999404907227, -12.486100196838379, 12.486100196838379, 31.51460075378418,
+        -12.690999984741211, 12.690999984741211, 31.828100204467773, -13.10789966583252, 13.10789966583252, 31.51460075378418,
+        -13.56719970703125, 13.56719970703125, 30.573999404907227, -7.000179767608643, 16.452699661254883, 30.573999404907227,
+        -6.902520179748535, 16.223100662231445, 31.51460075378418, -7.015810012817383, 16.48940086364746, 31.828100204467773,
+        -7.246280193328857, 17.031099319458008, 31.51460075378418, -7.500199794769287, 17.62779998779297, 30.573999404907227,
+        0, 17.83489990234375, 30.573999404907227, 0, 17.586000442504883, 31.51460075378418,
+        0, 17.87470054626465, 31.828100204467773, 0, 18.46190071105957, 31.51460075378418,
+        0, 19.108800888061523, 30.573999404907227, 0, 17.83489990234375, 30.573999404907227,
+        7.000179767608643, 16.452699661254883, 30.573999404907227, 6.902520179748535, 16.223100662231445, 31.51460075378418,
+        0, 17.586000442504883, 31.51460075378418, 7.015810012817383, 16.48940086364746, 31.828100204467773,
+        0, 17.87470054626465, 31.828100204467773, 7.246280193328857, 17.031099319458008, 31.51460075378418,
+        0, 18.46190071105957, 31.51460075378418, 7.500199794769287, 17.62779998779297, 30.573999404907227,
+        0, 19.108800888061523, 30.573999404907227, 12.662699699401855, 12.662699699401855, 30.573999404907227,
+        12.486100196838379, 12.486100196838379, 31.51460075378418, 12.690999984741211, 12.690999984741211, 31.828100204467773,
+        13.10789966583252, 13.10789966583252, 31.51460075378418, 13.56719970703125, 13.56719970703125, 30.573999404907227,
+        16.452699661254883, 7.000179767608643, 30.573999404907227, 16.223100662231445, 6.902520179748535, 31.51460075378418,
+        16.48940086364746, 7.015810012817383, 31.828100204467773, 17.031099319458008, 7.246280193328857, 31.51460075378418,
+        17.62779998779297, 7.500199794769287, 30.573999404907227, 17.83489990234375, 0, 30.573999404907227,
+        17.586000442504883, 0, 31.51460075378418, 17.87470054626465, 0, 31.828100204467773,
+        18.46190071105957, 0, 31.51460075378418, 19.108800888061523, 0, 30.573999404907227,
+        19.108800888061523, 0, 30.573999404907227, 17.62779998779297, -7.500199794769287, 30.573999404907227,
+        19.785400390625, -8.418190002441406, 25.572900772094727, 21.447599411010742, 0, 25.572900772094727,
+        21.667600631713867, -9.218990325927734, 20.661399841308594, 23.487899780273438, 0, 20.661399841308594,
+        22.99880027770996, -9.785409927368164, 15.928999900817871, 24.930999755859375, 0, 15.928999900817871,
+        23.503799438476562, -10.000300407409668, 11.465299606323242, 25.4783992767334, 0, 11.465299606323242,
+        13.56719970703125, -13.56719970703125, 30.573999404907227, 15.227800369262695, -15.227800369262695, 25.572900772094727,
+        16.67639923095703, -16.67639923095703, 20.661399841308594, 17.701000213623047, -17.701000213623047, 15.928999900817871,
+        18.089599609375, -18.089599609375, 11.465299606323242, 7.500199794769287, -17.62779998779297, 30.573999404907227,
+        8.418190002441406, -19.785400390625, 25.572900772094727, 9.218990325927734, -21.667600631713867, 20.661399841308594,
+        9.785409927368164, -22.99880027770996, 15.928999900817871, 10.000300407409668, -23.503799438476562, 11.465299606323242,
+        0, -19.108800888061523, 30.573999404907227, 0, -21.447599411010742, 25.572900772094727,
+        0, -23.487899780273438, 20.661399841308594, 0, -24.930999755859375, 15.928999900817871,
+        0, -25.4783992767334, 11.465299606323242, 0, -19.108800888061523, 30.573999404907227,
+        -7.500199794769287, -17.62779998779297, 30.573999404907227, -8.418190002441406, -19.785400390625, 25.572900772094727,
+        0, -21.447599411010742, 25.572900772094727, -9.218990325927734, -21.667600631713867, 20.661399841308594,
+        0, -23.487899780273438, 20.661399841308594, -9.785409927368164, -22.99880027770996, 15.928999900817871,
+        0, -24.930999755859375, 15.928999900817871, -10.000300407409668, -23.503799438476562, 11.465299606323242,
+        0, -25.4783992767334, 11.465299606323242, -13.56719970703125, -13.56719970703125, 30.573999404907227,
+        -15.227800369262695, -15.227800369262695, 25.572900772094727, -16.67639923095703, -16.67639923095703, 20.661399841308594,
+        -17.701000213623047, -17.701000213623047, 15.928999900817871, -18.089599609375, -18.089599609375, 11.465299606323242,
+        -17.62779998779297, -7.500199794769287, 30.573999404907227, -19.785400390625, -8.418190002441406, 25.572900772094727,
+        -21.667600631713867, -9.218990325927734, 20.661399841308594, -22.99880027770996, -9.785409927368164, 15.928999900817871,
+        -23.503799438476562, -10.000300407409668, 11.465299606323242, -19.108800888061523, 0, 30.573999404907227,
+        -21.447599411010742, 0, 25.572900772094727, -23.487899780273438, 0, 20.661399841308594,
+        -24.930999755859375, 0, 15.928999900817871, -25.4783992767334, 0, 11.465299606323242,
+        -19.108800888061523, 0, 30.573999404907227, -17.62779998779297, 7.500199794769287, 30.573999404907227,
+        -19.785400390625, 8.418190002441406, 25.572900772094727, -21.447599411010742, 0, 25.572900772094727,
+        -21.667600631713867, 9.218990325927734, 20.661399841308594, -23.487899780273438, 0, 20.661399841308594,
+        -22.99880027770996, 9.785409927368164, 15.928999900817871, -24.930999755859375, 0, 15.928999900817871,
+        -23.503799438476562, 10.000300407409668, 11.465299606323242, -25.4783992767334, 0, 11.465299606323242,
+        -13.56719970703125, 13.56719970703125, 30.573999404907227, -15.227800369262695, 15.227800369262695, 25.572900772094727,
+        -16.67639923095703, 16.67639923095703, 20.661399841308594, -17.701000213623047, 17.701000213623047, 15.928999900817871,
+        -18.089599609375, 18.089599609375, 11.465299606323242, -7.500199794769287, 17.62779998779297, 30.573999404907227,
+        -8.418190002441406, 19.785400390625, 25.572900772094727, -9.218990325927734, 21.667600631713867, 20.661399841308594,
+        -9.785409927368164, 22.99880027770996, 15.928999900817871, -10.000300407409668, 23.503799438476562, 11.465299606323242,
+        0, 19.108800888061523, 30.573999404907227, 0, 21.447599411010742, 25.572900772094727,
+        0, 23.487899780273438, 20.661399841308594, 0, 24.930999755859375, 15.928999900817871,
+        0, 25.4783992767334, 11.465299606323242, 0, 19.108800888061523, 30.573999404907227,
+        7.500199794769287, 17.62779998779297, 30.573999404907227, 8.418190002441406, 19.785400390625, 25.572900772094727,
+        0, 21.447599411010742, 25.572900772094727, 9.218990325927734, 21.667600631713867, 20.661399841308594,
+        0, 23.487899780273438, 20.661399841308594, 9.785409927368164, 22.99880027770996, 15.928999900817871,
+        0, 24.930999755859375, 15.928999900817871, 10.000300407409668, 23.503799438476562, 11.465299606323242,
+        0, 25.4783992767334, 11.465299606323242, 13.56719970703125, 13.56719970703125, 30.573999404907227,
+        15.227800369262695, 15.227800369262695, 25.572900772094727, 16.67639923095703, 16.67639923095703, 20.661399841308594,
+        17.701000213623047, 17.701000213623047, 15.928999900817871, 18.089599609375, 18.089599609375, 11.465299606323242,
+        17.62779998779297, 7.500199794769287, 30.573999404907227, 19.785400390625, 8.418190002441406, 25.572900772094727,
+        21.667600631713867, 9.218990325927734, 20.661399841308594, 22.99880027770996, 9.785409927368164, 15.928999900817871,
+        23.503799438476562, 10.000300407409668, 11.465299606323242, 19.108800888061523, 0, 30.573999404907227,
+        21.447599411010742, 0, 25.572900772094727, 23.487899780273438, 0, 20.661399841308594,
+        24.930999755859375, 0, 15.928999900817871, 25.4783992767334, 0, 11.465299606323242,
+        25.4783992767334, 0, 11.465299606323242, 23.503799438476562, -10.000300407409668, 11.465299606323242,
+        22.5856990814209, -9.609620094299316, 7.688300132751465, 24.48310089111328, 0, 7.688300132751465,
+        20.565799713134766, -8.750229835510254, 4.89661979675293, 22.29360008239746, 0, 4.89661979675293,
+        18.54599952697754, -7.890830039978027, 3.0006699562072754, 20.104000091552734, 0, 3.0006699562072754,
+        17.62779998779297, -7.500199794769287, 1.9108799695968628, 19.108800888061523, 0, 1.9108799695968628,
+        18.089599609375, -18.089599609375, 11.465299606323242, 17.382999420166016, -17.382999420166016, 7.688300132751465,
+        15.828399658203125, -15.828399658203125, 4.89661979675293, 14.273900032043457, -14.273900032043457, 3.0006699562072754,
+        13.56719970703125, -13.56719970703125, 1.9108799695968628, 10.000300407409668, -23.503799438476562, 11.465299606323242,
+        9.609620094299316, -22.5856990814209, 7.688300132751465, 8.750229835510254, -20.565799713134766, 4.89661979675293,
+        7.890830039978027, -18.54599952697754, 3.0006699562072754, 7.500199794769287, -17.62779998779297, 1.9108799695968628,
+        0, -25.4783992767334, 11.465299606323242, 0, -24.48310089111328, 7.688300132751465,
+        0, -22.29360008239746, 4.89661979675293, 0, -20.104000091552734, 3.0006699562072754,
+        0, -19.108800888061523, 1.9108799695968628, 0, -25.4783992767334, 11.465299606323242,
+        -10.000300407409668, -23.503799438476562, 11.465299606323242, -9.609620094299316, -22.5856990814209, 7.688300132751465,
+        0, -24.48310089111328, 7.688300132751465, -8.750229835510254, -20.565799713134766, 4.89661979675293,
+        0, -22.29360008239746, 4.89661979675293, -7.890830039978027, -18.54599952697754, 3.0006699562072754,
+        0, -20.104000091552734, 3.0006699562072754, -7.500199794769287, -17.62779998779297, 1.9108799695968628,
+        0, -19.108800888061523, 1.9108799695968628, -18.089599609375, -18.089599609375, 11.465299606323242,
+        -17.382999420166016, -17.382999420166016, 7.688300132751465, -15.828399658203125, -15.828399658203125, 4.89661979675293,
+        -14.273900032043457, -14.273900032043457, 3.0006699562072754, -13.56719970703125, -13.56719970703125, 1.9108799695968628,
+        -23.503799438476562, -10.000300407409668, 11.465299606323242, -22.5856990814209, -9.609620094299316, 7.688300132751465,
+        -20.565799713134766, -8.750229835510254, 4.89661979675293, -18.54599952697754, -7.890830039978027, 3.0006699562072754,
+        -17.62779998779297, -7.500199794769287, 1.9108799695968628, -25.4783992767334, 0, 11.465299606323242,
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+        4.126699924468994, 4.126699924468994, 33.261199951171875, 7.461979866027832, 7.461979866027832, 32.484901428222656,
+        10.458100318908691, 10.458100318908691, 31.708599090576172, 11.758299827575684, 11.758299827575684, 30.573999404907227,
+        2.3503799438476562, 1.0000300407409668, 34.39580154418945, 5.361800193786621, 2.2813100814819336, 33.261199951171875,
+        9.695320129394531, 4.125110149383545, 32.484901428222656, 13.58810043334961, 5.781400203704834, 31.708599090576172,
+        15.27750015258789, 6.5001702308654785, 30.573999404907227, 2.547840118408203, 0, 34.39580154418945,
+        5.812250137329102, 0, 33.261199951171875, 10.50979995727539, 0, 32.484901428222656,
+        14.729700088500977, 0, 31.708599090576172, 16.56089973449707, 0, 30.573999404907227 };
+
+float teapotNormals[] = { -0.9667419791221619, 0, -0.25575199723243713, -0.8930140137672424, 0.3698819875717163, -0.2563450038433075,
+        -0.8934370279312134, 0.36910200119018555, 0.2559970021247864, -0.9668239951133728, 0, 0.2554430067539215,
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+        0.629721999168396, -0.2604379951953888, 0.7318620085716248, 0.6820489764213562, 0, 0.7313070297241211,
+        0.803725004196167, -0.3325839936733246, 0.4933690130710602, 0.8703010082244873, 0, 0.4925200045108795,
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+        0.37970298528671265, 0, 0.925108015537262, 0.5266720056533813, 0, 0.8500679731369019 };
+
+float teapotTangents[] = { 0.012897999957203865, 0.998727023601532, -0.048757001757621765, 0.3861910104751587, 0.9210079908370972, -0.016421999782323837,
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+
+
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+        0.75, 0, 0.25, 0.625, 0, 0.25, 0.5, 0,
+        0.125, 1, 0, 0.125, 0.875, 0, 0.125, 0.75,
+        0, 0.125, 0.625, 0, 0.125, 0.5, 0, 0,
+        1, 0, 0, 0.875, 0, 0, 0.75, 0,
+        0, 0.625, 0, 0, 0.5, 0, 1, 0.5,
+        0, 0.875, 0.5, 0, 0.875, 0.375, 0, 1,
+        0.375, 0, 0.875, 0.25, 0, 1, 0.25, 0,
+        0.875, 0.125, 0, 1, 0.125, 0, 0.875, 0,
+        0, 1, 0, 0, 0.75, 0.5, 0, 0.75,
+        0.375, 0, 0.75, 0.25, 0, 0.75, 0.125, 0,
+        0.75, 0, 0, 0.625, 0.5, 0, 0.625, 0.375,
+        0, 0.625, 0.25, 0, 0.625, 0.125, 0, 0.625,
+        0, 0, 0.5, 0.5, 0, 0.5, 0.375, 0,
+        0.5, 0.25, 0, 0.5, 0.125, 0, 0.5, 0,
+        0, 0.5, 0.5, 0, 0.375, 0.5, 0, 0.375,
+        0.375, 0, 0.5, 0.375, 0, 0.375, 0.25, 0,
+        0.5, 0.25, 0, 0.375, 0.125, 0, 0.5, 0.125,
+        0, 0.375, 0, 0, 0.5, 0, 0, 0.25,
+        0.5, 0, 0.25, 0.375, 0, 0.25, 0.25, 0,
+        0.25, 0.125, 0, 0.25, 0, 0, 0.125, 0.5,
+        0, 0.125, 0.375, 0, 0.125, 0.25, 0, 0.125,
+        0.125, 0, 0.125, 0, 0, 0, 0.5, 0,
+        0, 0.375, 0, 0, 0.25, 0, 0, 0.125,
+        0, 0, 0, 0, 0.5, 0, 0, 0.625,
+        0, 0, 0.625, 0.22499999403953552, 0, 0.5, 0.22499999403953552, 0,
+        0.625, 0.44999998807907104, 0, 0.5, 0.44999998807907104, 0, 0.625, 0.675000011920929,
+        0, 0.5, 0.675000011920929, 0, 0.625, 0.8999999761581421, 0, 0.5,
+        0.8999999761581421, 0, 0.75, 0, 0, 0.75, 0.22499999403953552, 0,
+        0.75, 0.44999998807907104, 0, 0.75, 0.675000011920929, 0, 0.75, 0.8999999761581421,
+        0, 0.875, 0, 0, 0.875, 0.22499999403953552, 0, 0.875,
+        0.44999998807907104, 0, 0.875, 0.675000011920929, 0, 0.875, 0.8999999761581421, 0,
+        1, 0, 0, 1, 0.22499999403953552, 0, 1, 0.44999998807907104,
+        0, 1, 0.675000011920929, 0, 1, 0.8999999761581421, 0, 0,
+        0, 0, 0.125, 0, 0, 0.125, 0.22499999403953552, 0,
+        0, 0.22499999403953552, 0, 0.125, 0.44999998807907104, 0, 0, 0.44999998807907104,
+        0, 0.125, 0.675000011920929, 0, 0, 0.675000011920929, 0, 0.125,
+        0.8999999761581421, 0, 0, 0.8999999761581421, 0, 0.25, 0, 0,
+        0.25, 0.22499999403953552, 0, 0.25, 0.44999998807907104, 0, 0.25, 0.675000011920929,
+        0, 0.25, 0.8999999761581421, 0, 0.375, 0, 0, 0.375,
+        0.22499999403953552, 0, 0.375, 0.44999998807907104, 0, 0.375, 0.675000011920929, 0,
+        0.375, 0.8999999761581421, 0, 0.5, 0, 0, 0.5, 0.22499999403953552,
+        0, 0.5, 0.44999998807907104, 0, 0.5, 0.675000011920929, 0, 0.5,
+        0.8999999761581421, 0, 0.5, 0.8999999761581421, 0, 0.625, 0.8999999761581421, 0,
+        0.625, 0.925000011920929, 0, 0.5, 0.925000011920929, 0, 0.625, 0.949999988079071,
+        0, 0.5, 0.949999988079071, 0, 0.625, 0.9750000238418579, 0, 0.5,
+        0.9750000238418579, 0, 0.625, 1, 0, 0.5, 1, 0,
+        0.75, 0.8999999761581421, 0, 0.75, 0.925000011920929, 0, 0.75, 0.949999988079071,
+        0, 0.75, 0.9750000238418579, 0, 0.75, 1, 0, 0.875,
+        0.8999999761581421, 0, 0.875, 0.925000011920929, 0, 0.875, 0.949999988079071, 0,
+        0.875, 0.9750000238418579, 0, 0.875, 1, 0, 1, 0.8999999761581421,
+        0, 1, 0.925000011920929, 0, 1, 0.949999988079071, 0, 1,
+        0.9750000238418579, 0, 1, 1, 0, 0, 0.8999999761581421, 0,
+        0.125, 0.8999999761581421, 0, 0.125, 0.925000011920929, 0, 0, 0.925000011920929,
+        0, 0.125, 0.949999988079071, 0, 0, 0.949999988079071, 0, 0.125,
+        0.9750000238418579, 0, 0, 0.9750000238418579, 0, 0.125, 1, 0,
+        0, 1, 0, 0.25, 0.8999999761581421, 0, 0.25, 0.925000011920929,
+        0, 0.25, 0.949999988079071, 0, 0.25, 0.9750000238418579, 0, 0.25,
+        1, 0, 0.375, 0.8999999761581421, 0, 0.375, 0.925000011920929, 0,
+        0.375, 0.949999988079071, 0, 0.375, 0.9750000238418579, 0, 0.375, 1,
+        0, 0.5, 0.8999999761581421, 0, 0.5, 0.925000011920929, 0, 0.5,
+        0.949999988079071, 0, 0.5, 0.9750000238418579, 0, 0.5, 1, 0,
+        1, 1, 0, 0.875, 1, 0, 0.875, 0.75,
+        0, 1, 0.75, 0, 0.875, 0.5, 0, 1,
+        0.5, 0, 0.875, 0.25, 0, 1, 0.25, 0,
+        0.875, 0, 0, 1, 0, 0, 0.75, 1,
+        0, 0.75, 0.75, 0, 0.75, 0.5, 0, 0.75,
+        0.25, 0, 0.75, 0, 0, 0.625, 1, 0,
+        0.625, 0.75, 0, 0.625, 0.5, 0, 0.625, 0.25,
+        0, 0.625, 0, 0, 0.5, 1, 0, 0.5,
+        0.75, 0, 0.5, 0.5, 0, 0.5, 0.25, 0,
+        0.5, 0, 0, 0.5, 1, 0, 0.375, 1,
+        0, 0.375, 0.75, 0, 0.5, 0.75, 0, 0.375,
+        0.5, 0, 0.5, 0.5, 0, 0.375, 0.25, 0,
+        0.5, 0.25, 0, 0.375, 0, 0, 0.5, 0,
+        0, 0.25, 1, 0, 0.25, 0.75, 0, 0.25,
+        0.5, 0, 0.25, 0.25, 0, 0.25, 0, 0,
+        0.125, 1, 0, 0.125, 0.75, 0, 0.125, 0.5,
+        0, 0.125, 0.25, 0, 0.125, 0, 0, 0,
+        1, 0, 0, 0.75, 0, 0, 0.5, 0,
+        0, 0.25, 0, 0, 0, 0, 1, 1,
+        0, 0.875, 1, 0, 0.875, 0.75, 0, 1,
+        0.75, 0, 0.875, 0.5, 0, 1, 0.5, 0,
+        0.875, 0.25, 0, 1, 0.25, 0, 0.875, 0,
+        0, 1, 0, 0, 0.75, 1, 0, 0.75,
+        0.75, 0, 0.75, 0.5, 0, 0.75, 0.25, 0,
+        0.75, 0, 0, 0.625, 1, 0, 0.625, 0.75,
+        0, 0.625, 0.5, 0, 0.625, 0.25, 0, 0.625,
+        0, 0, 0.5, 1, 0, 0.5, 0.75, 0,
+        0.5, 0.5, 0, 0.5, 0.25, 0, 0.5, 0,
+        0, 0.5, 1, 0, 0.375, 1, 0, 0.375,
+        0.75, 0, 0.5, 0.75, 0, 0.375, 0.5, 0,
+        0.5, 0.5, 0, 0.375, 0.25, 0, 0.5, 0.25,
+        0, 0.375, 0, 0, 0.5, 0, 0, 0.25,
+        1, 0, 0.25, 0.75, 0, 0.25, 0.5, 0,
+        0.25, 0.25, 0, 0.25, 0, 0, 0.125, 1,
+        0, 0.125, 0.75, 0, 0.125, 0.5, 0, 0.125,
+        0.25, 0, 0.125, 0, 0, 0, 1, 0,
+        0, 0.75, 0, 0, 0.5, 0, 0, 0.25,
+        0, 0, 0, 0, 1, 1, 0, 0.875,
+        1, 0, 0.875, 0.75, 0, 1, 0.75, 0,
+        0.875, 0.5, 0, 1, 0.5, 0, 0.875, 0.25,
+        0, 1, 0.25, 0, 0.875, 0, 0, 1,
+        0, 0, 0.75, 1, 0, 0.75, 0.75, 0,
+        0.75, 0.5, 0, 0.75, 0.25, 0, 0.75, 0,
+        0, 0.625, 1, 0, 0.625, 0.75, 0, 0.625,
+        0.5, 0, 0.625, 0.25, 0, 0.625, 0, 0,
+        0.5, 1, 0, 0.5, 0.75, 0, 0.5, 0.5,
+        0, 0.5, 0.25, 0, 0.5, 0, 0, 0.5,
+        1, 0, 0.375, 1, 0, 0.375, 0.75, 0,
+        0.5, 0.75, 0, 0.375, 0.5, 0, 0.5, 0.5,
+        0, 0.375, 0.25, 0, 0.5, 0.25, 0, 0.375,
+        0, 0, 0.5, 0, 0, 0.25, 1, 0,
+        0.25, 0.75, 0, 0.25, 0.5, 0, 0.25, 0.25,
+        0, 0.25, 0, 0, 0.125, 1, 0, 0.125,
+        0.75, 0, 0.125, 0.5, 0, 0.125, 0.25, 0,
+        0.125, 0, 0, 0, 1, 0, 0, 0.75,
+        0, 0, 0.5, 0, 0, 0.25, 0, 0,
+        0, 0, 1, 1, 0, 0.875, 1, 0,
+        0.875, 0.75, 0, 1, 0.75, 0, 0.875, 0.5,
+        0, 1, 0.5, 0, 0.875, 0.25, 0, 1,
+        0.25, 0, 0.875, 0, 0, 1, 0, 0,
+        0.75, 1, 0, 0.75, 0.75, 0, 0.75, 0.5,
+        0, 0.75, 0.25, 0, 0.75, 0, 0, 0.625,
+        1, 0, 0.625, 0.75, 0, 0.625, 0.5, 0,
+        0.625, 0.25, 0, 0.625, 0, 0, 0.5, 1,
+        0, 0.5, 0.75, 0, 0.5, 0.5, 0, 0.5,
+        0.25, 0, 0.5, 0, 0, 0.5, 1, 0,
+        0.375, 1, 0, 0.375, 0.75, 0, 0.5, 0.75,
+        0, 0.375, 0.5, 0, 0.5, 0.5, 0, 0.375,
+        0.25, 0, 0.5, 0.25, 0, 0.375, 0, 0,
+        0.5, 0, 0, 0.25, 1, 0, 0.25, 0.75,
+        0, 0.25, 0.5, 0, 0.25, 0.25, 0, 0.25,
+        0, 0, 0.125, 1, 0, 0.125, 0.75, 0,
+        0.125, 0.5, 0, 0.125, 0.25, 0, 0.125, 0,
+        0, 0, 1, 0, 0, 0.75, 0, 0,
+        0.5, 0, 0, 0.25, 0, 0, 0, 0 };
+
+uint16_t  teapotIndices[] = { 0, 1, 2, 2, 3, 0, 3, 2, 4, 4, 5, 3, 5, 4, 6, 6, 7, 5, 7, 6, 8, 8, 9, 7,
+        1, 10, 11, 11, 2, 1, 2, 11, 12, 12, 4, 2, 4, 12, 13, 13, 6, 4, 6, 13, 14, 14, 8, 6,
+        10, 15, 16, 16, 11, 10, 11, 16, 17, 17, 12, 11, 12, 17, 18, 18, 13, 12, 13, 18, 19, 19, 14, 13,
+        15, 20, 21, 21, 16, 15, 16, 21, 22, 22, 17, 16, 17, 22, 23, 23, 18, 17, 18, 23, 24, 24, 19, 18,
+        25, 26, 27, 27, 28, 25, 28, 27, 29, 29, 30, 28, 30, 29, 31, 31, 32, 30, 32, 31, 33, 33, 34, 32,
+        26, 35, 36, 36, 27, 26, 27, 36, 37, 37, 29, 27, 29, 37, 38, 38, 31, 29, 31, 38, 39, 39, 33, 31,
+        35, 40, 41, 41, 36, 35, 36, 41, 42, 42, 37, 36, 37, 42, 43, 43, 38, 37, 38, 43, 44, 44, 39, 38,
+        40, 45, 46, 46, 41, 40, 41, 46, 47, 47, 42, 41, 42, 47, 48, 48, 43, 42, 43, 48, 49, 49, 44, 43,
+        50, 51, 52, 52, 53, 50, 53, 52, 54, 54, 55, 53, 55, 54, 56, 56, 57, 55, 57, 56, 58, 58, 59, 57,
+        51, 60, 61, 61, 52, 51, 52, 61, 62, 62, 54, 52, 54, 62, 63, 63, 56, 54, 56, 63, 64, 64, 58, 56,
+        60, 65, 66, 66, 61, 60, 61, 66, 67, 67, 62, 61, 62, 67, 68, 68, 63, 62, 63, 68, 69, 69, 64, 63,
+        65, 70, 71, 71, 66, 65, 66, 71, 72, 72, 67, 66, 67, 72, 73, 73, 68, 67, 68, 73, 74, 74, 69, 68,
+        75, 76, 77, 77, 78, 75, 78, 77, 79, 79, 80, 78, 80, 79, 81, 81, 82, 80, 82, 81, 83, 83, 84, 82,
+        76, 85, 86, 86, 77, 76, 77, 86, 87, 87, 79, 77, 79, 87, 88, 88, 81, 79, 81, 88, 89, 89, 83, 81,
+        85, 90, 91, 91, 86, 85, 86, 91, 92, 92, 87, 86, 87, 92, 93, 93, 88, 87, 88, 93, 94, 94, 89, 88,
+        90, 95, 96, 96, 91, 90, 91, 96, 97, 97, 92, 91, 92, 97, 98, 98, 93, 92, 93, 98, 99, 99, 94, 93,
+        100, 101, 102, 102, 103, 100, 103, 102, 104, 104, 105, 103, 105, 104, 106, 106, 107, 105, 107, 106, 108, 108, 109, 107,
+        101, 110, 111, 111, 102, 101, 102, 111, 112, 112, 104, 102, 104, 112, 113, 113, 106, 104, 106, 113, 114, 114, 108, 106,
+        110, 115, 116, 116, 111, 110, 111, 116, 117, 117, 112, 111, 112, 117, 118, 118, 113, 112, 113, 118, 119, 119, 114, 113,
+        115, 120, 121, 121, 116, 115, 116, 121, 122, 122, 117, 116, 117, 122, 123, 123, 118, 117, 118, 123, 124, 124, 119, 118,
+        125, 126, 127, 127, 128, 125, 128, 127, 129, 129, 130, 128, 130, 129, 131, 131, 132, 130, 132, 131, 133, 133, 134, 132,
+        126, 135, 136, 136, 127, 126, 127, 136, 137, 137, 129, 127, 129, 137, 138, 138, 131, 129, 131, 138, 139, 139, 133, 131,
+        135, 140, 141, 141, 136, 135, 136, 141, 142, 142, 137, 136, 137, 142, 143, 143, 138, 137, 138, 143, 144, 144, 139, 138,
+        140, 145, 146, 146, 141, 140, 141, 146, 147, 147, 142, 141, 142, 147, 148, 148, 143, 142, 143, 148, 149, 149, 144, 143,
+        150, 151, 152, 152, 153, 150, 153, 152, 154, 154, 155, 153, 155, 154, 156, 156, 157, 155, 157, 156, 158, 158, 159, 157,
+        151, 160, 161, 161, 152, 151, 152, 161, 162, 162, 154, 152, 154, 162, 163, 163, 156, 154, 156, 163, 164, 164, 158, 156,
+        160, 165, 166, 166, 161, 160, 161, 166, 167, 167, 162, 161, 162, 167, 168, 168, 163, 162, 163, 168, 169, 169, 164, 163,
+        165, 170, 171, 171, 166, 165, 166, 171, 172, 172, 167, 166, 167, 172, 173, 173, 168, 167, 168, 173, 174, 174, 169, 168,
+        175, 176, 177, 177, 178, 175, 178, 177, 179, 179, 180, 178, 180, 179, 181, 181, 182, 180, 182, 181, 183, 183, 184, 182,
+        176, 185, 186, 186, 177, 176, 177, 186, 187, 187, 179, 177, 179, 187, 188, 188, 181, 179, 181, 188, 189, 189, 183, 181,
+        185, 190, 191, 191, 186, 185, 186, 191, 192, 192, 187, 186, 187, 192, 193, 193, 188, 187, 188, 193, 194, 194, 189, 188,
+        190, 195, 196, 196, 191, 190, 191, 196, 197, 197, 192, 191, 192, 197, 198, 198, 193, 192, 193, 198, 199, 199, 194, 193,
+        200, 201, 202, 202, 203, 200, 203, 202, 204, 204, 205, 203, 205, 204, 206, 206, 207, 205, 207, 206, 208, 208, 209, 207,
+        201, 210, 211, 211, 202, 201, 202, 211, 212, 212, 204, 202, 204, 212, 213, 213, 206, 204, 206, 213, 214, 214, 208, 206,
+        210, 215, 216, 216, 211, 210, 211, 216, 217, 217, 212, 211, 212, 217, 218, 218, 213, 212, 213, 218, 219, 219, 214, 213,
+        215, 220, 221, 221, 216, 215, 216, 221, 222, 222, 217, 216, 217, 222, 223, 223, 218, 217, 218, 223, 224, 224, 219, 218,
+        225, 226, 227, 227, 228, 225, 228, 227, 229, 229, 230, 228, 230, 229, 231, 231, 232, 230, 232, 231, 233, 233, 234, 232,
+        226, 235, 236, 236, 227, 226, 227, 236, 237, 237, 229, 227, 229, 237, 238, 238, 231, 229, 231, 238, 239, 239, 233, 231,
+        235, 240, 241, 241, 236, 235, 236, 241, 242, 242, 237, 236, 237, 242, 243, 243, 238, 237, 238, 243, 244, 244, 239, 238,
+        240, 245, 246, 246, 241, 240, 241, 246, 247, 247, 242, 241, 242, 247, 248, 248, 243, 242, 243, 248, 249, 249, 244, 243,
+        250, 251, 252, 252, 253, 250, 253, 252, 254, 254, 255, 253, 255, 254, 256, 256, 257, 255, 257, 256, 258, 258, 259, 257,
+        251, 260, 261, 261, 252, 251, 252, 261, 262, 262, 254, 252, 254, 262, 263, 263, 256, 254, 256, 263, 264, 264, 258, 256,
+        260, 265, 266, 266, 261, 260, 261, 266, 267, 267, 262, 261, 262, 267, 268, 268, 263, 262, 263, 268, 269, 269, 264, 263,
+        265, 270, 271, 271, 266, 265, 266, 271, 272, 272, 267, 266, 267, 272, 273, 273, 268, 267, 268, 273, 274, 274, 269, 268,
+        275, 276, 277, 277, 278, 275, 278, 277, 279, 279, 280, 278, 280, 279, 281, 281, 282, 280, 282, 281, 283, 283, 284, 282,
+        276, 285, 286, 286, 277, 276, 277, 286, 287, 287, 279, 277, 279, 287, 288, 288, 281, 279, 281, 288, 289, 289, 283, 281,
+        285, 290, 291, 291, 286, 285, 286, 291, 292, 292, 287, 286, 287, 292, 293, 293, 288, 287, 288, 293, 294, 294, 289, 288,
+        290, 295, 296, 296, 291, 290, 291, 296, 297, 297, 292, 291, 292, 297, 298, 298, 293, 292, 293, 298, 299, 299, 294, 293,
+        300, 301, 302, 302, 303, 300, 303, 302, 304, 304, 305, 303, 305, 304, 306, 306, 307, 305, 307, 306, 308, 308, 309, 307,
+        301, 310, 311, 311, 302, 301, 302, 311, 312, 312, 304, 302, 304, 312, 313, 313, 306, 304, 306, 313, 314, 314, 308, 306,
+        310, 315, 316, 316, 311, 310, 311, 316, 317, 317, 312, 311, 312, 317, 318, 318, 313, 312, 313, 318, 319, 319, 314, 313,
+        315, 320, 321, 321, 316, 315, 316, 321, 322, 322, 317, 316, 317, 322, 323, 323, 318, 317, 318, 323, 324, 324, 319, 318,
+        325, 326, 327, 327, 328, 325, 328, 327, 329, 329, 330, 328, 330, 329, 331, 331, 332, 330, 332, 331, 333, 333, 334, 332,
+        326, 335, 336, 336, 327, 326, 327, 336, 337, 337, 329, 327, 329, 337, 338, 338, 331, 329, 331, 338, 339, 339, 333, 331,
+        335, 340, 341, 341, 336, 335, 336, 341, 342, 342, 337, 336, 337, 342, 343, 343, 338, 337, 338, 343, 344, 344, 339, 338,
+        340, 345, 346, 346, 341, 340, 341, 346, 347, 347, 342, 341, 342, 347, 348, 348, 343, 342, 343, 348, 349, 349, 344, 343,
+        350, 351, 352, 352, 353, 350, 353, 352, 354, 354, 355, 353, 355, 354, 356, 356, 357, 355, 357, 356, 358, 358, 359, 357,
+        351, 360, 361, 361, 352, 351, 352, 361, 362, 362, 354, 352, 354, 362, 363, 363, 356, 354, 356, 363, 364, 364, 358, 356,
+        360, 365, 366, 366, 361, 360, 361, 366, 367, 367, 362, 361, 362, 367, 368, 368, 363, 362, 363, 368, 369, 369, 364, 363,
+        365, 370, 371, 371, 366, 365, 366, 371, 372, 372, 367, 366, 367, 372, 373, 373, 368, 367, 368, 373, 374, 374, 369, 368,
+        375, 376, 377, 377, 378, 375, 378, 377, 379, 379, 380, 378, 380, 379, 381, 381, 382, 380, 382, 381, 383, 383, 384, 382,
+        376, 385, 386, 386, 377, 376, 377, 386, 387, 387, 379, 377, 379, 387, 388, 388, 381, 379, 381, 388, 389, 389, 383, 381,
+        385, 390, 391, 391, 386, 385, 386, 391, 392, 392, 387, 386, 387, 392, 393, 393, 388, 387, 388, 393, 394, 394, 389, 388,
+        390, 395, 396, 396, 391, 390, 391, 396, 397, 397, 392, 391, 392, 397, 398, 398, 393, 392, 393, 398, 399, 399, 394, 393,
+        400, 401, 402, 402, 403, 400, 403, 402, 404, 404, 405, 403, 405, 404, 406, 406, 407, 405, 407, 406, 408, 408, 409, 407,
+        401, 410, 411, 411, 402, 401, 402, 411, 412, 412, 404, 402, 404, 412, 413, 413, 406, 404, 406, 413, 414, 414, 408, 406,
+        410, 415, 416, 416, 411, 410, 411, 416, 417, 417, 412, 411, 412, 417, 418, 418, 413, 412, 413, 418, 419, 419, 414, 413,
+        415, 420, 421, 421, 416, 415, 416, 421, 422, 422, 417, 416, 417, 422, 423, 423, 418, 417, 418, 423, 424, 424, 419, 418,
+        425, 426, 427, 427, 428, 425, 428, 427, 429, 429, 430, 428, 430, 429, 431, 431, 432, 430, 432, 431, 433, 433, 434, 432,
+        426, 435, 436, 436, 427, 426, 427, 436, 437, 437, 429, 427, 429, 437, 438, 438, 431, 429, 431, 438, 439, 439, 433, 431,
+        435, 440, 441, 441, 436, 435, 436, 441, 442, 442, 437, 436, 437, 442, 443, 443, 438, 437, 438, 443, 444, 444, 439, 438,
+        440, 445, 446, 446, 441, 440, 441, 446, 447, 447, 442, 441, 442, 447, 448, 448, 443, 442, 443, 448, 449, 449, 444, 443,
+        450, 451, 452, 452, 453, 450, 453, 452, 454, 454, 455, 453, 455, 454, 456, 456, 457, 455, 457, 456, 458, 458, 459, 457,
+        451, 460, 461, 461, 452, 451, 452, 461, 462, 462, 454, 452, 454, 462, 463, 463, 456, 454, 456, 463, 464, 464, 458, 456,
+        460, 465, 466, 466, 461, 460, 461, 466, 467, 467, 462, 461, 462, 467, 468, 468, 463, 462, 463, 468, 469, 469, 464, 463,
+        465, 470, 471, 471, 466, 465, 466, 471, 472, 472, 467, 466, 467, 472, 473, 473, 468, 467, 468, 473, 474, 474, 469, 468,
+        475, 476, 477, 477, 478, 475, 478, 477, 479, 479, 480, 478, 480, 479, 481, 481, 482, 480, 482, 481, 483, 483, 484, 482,
+        476, 485, 486, 486, 477, 476, 477, 486, 487, 487, 479, 477, 479, 487, 488, 488, 481, 479, 481, 488, 489, 489, 483, 481,
+        485, 490, 491, 491, 486, 485, 486, 491, 492, 492, 487, 486, 487, 492, 493, 493, 488, 487, 488, 493, 494, 494, 489, 488,
+        490, 495, 496, 496, 491, 490, 491, 496, 497, 497, 492, 491, 492, 497, 498, 498, 493, 492, 493, 498, 499, 499, 494, 493,
+        500, 501, 502, 502, 503, 500, 503, 502, 504, 504, 505, 503, 505, 504, 506, 506, 507, 505, 507, 506, 508, 508, 509, 507,
+        501, 510, 511, 511, 502, 501, 502, 511, 512, 512, 504, 502, 504, 512, 513, 513, 506, 504, 506, 513, 514, 514, 508, 506,
+        510, 515, 516, 516, 511, 510, 511, 516, 517, 517, 512, 511, 512, 517, 518, 518, 513, 512, 513, 518, 519, 519, 514, 513,
+        515, 520, 521, 521, 516, 515, 516, 521, 522, 522, 517, 516, 517, 522, 523, 523, 518, 517, 518, 523, 524, 524, 519, 518,
+        525, 526, 527, 527, 528, 525, 528, 527, 529, 529, 530, 528, 530, 529, 531, 531, 532, 530, 532, 531, 533, 533, 534, 532,
+        526, 535, 536, 536, 527, 526, 527, 536, 537, 537, 529, 527, 529, 537, 538, 538, 531, 529, 531, 538, 539, 539, 533, 531,
+        535, 540, 541, 541, 536, 535, 536, 541, 542, 542, 537, 536, 537, 542, 543, 543, 538, 537, 538, 543, 544, 544, 539, 538,
+        540, 545, 546, 546, 541, 540, 541, 546, 547, 547, 542, 541, 542, 547, 548, 548, 543, 542, 543, 548, 549, 549, 544, 543,
+        550, 551, 552, 552, 553, 550, 553, 552, 554, 554, 555, 553, 555, 554, 556, 556, 557, 555, 557, 556, 558, 558, 559, 557,
+        551, 560, 561, 561, 552, 551, 552, 561, 562, 562, 554, 552, 554, 562, 563, 563, 556, 554, 556, 563, 564, 564, 558, 556,
+        560, 565, 566, 566, 561, 560, 561, 566, 567, 567, 562, 561, 562, 567, 568, 568, 563, 562, 563, 568, 569, 569, 564, 563,
+        565, 570, 571, 571, 566, 565, 566, 571, 572, 572, 567, 566, 567, 572, 573, 573, 568, 567, 568, 573, 574, 574, 569, 568,
+        575, 576, 577, 577, 578, 575, 578, 577, 579, 579, 580, 578, 580, 579, 581, 581, 582, 580, 582, 581, 583, 583, 584, 582,
+        576, 585, 586, 586, 577, 576, 577, 586, 587, 587, 579, 577, 579, 587, 588, 588, 581, 579, 581, 588, 589, 589, 583, 581,
+        585, 590, 591, 591, 586, 585, 586, 591, 592, 592, 587, 586, 587, 592, 593, 593, 588, 587, 588, 593, 594, 594, 589, 588,
+        590, 595, 596, 596, 591, 590, 591, 596, 597, 597, 592, 591, 592, 597, 598, 598, 593, 592, 593, 598, 599, 599, 594, 593,
+        600, 601, 602, 602, 603, 600, 603, 602, 604, 604, 605, 603, 605, 604, 606, 606, 607, 605, 607, 606, 608, 608, 609, 607,
+        601, 610, 611, 611, 602, 601, 602, 611, 612, 612, 604, 602, 604, 612, 613, 613, 606, 604, 606, 613, 614, 614, 608, 606,
+        610, 615, 616, 616, 611, 610, 611, 616, 617, 617, 612, 611, 612, 617, 618, 618, 613, 612, 613, 618, 619, 619, 614, 613,
+        615, 620, 621, 621, 616, 615, 616, 621, 622, 622, 617, 616, 617, 622, 623, 623, 618, 617, 618, 623, 624, 624, 619, 618,
+        625, 626, 627, 627, 628, 625, 628, 627, 629, 629, 630, 628, 630, 629, 631, 631, 632, 630, 632, 631, 633, 633, 634, 632,
+        626, 635, 636, 636, 627, 626, 627, 636, 637, 637, 629, 627, 629, 637, 638, 638, 631, 629, 631, 638, 639, 639, 633, 631,
+        635, 640, 641, 641, 636, 635, 636, 641, 642, 642, 637, 636, 637, 642, 643, 643, 638, 637, 638, 643, 644, 644, 639, 638,
+        640, 645, 646, 646, 641, 640, 641, 646, 647, 647, 642, 641, 642, 647, 648, 648, 643, 642, 643, 648, 649, 649, 644, 643,
+        650, 651, 652, 652, 653, 650, 653, 652, 654, 654, 655, 653, 655, 654, 656, 656, 657, 655, 657, 656, 658, 658, 659, 657,
+        651, 660, 661, 661, 652, 651, 652, 661, 662, 662, 654, 652, 654, 662, 663, 663, 656, 654, 656, 663, 664, 664, 658, 656,
+        660, 665, 666, 666, 661, 660, 661, 666, 667, 667, 662, 661, 662, 667, 668, 668, 663, 662, 663, 668, 669, 669, 664, 663,
+        665, 670, 671, 671, 666, 665, 666, 671, 672, 672, 667, 666, 667, 672, 673, 673, 668, 667, 668, 673, 674, 674, 669, 668,
+        675, 676, 677, 677, 678, 675, 678, 677, 679, 679, 680, 678, 680, 679, 681, 681, 682, 680, 682, 681, 683, 683, 684, 682,
+        676, 685, 686, 686, 677, 676, 677, 686, 687, 687, 679, 677, 679, 687, 688, 688, 681, 679, 681, 688, 689, 689, 683, 681,
+        685, 690, 691, 691, 686, 685, 686, 691, 692, 692, 687, 686, 687, 692, 693, 693, 688, 687, 688, 693, 694, 694, 689, 688,
+        690, 695, 696, 696, 691, 690, 691, 696, 697, 697, 692, 691, 692, 697, 698, 698, 693, 692, 693, 698, 699, 699, 694, 693,
+        700, 701, 702, 702, 703, 700, 703, 702, 704, 704, 705, 703, 705, 704, 706, 706, 707, 705, 707, 706, 708, 708, 709, 707,
+        701, 710, 711, 711, 702, 701, 702, 711, 712, 712, 704, 702, 704, 712, 713, 713, 706, 704, 706, 713, 714, 714, 708, 706,
+        710, 715, 716, 716, 711, 710, 711, 716, 717, 717, 712, 711, 712, 717, 718, 718, 713, 712, 713, 718, 719, 719, 714, 713,
+        715, 720, 721, 721, 716, 715, 716, 721, 722, 722, 717, 716, 717, 722, 723, 723, 718, 717, 718, 723, 724, 724, 719, 718,
+        725, 726, 727, 727, 728, 725, 728, 727, 729, 729, 730, 728, 730, 729, 731, 731, 732, 730, 732, 731, 733, 733, 734, 732,
+        726, 735, 736, 736, 727, 726, 727, 736, 737, 737, 729, 727, 729, 737, 738, 738, 731, 729, 731, 738, 739, 739, 733, 731,
+        735, 740, 741, 741, 736, 735, 736, 741, 742, 742, 737, 736, 737, 742, 743, 743, 738, 737, 738, 743, 744, 744, 739, 738,
+        740, 745, 746, 746, 741, 740, 741, 746, 747, 747, 742, 741, 742, 747, 748, 748, 743, 742, 743, 748, 749, 749, 744, 743,
+        750, 751, 752, 752, 753, 750, 753, 752, 754, 754, 755, 753, 755, 754, 756, 756, 757, 755, 757, 756, 758, 758, 759, 757,
+        751, 760, 761, 761, 752, 751, 752, 761, 762, 762, 754, 752, 754, 762, 763, 763, 756, 754, 756, 763, 764, 764, 758, 756,
+        760, 765, 766, 766, 761, 760, 761, 766, 767, 767, 762, 761, 762, 767, 768, 768, 763, 762, 763, 768, 769, 769, 764, 763,
+        765, 770, 771, 771, 766, 765, 766, 771, 772, 772, 767, 766, 767, 772, 773, 773, 768, 767, 768, 773, 774, 774, 769, 768,
+        775, 776, 777, 777, 778, 775, 778, 777, 779, 779, 780, 778, 780, 779, 781, 781, 782, 780, 782, 781, 783, 783, 784, 782,
+        776, 785, 786, 786, 777, 776, 777, 786, 787, 787, 779, 777, 779, 787, 788, 788, 781, 779, 781, 788, 789, 789, 783, 781,
+        785, 790, 791, 791, 786, 785, 786, 791, 792, 792, 787, 786, 787, 792, 793, 793, 788, 787, 788, 793, 794, 794, 789, 788,
+        790, 795, 796, 796, 791, 790, 791, 796, 797, 797, 792, 791, 792, 797, 798, 798, 793, 792, 793, 798, 799, 799, 794, 793 };
diff --git a/ndk/platforms/android-18/samples/MoreTeapots/lint.xml b/ndk/platforms/android-18/samples/MoreTeapots/lint.xml
new file mode 100644
index 0000000..ee0eead
--- /dev/null
+++ b/ndk/platforms/android-18/samples/MoreTeapots/lint.xml
@@ -0,0 +1,3 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<lint>
+</lint>
\ No newline at end of file
diff --git a/ndk/platforms/android-18/samples/MoreTeapots/project.properties b/ndk/platforms/android-18/samples/MoreTeapots/project.properties
new file mode 100644
index 0000000..0c9830a
--- /dev/null
+++ b/ndk/platforms/android-18/samples/MoreTeapots/project.properties
@@ -0,0 +1,14 @@
+# This file is automatically generated by Android Tools.
+# Do not modify this file -- YOUR CHANGES WILL BE ERASED!
+#
+# This file must be checked in Version Control Systems.
+#
+# To customize properties used by the Ant build system edit
+# "ant.properties", and override values to adapt the script to your
+# project structure.
+#
+# To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
+#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
+
+# Project target.
+target=Google Inc.:Google APIs:17
diff --git a/ndk/platforms/android-18/samples/MoreTeapots/res/drawable-hdpi/ic_launcher.png b/ndk/platforms/android-18/samples/MoreTeapots/res/drawable-hdpi/ic_launcher.png
new file mode 100644
index 0000000..ea01cbf
--- /dev/null
+++ b/ndk/platforms/android-18/samples/MoreTeapots/res/drawable-hdpi/ic_launcher.png
Binary files differ
diff --git a/ndk/platforms/android-18/samples/MoreTeapots/res/drawable-ldpi/ic_launcher.png b/ndk/platforms/android-18/samples/MoreTeapots/res/drawable-ldpi/ic_launcher.png
new file mode 100644
index 0000000..a3d6a18
--- /dev/null
+++ b/ndk/platforms/android-18/samples/MoreTeapots/res/drawable-ldpi/ic_launcher.png
Binary files differ
diff --git a/ndk/platforms/android-18/samples/MoreTeapots/res/drawable-mdpi/ic_launcher.png b/ndk/platforms/android-18/samples/MoreTeapots/res/drawable-mdpi/ic_launcher.png
new file mode 100644
index 0000000..8f80897
--- /dev/null
+++ b/ndk/platforms/android-18/samples/MoreTeapots/res/drawable-mdpi/ic_launcher.png
Binary files differ
diff --git a/ndk/platforms/android-18/samples/MoreTeapots/res/drawable-xhdpi/ic_launcher.png b/ndk/platforms/android-18/samples/MoreTeapots/res/drawable-xhdpi/ic_launcher.png
new file mode 100644
index 0000000..b779a2b
--- /dev/null
+++ b/ndk/platforms/android-18/samples/MoreTeapots/res/drawable-xhdpi/ic_launcher.png
Binary files differ
diff --git a/ndk/platforms/android-18/samples/MoreTeapots/res/layout/widgets.xml b/ndk/platforms/android-18/samples/MoreTeapots/res/layout/widgets.xml
new file mode 100644
index 0000000..36b64f3
--- /dev/null
+++ b/ndk/platforms/android-18/samples/MoreTeapots/res/layout/widgets.xml
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="utf-8"?>
+<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
+    android:layout_width="match_parent"
+    android:layout_height="match_parent"
+    android:gravity="top"
+    android:orientation="vertical" >
+
+    <TextView
+        android:id="@+id/textViewFPS"
+        android:layout_width="wrap_content"
+        android:layout_height="wrap_content"
+        android:gravity="right"
+        android:text="0.0 FPS"
+        android:textAppearance="?android:attr/textAppearanceMedium"
+        android:textColor="@android:color/white" />
+
+</LinearLayout>
\ No newline at end of file
diff --git a/ndk/platforms/android-18/samples/MoreTeapots/res/values-v11/styles.xml b/ndk/platforms/android-18/samples/MoreTeapots/res/values-v11/styles.xml
new file mode 100644
index 0000000..541752f
--- /dev/null
+++ b/ndk/platforms/android-18/samples/MoreTeapots/res/values-v11/styles.xml
@@ -0,0 +1,11 @@
+<resources>
+
+    <!--
+        Base application theme for API 11+. This theme completely replaces
+        AppBaseTheme from res/values/styles.xml on API 11+ devices.
+    -->
+    <style name="AppBaseTheme" parent="android:Theme.Holo.Light">
+        <!-- API 11 theme customizations can go here. -->
+    </style>
+
+</resources>
\ No newline at end of file
diff --git a/ndk/platforms/android-18/samples/MoreTeapots/res/values-v14/styles.xml b/ndk/platforms/android-18/samples/MoreTeapots/res/values-v14/styles.xml
new file mode 100644
index 0000000..f20e015
--- /dev/null
+++ b/ndk/platforms/android-18/samples/MoreTeapots/res/values-v14/styles.xml
@@ -0,0 +1,12 @@
+<resources>
+
+    <!--
+        Base application theme for API 14+. This theme completely replaces
+        AppBaseTheme from BOTH res/values/styles.xml and
+        res/values-v11/styles.xml on API 14+ devices.
+    -->
+    <style name="AppBaseTheme" parent="android:Theme.Holo.Light.DarkActionBar">
+        <!-- API 14 theme customizations can go here. -->
+    </style>
+
+</resources>
\ No newline at end of file
diff --git a/ndk/platforms/android-18/samples/MoreTeapots/res/values/strings.xml b/ndk/platforms/android-18/samples/MoreTeapots/res/values/strings.xml
new file mode 100644
index 0000000..c6620a9
--- /dev/null
+++ b/ndk/platforms/android-18/samples/MoreTeapots/res/values/strings.xml
@@ -0,0 +1,5 @@
+<resources>
+
+    <string name="app_name">More Teapots</string>
+
+</resources>
\ No newline at end of file
diff --git a/ndk/platforms/android-18/samples/MoreTeapots/res/values/styles.xml b/ndk/platforms/android-18/samples/MoreTeapots/res/values/styles.xml
new file mode 100644
index 0000000..4a10ca4
--- /dev/null
+++ b/ndk/platforms/android-18/samples/MoreTeapots/res/values/styles.xml
@@ -0,0 +1,20 @@
+<resources>
+
+    <!--
+        Base application theme, dependent on API level. This theme is replaced
+        by AppBaseTheme from res/values-vXX/styles.xml on newer devices.
+    -->
+    <style name="AppBaseTheme" parent="android:Theme.Light">
+        <!--
+            Theme customizations available in newer API levels can go in
+            res/values-vXX/styles.xml, while customizations related to
+            backward-compatibility can go here.
+        -->
+    </style>
+
+    <!-- Application theme. -->
+    <style name="AppTheme" parent="AppBaseTheme">
+        <!-- All customizations that are NOT specific to a particular API-level can go here. -->
+    </style>
+
+</resources>
\ No newline at end of file
diff --git a/ndk/platforms/android-18/samples/MoreTeapots/src/com/sample/helper/NDKHelper.java b/ndk/platforms/android-18/samples/MoreTeapots/src/com/sample/helper/NDKHelper.java
new file mode 100644
index 0000000..47f4b66
--- /dev/null
+++ b/ndk/platforms/android-18/samples/MoreTeapots/src/com/sample/helper/NDKHelper.java
@@ -0,0 +1,147 @@
+package com.sample.helper;
+
+import java.io.File;
+import java.io.FileInputStream;
+
+import javax.microedition.khronos.opengles.GL10;
+
+import android.content.Context;
+import android.content.pm.ApplicationInfo;
+import android.graphics.Bitmap;
+import android.graphics.BitmapFactory;
+import android.graphics.Matrix;
+import android.opengl.GLUtils;
+import android.util.Log;
+
+
+public class NDKHelper {
+    private static Context context;
+
+    public static void setCotext( Context c )
+    {
+        Log.i("NDKHelper", "set context:" + c);
+        context = c;
+    }
+
+    //
+    //Load Bitmap
+    //Java helper is useful decoding PNG, TIFF etc rather than linking libPng etc separately
+    //
+    private int nextPOT(int i)
+    {
+        int pot = 1;
+        while( pot < i ) pot <<= 1;
+        return pot;
+    }
+
+    private Bitmap scaleBitmap(Bitmap bitmapToScale, float newWidth, float newHeight)
+    {
+        if(bitmapToScale == null)
+            return null;
+        //get the original width and height
+        int width = bitmapToScale.getWidth();
+        int height = bitmapToScale.getHeight();
+        // create a matrix for the manipulation
+        Matrix matrix = new Matrix();
+
+        // resize the bit map
+        matrix.postScale(newWidth / width, newHeight / height);
+
+        // recreate the new Bitmap and set it back
+        return Bitmap.createBitmap(bitmapToScale, 0, 0, bitmapToScale.getWidth(), bitmapToScale.getHeight(), matrix, true);
+    }
+
+    public void loadTexture(String path)
+    {
+        Bitmap bitmap = null;
+        try
+        {
+            String str = path;
+            if (!path.startsWith("/"))
+            {
+                str = "/" + path;
+            }
+
+            File file = new File(context.getExternalFilesDir(null), str);
+            if( file.canRead() )
+            {
+                bitmap = BitmapFactory.decodeStream(new FileInputStream(file));
+            }
+            else
+            {
+                bitmap = BitmapFactory.decodeStream(context.getResources().getAssets().open(path));
+            }
+            //          Matrix matrix = new Matrix();
+            //          // resize the bit map
+            //          matrix.postScale(-1F, 1F);
+            //
+            //          // recreate the new Bitmap and set it back
+            //          bitmap = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, true);
+
+        }
+        catch (Exception e) {
+            Log.w("NDKHelper", "Coundn't load a file:" + path);
+        }
+
+        if( bitmap != null )
+        {
+            GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0);
+        }
+        return;
+
+    }
+
+    public Bitmap openBitmap(String path, boolean iScalePOT)
+    {
+        Bitmap bitmap = null;
+        try
+        {
+            bitmap = BitmapFactory.decodeStream(context.getResources().getAssets().open(path));
+            if( iScalePOT )
+            {
+                int originalWidth = getBitmapWidth(bitmap);
+                int originalHeight = getBitmapHeight(bitmap);
+                int width = nextPOT(originalWidth);
+                int height = nextPOT(originalHeight);
+                if( originalWidth != width || originalHeight != height )
+                {
+                    //Scale it
+                    bitmap = scaleBitmap( bitmap, width, height );
+                }
+            }
+
+        }
+        catch (Exception e) {
+            Log.w("NDKHelper", "Coundn't load a file:" + path);
+        }
+
+        return bitmap;
+    }
+
+    public int getBitmapWidth(Bitmap bmp) { return bmp.getWidth(); }
+    public int getBitmapHeight(Bitmap bmp) { return bmp.getHeight(); }
+
+    public void getBitmapPixels(Bitmap bmp, int[] pixels)
+    {
+        int w = bmp.getWidth();
+        int h = bmp.getHeight();
+        bmp.getPixels(pixels, 0, w, 0, 0, w, h);
+    }
+
+    public void closeBitmap(Bitmap bmp)
+    {
+        bmp.recycle();
+    }
+
+    public static String getNativeLibraryDirectory(Context appContext) {
+        ApplicationInfo ai = context.getApplicationInfo();
+
+        Log.w("NDKHelper", "ai.nativeLibraryDir:" + ai.nativeLibraryDir );
+
+        if ((ai.flags & ApplicationInfo.FLAG_UPDATED_SYSTEM_APP) != 0 ||
+                (ai.flags & ApplicationInfo.FLAG_SYSTEM) == 0) {
+            return ai.nativeLibraryDir;
+        }
+        return "/system/lib/";
+    }
+}
diff --git a/ndk/platforms/android-18/samples/MoreTeapots/src/com/sample/moreteapots/MoreTeapotsApplication.java b/ndk/platforms/android-18/samples/MoreTeapots/src/com/sample/moreteapots/MoreTeapotsApplication.java
new file mode 100644
index 0000000..4eed7ce
--- /dev/null
+++ b/ndk/platforms/android-18/samples/MoreTeapots/src/com/sample/moreteapots/MoreTeapotsApplication.java
@@ -0,0 +1,37 @@
+package com.sample.moreteapots;
+
+import javax.microedition.khronos.opengles.GL10;
+
+import com.sample.helper.NDKHelper;
+
+import android.app.Application;
+import android.content.Context;
+import android.content.pm.ApplicationInfo;
+import android.content.pm.PackageManager;
+import android.content.pm.PackageManager.NameNotFoundException;
+import android.graphics.Bitmap;
+import android.graphics.BitmapFactory;
+import android.graphics.Matrix;
+import android.opengl.GLUtils;
+import android.util.Log;
+import android.widget.Toast;
+
+public class MoreTeapotsApplication extends Application {
+    private static Context context;
+    public void onCreate(){
+        context=getApplicationContext();
+        NDKHelper.setCotext(context);
+        Log.w("native-activity", "onCreate");
+
+        final PackageManager pm = getApplicationContext().getPackageManager();
+        ApplicationInfo ai;
+        try {
+            ai = pm.getApplicationInfo( this.getPackageName(), 0);
+        } catch (final NameNotFoundException e) {
+            ai = null;
+        }
+        final String applicationName = (String) (ai != null ? pm.getApplicationLabel(ai) : "(unknown)");
+        Toast.makeText(this, applicationName, Toast.LENGTH_SHORT).show();
+    }
+
+}
diff --git a/ndk/platforms/android-18/samples/MoreTeapots/src/com/sample/moreteapots/MoreTeapotsNativeActivity.java b/ndk/platforms/android-18/samples/MoreTeapots/src/com/sample/moreteapots/MoreTeapotsNativeActivity.java
new file mode 100644
index 0000000..5b22232
--- /dev/null
+++ b/ndk/platforms/android-18/samples/MoreTeapots/src/com/sample/moreteapots/MoreTeapotsNativeActivity.java
@@ -0,0 +1,97 @@
+package com.sample.moreteapots;
+
+import android.app.NativeActivity;
+import android.os.Bundle;
+import android.view.Gravity;
+import android.view.LayoutInflater;
+import android.view.View;
+import android.view.ViewGroup.MarginLayoutParams;
+import android.view.WindowManager.LayoutParams;
+import android.widget.LinearLayout;
+import android.widget.PopupWindow;
+import android.widget.TextView;
+
+public class MoreTeapotsNativeActivity extends NativeActivity {
+    @Override
+    protected void onCreate(Bundle savedInstanceState) {
+        super.onCreate(savedInstanceState);
+    }
+
+    protected void onResume() {
+        super.onResume();
+
+        //Hide toolbar
+        int SDK_INT = android.os.Build.VERSION.SDK_INT;
+        if(SDK_INT >= 11 && SDK_INT < 14) {
+            getWindow().getDecorView().setSystemUiVisibility(View.STATUS_BAR_HIDDEN);
+        }else if(SDK_INT >= 14){
+            getWindow().getDecorView().setSystemUiVisibility(View.SYSTEM_UI_FLAG_FULLSCREEN | View.SYSTEM_UI_FLAG_LOW_PROFILE);
+        }
+
+    }
+
+    protected void onPause()
+    {
+        super.onPause();
+        if (_popupWindow != null) {
+
+            _popupWindow.dismiss();
+            _popupWindow = null;
+        }
+    }
+    
+    // Our popup window, you will call it from your C/C++ code later
+
+    MoreTeapotsNativeActivity _activity;
+    PopupWindow _popupWindow;
+    TextView _label;
+
+    public void showUI()
+    {
+        if( _popupWindow != null )
+            return;
+
+        _activity = this;
+
+        this.runOnUiThread(new Runnable()  {
+            @Override
+            public void run()  {
+                LayoutInflater layoutInflater
+                = (LayoutInflater)getBaseContext()
+                .getSystemService(LAYOUT_INFLATER_SERVICE);
+                View popupView = layoutInflater.inflate(R.layout.widgets, null);
+                _popupWindow = new PopupWindow(
+                        popupView,
+                        LayoutParams.WRAP_CONTENT,
+                        LayoutParams.WRAP_CONTENT);
+
+                LinearLayout mainLayout = new LinearLayout(_activity);
+                MarginLayoutParams params = new MarginLayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
+                params.setMargins(0, 0, 0, 0);
+                _activity.setContentView(mainLayout, params);
+
+                // Show our UI over NativeActivity window
+                _popupWindow.showAtLocation(mainLayout, Gravity.TOP | Gravity.LEFT, 10, 10);
+                _popupWindow.update();
+
+                _label = (TextView)popupView.findViewById(R.id.textViewFPS);
+
+            }});
+    }
+
+    public void updateFPS(final float fFPS)
+    {
+        if( _label == null )
+            return;
+
+        _activity = this;
+        this.runOnUiThread(new Runnable()  {
+            @Override
+            public void run()  {
+                _label.setText(String.format("%2.2f FPS", fFPS));
+
+            }});
+    }
+}
+
+
diff --git a/ndk/sources/android/helper/Android.mk b/ndk/sources/android/helper/Android.mk
new file mode 100644
index 0000000..a5c3be4
--- /dev/null
+++ b/ndk/sources/android/helper/Android.mk
@@ -0,0 +1,16 @@
+LOCAL_PATH:= $(call my-dir)
+
+include $(CLEAR_VARS)
+
+LOCAL_MODULE:= helper
+LOCAL_SRC_FILES:= JNIHelper.cpp interpolator.cpp tapCamera.cpp gestureDetector.cpp perfMonitor.cpp vecmath.cpp GLContext.cpp shader.cpp gl3stub.c
+
+LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)
+LOCAL_EXPORT_LDLIBS    := -llog -landroid -lEGL -lGLESv2
+
+LOCAL_STATIC_LIBRARIES := cpufeatures android_native_app_glue
+
+include $(BUILD_STATIC_LIBRARY)
+
+#$(call import-module,android/native_app_glue)
+#$(call import-module,android/cpufeatures)
\ No newline at end of file
diff --git a/ndk/sources/android/helper/GLContext.cpp b/ndk/sources/android/helper/GLContext.cpp
new file mode 100644
index 0000000..4595456
--- /dev/null
+++ b/ndk/sources/android/helper/GLContext.cpp
@@ -0,0 +1,302 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+//--------------------------------------------------------------------------------
+// GLContext.cpp
+//--------------------------------------------------------------------------------
+
+//--------------------------------------------------------------------------------
+// includes
+//--------------------------------------------------------------------------------
+#include <unistd.h>
+#include "GLContext.h"
+#include "gl3stub.h"
+
+//--------------------------------------------------------------------------------
+// eGLContext
+//--------------------------------------------------------------------------------
+
+//--------------------------------------------------------------------------------
+// Ctor
+//--------------------------------------------------------------------------------
+GLContext::GLContext() : _display(EGL_NO_DISPLAY),
+    _surface(EGL_NO_SURFACE),
+    _context(EGL_NO_CONTEXT),
+    _iWidth( 0 ),
+    _iHeight( 0 ),
+    _bES3Support( false ),
+    _bEGLContextInitialized( false ),
+    _bGLESInitialized( false )
+{
+}
+
+void GLContext::initGLES()
+{
+    if( _bGLESInitialized )
+        return;
+    //
+    //Initialize OpenGL ES 3 if available
+    //
+    const char* versionStr = (const char*)glGetString(GL_VERSION);
+    if (strstr(versionStr, "OpenGL ES 3.")
+            && gl3stubInit())
+    {
+        _bES3Support = true;
+        _fGLVersion = 3.0f;
+    }
+    else
+    {
+        _fGLVersion = 2.0f;
+    }
+
+    _bGLESInitialized = true;
+}
+
+//--------------------------------------------------------------------------------
+// Dtor
+//--------------------------------------------------------------------------------
+GLContext::~GLContext()
+{
+    terminate();
+}
+
+bool GLContext::init( ANativeWindow* window )
+{
+    if( _bEGLContextInitialized )
+        return true;
+
+    //
+    //Initialize EGL
+    //
+    _window = window;
+    initEGLSurface();
+    initEGLContext();
+    initGLES();
+
+    _bEGLContextInitialized = true;
+
+    return true;
+}
+
+bool GLContext::initEGLSurface()
+{
+    _display = eglGetDisplay( EGL_DEFAULT_DISPLAY );
+    eglInitialize( _display, 0, 0 );
+
+    /*
+     * Here specify the attributes of the desired configuration.
+     * Below, we select an EGLConfig with at least 8 bits per color
+     * component compatible with on-screen windows
+     */
+    const EGLint attribs[] = {
+            EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,    //Request opengl ES2.0
+            EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+            EGL_BLUE_SIZE, 8,
+            EGL_GREEN_SIZE, 8,
+            EGL_RED_SIZE, 8,
+            EGL_DEPTH_SIZE, 24,
+            EGL_NONE
+    };
+    _iColorSize = 8;
+    _iDepthSize = 24;
+
+    EGLint numConfigs;
+    eglChooseConfig( _display, attribs, &_config, 1, &numConfigs );
+
+    if( !numConfigs )
+    {
+        //Fall back to 16bit depth buffer
+        const EGLint attribs[] = {
+                EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,    //Request opengl ES2.0
+                EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+                EGL_BLUE_SIZE, 8,
+                EGL_GREEN_SIZE, 8,
+                EGL_RED_SIZE, 8,
+                EGL_DEPTH_SIZE, 16,
+                EGL_NONE
+        };
+        eglChooseConfig( _display, attribs, &_config, 1, &numConfigs );
+        _iDepthSize = 16;
+    }
+
+    if ( !numConfigs )
+    {
+        LOGW("Unable to retrieve EGL config");
+        return false;
+    }
+
+    _surface = eglCreateWindowSurface( _display, _config, _window, NULL );
+    eglQuerySurface(_display, _surface, EGL_WIDTH, &_iWidth);
+    eglQuerySurface(_display, _surface, EGL_HEIGHT, &_iHeight);
+
+    /* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
+     * guaranteed to be accepted by ANativeWindow_setBuffersGeometry().
+     * As soon as we picked a EGLConfig, we can safely reconfigure the
+     * ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */
+    EGLint format;
+    eglGetConfigAttrib(_display, _config, EGL_NATIVE_VISUAL_ID, &format);
+    ANativeWindow_setBuffersGeometry( _window, 0, 0, format);
+
+    return true;
+}
+
+bool GLContext::initEGLContext()
+{
+    const EGLint contextAttribs[] = {
+            EGL_CONTEXT_CLIENT_VERSION, 2,  //Request opengl ES2.0
+            EGL_NONE
+    };
+    _context = eglCreateContext( _display, _config, NULL, contextAttribs );
+
+    if( eglMakeCurrent(_display, _surface, _surface, _context) == EGL_FALSE )
+    {
+        LOGW("Unable to eglMakeCurrent");
+        return false;
+    }
+
+    _bContextValid = true;
+    return true;
+}
+
+EGLint GLContext::swap()
+{
+    bool b = eglSwapBuffers( _display, _surface);
+    if( !b )
+    {
+        EGLint err = eglGetError();
+        if( err == EGL_BAD_SURFACE )
+        {
+            //Recreate surface
+            initEGLSurface();
+        }
+        else if( err == EGL_CONTEXT_LOST || err == EGL_BAD_CONTEXT )
+        {
+            //Context has been lost!!
+            _bContextValid = false;
+            terminate();
+            initEGLContext();
+        }
+        return err;
+    }
+    return EGL_SUCCESS;
+}
+
+void GLContext::terminate()
+{
+    if( _display != EGL_NO_DISPLAY )
+    {
+        eglMakeCurrent( _display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT );
+        if ( _context != EGL_NO_CONTEXT )
+        {
+            eglDestroyContext( _display, _context );
+        }
+
+        if( _surface != EGL_NO_SURFACE )
+        {
+            eglDestroySurface( _display, _surface );
+        }
+        eglTerminate( _display );
+    }
+
+    _display = EGL_NO_DISPLAY;
+    _context = EGL_NO_CONTEXT;
+    _surface = EGL_NO_SURFACE;
+    _bContextValid = false;
+
+}
+
+EGLint GLContext::resume(ANativeWindow* window)
+{
+    if( _bEGLContextInitialized == false )
+    {
+        init( window );
+        return EGL_SUCCESS;
+    }
+
+    int32_t iOriginalWidth = _iWidth;
+    int32_t iOriginalHeight = _iHeight;
+
+    //Create surface
+    _window = window;
+    _surface = eglCreateWindowSurface( _display, _config, _window, NULL );
+    eglQuerySurface(_display, _surface, EGL_WIDTH, &_iWidth);
+    eglQuerySurface(_display, _surface, EGL_HEIGHT, &_iHeight);
+
+    if( _iWidth != iOriginalWidth || _iHeight != iOriginalHeight )
+    {
+        //Screen resized
+        LOGI("Screen resized");
+    }
+
+    if( eglMakeCurrent(_display, _surface, _surface, _context) == EGL_TRUE )
+        return EGL_SUCCESS;
+
+    EGLint err = eglGetError();
+    LOGW("Unable to eglMakeCurrent %d", err);
+
+    if( err == EGL_CONTEXT_LOST )
+    {
+        //Recreate context
+        LOGI("Re-creating egl context");
+        initEGLContext();
+    }
+    else
+    {
+        //Recreate surface
+        terminate();
+        initEGLSurface();
+        initEGLContext();
+    }
+
+    return err;
+
+}
+
+void GLContext::suspend()
+{
+    if( _surface != EGL_NO_SURFACE )
+    {
+        eglDestroySurface( _display, _surface );
+        _surface = EGL_NO_SURFACE;
+    }
+}
+
+bool GLContext::invalidate()
+{
+    terminate();
+
+    _bEGLContextInitialized = false;
+    return true;
+}
+
+
+bool GLContext::checkExtension( const char* extension )
+{
+    if( extension == NULL )
+        return false;
+
+    std::string extensions = std::string( (char*)glGetString(GL_EXTENSIONS) );
+    std::string str = std::string( extension );
+    str.append( " " );
+
+    size_t pos = 0;
+    if( extensions.find( extension, pos ) != std::string::npos )
+    {
+        return true;
+    }
+
+    return false;
+}
diff --git a/ndk/sources/android/helper/GLContext.h b/ndk/sources/android/helper/GLContext.h
new file mode 100644
index 0000000..29692f2
--- /dev/null
+++ b/ndk/sources/android/helper/GLContext.h
@@ -0,0 +1,104 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+//--------------------------------------------------------------------------------
+// glContext.h
+//--------------------------------------------------------------------------------
+
+#ifndef GLCONTEXT_H_
+#define GLCONTEXT_H_
+
+#include <android/sensor.h>
+#include <android/log.h>
+#include <android_native_app_glue.h>
+#include <android/native_window_jni.h>
+#include "JNIHelper.h"
+
+//--------------------------------------------------------------------------------
+// Constants
+//--------------------------------------------------------------------------------
+
+//--------------------------------------------------------------------------------
+// Class
+//--------------------------------------------------------------------------------
+
+/******************************************************************
+ * OpenGL context handler
+ * The class handles OpenGL and EGL context based on Android activity life cycle
+ * The caller needs to call corresponding methods for each activity life cycle events as it's done in sample codes.
+ *
+ * Also the class initializes OpenGL ES3 when the compatible driver is installed in the device.
+ * getGLVersion() returns 3.0~ when the device supports OpenGLES3.0
+ */
+class GLContext
+{
+private:
+    //ELG configurations
+    ANativeWindow* _window;
+    EGLDisplay _display;
+    EGLSurface _surface;
+    EGLContext _context;
+    EGLConfig _config;
+
+    //Screen parameters
+    int32_t _iWidth;
+    int32_t _iHeight;
+    int32_t _iColorSize;
+    int32_t _iDepthSize;
+
+    //Flags
+    bool _bGLESInitialized;
+    bool _bEGLContextInitialized;
+    bool _bES3Support;
+    float _fGLVersion;
+
+    void initGLES();
+    bool _bContextValid;
+    void terminate();
+    bool initEGLSurface();
+    bool initEGLContext();
+public:
+    static GLContext* getInstance()
+    {
+        //Singleton
+        static GLContext instance;
+
+        return &instance;
+    }
+
+    GLContext( GLContext const& );
+    void operator=( GLContext const& );
+
+    GLContext();
+    virtual ~GLContext();
+
+    bool init( ANativeWindow* window );
+    EGLint swap();
+    bool invalidate();
+
+    void suspend();
+    EGLint resume(ANativeWindow* window);
+
+    int32_t getScreenWidth() { return _iWidth; }
+    int32_t getScreenHeight() { return _iHeight; }
+
+    int32_t getBufferColorSize() { return _iColorSize; }
+    int32_t getBufferDepthSize() { return _iDepthSize; }
+    float getGLVersion() { return _fGLVersion; }
+    bool checkExtension( const char* extension );
+};
+
+#endif /* GLCONTEXT_H_ */
diff --git a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/JNIHelper.cpp b/ndk/sources/android/helper/JNIHelper.cpp
similarity index 76%
rename from ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/JNIHelper.cpp
rename to ndk/sources/android/helper/JNIHelper.cpp
index 86bf144..a17f5aa 100644
--- a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/JNIHelper.cpp
+++ b/ndk/sources/android/helper/JNIHelper.cpp
@@ -16,6 +16,9 @@
 
 #include "JNIHelper.h"
 
+#define CLASS_NAME "android/app/NativeActivity"
+#define APPLICATION_CLASS_NAME "com/sample/helper/NDKHelper"
+
 //---------------------------------------------------------------------------
 //JNI Helper functions
 //---------------------------------------------------------------------------
@@ -23,6 +26,7 @@
 ANativeActivity* JNIHelper::_activity;
 jobject JNIHelper::_objJNIHelper;
 jclass JNIHelper::_clsJNIHelper;
+std::string JNIHelper::_appName;
 
 jclass retrieveClass(JNIEnv *jni, ANativeActivity* activity,
         const char* className) {
@@ -42,9 +46,32 @@
 }
 
 //---------------------------------------------------------------------------
+//Init
+//---------------------------------------------------------------------------
+void JNIHelper::init( ANativeActivity* activity )
+{
+    _activity = activity;
+
+    JNIEnv *env;
+    _activity->vm->AttachCurrentThread(&env, NULL);
+
+    //Retrieve app name
+    jclass android_content_Context = env->GetObjectClass(_activity->clazz);
+    jmethodID midGetPackageName = env->GetMethodID(android_content_Context, "getPackageName", "()Ljava/lang/String;");
+
+    jstring packageName= (jstring)env->CallObjectMethod(_activity->clazz, midGetPackageName);
+    const char* appname = env->GetStringUTFChars(packageName, NULL);
+    _appName = std::string(appname);
+
+    _activity->vm->DetachCurrentThread();
+
+};
+
+//---------------------------------------------------------------------------
 //readFile
 //---------------------------------------------------------------------------
-bool JNIHelper::readFile(const char* fileName, std::vector<uint8_t>& buffer) {
+bool JNIHelper::readFile(const char* fileName, std::vector<uint8_t>& buffer)
+{
     if (_activity == NULL) {
         return false;
     }
@@ -101,13 +128,13 @@
     }
 }
 
-jstring JNIHelper::getExternalFilesDir(JNIEnv *env) {
+jstring JNIHelper::getExternalFilesDir(JNIEnv *env)
+{
     if (_activity == NULL) {
         return NULL;
     }
-
     // getExternalFilesDir() - java
-    jclass cls_Env = env->FindClass("android/app/NativeActivity");
+    jclass cls_Env = env->FindClass(CLASS_NAME);
     jmethodID mid = env->GetMethodID(cls_Env, "getExternalFilesDir",
             "(Ljava/lang/String;)Ljava/io/File;");
     jobject obj_File = env->CallObjectMethod(_activity->clazz, mid, NULL);
@@ -118,7 +145,8 @@
     return obj_Path;
 }
 
-uint32_t JNIHelper::loadTexture(const char* fileName) {
+uint32_t JNIHelper::loadTexture(const char* fileName)
+{
     if (_activity == NULL) {
         return 0;
     }
@@ -138,12 +166,12 @@
         _objJNIHelper = env->NewGlobalRef(_objJNIHelper);
     }
 
-    /* Ask the PNG manager for a bitmap */
-    mid = env->GetMethodID(_clsJNIHelper, "openBitmap",
-            "(Ljava/lang/String;Z)Landroid/graphics/Bitmap;");
-
     jstring name = env->NewStringUTF(fileName);
 #if 0
+    /* Ask the PNG manager for a bitmap */
+    mid = env->GetMethodID(_clsJNIHelper, "openBitmap",
+        "(Ljava/lang/String;Z)Landroid/graphics/Bitmap;");
+
     jobject png = env->CallObjectMethod(_objJNIHelper, mid, name, true);
     env->DeleteLocalRef(name);
     env->NewGlobalRef(png);
@@ -208,3 +236,35 @@
 
 }
 
+std::string JNIHelper::convertString( const char* str, const char* encode )
+{
+    if (_activity == NULL)
+    {
+        return std::string("");
+    }
+
+    JNIEnv *env;
+
+    _activity->vm->AttachCurrentThread(&env, NULL);
+
+    int32_t iLength = strlen( (const char*)str );
+
+    jbyteArray array = env->NewByteArray( iLength );
+    env->SetByteArrayRegion( array, 0, iLength, (const signed char*)str );
+
+    jstring strEncode = env->NewStringUTF( encode );
+
+    jclass cls = env->FindClass("java/lang/String");
+    jmethodID ctor = env->GetMethodID(cls, "<init>",
+            "([BLjava/lang/String;)V");
+    jstring object = (jstring)env->NewObject( cls, ctor, array, strEncode );
+
+    const char *cparam = env->GetStringUTFChars( object, NULL );
+
+    std::string s = std::string(cparam);
+
+    env->ReleaseStringUTFChars( object, cparam );
+    _activity->vm->DetachCurrentThread();
+
+    return s;
+}
diff --git a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/JNIHelper.h b/ndk/sources/android/helper/JNIHelper.h
similarity index 69%
rename from ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/JNIHelper.h
rename to ndk/sources/android/helper/JNIHelper.h
index ebb2d91..253ce6a 100644
--- a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/JNIHelper.h
+++ b/ndk/sources/android/helper/JNIHelper.h
@@ -22,6 +22,7 @@
 #include <map>
 #include <fstream>
 #include <iostream>
+#include <string>
 
 #include <EGL/egl.h>
 #include <GLES2/gl2.h>
@@ -30,27 +31,29 @@
 #include <android/log.h>
 #include <android_native_app_glue.h>
 
-
-#define APP_NAME "native-activity"
-#define CLASS_NAME "android/app/NativeActivity"
-#define APPLICATION_CLASS_NAME "com/sample/mmdPlay/NDKSupport"
-
-
-#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, APP_NAME, __VA_ARGS__))
-#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, APP_NAME, __VA_ARGS__))
-#define LOGE(...) ((void)__android_log_print(ANDROID_LOG_ERROR, APP_NAME, __VA_ARGS__))
+#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, JNIHelper::getAppName(), __VA_ARGS__))
+#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, JNIHelper::getAppName(), __VA_ARGS__))
+#define LOGE(...) ((void)__android_log_print(ANDROID_LOG_ERROR, JNIHelper::getAppName(), __VA_ARGS__))
 
 jclass retrieveClass(JNIEnv *jni, ANativeActivity* activity, const char* className);
 
+/******************************************************************
+ * Helpers to invoke Java methods
+ * To use this class, add NDKHelper.java as a corresponding helpers in Java side
+ */
 class JNIHelper
 {
+private:
     static ANativeActivity* _activity;
     static jobject _objJNIHelper;
     static jclass _clsJNIHelper;
 
     static jstring getExternalFilesDir( JNIEnv *env );
+
+    static std::string _appName;
 public:
-    JNIHelper() {
+    JNIHelper()
+    {
     };
     ~JNIHelper() {
         JNIEnv *env;
@@ -62,14 +65,16 @@
         _activity->vm->DetachCurrentThread();
 
     };
-    static void init( ANativeActivity* activity )
-    {
-        _activity = activity;
-
-    };
-
+    static void init( ANativeActivity* activity );
     static bool readFile( const char* fileName, std::vector<uint8_t>& buffer );
     static uint32_t loadTexture(const char* fileName );
+    static std::string convertString( const char* str, const char* encode );
+
+    static const char* getAppName() {
+        return _appName.c_str();
+    };
+
+
 
 
 };
diff --git a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/NDKSupport.h b/ndk/sources/android/helper/NDKHelper.h
similarity index 75%
rename from ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/NDKSupport.h
rename to ndk/sources/android/helper/NDKHelper.h
index 95d676a..da7dc61 100644
--- a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/NDKSupport.h
+++ b/ndk/sources/android/helper/NDKHelper.h
@@ -17,11 +17,18 @@
 #ifndef _NDKSUPPORT_H
 #define _NDKSUPPORT_H
 
+/******************************************************************
+ * NDK support helpers
+ *
+ */
+#include "gl3stub.h"            //GLES3 stubs
+#include "GLContext.h"          //EGL & OpenGL manager
 #include "shader.h"             //Shader compiler support
 #include "vecmath.h"            //Vector math support, C++ implementation n current version
 #include "tapCamera.h"          //Tap/Pinch camera control
 #include "JNIHelper.h"          //JNI support
-#include "gestureDetector.h"    //Tap/Doubletap detector
+#include "gestureDetector.h"    //Tap/Doubletap/Pinch detector
 #include "perfMonitor.h"        //FPS counter
+#include "interpolator.h"       //Interpolator
 
 #endif
diff --git a/ndk/sources/android/helper/gestureDetector.cpp b/ndk/sources/android/helper/gestureDetector.cpp
new file mode 100644
index 0000000..59255b0
--- /dev/null
+++ b/ndk/sources/android/helper/gestureDetector.cpp
@@ -0,0 +1,345 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+//--------------------------------------------------------------------------------
+// gestureDetector.cpp
+//--------------------------------------------------------------------------------
+
+//--------------------------------------------------------------------------------
+// includes
+//--------------------------------------------------------------------------------
+#include "gestureDetector.h"
+
+//--------------------------------------------------------------------------------
+// GestureDetector
+//--------------------------------------------------------------------------------
+GestureDetector::GestureDetector()
+{
+    _fDpFactor = 1.f;
+}
+
+void GestureDetector::setConfiguration(AConfiguration* config)
+{
+    _fDpFactor = 160.f / AConfiguration_getDensity(config);
+}
+
+//--------------------------------------------------------------------------------
+// TapDetector
+//--------------------------------------------------------------------------------
+GESTURE_STATE TapDetector::detect(const AInputEvent* motion_event)
+{
+    if( AMotionEvent_getPointerCount(motion_event) > 1 )
+    {
+        //Only support single touch
+        return false;
+    }
+
+    int32_t iAction = AMotionEvent_getAction(motion_event);
+    unsigned int flags = iAction & AMOTION_EVENT_ACTION_MASK;
+    switch( flags )
+    {
+    case AMOTION_EVENT_ACTION_DOWN:
+        _iDownPointerID = AMotionEvent_getPointerId(motion_event, 0);
+        _fDownX = AMotionEvent_getX(motion_event, 0);
+        _fDownY = AMotionEvent_getY(motion_event, 0);
+        break;
+    case AMOTION_EVENT_ACTION_UP:
+    {
+        int64_t eventTime = AMotionEvent_getEventTime(motion_event);
+        int64_t downTime = AMotionEvent_getDownTime(motion_event);
+        if( eventTime - downTime <= TAP_TIMEOUT )
+        {
+            if( _iDownPointerID == AMotionEvent_getPointerId(motion_event, 0) )
+            {
+                float fX = AMotionEvent_getX(motion_event, 0) - _fDownX;
+                float fY = AMotionEvent_getY(motion_event, 0) - _fDownY;
+                if( fX * fX + fY * fY < TOUCH_SLOP * TOUCH_SLOP * _fDpFactor )
+                {
+                    LOGI("TapDetector: Tap detected");
+                    return GESTURE_STATE_ACTION;
+                }
+            }
+        }
+        break;
+    }
+    }
+    return GESTURE_STATE_NONE;
+}
+
+//--------------------------------------------------------------------------------
+// DoubletapDetector
+//--------------------------------------------------------------------------------
+GESTURE_STATE DoubletapDetector::detect(const AInputEvent* motion_event)
+{
+    if( AMotionEvent_getPointerCount(motion_event) > 1 )
+    {
+        //Only support single double tap
+        return false;
+    }
+
+    bool bDetectedTap = _tapDetector.detect(motion_event);
+
+    int32_t iAction = AMotionEvent_getAction(motion_event);
+    unsigned int flags = iAction & AMOTION_EVENT_ACTION_MASK;
+    switch( flags )
+    {
+    case AMOTION_EVENT_ACTION_DOWN:
+    {
+        int64_t eventTime = AMotionEvent_getEventTime(motion_event);
+        if( eventTime - _lastTapTime <= DOUBLE_TAP_TIMEOUT )
+        {
+            float fX = AMotionEvent_getX(motion_event, 0) - _fLastTapX;
+            float fY = AMotionEvent_getY(motion_event, 0) - _fLastTapY;
+            if( fX * fX + fY * fY < DOUBLE_TAP_SLOP * DOUBLE_TAP_SLOP * _fDpFactor )
+            {
+                LOGI("DoubletapDetector: Doubletap detected");
+                return GESTURE_STATE_ACTION;
+            }
+        }
+        break;
+    }
+    case AMOTION_EVENT_ACTION_UP:
+        if( bDetectedTap )
+        {
+            _lastTapTime = AMotionEvent_getEventTime(motion_event);
+            _fLastTapX = AMotionEvent_getX(motion_event, 0);
+            _fLastTapY = AMotionEvent_getY(motion_event, 0);
+        }
+        break;
+    }
+    return GESTURE_STATE_NONE;
+}
+
+void DoubletapDetector::setConfiguration(AConfiguration* config)
+{
+    _fDpFactor = 160.f / AConfiguration_getDensity(config);
+    _tapDetector.setConfiguration(config);
+}
+
+//--------------------------------------------------------------------------------
+// PinchDetector
+//--------------------------------------------------------------------------------
+
+int32_t PinchDetector::findIndex( const AInputEvent* event, int32_t iID )
+{
+    int32_t iCount = AMotionEvent_getPointerCount(event);
+    for( uint32_t i = 0; i < iCount; ++i )
+    {
+        if( iID == AMotionEvent_getPointerId(event, i) )
+            return i;
+    }
+    return -1;
+}
+
+
+GESTURE_STATE PinchDetector::detect(const AInputEvent* event)
+{
+    GESTURE_STATE ret = GESTURE_STATE_NONE;
+    int32_t iAction = AMotionEvent_getAction(event);
+    uint32_t flags = iAction & AMOTION_EVENT_ACTION_MASK;
+    _event = event;
+
+    int32_t iCount = AMotionEvent_getPointerCount(event);
+    switch( flags )
+    {
+    case AMOTION_EVENT_ACTION_DOWN:
+        _vecPointers.push_back( AMotionEvent_getPointerId( event, 0 ) );
+        break;
+    case AMOTION_EVENT_ACTION_POINTER_DOWN:
+    {
+        int32_t iIndex = (iAction & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
+        _vecPointers.push_back(AMotionEvent_getPointerId(event, iIndex));
+        if( iCount == 2 )
+        {
+            //Start new pinch
+            ret = GESTURE_STATE_START;
+        }
+    }
+        break;
+    case AMOTION_EVENT_ACTION_UP:
+        _vecPointers.pop_back();
+        break;
+    case AMOTION_EVENT_ACTION_POINTER_UP:
+    {
+        int32_t iIndex = (iAction & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
+        int32_t iReleasedPointerID = AMotionEvent_getPointerId(event, iIndex);
+
+        std::vector<int32_t>::iterator it = _vecPointers.begin();
+        std::vector<int32_t>::iterator itEnd = _vecPointers.end();
+        int32_t i = 0;
+        for(;it!=itEnd;++it, ++i)
+        {
+            if( *it == iReleasedPointerID )
+            {
+                _vecPointers.erase(it);
+                break;
+            }
+        }
+
+        if( i <= 1 )
+        {
+            //Reset pinch or drag
+            if( iCount != 2 )
+            {
+                //Start new pinch
+                ret = GESTURE_STATE_START | GESTURE_STATE_END;
+            }
+        }
+    }
+        break;
+    case AMOTION_EVENT_ACTION_MOVE:
+        switch(iCount)
+        {
+        case 1:
+            break;
+        default:
+            //Multi touch
+            ret = GESTURE_STATE_MOVE;
+            break;
+        }
+        break;
+    case AMOTION_EVENT_ACTION_CANCEL:
+        break;
+    }
+
+
+    return ret;
+}
+
+bool PinchDetector::getPointers( vec2& v1, vec2& v2 )
+{
+    if( _vecPointers.size() < 2 )
+        return false;
+
+    int32_t iIndex = findIndex( _event, _vecPointers[0] );
+    if( iIndex == -1 )
+        return false;
+
+    float fX = AMotionEvent_getX( _event, iIndex);
+    float fY = AMotionEvent_getY( _event, iIndex);
+
+    iIndex = findIndex( _event, _vecPointers[1] );
+    if( iIndex == -1 )
+        return false;
+
+    float fX2 = AMotionEvent_getX( _event, iIndex);
+    float fY2 = AMotionEvent_getY( _event, iIndex);
+
+    v1 = vec2( fX, fY );
+    v2 = vec2( fX2, fY2 );
+
+    return true;
+}
+
+//--------------------------------------------------------------------------------
+// DragDetector
+//--------------------------------------------------------------------------------
+
+int32_t DragDetector::findIndex( const AInputEvent* event, int32_t iID )
+{
+    int32_t iCount = AMotionEvent_getPointerCount(event);
+    for( uint32_t i = 0; i < iCount; ++i )
+    {
+        if( iID == AMotionEvent_getPointerId(event, i) )
+            return i;
+    }
+    return -1;
+}
+
+
+GESTURE_STATE DragDetector::detect(const AInputEvent* event)
+{
+    GESTURE_STATE ret = GESTURE_STATE_NONE;
+    int32_t iAction = AMotionEvent_getAction(event);
+    int32_t iIndex = (iAction & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
+    uint32_t flags = iAction & AMOTION_EVENT_ACTION_MASK;
+    _event = event;
+
+    int32_t iCount = AMotionEvent_getPointerCount(event);
+    switch( flags )
+    {
+    case AMOTION_EVENT_ACTION_DOWN:
+        _vecPointers.push_back( AMotionEvent_getPointerId( event, 0 ) );
+        ret = GESTURE_STATE_START;
+        break;
+    case AMOTION_EVENT_ACTION_POINTER_DOWN:
+        _vecPointers.push_back(AMotionEvent_getPointerId(event, iIndex));
+        break;
+    case AMOTION_EVENT_ACTION_UP:
+        _vecPointers.pop_back();
+        ret = GESTURE_STATE_END;
+        break;
+    case AMOTION_EVENT_ACTION_POINTER_UP:
+    {
+        int32_t iReleasedPointerID = AMotionEvent_getPointerId(event, iIndex);
+
+        std::vector<int32_t>::iterator it = _vecPointers.begin();
+        std::vector<int32_t>::iterator itEnd = _vecPointers.end();
+        int32_t i = 0;
+        for(;it!=itEnd;++it, ++i)
+        {
+            if( *it == iReleasedPointerID )
+            {
+                _vecPointers.erase(it);
+                break;
+            }
+        }
+
+        if( i <= 1 )
+        {
+            //Reset pinch or drag
+            if( iCount == 2 )
+            {
+                ret = GESTURE_STATE_START;
+            }
+        }
+        break;
+    }
+    case AMOTION_EVENT_ACTION_MOVE:
+        switch(iCount)
+        {
+        case 1:
+            //Drag
+            ret = GESTURE_STATE_MOVE;
+            break;
+        default:
+            break;
+        }
+        break;
+    case AMOTION_EVENT_ACTION_CANCEL:
+        break;
+    }
+
+    return ret;
+}
+
+bool DragDetector::getPointer( vec2& v )
+{
+    if( _vecPointers.size() < 1 )
+        return false;
+
+    int32_t iIndex = findIndex( _event, _vecPointers[0] );
+    if( iIndex == -1 )
+        return false;
+
+    float fX = AMotionEvent_getX( _event, iIndex);
+    float fY = AMotionEvent_getY( _event, iIndex);
+
+    v = vec2( fX, fY );
+
+    return true;
+}
+
diff --git a/ndk/sources/android/helper/gestureDetector.h b/ndk/sources/android/helper/gestureDetector.h
new file mode 100644
index 0000000..f3c8942
--- /dev/null
+++ b/ndk/sources/android/helper/gestureDetector.h
@@ -0,0 +1,143 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+//--------------------------------------------------------------------------------
+// gestureDetector.h
+//--------------------------------------------------------------------------------
+
+#ifndef GESTUREDETECTOR_H_
+#define GESTUREDETECTOR_H_
+
+#include <vector>
+
+#include <android/sensor.h>
+#include <android/log.h>
+#include <android_native_app_glue.h>
+#include <android/native_window_jni.h>
+#include "JNIHelper.h"
+#include "vecmath.h"
+
+//--------------------------------------------------------------------------------
+// Constants
+//--------------------------------------------------------------------------------
+const int32_t DOUBLE_TAP_TIMEOUT = 300 * 1000000;
+const int32_t TAP_TIMEOUT = 180 * 1000000;
+const int32_t DOUBLE_TAP_SLOP = 100;
+const int32_t TOUCH_SLOP = 8;
+
+#define GESTURE_STATE_NONE (0)
+#define GESTURE_STATE_START (1)
+#define GESTURE_STATE_MOVE (2)
+#define GESTURE_STATE_END (4)
+#define GESTURE_STATE_ACTION (GESTURE_STATE_START | GESTURE_STATE_END)
+typedef int32_t GESTURE_STATE;
+
+/******************************************************************
+ * Base class of Gesture Detectors
+ * GestureDetectors handles input events and detect gestures
+ * Note that different detectors may detect gestures with an event at
+ * same time. The caller needs to manage gesture priority accordingly
+ *
+ */
+class GestureDetector
+{
+protected:
+    float _fDpFactor;
+public:
+    GestureDetector();
+    virtual ~GestureDetector() {}
+    virtual void setConfiguration(AConfiguration* config);
+
+    virtual GESTURE_STATE detect(const AInputEvent* motion_event) = 0;
+};
+
+/******************************************************************
+ * Tap gesture detector
+ * Returns GESTURE_STATE_ACTION when a tap gesture is detected
+ *
+ */
+class TapDetector : public GestureDetector
+{
+private:
+    int32_t _iDownPointerID;
+    float _fDownX;
+    float _fDownY;
+public:
+    TapDetector() {}
+    virtual ~TapDetector() {}
+    virtual GESTURE_STATE detect(const AInputEvent* motion_event);
+};
+
+/******************************************************************
+ * Pinch gesture detector
+ * Returns GESTURE_STATE_ACTION when a double-tap gesture is detected
+ *
+ */
+class DoubletapDetector : public GestureDetector
+{
+private:
+    TapDetector _tapDetector;
+    int64_t _lastTapTime;
+    float _fLastTapX;
+    float _fLastTapY;
+
+public:
+    DoubletapDetector() {}
+    virtual ~DoubletapDetector() {}
+    virtual GESTURE_STATE detect(const AInputEvent* motion_event);
+    virtual void setConfiguration(AConfiguration* config);
+};
+
+/******************************************************************
+ * Double gesture detector
+ * Returns pinch gesture state when a pinch gesture is detected
+ * The class handles multiple touches more than 2
+ * When the finger 1,2,3 are tapped and then finger 1 is released,
+ * the detector start new pinch gesture with finger 2 & 3.
+ */
+class PinchDetector : public GestureDetector
+{
+private:
+    int32_t findIndex( const AInputEvent* event, int32_t iID );
+    const AInputEvent* _event;
+    std::vector<int32_t> _vecPointers;
+
+public:
+    PinchDetector() {}
+    virtual ~PinchDetector() {}
+    virtual GESTURE_STATE detect(const AInputEvent* event);
+    bool getPointers( vec2& v1, vec2& v2 );
+};
+
+/******************************************************************
+ * Drag gesture detector
+ * Returns drag gesture state when a drag-tap gesture is detected
+ *
+ */
+class DragDetector : public GestureDetector
+{
+private:
+    int32_t findIndex( const AInputEvent* event, int32_t iID );
+    const AInputEvent* _event;
+    std::vector<int32_t> _vecPointers;
+public:
+    DragDetector() {}
+    virtual ~DragDetector() {}
+    virtual GESTURE_STATE detect(const AInputEvent* event);
+    bool getPointer( vec2& v );
+};
+
+#endif /* GESTUREDETECTOR_H_ */
diff --git a/ndk/sources/android/helper/gl3stub.c b/ndk/sources/android/helper/gl3stub.c
new file mode 100644
index 0000000..0f0a40c
--- /dev/null
+++ b/ndk/sources/android/helper/gl3stub.c
@@ -0,0 +1,343 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <EGL/egl.h>
+#include "gl3stub.h"
+
+GLboolean gl3stubInit() {
+    #define FIND_PROC(s) s = (void*)eglGetProcAddress(#s);
+    FIND_PROC(glReadBuffer);
+    FIND_PROC(glDrawRangeElements);
+    FIND_PROC(glTexImage3D);
+    FIND_PROC(glTexSubImage3D);
+    FIND_PROC(glCopyTexSubImage3D);
+    FIND_PROC(glCompressedTexImage3D);
+    FIND_PROC(glCompressedTexSubImage3D);
+    FIND_PROC(glGenQueries);
+    FIND_PROC(glDeleteQueries);
+    FIND_PROC(glIsQuery);
+    FIND_PROC(glBeginQuery);
+    FIND_PROC(glEndQuery);
+    FIND_PROC(glGetQueryiv);
+    FIND_PROC(glGetQueryObjectuiv);
+    FIND_PROC(glUnmapBuffer);
+    FIND_PROC(glGetBufferPointerv);
+    FIND_PROC(glDrawBuffers);
+    FIND_PROC(glUniformMatrix2x3fv);
+    FIND_PROC(glUniformMatrix3x2fv);
+    FIND_PROC(glUniformMatrix2x4fv);
+    FIND_PROC(glUniformMatrix4x2fv);
+    FIND_PROC(glUniformMatrix3x4fv);
+    FIND_PROC(glUniformMatrix4x3fv);
+    FIND_PROC(glBlitFramebuffer);
+    FIND_PROC(glRenderbufferStorageMultisample);
+    FIND_PROC(glFramebufferTextureLayer);
+    FIND_PROC(glMapBufferRange);
+    FIND_PROC(glFlushMappedBufferRange);
+    FIND_PROC(glBindVertexArray);
+    FIND_PROC(glDeleteVertexArrays);
+    FIND_PROC(glGenVertexArrays);
+    FIND_PROC(glIsVertexArray);
+    FIND_PROC(glGetIntegeri_v);
+    FIND_PROC(glBeginTransformFeedback);
+    FIND_PROC(glEndTransformFeedback);
+    FIND_PROC(glBindBufferRange);
+    FIND_PROC(glBindBufferBase);
+    FIND_PROC(glTransformFeedbackVaryings);
+    FIND_PROC(glGetTransformFeedbackVarying);
+    FIND_PROC(glVertexAttribIPointer);
+    FIND_PROC(glGetVertexAttribIiv);
+    FIND_PROC(glGetVertexAttribIuiv);
+    FIND_PROC(glVertexAttribI4i);
+    FIND_PROC(glVertexAttribI4ui);
+    FIND_PROC(glVertexAttribI4iv);
+    FIND_PROC(glVertexAttribI4uiv);
+    FIND_PROC(glGetUniformuiv);
+    FIND_PROC(glGetFragDataLocation);
+    FIND_PROC(glUniform1ui);
+    FIND_PROC(glUniform2ui);
+    FIND_PROC(glUniform3ui);
+    FIND_PROC(glUniform4ui);
+    FIND_PROC(glUniform1uiv);
+    FIND_PROC(glUniform2uiv);
+    FIND_PROC(glUniform3uiv);
+    FIND_PROC(glUniform4uiv);
+    FIND_PROC(glClearBufferiv);
+    FIND_PROC(glClearBufferuiv);
+    FIND_PROC(glClearBufferfv);
+    FIND_PROC(glClearBufferfi);
+    FIND_PROC(glGetStringi);
+    FIND_PROC(glCopyBufferSubData);
+    FIND_PROC(glGetUniformIndices);
+    FIND_PROC(glGetActiveUniformsiv);
+    FIND_PROC(glGetUniformBlockIndex);
+    FIND_PROC(glGetActiveUniformBlockiv);
+    FIND_PROC(glGetActiveUniformBlockName);
+    FIND_PROC(glUniformBlockBinding);
+    FIND_PROC(glDrawArraysInstanced);
+    FIND_PROC(glDrawElementsInstanced);
+    FIND_PROC(glFenceSync);
+    FIND_PROC(glIsSync);
+    FIND_PROC(glDeleteSync);
+    FIND_PROC(glClientWaitSync);
+    FIND_PROC(glWaitSync);
+    FIND_PROC(glGetInteger64v);
+    FIND_PROC(glGetSynciv);
+    FIND_PROC(glGetInteger64i_v);
+    FIND_PROC(glGetBufferParameteri64v);
+    FIND_PROC(glGenSamplers);
+    FIND_PROC(glDeleteSamplers);
+    FIND_PROC(glIsSampler);
+    FIND_PROC(glBindSampler);
+    FIND_PROC(glSamplerParameteri);
+    FIND_PROC(glSamplerParameteriv);
+    FIND_PROC(glSamplerParameterf);
+    FIND_PROC(glSamplerParameterfv);
+    FIND_PROC(glGetSamplerParameteriv);
+    FIND_PROC(glGetSamplerParameterfv);
+    FIND_PROC(glVertexAttribDivisor);
+    FIND_PROC(glBindTransformFeedback);
+    FIND_PROC(glDeleteTransformFeedbacks);
+    FIND_PROC(glGenTransformFeedbacks);
+    FIND_PROC(glIsTransformFeedback);
+    FIND_PROC(glPauseTransformFeedback);
+    FIND_PROC(glResumeTransformFeedback);
+    FIND_PROC(glGetProgramBinary);
+    FIND_PROC(glProgramBinary);
+    FIND_PROC(glProgramParameteri);
+    FIND_PROC(glInvalidateFramebuffer);
+    FIND_PROC(glInvalidateSubFramebuffer);
+    FIND_PROC(glTexStorage2D);
+    FIND_PROC(glTexStorage3D);
+    FIND_PROC(glGetInternalformativ);
+    #undef FIND_PROC
+
+    if (!glReadBuffer ||
+        !glDrawRangeElements ||
+        !glTexImage3D ||
+        !glTexSubImage3D ||
+        !glCopyTexSubImage3D ||
+        !glCompressedTexImage3D ||
+        !glCompressedTexSubImage3D ||
+        !glGenQueries ||
+        !glDeleteQueries ||
+        !glIsQuery ||
+        !glBeginQuery ||
+        !glEndQuery ||
+        !glGetQueryiv ||
+        !glGetQueryObjectuiv ||
+        !glUnmapBuffer ||
+        !glGetBufferPointerv ||
+        !glDrawBuffers ||
+        !glUniformMatrix2x3fv ||
+        !glUniformMatrix3x2fv ||
+        !glUniformMatrix2x4fv ||
+        !glUniformMatrix4x2fv ||
+        !glUniformMatrix3x4fv ||
+        !glUniformMatrix4x3fv ||
+        !glBlitFramebuffer ||
+        !glRenderbufferStorageMultisample ||
+        !glFramebufferTextureLayer ||
+        !glMapBufferRange ||
+        !glFlushMappedBufferRange ||
+        !glBindVertexArray ||
+        !glDeleteVertexArrays ||
+        !glGenVertexArrays ||
+        !glIsVertexArray ||
+        !glGetIntegeri_v ||
+        !glBeginTransformFeedback ||
+        !glEndTransformFeedback ||
+        !glBindBufferRange ||
+        !glBindBufferBase ||
+        !glTransformFeedbackVaryings ||
+        !glGetTransformFeedbackVarying ||
+        !glVertexAttribIPointer ||
+        !glGetVertexAttribIiv ||
+        !glGetVertexAttribIuiv ||
+        !glVertexAttribI4i ||
+        !glVertexAttribI4ui ||
+        !glVertexAttribI4iv ||
+        !glVertexAttribI4uiv ||
+        !glGetUniformuiv ||
+        !glGetFragDataLocation ||
+        !glUniform1ui ||
+        !glUniform2ui ||
+        !glUniform3ui ||
+        !glUniform4ui ||
+        !glUniform1uiv ||
+        !glUniform2uiv ||
+        !glUniform3uiv ||
+        !glUniform4uiv ||
+        !glClearBufferiv ||
+        !glClearBufferuiv ||
+        !glClearBufferfv ||
+        !glClearBufferfi ||
+        !glGetStringi ||
+        !glCopyBufferSubData ||
+        !glGetUniformIndices ||
+        !glGetActiveUniformsiv ||
+        !glGetUniformBlockIndex ||
+        !glGetActiveUniformBlockiv ||
+        !glGetActiveUniformBlockName ||
+        !glUniformBlockBinding ||
+        !glDrawArraysInstanced ||
+        !glDrawElementsInstanced ||
+        !glFenceSync ||
+        !glIsSync ||
+        !glDeleteSync ||
+        !glClientWaitSync ||
+        !glWaitSync ||
+        !glGetInteger64v ||
+        !glGetSynciv ||
+        !glGetInteger64i_v ||
+        !glGetBufferParameteri64v ||
+        !glGenSamplers ||
+        !glDeleteSamplers ||
+        !glIsSampler ||
+        !glBindSampler ||
+        !glSamplerParameteri ||
+        !glSamplerParameteriv ||
+        !glSamplerParameterf ||
+        !glSamplerParameterfv ||
+        !glGetSamplerParameteriv ||
+        !glGetSamplerParameterfv ||
+        !glVertexAttribDivisor ||
+        !glBindTransformFeedback ||
+        !glDeleteTransformFeedbacks ||
+        !glGenTransformFeedbacks ||
+        !glIsTransformFeedback ||
+        !glPauseTransformFeedback ||
+        !glResumeTransformFeedback ||
+        !glGetProgramBinary ||
+        !glProgramBinary ||
+        !glProgramParameteri ||
+        !glInvalidateFramebuffer ||
+        !glInvalidateSubFramebuffer ||
+        !glTexStorage2D ||
+        !glTexStorage3D ||
+        !glGetInternalformativ)
+    {
+        return GL_FALSE;
+    }
+
+    return GL_TRUE;
+}
+
+/* Function pointer definitions */
+GL_APICALL void           (* GL_APIENTRY glReadBuffer) (GLenum mode);
+GL_APICALL void           (* GL_APIENTRY glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
+GL_APICALL void           (* GL_APIENTRY glTexImage3D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void           (* GL_APIENTRY glTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void           (* GL_APIENTRY glCopyTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void           (* GL_APIENTRY glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void           (* GL_APIENTRY glCompressedTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void           (* GL_APIENTRY glGenQueries) (GLsizei n, GLuint* ids);
+GL_APICALL void           (* GL_APIENTRY glDeleteQueries) (GLsizei n, const GLuint* ids);
+GL_APICALL GLboolean      (* GL_APIENTRY glIsQuery) (GLuint id);
+GL_APICALL void           (* GL_APIENTRY glBeginQuery) (GLenum target, GLuint id);
+GL_APICALL void           (* GL_APIENTRY glEndQuery) (GLenum target);
+GL_APICALL void           (* GL_APIENTRY glGetQueryiv) (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void           (* GL_APIENTRY glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint* params);
+GL_APICALL GLboolean      (* GL_APIENTRY glUnmapBuffer) (GLenum target);
+GL_APICALL void           (* GL_APIENTRY glGetBufferPointerv) (GLenum target, GLenum pname, GLvoid** params);
+GL_APICALL void           (* GL_APIENTRY glDrawBuffers) (GLsizei n, const GLenum* bufs);
+GL_APICALL void           (* GL_APIENTRY glUniformMatrix2x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void           (* GL_APIENTRY glUniformMatrix3x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void           (* GL_APIENTRY glUniformMatrix2x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void           (* GL_APIENTRY glUniformMatrix4x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void           (* GL_APIENTRY glUniformMatrix3x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void           (* GL_APIENTRY glUniformMatrix4x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void           (* GL_APIENTRY glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GL_APICALL void           (* GL_APIENTRY glRenderbufferStorageMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void           (* GL_APIENTRY glFramebufferTextureLayer) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GL_APICALL GLvoid*        (* GL_APIENTRY glMapBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GL_APICALL void           (* GL_APIENTRY glFlushMappedBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length);
+GL_APICALL void           (* GL_APIENTRY glBindVertexArray) (GLuint array);
+GL_APICALL void           (* GL_APIENTRY glDeleteVertexArrays) (GLsizei n, const GLuint* arrays);
+GL_APICALL void           (* GL_APIENTRY glGenVertexArrays) (GLsizei n, GLuint* arrays);
+GL_APICALL GLboolean      (* GL_APIENTRY glIsVertexArray) (GLuint array);
+GL_APICALL void           (* GL_APIENTRY glGetIntegeri_v) (GLenum target, GLuint index, GLint* data);
+GL_APICALL void           (* GL_APIENTRY glBeginTransformFeedback) (GLenum primitiveMode);
+GL_APICALL void           (* GL_APIENTRY glEndTransformFeedback) (void);
+GL_APICALL void           (* GL_APIENTRY glBindBufferRange) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GL_APICALL void           (* GL_APIENTRY glBindBufferBase) (GLenum target, GLuint index, GLuint buffer);
+GL_APICALL void           (* GL_APIENTRY glTransformFeedbackVaryings) (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
+GL_APICALL void           (* GL_APIENTRY glGetTransformFeedbackVarying) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
+GL_APICALL void           (* GL_APIENTRY glVertexAttribIPointer) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+GL_APICALL void           (* GL_APIENTRY glGetVertexAttribIiv) (GLuint index, GLenum pname, GLint* params);
+GL_APICALL void           (* GL_APIENTRY glGetVertexAttribIuiv) (GLuint index, GLenum pname, GLuint* params);
+GL_APICALL void           (* GL_APIENTRY glVertexAttribI4i) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void           (* GL_APIENTRY glVertexAttribI4ui) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GL_APICALL void           (* GL_APIENTRY glVertexAttribI4iv) (GLuint index, const GLint* v);
+GL_APICALL void           (* GL_APIENTRY glVertexAttribI4uiv) (GLuint index, const GLuint* v);
+GL_APICALL void           (* GL_APIENTRY glGetUniformuiv) (GLuint program, GLint location, GLuint* params);
+GL_APICALL GLint          (* GL_APIENTRY glGetFragDataLocation) (GLuint program, const GLchar *name);
+GL_APICALL void           (* GL_APIENTRY glUniform1ui) (GLint location, GLuint v0);
+GL_APICALL void           (* GL_APIENTRY glUniform2ui) (GLint location, GLuint v0, GLuint v1);
+GL_APICALL void           (* GL_APIENTRY glUniform3ui) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+GL_APICALL void           (* GL_APIENTRY glUniform4ui) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GL_APICALL void           (* GL_APIENTRY glUniform1uiv) (GLint location, GLsizei count, const GLuint* value);
+GL_APICALL void           (* GL_APIENTRY glUniform2uiv) (GLint location, GLsizei count, const GLuint* value);
+GL_APICALL void           (* GL_APIENTRY glUniform3uiv) (GLint location, GLsizei count, const GLuint* value);
+GL_APICALL void           (* GL_APIENTRY glUniform4uiv) (GLint location, GLsizei count, const GLuint* value);
+GL_APICALL void           (* GL_APIENTRY glClearBufferiv) (GLenum buffer, GLint drawbuffer, const GLint* value);
+GL_APICALL void           (* GL_APIENTRY glClearBufferuiv) (GLenum buffer, GLint drawbuffer, const GLuint* value);
+GL_APICALL void           (* GL_APIENTRY glClearBufferfv) (GLenum buffer, GLint drawbuffer, const GLfloat* value);
+GL_APICALL void           (* GL_APIENTRY glClearBufferfi) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+GL_APICALL const GLubyte* (* GL_APIENTRY glGetStringi) (GLenum name, GLuint index);
+GL_APICALL void           (* GL_APIENTRY glCopyBufferSubData) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GL_APICALL void           (* GL_APIENTRY glGetUniformIndices) (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
+GL_APICALL void           (* GL_APIENTRY glGetActiveUniformsiv) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+GL_APICALL GLuint         (* GL_APIENTRY glGetUniformBlockIndex) (GLuint program, const GLchar* uniformBlockName);
+GL_APICALL void           (* GL_APIENTRY glGetActiveUniformBlockiv) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+GL_APICALL void           (* GL_APIENTRY glGetActiveUniformBlockName) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
+GL_APICALL void           (* GL_APIENTRY glUniformBlockBinding) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+GL_APICALL void           (* GL_APIENTRY glDrawArraysInstanced) (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
+GL_APICALL void           (* GL_APIENTRY glDrawElementsInstanced) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
+GL_APICALL GLsync         (* GL_APIENTRY glFenceSync) (GLenum condition, GLbitfield flags);
+GL_APICALL GLboolean      (* GL_APIENTRY glIsSync) (GLsync sync);
+GL_APICALL void           (* GL_APIENTRY glDeleteSync) (GLsync sync);
+GL_APICALL GLenum         (* GL_APIENTRY glClientWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void           (* GL_APIENTRY glWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void           (* GL_APIENTRY glGetInteger64v) (GLenum pname, GLint64* params);
+GL_APICALL void           (* GL_APIENTRY glGetSynciv) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
+GL_APICALL void           (* GL_APIENTRY glGetInteger64i_v) (GLenum target, GLuint index, GLint64* data);
+GL_APICALL void           (* GL_APIENTRY glGetBufferParameteri64v) (GLenum target, GLenum pname, GLint64* params);
+GL_APICALL void           (* GL_APIENTRY glGenSamplers) (GLsizei count, GLuint* samplers);
+GL_APICALL void           (* GL_APIENTRY glDeleteSamplers) (GLsizei count, const GLuint* samplers);
+GL_APICALL GLboolean      (* GL_APIENTRY glIsSampler) (GLuint sampler);
+GL_APICALL void           (* GL_APIENTRY glBindSampler) (GLuint unit, GLuint sampler);
+GL_APICALL void           (* GL_APIENTRY glSamplerParameteri) (GLuint sampler, GLenum pname, GLint param);
+GL_APICALL void           (* GL_APIENTRY glSamplerParameteriv) (GLuint sampler, GLenum pname, const GLint* param);
+GL_APICALL void           (* GL_APIENTRY glSamplerParameterf) (GLuint sampler, GLenum pname, GLfloat param);
+GL_APICALL void           (* GL_APIENTRY glSamplerParameterfv) (GLuint sampler, GLenum pname, const GLfloat* param);
+GL_APICALL void           (* GL_APIENTRY glGetSamplerParameteriv) (GLuint sampler, GLenum pname, GLint* params);
+GL_APICALL void           (* GL_APIENTRY glGetSamplerParameterfv) (GLuint sampler, GLenum pname, GLfloat* params);
+GL_APICALL void           (* GL_APIENTRY glVertexAttribDivisor) (GLuint index, GLuint divisor);
+GL_APICALL void           (* GL_APIENTRY glBindTransformFeedback) (GLenum target, GLuint id);
+GL_APICALL void           (* GL_APIENTRY glDeleteTransformFeedbacks) (GLsizei n, const GLuint* ids);
+GL_APICALL void           (* GL_APIENTRY glGenTransformFeedbacks) (GLsizei n, GLuint* ids);
+GL_APICALL GLboolean      (* GL_APIENTRY glIsTransformFeedback) (GLuint id);
+GL_APICALL void           (* GL_APIENTRY glPauseTransformFeedback) (void);
+GL_APICALL void           (* GL_APIENTRY glResumeTransformFeedback) (void);
+GL_APICALL void           (* GL_APIENTRY glGetProgramBinary) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
+GL_APICALL void           (* GL_APIENTRY glProgramBinary) (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
+GL_APICALL void           (* GL_APIENTRY glProgramParameteri) (GLuint program, GLenum pname, GLint value);
+GL_APICALL void           (* GL_APIENTRY glInvalidateFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
+GL_APICALL void           (* GL_APIENTRY glInvalidateSubFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void           (* GL_APIENTRY glTexStorage2D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void           (* GL_APIENTRY glTexStorage3D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GL_APICALL void           (* GL_APIENTRY glGetInternalformativ) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
diff --git a/ndk/sources/android/helper/gl3stub.h b/ndk/sources/android/helper/gl3stub.h
new file mode 100644
index 0000000..a6ca636
--- /dev/null
+++ b/ndk/sources/android/helper/gl3stub.h
@@ -0,0 +1,500 @@
+#ifndef __gl3_h_
+#define __gl3_h_
+
+/*
+ * stub gl3.h for dynamic loading, based on:
+ * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $
+ *
+ * Changes:
+ * - Added #include <GLES2/gl2.h>
+ * - Removed duplicate OpenGL ES 2.0 declarations
+ * - Converted OpenGL ES 3.0 function prototypes to function pointer
+ *   declarations
+ * - Added gl3stubInit() declaration
+ */
+
+#include <GLES2/gl2.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2007-2013 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/*
+ * This files is for apps that want to use ES3 if present,
+ * but continue to work on pre-API-18 devices. They can't just link to -lGLESv3 since
+ * that library doesn't exist on pre-API-18 devices.
+ * The function dynamically check if OpenGLES3.0 APIs are present and fill in if there are.
+ * Also the header defines some extra variables for OpenGLES3.0.
+ *
+ */
+
+/* Call this function before calling any OpenGL ES 3.0 functions. It will
+ * return GL_TRUE if the OpenGL ES 3.0 was successfully initialized, GL_FALSE
+ * otherwise. */
+GLboolean gl3stubInit();
+
+/*-------------------------------------------------------------------------
+ * Data type definitions
+ *-----------------------------------------------------------------------*/
+
+/* OpenGL ES 3.0 */
+
+typedef unsigned short   GLhalf;
+typedef khronos_int64_t  GLint64;
+typedef khronos_uint64_t GLuint64;
+typedef struct __GLsync *GLsync;
+
+/*-------------------------------------------------------------------------
+ * Token definitions
+ *-----------------------------------------------------------------------*/
+
+/* OpenGL ES core versions */
+#define GL_ES_VERSION_3_0                                1
+
+/* OpenGL ES 3.0 */
+
+#define GL_READ_BUFFER                                   0x0C02
+#define GL_UNPACK_ROW_LENGTH                             0x0CF2
+#define GL_UNPACK_SKIP_ROWS                              0x0CF3
+#define GL_UNPACK_SKIP_PIXELS                            0x0CF4
+#define GL_PACK_ROW_LENGTH                               0x0D02
+#define GL_PACK_SKIP_ROWS                                0x0D03
+#define GL_PACK_SKIP_PIXELS                              0x0D04
+#define GL_COLOR                                         0x1800
+#define GL_DEPTH                                         0x1801
+#define GL_STENCIL                                       0x1802
+#define GL_RED                                           0x1903
+#define GL_RGB8                                          0x8051
+#define GL_RGBA8                                         0x8058
+#define GL_RGB10_A2                                      0x8059
+#define GL_TEXTURE_BINDING_3D                            0x806A
+#define GL_UNPACK_SKIP_IMAGES                            0x806D
+#define GL_UNPACK_IMAGE_HEIGHT                           0x806E
+#define GL_TEXTURE_3D                                    0x806F
+#define GL_TEXTURE_WRAP_R                                0x8072
+#define GL_MAX_3D_TEXTURE_SIZE                           0x8073
+#define GL_UNSIGNED_INT_2_10_10_10_REV                   0x8368
+#define GL_MAX_ELEMENTS_VERTICES                         0x80E8
+#define GL_MAX_ELEMENTS_INDICES                          0x80E9
+#define GL_TEXTURE_MIN_LOD                               0x813A
+#define GL_TEXTURE_MAX_LOD                               0x813B
+#define GL_TEXTURE_BASE_LEVEL                            0x813C
+#define GL_TEXTURE_MAX_LEVEL                             0x813D
+#define GL_MIN                                           0x8007
+#define GL_MAX                                           0x8008
+#define GL_DEPTH_COMPONENT24                             0x81A6
+#define GL_MAX_TEXTURE_LOD_BIAS                          0x84FD
+#define GL_TEXTURE_COMPARE_MODE                          0x884C
+#define GL_TEXTURE_COMPARE_FUNC                          0x884D
+#define GL_CURRENT_QUERY                                 0x8865
+#define GL_QUERY_RESULT                                  0x8866
+#define GL_QUERY_RESULT_AVAILABLE                        0x8867
+#define GL_BUFFER_MAPPED                                 0x88BC
+#define GL_BUFFER_MAP_POINTER                            0x88BD
+#define GL_STREAM_READ                                   0x88E1
+#define GL_STREAM_COPY                                   0x88E2
+#define GL_STATIC_READ                                   0x88E5
+#define GL_STATIC_COPY                                   0x88E6
+#define GL_DYNAMIC_READ                                  0x88E9
+#define GL_DYNAMIC_COPY                                  0x88EA
+#define GL_MAX_DRAW_BUFFERS                              0x8824
+#define GL_DRAW_BUFFER0                                  0x8825
+#define GL_DRAW_BUFFER1                                  0x8826
+#define GL_DRAW_BUFFER2                                  0x8827
+#define GL_DRAW_BUFFER3                                  0x8828
+#define GL_DRAW_BUFFER4                                  0x8829
+#define GL_DRAW_BUFFER5                                  0x882A
+#define GL_DRAW_BUFFER6                                  0x882B
+#define GL_DRAW_BUFFER7                                  0x882C
+#define GL_DRAW_BUFFER8                                  0x882D
+#define GL_DRAW_BUFFER9                                  0x882E
+#define GL_DRAW_BUFFER10                                 0x882F
+#define GL_DRAW_BUFFER11                                 0x8830
+#define GL_DRAW_BUFFER12                                 0x8831
+#define GL_DRAW_BUFFER13                                 0x8832
+#define GL_DRAW_BUFFER14                                 0x8833
+#define GL_DRAW_BUFFER15                                 0x8834
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS               0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS                 0x8B4A
+#define GL_SAMPLER_3D                                    0x8B5F
+#define GL_SAMPLER_2D_SHADOW                             0x8B62
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT               0x8B8B
+#define GL_PIXEL_PACK_BUFFER                             0x88EB
+#define GL_PIXEL_UNPACK_BUFFER                           0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING                     0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING                   0x88EF
+#define GL_FLOAT_MAT2x3                                  0x8B65
+#define GL_FLOAT_MAT2x4                                  0x8B66
+#define GL_FLOAT_MAT3x2                                  0x8B67
+#define GL_FLOAT_MAT3x4                                  0x8B68
+#define GL_FLOAT_MAT4x2                                  0x8B69
+#define GL_FLOAT_MAT4x3                                  0x8B6A
+#define GL_SRGB                                          0x8C40
+#define GL_SRGB8                                         0x8C41
+#define GL_SRGB8_ALPHA8                                  0x8C43
+#define GL_COMPARE_REF_TO_TEXTURE                        0x884E
+#define GL_MAJOR_VERSION                                 0x821B
+#define GL_MINOR_VERSION                                 0x821C
+#define GL_NUM_EXTENSIONS                                0x821D
+#define GL_RGBA32F                                       0x8814
+#define GL_RGB32F                                        0x8815
+#define GL_RGBA16F                                       0x881A
+#define GL_RGB16F                                        0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER                   0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS                      0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET                      0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET                      0x8905
+#define GL_MAX_VARYING_COMPONENTS                        0x8B4B
+#define GL_TEXTURE_2D_ARRAY                              0x8C1A
+#define GL_TEXTURE_BINDING_2D_ARRAY                      0x8C1D
+#define GL_R11F_G11F_B10F                                0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV                  0x8C3B
+#define GL_RGB9_E5                                       0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV                      0x8C3E
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH         0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE                0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS    0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS                   0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START               0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE                0x8C85
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN         0x8C88
+#define GL_RASTERIZER_DISCARD                            0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS       0x8C8B
+#define GL_INTERLEAVED_ATTRIBS                           0x8C8C
+#define GL_SEPARATE_ATTRIBS                              0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER                     0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING             0x8C8F
+#define GL_RGBA32UI                                      0x8D70
+#define GL_RGB32UI                                       0x8D71
+#define GL_RGBA16UI                                      0x8D76
+#define GL_RGB16UI                                       0x8D77
+#define GL_RGBA8UI                                       0x8D7C
+#define GL_RGB8UI                                        0x8D7D
+#define GL_RGBA32I                                       0x8D82
+#define GL_RGB32I                                        0x8D83
+#define GL_RGBA16I                                       0x8D88
+#define GL_RGB16I                                        0x8D89
+#define GL_RGBA8I                                        0x8D8E
+#define GL_RGB8I                                         0x8D8F
+#define GL_RED_INTEGER                                   0x8D94
+#define GL_RGB_INTEGER                                   0x8D98
+#define GL_RGBA_INTEGER                                  0x8D99
+#define GL_SAMPLER_2D_ARRAY                              0x8DC1
+#define GL_SAMPLER_2D_ARRAY_SHADOW                       0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW                           0x8DC5
+#define GL_UNSIGNED_INT_VEC2                             0x8DC6
+#define GL_UNSIGNED_INT_VEC3                             0x8DC7
+#define GL_UNSIGNED_INT_VEC4                             0x8DC8
+#define GL_INT_SAMPLER_2D                                0x8DCA
+#define GL_INT_SAMPLER_3D                                0x8DCB
+#define GL_INT_SAMPLER_CUBE                              0x8DCC
+#define GL_INT_SAMPLER_2D_ARRAY                          0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_2D                       0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D                       0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE                     0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY                 0x8DD7
+#define GL_BUFFER_ACCESS_FLAGS                           0x911F
+#define GL_BUFFER_MAP_LENGTH                             0x9120
+#define GL_BUFFER_MAP_OFFSET                             0x9121
+#define GL_DEPTH_COMPONENT32F                            0x8CAC
+#define GL_DEPTH32F_STENCIL8                             0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV                0x8DAD
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING         0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE         0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE               0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE             0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE              0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE             0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE             0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE           0x8217
+#define GL_FRAMEBUFFER_DEFAULT                           0x8218
+#define GL_FRAMEBUFFER_UNDEFINED                         0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT                      0x821A
+#define GL_DEPTH_STENCIL                                 0x84F9
+#define GL_UNSIGNED_INT_24_8                             0x84FA
+#define GL_DEPTH24_STENCIL8                              0x88F0
+#define GL_UNSIGNED_NORMALIZED                           0x8C17
+#define GL_DRAW_FRAMEBUFFER_BINDING                      GL_FRAMEBUFFER_BINDING
+#define GL_READ_FRAMEBUFFER                              0x8CA8
+#define GL_DRAW_FRAMEBUFFER                              0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING                      0x8CAA
+#define GL_RENDERBUFFER_SAMPLES                          0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER          0x8CD4
+#define GL_MAX_COLOR_ATTACHMENTS                         0x8CDF
+#define GL_COLOR_ATTACHMENT1                             0x8CE1
+#define GL_COLOR_ATTACHMENT2                             0x8CE2
+#define GL_COLOR_ATTACHMENT3                             0x8CE3
+#define GL_COLOR_ATTACHMENT4                             0x8CE4
+#define GL_COLOR_ATTACHMENT5                             0x8CE5
+#define GL_COLOR_ATTACHMENT6                             0x8CE6
+#define GL_COLOR_ATTACHMENT7                             0x8CE7
+#define GL_COLOR_ATTACHMENT8                             0x8CE8
+#define GL_COLOR_ATTACHMENT9                             0x8CE9
+#define GL_COLOR_ATTACHMENT10                            0x8CEA
+#define GL_COLOR_ATTACHMENT11                            0x8CEB
+#define GL_COLOR_ATTACHMENT12                            0x8CEC
+#define GL_COLOR_ATTACHMENT13                            0x8CED
+#define GL_COLOR_ATTACHMENT14                            0x8CEE
+#define GL_COLOR_ATTACHMENT15                            0x8CEF
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE            0x8D56
+#define GL_MAX_SAMPLES                                   0x8D57
+#define GL_HALF_FLOAT                                    0x140B
+#define GL_MAP_READ_BIT                                  0x0001
+#define GL_MAP_WRITE_BIT                                 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT                      0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT                     0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT                        0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT                        0x0020
+#define GL_RG                                            0x8227
+#define GL_RG_INTEGER                                    0x8228
+#define GL_R8                                            0x8229
+#define GL_RG8                                           0x822B
+#define GL_R16F                                          0x822D
+#define GL_R32F                                          0x822E
+#define GL_RG16F                                         0x822F
+#define GL_RG32F                                         0x8230
+#define GL_R8I                                           0x8231
+#define GL_R8UI                                          0x8232
+#define GL_R16I                                          0x8233
+#define GL_R16UI                                         0x8234
+#define GL_R32I                                          0x8235
+#define GL_R32UI                                         0x8236
+#define GL_RG8I                                          0x8237
+#define GL_RG8UI                                         0x8238
+#define GL_RG16I                                         0x8239
+#define GL_RG16UI                                        0x823A
+#define GL_RG32I                                         0x823B
+#define GL_RG32UI                                        0x823C
+#define GL_VERTEX_ARRAY_BINDING                          0x85B5
+#define GL_R8_SNORM                                      0x8F94
+#define GL_RG8_SNORM                                     0x8F95
+#define GL_RGB8_SNORM                                    0x8F96
+#define GL_RGBA8_SNORM                                   0x8F97
+#define GL_SIGNED_NORMALIZED                             0x8F9C
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX                 0x8D69
+#define GL_COPY_READ_BUFFER                              0x8F36
+#define GL_COPY_WRITE_BUFFER                             0x8F37
+#define GL_COPY_READ_BUFFER_BINDING                      GL_COPY_READ_BUFFER
+#define GL_COPY_WRITE_BUFFER_BINDING                     GL_COPY_WRITE_BUFFER
+#define GL_UNIFORM_BUFFER                                0x8A11
+#define GL_UNIFORM_BUFFER_BINDING                        0x8A28
+#define GL_UNIFORM_BUFFER_START                          0x8A29
+#define GL_UNIFORM_BUFFER_SIZE                           0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS                     0x8A2B
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS                   0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS                   0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS                   0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE                        0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS        0x8A31
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS      0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT               0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH          0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS                         0x8A36
+#define GL_UNIFORM_TYPE                                  0x8A37
+#define GL_UNIFORM_SIZE                                  0x8A38
+#define GL_UNIFORM_NAME_LENGTH                           0x8A39
+#define GL_UNIFORM_BLOCK_INDEX                           0x8A3A
+#define GL_UNIFORM_OFFSET                                0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE                          0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE                         0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR                          0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING                         0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE                       0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH                     0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS                 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES          0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER     0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46
+#define GL_INVALID_INDEX                                 0xFFFFFFFFu
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS                  0x9122
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS                 0x9125
+#define GL_MAX_SERVER_WAIT_TIMEOUT                       0x9111
+#define GL_OBJECT_TYPE                                   0x9112
+#define GL_SYNC_CONDITION                                0x9113
+#define GL_SYNC_STATUS                                   0x9114
+#define GL_SYNC_FLAGS                                    0x9115
+#define GL_SYNC_FENCE                                    0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE                    0x9117
+#define GL_UNSIGNALED                                    0x9118
+#define GL_SIGNALED                                      0x9119
+#define GL_ALREADY_SIGNALED                              0x911A
+#define GL_TIMEOUT_EXPIRED                               0x911B
+#define GL_CONDITION_SATISFIED                           0x911C
+#define GL_WAIT_FAILED                                   0x911D
+#define GL_SYNC_FLUSH_COMMANDS_BIT                       0x00000001
+#define GL_TIMEOUT_IGNORED                               0xFFFFFFFFFFFFFFFFull
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR                   0x88FE
+#define GL_ANY_SAMPLES_PASSED                            0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE               0x8D6A
+#define GL_SAMPLER_BINDING                               0x8919
+#define GL_RGB10_A2UI                                    0x906F
+#define GL_TEXTURE_SWIZZLE_R                             0x8E42
+#define GL_TEXTURE_SWIZZLE_G                             0x8E43
+#define GL_TEXTURE_SWIZZLE_B                             0x8E44
+#define GL_TEXTURE_SWIZZLE_A                             0x8E45
+#define GL_GREEN                                         0x1904
+#define GL_BLUE                                          0x1905
+#define GL_INT_2_10_10_10_REV                            0x8D9F
+#define GL_TRANSFORM_FEEDBACK                            0x8E22
+#define GL_TRANSFORM_FEEDBACK_PAUSED                     0x8E23
+#define GL_TRANSFORM_FEEDBACK_ACTIVE                     0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING                    0x8E25
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT               0x8257
+#define GL_PROGRAM_BINARY_LENGTH                         0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS                    0x87FE
+#define GL_PROGRAM_BINARY_FORMATS                        0x87FF
+#define GL_COMPRESSED_R11_EAC                            0x9270
+#define GL_COMPRESSED_SIGNED_R11_EAC                     0x9271
+#define GL_COMPRESSED_RG11_EAC                           0x9272
+#define GL_COMPRESSED_SIGNED_RG11_EAC                    0x9273
+#define GL_COMPRESSED_RGB8_ETC2                          0x9274
+#define GL_COMPRESSED_SRGB8_ETC2                         0x9275
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2      0x9276
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2     0x9277
+#define GL_COMPRESSED_RGBA8_ETC2_EAC                     0x9278
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC              0x9279
+#define GL_TEXTURE_IMMUTABLE_FORMAT                      0x912F
+#define GL_MAX_ELEMENT_INDEX                             0x8D6B
+#define GL_NUM_SAMPLE_COUNTS                             0x9380
+#define GL_TEXTURE_IMMUTABLE_LEVELS                      0x82DF
+
+/*-------------------------------------------------------------------------
+ * Entrypoint definitions
+ *-----------------------------------------------------------------------*/
+
+/* OpenGL ES 3.0 */
+
+extern GL_APICALL void           (* GL_APIENTRY glReadBuffer) (GLenum mode);
+extern GL_APICALL void           (* GL_APIENTRY glDrawRangeElements) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
+extern GL_APICALL void           (* GL_APIENTRY glTexImage3D) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+extern GL_APICALL void           (* GL_APIENTRY glTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
+extern GL_APICALL void           (* GL_APIENTRY glCopyTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+extern GL_APICALL void           (* GL_APIENTRY glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+extern GL_APICALL void           (* GL_APIENTRY glCompressedTexSubImage3D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+extern GL_APICALL void           (* GL_APIENTRY glGenQueries) (GLsizei n, GLuint* ids);
+extern GL_APICALL void           (* GL_APIENTRY glDeleteQueries) (GLsizei n, const GLuint* ids);
+extern GL_APICALL GLboolean      (* GL_APIENTRY glIsQuery) (GLuint id);
+extern GL_APICALL void           (* GL_APIENTRY glBeginQuery) (GLenum target, GLuint id);
+extern GL_APICALL void           (* GL_APIENTRY glEndQuery) (GLenum target);
+extern GL_APICALL void           (* GL_APIENTRY glGetQueryiv) (GLenum target, GLenum pname, GLint* params);
+extern GL_APICALL void           (* GL_APIENTRY glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint* params);
+extern GL_APICALL GLboolean      (* GL_APIENTRY glUnmapBuffer) (GLenum target);
+extern GL_APICALL void           (* GL_APIENTRY glGetBufferPointerv) (GLenum target, GLenum pname, GLvoid** params);
+extern GL_APICALL void           (* GL_APIENTRY glDrawBuffers) (GLsizei n, const GLenum* bufs);
+extern GL_APICALL void           (* GL_APIENTRY glUniformMatrix2x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+extern GL_APICALL void           (* GL_APIENTRY glUniformMatrix3x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+extern GL_APICALL void           (* GL_APIENTRY glUniformMatrix2x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+extern GL_APICALL void           (* GL_APIENTRY glUniformMatrix4x2fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+extern GL_APICALL void           (* GL_APIENTRY glUniformMatrix3x4fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+extern GL_APICALL void           (* GL_APIENTRY glUniformMatrix4x3fv) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+extern GL_APICALL void           (* GL_APIENTRY glBlitFramebuffer) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+extern GL_APICALL void           (* GL_APIENTRY glRenderbufferStorageMultisample) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+extern GL_APICALL void           (* GL_APIENTRY glFramebufferTextureLayer) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+extern GL_APICALL GLvoid*        (* GL_APIENTRY glMapBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+extern GL_APICALL void           (* GL_APIENTRY glFlushMappedBufferRange) (GLenum target, GLintptr offset, GLsizeiptr length);
+extern GL_APICALL void           (* GL_APIENTRY glBindVertexArray) (GLuint array);
+extern GL_APICALL void           (* GL_APIENTRY glDeleteVertexArrays) (GLsizei n, const GLuint* arrays);
+extern GL_APICALL void           (* GL_APIENTRY glGenVertexArrays) (GLsizei n, GLuint* arrays);
+extern GL_APICALL GLboolean      (* GL_APIENTRY glIsVertexArray) (GLuint array);
+extern GL_APICALL void           (* GL_APIENTRY glGetIntegeri_v) (GLenum target, GLuint index, GLint* data);
+extern GL_APICALL void           (* GL_APIENTRY glBeginTransformFeedback) (GLenum primitiveMode);
+extern GL_APICALL void           (* GL_APIENTRY glEndTransformFeedback) (void);
+extern GL_APICALL void           (* GL_APIENTRY glBindBufferRange) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+extern GL_APICALL void           (* GL_APIENTRY glBindBufferBase) (GLenum target, GLuint index, GLuint buffer);
+extern GL_APICALL void           (* GL_APIENTRY glTransformFeedbackVaryings) (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
+extern GL_APICALL void           (* GL_APIENTRY glGetTransformFeedbackVarying) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
+extern GL_APICALL void           (* GL_APIENTRY glVertexAttribIPointer) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+extern GL_APICALL void           (* GL_APIENTRY glGetVertexAttribIiv) (GLuint index, GLenum pname, GLint* params);
+extern GL_APICALL void           (* GL_APIENTRY glGetVertexAttribIuiv) (GLuint index, GLenum pname, GLuint* params);
+extern GL_APICALL void           (* GL_APIENTRY glVertexAttribI4i) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+extern GL_APICALL void           (* GL_APIENTRY glVertexAttribI4ui) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+extern GL_APICALL void           (* GL_APIENTRY glVertexAttribI4iv) (GLuint index, const GLint* v);
+extern GL_APICALL void           (* GL_APIENTRY glVertexAttribI4uiv) (GLuint index, const GLuint* v);
+extern GL_APICALL void           (* GL_APIENTRY glGetUniformuiv) (GLuint program, GLint location, GLuint* params);
+extern GL_APICALL GLint          (* GL_APIENTRY glGetFragDataLocation) (GLuint program, const GLchar *name);
+extern GL_APICALL void           (* GL_APIENTRY glUniform1ui) (GLint location, GLuint v0);
+extern GL_APICALL void           (* GL_APIENTRY glUniform2ui) (GLint location, GLuint v0, GLuint v1);
+extern GL_APICALL void           (* GL_APIENTRY glUniform3ui) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+extern GL_APICALL void           (* GL_APIENTRY glUniform4ui) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+extern GL_APICALL void           (* GL_APIENTRY glUniform1uiv) (GLint location, GLsizei count, const GLuint* value);
+extern GL_APICALL void           (* GL_APIENTRY glUniform2uiv) (GLint location, GLsizei count, const GLuint* value);
+extern GL_APICALL void           (* GL_APIENTRY glUniform3uiv) (GLint location, GLsizei count, const GLuint* value);
+extern GL_APICALL void           (* GL_APIENTRY glUniform4uiv) (GLint location, GLsizei count, const GLuint* value);
+extern GL_APICALL void           (* GL_APIENTRY glClearBufferiv) (GLenum buffer, GLint drawbuffer, const GLint* value);
+extern GL_APICALL void           (* GL_APIENTRY glClearBufferuiv) (GLenum buffer, GLint drawbuffer, const GLuint* value);
+extern GL_APICALL void           (* GL_APIENTRY glClearBufferfv) (GLenum buffer, GLint drawbuffer, const GLfloat* value);
+extern GL_APICALL void           (* GL_APIENTRY glClearBufferfi) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+extern GL_APICALL const GLubyte* (* GL_APIENTRY glGetStringi) (GLenum name, GLuint index);
+extern GL_APICALL void           (* GL_APIENTRY glCopyBufferSubData) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+extern GL_APICALL void           (* GL_APIENTRY glGetUniformIndices) (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
+extern GL_APICALL void           (* GL_APIENTRY glGetActiveUniformsiv) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+extern GL_APICALL GLuint         (* GL_APIENTRY glGetUniformBlockIndex) (GLuint program, const GLchar* uniformBlockName);
+extern GL_APICALL void           (* GL_APIENTRY glGetActiveUniformBlockiv) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+extern GL_APICALL void           (* GL_APIENTRY glGetActiveUniformBlockName) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
+extern GL_APICALL void           (* GL_APIENTRY glUniformBlockBinding) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+extern GL_APICALL void           (* GL_APIENTRY glDrawArraysInstanced) (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
+extern GL_APICALL void           (* GL_APIENTRY glDrawElementsInstanced) (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
+extern GL_APICALL GLsync         (* GL_APIENTRY glFenceSync) (GLenum condition, GLbitfield flags);
+extern GL_APICALL GLboolean      (* GL_APIENTRY glIsSync) (GLsync sync);
+extern GL_APICALL void           (* GL_APIENTRY glDeleteSync) (GLsync sync);
+extern GL_APICALL GLenum         (* GL_APIENTRY glClientWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+extern GL_APICALL void           (* GL_APIENTRY glWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+extern GL_APICALL void           (* GL_APIENTRY glGetInteger64v) (GLenum pname, GLint64* params);
+extern GL_APICALL void           (* GL_APIENTRY glGetSynciv) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
+extern GL_APICALL void           (* GL_APIENTRY glGetInteger64i_v) (GLenum target, GLuint index, GLint64* data);
+extern GL_APICALL void           (* GL_APIENTRY glGetBufferParameteri64v) (GLenum target, GLenum pname, GLint64* params);
+extern GL_APICALL void           (* GL_APIENTRY glGenSamplers) (GLsizei count, GLuint* samplers);
+extern GL_APICALL void           (* GL_APIENTRY glDeleteSamplers) (GLsizei count, const GLuint* samplers);
+extern GL_APICALL GLboolean      (* GL_APIENTRY glIsSampler) (GLuint sampler);
+extern GL_APICALL void           (* GL_APIENTRY glBindSampler) (GLuint unit, GLuint sampler);
+extern GL_APICALL void           (* GL_APIENTRY glSamplerParameteri) (GLuint sampler, GLenum pname, GLint param);
+extern GL_APICALL void           (* GL_APIENTRY glSamplerParameteriv) (GLuint sampler, GLenum pname, const GLint* param);
+extern GL_APICALL void           (* GL_APIENTRY glSamplerParameterf) (GLuint sampler, GLenum pname, GLfloat param);
+extern GL_APICALL void           (* GL_APIENTRY glSamplerParameterfv) (GLuint sampler, GLenum pname, const GLfloat* param);
+extern GL_APICALL void           (* GL_APIENTRY glGetSamplerParameteriv) (GLuint sampler, GLenum pname, GLint* params);
+extern GL_APICALL void           (* GL_APIENTRY glGetSamplerParameterfv) (GLuint sampler, GLenum pname, GLfloat* params);
+extern GL_APICALL void           (* GL_APIENTRY glVertexAttribDivisor) (GLuint index, GLuint divisor);
+extern GL_APICALL void           (* GL_APIENTRY glBindTransformFeedback) (GLenum target, GLuint id);
+extern GL_APICALL void           (* GL_APIENTRY glDeleteTransformFeedbacks) (GLsizei n, const GLuint* ids);
+extern GL_APICALL void           (* GL_APIENTRY glGenTransformFeedbacks) (GLsizei n, GLuint* ids);
+extern GL_APICALL GLboolean      (* GL_APIENTRY glIsTransformFeedback) (GLuint id);
+extern GL_APICALL void           (* GL_APIENTRY glPauseTransformFeedback) (void);
+extern GL_APICALL void           (* GL_APIENTRY glResumeTransformFeedback) (void);
+extern GL_APICALL void           (* GL_APIENTRY glGetProgramBinary) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
+extern GL_APICALL void           (* GL_APIENTRY glProgramBinary) (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
+extern GL_APICALL void           (* GL_APIENTRY glProgramParameteri) (GLuint program, GLenum pname, GLint value);
+extern GL_APICALL void           (* GL_APIENTRY glInvalidateFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
+extern GL_APICALL void           (* GL_APIENTRY glInvalidateSubFramebuffer) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+extern GL_APICALL void           (* GL_APIENTRY glTexStorage2D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+extern GL_APICALL void           (* GL_APIENTRY glTexStorage3D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+extern GL_APICALL void           (* GL_APIENTRY glGetInternalformativ) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/ndk/sources/android/helper/interpolator.cpp b/ndk/sources/android/helper/interpolator.cpp
new file mode 100644
index 0000000..137b64f
--- /dev/null
+++ b/ndk/sources/android/helper/interpolator.cpp
@@ -0,0 +1,169 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "interpolator.h"
+#include <math.h>
+#include "interpolator.h"
+
+
+//-------------------------------------------------
+//Ctor
+//-------------------------------------------------
+interpolator::interpolator()
+{
+    m_listParams.clear();
+}
+
+//-------------------------------------------------
+//Dtor
+//-------------------------------------------------
+interpolator::~interpolator()
+{
+    m_listParams.clear();
+}
+
+void interpolator::clear()
+{
+    m_listParams.clear();
+}
+
+interpolator& interpolator::set(float start,float dest, INTERPOLATOR_TYPE type, double duration)
+{
+    //init the parameters for the interpolation process
+    _dStartTime  = perfMonitor::getCurrentTime();
+    _dDestTime   = _dStartTime + duration;
+    _type    = type;
+
+    _fStartValue = start;
+    _fDestValue  = dest;
+    return *this;
+}
+
+interpolator& interpolator::add(const float dest,
+        INTERPOLATOR_TYPE type, double duration)
+{
+    interpolatorParam param;
+    param.fDestValue = dest;
+    param.type = type;
+    param.dDuration = duration;
+    m_listParams.push_back( param );
+    return *this;
+}
+
+bool interpolator::update( const double currentTime, float& p )
+{
+    bool bContinue;
+    if( currentTime >= _dDestTime )
+    {
+        p = _fDestValue;
+        if( m_listParams.size () )
+        {
+            interpolatorParam& item = m_listParams.front();
+            set(_fDestValue, item.fDestValue, item.type, item.dDuration );
+            m_listParams.pop_front();
+
+            bContinue = true;
+        }
+        else
+        {
+            bContinue = false;
+        }
+    }
+    else
+    {
+        float t = (float)(currentTime - _dStartTime);
+        float d = (float)(_dDestTime - _dStartTime);
+        float b = _fStartValue;
+        float c = _fDestValue - _fStartValue;
+        p = getFormula(_type, t, b, d, c);
+
+        bContinue = true;
+    }
+    return bContinue;
+}
+
+float   interpolator::getFormula(INTERPOLATOR_TYPE type, float t, float b, float d, float c)
+{
+    float t1;
+    switch( type )
+    {
+    case INTERPOLATOR_TYPE_LINEAR:
+        // simple linear interpolation - no easing
+        return (c * t / d + b);
+
+    case INTERPOLATOR_TYPE_EASEINQUAD:
+        // quadratic (t^2) easing in - accelerating from zero velocity
+        t1 = t / d;
+        return (c * t1 * t1 + b);
+
+    case INTERPOLATOR_TYPE_EASEOUTQUAD:
+        // quadratic (t^2) easing out - decelerating to zero velocity
+        t1 = t / d;
+        return (-c * t1 * (t1-2) + b);
+
+    case INTERPOLATOR_TYPE_EASEINOUTQUAD:
+        // quadratic easing in/out - acceleration until halfway, then deceleration
+         t1 = t / d / 2;
+        if (t1 < 1)
+            return ( c/2 * t1 * t1 + b);
+        else
+        {
+            t1 = t1 -1;
+            return (-c/2 * (t1 * (t1-2) - 1) + b);
+        }
+    case INTERPOLATOR_TYPE_EASEINCUBIC:
+        // cubic easing in - accelerating from zero velocity
+        t1 = t / d;
+        return (c * t1 * t1 * t1 + b);
+
+    case INTERPOLATOR_TYPE_EASEOUTCUBIC:
+        // cubic easing in - accelerating from zero velocity
+        t1 = t / d - 1;
+        return (c * (t1 * t1 * t1 + 1) + b);
+
+    case INTERPOLATOR_TYPE_EASEINOUTCUBIC:
+        // cubic easing in - accelerating from zero velocity
+        t1 = t / d / 2;
+
+        if ( t1 < 1)
+            return (c/2 * t1 * t1 * t1 + b);
+        else
+        {
+            t1 -= 2;
+            return (c/2 * (t1 * t1 * t1 + 2 ) + b);
+        }
+    case INTERPOLATOR_TYPE_EASEINQUART:
+        // quartic easing in - accelerating from zero velocity
+        t1 = t / d;
+        return (c * t1 * t1 * t1 * t1 + b);
+
+    case INTERPOLATOR_TYPE_EASEINEXPO:
+        // exponential (2^t) easing in - accelerating from zero velocity
+        if (t==0)
+            return b;
+        else
+            return (c*powf(2,(10*(t/d-1)))+b);
+
+    case INTERPOLATOR_TYPE_EASEOUTEXPO:
+        // exponential (2^t) easing out - decelerating to zero velocity
+        if (t==d)
+            return (b+c);
+        else
+            return (c * (-powf(2,-10*t/d)+1)+b);
+    default:
+        return 0;
+    }
+}
diff --git a/ndk/sources/android/helper/interpolator.h b/ndk/sources/android/helper/interpolator.h
new file mode 100644
index 0000000..66e887b
--- /dev/null
+++ b/ndk/sources/android/helper/interpolator.h
@@ -0,0 +1,78 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef INTERPOLATOR_H_
+#define INTERPOLATOR_H_
+
+#include <jni.h>
+#include <errno.h>
+#include <time.h>
+#include "JNIHelper.h"
+#include "perfMonitor.h"
+#include <list>
+
+enum INTERPOLATOR_TYPE
+{
+    INTERPOLATOR_TYPE_LINEAR,
+    INTERPOLATOR_TYPE_EASEINQUAD,
+    INTERPOLATOR_TYPE_EASEOUTQUAD,
+    INTERPOLATOR_TYPE_EASEINOUTQUAD,
+    INTERPOLATOR_TYPE_EASEINCUBIC,
+    INTERPOLATOR_TYPE_EASEOUTCUBIC,
+    INTERPOLATOR_TYPE_EASEINOUTCUBIC,
+    INTERPOLATOR_TYPE_EASEINQUART,
+    INTERPOLATOR_TYPE_EASEINEXPO,
+    INTERPOLATOR_TYPE_EASEOUTEXPO,
+};
+
+struct interpolatorParam {
+    float fDestValue;
+    INTERPOLATOR_TYPE type;
+    double dDuration;
+};
+
+/******************************************************************
+ * Interpolates values with several interpolation methods
+ */
+class interpolator {
+private:
+    double _dStartTime;
+    double _dDestTime;
+    INTERPOLATOR_TYPE _type;
+
+    float    _fStartValue;
+    float    _fDestValue;
+    std::list< interpolatorParam > m_listParams;
+
+    float   getFormula(INTERPOLATOR_TYPE type, float t, float b, float d, float c);
+public:
+    interpolator();
+    ~interpolator();
+
+    interpolator& set(const float start,
+            const float dest,
+            INTERPOLATOR_TYPE type, double duration);
+
+    interpolator& add(const float dest,
+            INTERPOLATOR_TYPE type, double duration);
+
+    bool update( const double currentTime, float& p );
+
+    void clear();
+};
+
+
+#endif /* INTERPOLATOR_H_ */
diff --git a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/perfMonitor.cpp b/ndk/sources/android/helper/perfMonitor.cpp
similarity index 93%
rename from ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/perfMonitor.cpp
rename to ndk/sources/android/helper/perfMonitor.cpp
index 9542382..bc4f337 100644
--- a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/perfMonitor.cpp
+++ b/ndk/sources/android/helper/perfMonitor.cpp
@@ -16,11 +16,14 @@
 
 #include "perfMonitor.h"
 
-perfMonitor::perfMonitor():_dLastTick(0.f), _tvLastSec(0), _tickindex(0), _ticksum(0)
+perfMonitor::perfMonitor():
+    _dLastTick(0.f),
+    _tvLastSec(0),
+    _tickindex(0),
+    _ticksum(0)
 {
     for(int32_t i = 0; i < NUM_SAMPLES; ++i )
         _ticklist[i] = 0;
-
 }
 
 perfMonitor::~perfMonitor() {
diff --git a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/perfMonitor.h b/ndk/sources/android/helper/perfMonitor.h
similarity index 75%
rename from ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/perfMonitor.h
rename to ndk/sources/android/helper/perfMonitor.h
index f177ff0..c57f45b 100644
--- a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/perfMonitor.h
+++ b/ndk/sources/android/helper/perfMonitor.h
@@ -24,7 +24,11 @@
 
 const int32_t NUM_SAMPLES = 100;
 
+/******************************************************************
+ * Helper class for a performance monitoring and get current tick time
+ */
 class perfMonitor {
+private:
     float _fCurrentFPS;
     time_t _tvLastSec;
 
@@ -39,6 +43,14 @@
     virtual ~perfMonitor();
 
     bool update(float &fFPS);
+
+    static double getCurrentTime()
+    {
+        struct timeval Time;
+        gettimeofday( &Time, NULL );
+        double dTime = Time.tv_sec + Time.tv_usec * 1.0/1000000.0;
+        return dTime;
+    }
 };
 
 #endif /* PERFMONITOR_H_ */
diff --git a/ndk/sources/android/helper/shader.cpp b/ndk/sources/android/helper/shader.cpp
new file mode 100644
index 0000000..f361a7a
--- /dev/null
+++ b/ndk/sources/android/helper/shader.cpp
@@ -0,0 +1,151 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "shader.h"
+#include "JNIHelper.h"
+
+#define DEBUG (1)
+
+bool shader::compileShader(GLuint *shader, const GLenum type,
+            const char *strFileName, const std::map<std::string, std::string>& mapParameters)
+{
+    std::vector<uint8_t> data;
+    bool b = JNIHelper::readFile(strFileName, data);
+    if (!b)
+    {
+        LOGI("Can not open a file:%s", strFileName);
+        return false;
+    }
+
+    //Fill-in parameters
+    std::string str(data.begin(), data.end());
+    std::map<std::string, std::string>::const_iterator it = mapParameters.begin();
+    std::map<std::string, std::string>::const_iterator itEnd = mapParameters.end();
+    while( it != itEnd )
+    {
+        size_t pos = 0;
+        while( (pos = str.find( it->first, pos )) != std::string::npos )
+        {
+           str.replace( pos, it->first.length(), it->second );
+           pos += it->second.length();
+        }
+        it++;
+    }
+
+    std::vector<uint8_t> v( str.begin(), str.end() );
+    str.clear();
+    return shader::compileShader( shader, type, v );
+}
+
+bool shader::compileShader(GLuint *shader, const GLenum type,
+        const GLchar *source, const int32_t iSize)
+{
+    if( source == NULL || iSize <= 0 )
+        return false;
+
+    *shader = glCreateShader(type);
+    glShaderSource(*shader, 1, &source, &iSize); //Not specifying 3rd parameter (size) could be troublesome..
+
+    glCompileShader(*shader);
+
+#if defined(DEBUG)
+    GLint logLength;
+    glGetShaderiv(*shader, GL_INFO_LOG_LENGTH, &logLength);
+    if (logLength > 0) {
+        GLchar *log = (GLchar *) malloc(logLength);
+        glGetShaderInfoLog(*shader, logLength, &logLength, log);
+        LOGI("Shader compile log:\n%s", log);
+        free(log);
+    }
+#endif
+
+    GLint status;
+    glGetShaderiv(*shader, GL_COMPILE_STATUS, &status);
+    if (status == 0) {
+        glDeleteShader(*shader);
+        return false;
+    }
+
+    return true;
+}
+
+bool shader::compileShader(GLuint *shader, const GLenum type,
+        std::vector<uint8_t>& data)
+{
+    if( !data.size() )
+        return false;
+
+    const GLchar *source = (GLchar *) &data[0];
+    int32_t iSize = data.size();
+    return shader::compileShader( shader, type, source, iSize );
+}
+
+bool shader::compileShader(GLuint *shader, const GLenum type,
+        const char *strFileName) {
+    std::vector<uint8_t> data;
+    bool b = JNIHelper::readFile(strFileName, data);
+    if (!b)
+    {
+        LOGI("Can not open a file:%s", strFileName);
+        return false;
+    }
+
+    return shader::compileShader( shader, type, data );
+}
+
+bool shader::linkProgram(const GLuint prog) {
+    GLint status;
+
+    glLinkProgram(prog);
+
+#if defined(DEBUG)
+    GLint logLength;
+    glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &logLength);
+    if (logLength > 0) {
+        GLchar *log = (GLchar *) malloc(logLength);
+        glGetProgramInfoLog(prog, logLength, &logLength, log);
+        LOGI("Program link log:\n%s", log);
+        free(log);
+    }
+#endif
+
+    glGetProgramiv(prog, GL_LINK_STATUS, &status);
+    if (status == 0) {
+        LOGI("Program link failed\n");
+        return false;
+    }
+
+    return true;
+}
+
+bool shader::validateProgram(const GLuint prog) {
+    GLint logLength, status;
+
+    glValidateProgram(prog);
+    glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &logLength);
+    if (logLength > 0) {
+        GLchar *log = (GLchar *) malloc(logLength);
+        glGetProgramInfoLog(prog, logLength, &logLength, log);
+        LOGI("Program validate log:\n%s", log);
+        free(log);
+    }
+
+    glGetProgramiv(prog, GL_VALIDATE_STATUS, &status);
+    if (status == 0)
+        return false;
+
+    return true;
+}
diff --git a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/shader.h b/ndk/sources/android/helper/shader.h
similarity index 62%
rename from ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/shader.h
rename to ndk/sources/android/helper/shader.h
index 0e5db65..3cdfeb4 100644
--- a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/shader.h
+++ b/ndk/sources/android/helper/shader.h
@@ -21,6 +21,8 @@
 #include <errno.h>
 
 #include <vector>
+#include <map>
+#include <string>
 
 #include <EGL/egl.h>
 #include <GLES/gl.h>
@@ -33,10 +35,24 @@
 
 #include "JNIHelper.h"
 
+/******************************************************************
+ * Shader compiler helper
+ *
+ * compileShader() with std::map helps patching on a shader on the fly.
+ * For a example,
+ * map : %KEY% -> %VALUE% replaces all %KEY% entries in the given shader code to %VALUE"
+ *
+ */
 class shader {
 public:
+    static bool    compileShader(GLuint *shader, const GLenum type,
+            std::vector<uint8_t>& data);
+    static bool    compileShader(GLuint *shader, const GLenum type,
+            const GLchar *source, const int32_t iSize);
     static bool compileShader(GLuint *shader, const GLenum type,
             const char *strFileName);
+    static bool compileShader(GLuint *shader, const GLenum type,
+            const char *strFileName, const std::map<std::string, std::string>& mapParameters);
     static bool linkProgram(const GLuint prog);
     static bool validateProgram(const GLuint prog);
 };
diff --git a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/tapCamera.cpp b/ndk/sources/android/helper/tapCamera.cpp
similarity index 86%
rename from ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/tapCamera.cpp
rename to ndk/sources/android/helper/tapCamera.cpp
index 8cae60b..0b0f94b 100644
--- a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/tapCamera.cpp
+++ b/ndk/sources/android/helper/tapCamera.cpp
@@ -34,13 +34,34 @@
 //----------------------------------------------------------
 //  Ctor
 //----------------------------------------------------------
-tapCamera::tapCamera():_bDragging(false), _bMomentum(false), _fBallRadius( 0.75f )
+tapCamera::tapCamera():
+        _bDragging(false),
+        _bPinching( false ),
+        _bMomentum(false),
+        _fBallRadius( 0.75f ),
+        _fPinchStartDistanceSQ( 0.f ),
+        _fRotation( 0.f ),
+        _fRotationStart( 0.f ),
+        _fRotationNow( 0.f ),
+        _fMomentumSteps( 0.f ),
+        _fFlipZ( 0.f )
 {
     //Init offset
     initParameters();
 
     _vFlip = vec2( 1.f, -1.f );
     _fFlipZ = -1.f;
+    _vPinchTransformFactor = vec3( 1.f, 1.f, 1.f );
+
+    _vBallCenter = vec2( 0, 0 );
+    _vBallNow = vec2( 0, 0 );
+    _vBallDown = vec2( 0, 0 );
+
+    _vecPinchStart = vec2( 0, 0 );
+    _vecPinchStartCenter = vec2( 0, 0 );
+
+    _vFlip = vec2( 0, 0 );
+
 }
 
 void tapCamera::initParameters()
@@ -49,8 +70,14 @@
     _vecOffset = vec3();
     _vecOffsetNow = vec3();
 
-    _qBallNow = quaternion();
     _qBallRot = quaternion();
+    _qBallNow = quaternion();
+    _qBallNow.toMatrix(_mRotation);
+    _fRotation = 0.f;
+
+    _vDragDelta = vec2();
+    _vecOffsetDelta = vec3();
+
     _bMomentum = false;
 }
 
@@ -99,7 +126,8 @@
 
     vec3 vec = _vecOffset + _vecOffsetNow;
     vec3 vecTmp(TRANSFORM_FACTOR, -TRANSFORM_FACTOR, TRANSFORM_FACTORZ);
-    vec *= vecTmp;
+
+    vec *= vecTmp * _vPinchTransformFactor;
 
     _mTransform = mat4::translation(vec);
 }
@@ -117,6 +145,8 @@
 void tapCamera::reset(const bool bAnimate)
 {
     initParameters();
+    update();
+
 }
 
 //----------------------------------------------------------
@@ -207,7 +237,6 @@
     _fRotationNow = 0;
 
     endDrag();
-
 }
 
 void tapCamera::pinch(const vec2& v1, const vec2& v2)
@@ -224,9 +253,16 @@
 
     float fDistanceSQ = fXDiff * fXDiff + fYDiff * fYDiff;
 
+    float f = _fPinchStartDistanceSQ / fDistanceSQ;
+    if( f < 1.f)
+        f = -1.f / f + 1.0f;
+    else
+        f = f - 1.f;
+    if( isnan(f) ) f = 0.f;
+
     vec = (v1 + v2) / 2.f - _vecPinchStartCenter;
     _vecOffsetNow = vec3( vec,
-            _fFlipZ * (_fPinchStartDistanceSQ / fDistanceSQ - 1.f) );
+            _fFlipZ * f );
 
     //Update momentum factor
     _vecOffsetDelta = _vecOffsetDelta * MOMENTUM_FACTOR + (_vecOffsetNow - _vecOffsetLast);
diff --git a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/tapCamera.h b/ndk/sources/android/helper/tapCamera.h
similarity index 79%
rename from ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/tapCamera.h
rename to ndk/sources/android/helper/tapCamera.h
index 9a8fdca..0c013c5 100644
--- a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/tapCamera.h
+++ b/ndk/sources/android/helper/tapCamera.h
@@ -14,10 +14,6 @@
  * limitations under the License.
  */
 
-//----------------------------------------------------------
-//  tapCamera.h
-//  Camera control with tap
-//----------------------------------------------------------
 #pragma once
 #include <vector>
 #include <string>
@@ -25,14 +21,23 @@
 
 #include "JNIHelper.h"
 #include "vecmath.h"
+#include "interpolator.h"
 
+/******************************************************************
+ * Camera control helper class with a tap gesture
+ * This class is mainly used for 3D space camera control in samples.
+ *
+ */
 class tapCamera
 {
+private:
     //Trackball
     vec2 _vBallCenter;
     float _fBallRadius;
-    quaternion _qBallNow, _qBallDown;
-    vec2 _vBallNow, _vBallDown;
+    quaternion _qBallNow;
+    quaternion _qBallDown;
+    vec2 _vBallNow;
+    vec2 _vBallDown;
     quaternion _qBallRot;
 
     bool _bDragging;
@@ -69,6 +74,9 @@
     vec3 pointOnSphere(vec2& point);
     void ballUpdate();
     void initParameters();
+
+    vec3 _vPinchTransformFactor;
+
 public:
     tapCamera();
     virtual ~tapCamera();
@@ -89,6 +97,12 @@
         _vFlip = vec2( fX, fY );
         _fFlipZ = fZ;
     }
+
+    void setPinchTransformFactor(const float fX, const float fY, const float fZ)
+    {
+        _vPinchTransformFactor = vec3( fX, fY, fZ);
+    }
+
     void reset(const bool bAnimate);
 
 };
diff --git a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/vecmath.cpp b/ndk/sources/android/helper/vecmath.cpp
similarity index 99%
rename from ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/vecmath.cpp
rename to ndk/sources/android/helper/vecmath.cpp
index d342308..1008523 100644
--- a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/vecmath.cpp
+++ b/ndk/sources/android/helper/vecmath.cpp
@@ -20,7 +20,6 @@
 
 #include "vecmath.h"
 
-
 //--------------------------------------------------------------------------------
 // vec3
 //--------------------------------------------------------------------------------
@@ -150,7 +149,6 @@
 //--------------------------------------------------------------------------------
 // Misc
 //--------------------------------------------------------------------------------
-
 mat4 mat4::rotationX(
     const float fAngle)
 {
diff --git a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/vecmath.h b/ndk/sources/android/helper/vecmath.h
similarity index 95%
rename from ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/vecmath.h
rename to ndk/sources/android/helper/vecmath.h
index 8fcfca0..a959dff 100644
--- a/ndk/platforms/android-17/samples/Teapot/jni/NDKSupport/vecmath.h
+++ b/ndk/sources/android/helper/vecmath.h
@@ -20,16 +20,28 @@
 #include <math.h>
 #include "JNIHelper.h"
 
+/******************************************************************
+ * Helper class for vector math operations
+ * Currently all implementations are in pure C++.
+ * Each class is an opaque class so caller does not have a direct access
+ * to each element. This is for an ease of future optimization to use vector operations.
+ *
+ */
+
 class vec2;
 class vec3;
 class vec4;
 class mat4;
-//--------------------------------------------------------------------------------
-// vec2
-//--------------------------------------------------------------------------------
+
+/******************************************************************
+ * 2 elements vector class
+ *
+ */
 class vec2
 {
+private:
     float x,y;
+
 public:
     friend class vec3;
     friend class vec4;
@@ -220,12 +232,15 @@
     }
 };
 
-//--------------------------------------------------------------------------------
-// vec3
-//--------------------------------------------------------------------------------
+/******************************************************************
+ * 3 elements vector class
+ *
+ */
 class vec3
 {
+private:
     float x,y,z;
+
 public:
     friend class vec4;
     friend class mat4;
@@ -450,12 +465,15 @@
     }
 };
 
-//--------------------------------------------------------------------------------
-// vec4
-//--------------------------------------------------------------------------------
+/******************************************************************
+ * 4 elements vector class
+ *
+ */
 class vec4
 {
+private:
     float x,y,z,w;
+
 public:
     friend class vec3;
     friend class mat4;
@@ -690,12 +708,15 @@
     }
 };
 
-//--------------------------------------------------------------------------------
-// mat4
-//--------------------------------------------------------------------------------
+/******************************************************************
+ * 4x4 matrix
+ *
+ */
 class mat4
 {
+private:
     float f[16];
+
 public:
     friend class vec3;
     friend class vec4;
@@ -862,7 +883,6 @@
 
     void dump()
     {
-        int32_t i = 0;
         LOGI("%f %f %f %f", f[0], f[1], f[2], f[3]);
         LOGI("%f %f %f %f", f[4], f[5], f[6], f[7]);
         LOGI("%f %f %f %f", f[8], f[9], f[10], f[11]);
@@ -870,12 +890,15 @@
     }
 };
 
-//--------------------------------------------------------------------------------
-// quaternion
-//--------------------------------------------------------------------------------
+/******************************************************************
+ * quaternion class
+ *
+ */
 class quaternion
 {
+private:
     float x,y,z,w;
+
 public:
     friend class vec3;
     friend class vec4;
diff --git a/ndk/sources/android/libportable/arch-mips/poll.c b/ndk/sources/android/libportable/arch-mips/poll.c
index 3f97176..854f251 100644
--- a/ndk/sources/android/libportable/arch-mips/poll.c
+++ b/ndk/sources/android/libportable/arch-mips/poll.c
@@ -104,7 +104,7 @@
     return mips_events;
 }
 
-extern int poll(struct pollfd *, nfds_t, long);
+extern int poll(struct pollfd *, nfds_t, int);
 
 int WRAP(poll)(struct pollfd *fds, nfds_t nfds, long timeout)
 {
diff --git a/samples/AccelerometerPlay/src/com/example/android/accelerometerplay/AccelerometerPlayActivity.java b/samples/AccelerometerPlay/src/com/example/android/accelerometerplay/AccelerometerPlayActivity.java
index c9e840f..f71cf9f 100644
--- a/samples/AccelerometerPlay/src/com/example/android/accelerometerplay/AccelerometerPlayActivity.java
+++ b/samples/AccelerometerPlay/src/com/example/android/accelerometerplay/AccelerometerPlayActivity.java
@@ -165,7 +165,7 @@
                 final float gy = -sy * m;
 
                 /*
-                 * ·F = mA <=> A = ·F / m We could simplify the code by
+                 * F = mA <=> A = F / m We could simplify the code by
                  * completely eliminating "m" (the mass) from all the equations,
                  * but it would hide the concepts from this sample code.
                  */
@@ -175,12 +175,12 @@
 
                 /*
                  * Time-corrected Verlet integration The position Verlet
-                 * integrator is defined as x(t+Æt) = x(t) + x(t) - x(t-Æt) +
-                 * a(t)Ætö2 However, the above equation doesn't handle variable
-                 * Æt very well, a time-corrected version is needed: x(t+Æt) =
-                 * x(t) + (x(t) - x(t-Æt)) * (Æt/Æt_prev) + a(t)Ætö2 We also add
-                 * a simple friction term (f) to the equation: x(t+Æt) = x(t) +
-                 * (1-f) * (x(t) - x(t-Æt)) * (Æt/Æt_prev) + a(t)Ætö2
+                 * integrator is defined as x(t+dt) = x(t) + x(t) - x(t-dt) +
+                 * a(t).t^2 However, the above equation doesn't handle variable
+                 * dt very well, a time-corrected version is needed: x(t+dt) =
+                 * x(t) + (x(t) - x(t-dt)) * (dt/dt_prev) + a(t).t^2 We also add
+                 * a simple friction term (f) to the equation: x(t+dt) = x(t) +
+                 * (1-f) * (x(t) - x(t-dt)) * (dt/dt_prev) + a(t)t^2
                  */
                 final float dTdT = dT * dT;
                 final float x = mPosX + mOneMinusFriction * dTC * (mPosX - mLastPosX) + mAccelX