commit | addc68e9f5acfd9fc6b22d02b18bb82821b2dc4a | [log] [tgz] |
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author | Liran <liran@graphtech.co.il> | Tue Jul 05 08:27:41 2011 +0300 |
committer | Yochai Shefi Simchon <joch@graphtech.co.il> | Mon Jul 11 16:32:54 2011 +0300 |
tree | 95c63617d4c3704cd62d8620d682c2334c5e6eb1 | |
parent | a24932259f97511e3a3d2a9b32db9410af48fd90 [diff] |
GLES2 translator: fix point rendering if points are rendered the built in shader variable gl_PointSize should be active. added a call to enable VERTEX_PROGRAM_POINT_SIZE to signal opengl to activate this variable GL_POINT_SPRITE should also be enabled when rendering points Change-Id: Iba7f62844ee2208ae22700b985aef0229d75fc46