Revert "update demo to use boundary patch"

This reverts commit 3f14f59ee679c76438f6d37bfc9535b4bc2be024.
diff --git a/samples/ApiDemos/src/com/example/android/apis/graphics/BitmapMesh.java b/samples/ApiDemos/src/com/example/android/apis/graphics/BitmapMesh.java
index 848e82d..4d48a1e 100644
--- a/samples/ApiDemos/src/com/example/android/apis/graphics/BitmapMesh.java
+++ b/samples/ApiDemos/src/com/example/android/apis/graphics/BitmapMesh.java
@@ -20,7 +20,6 @@
 
 import android.content.Context;
 import android.graphics.*;
-import android.graphics.utils.BoundaryPatch;
 import android.os.Bundle;
 import android.view.*;
 import android.util.FloatMath;
@@ -32,83 +31,97 @@
         super.onCreate(savedInstanceState);
         setContentView(new SampleView(this));
     }
-
+    
     private static class SampleView extends View {
-        private static final int ROWS = 16;
-        private static final int COLS = 16;
+        private static final int WIDTH = 20;
+        private static final int HEIGHT = 20;
+        private static final int COUNT = (WIDTH + 1) * (HEIGHT + 1);
+        
+        private final Bitmap mBitmap;
+        private final float[] mVerts = new float[COUNT*2];
+        private final float[] mOrig = new float[COUNT*2];
+        
+        private final Matrix mMatrix = new Matrix();
+        private final Matrix mInverse = new Matrix();
 
-        private BoundaryPatch mPatch;
-        private float[] mCubics;
-        private Paint mPaint0;
-        private Paint mPaint1;
-        private int mCurrIndex = -1;
+        private static void setXY(float[] array, int index, float x, float y) {
+            array[index*2 + 0] = x;
+            array[index*2 + 1] = y;
+        }
 
         public SampleView(Context context) {
             super(context);
             setFocusable(true);
 
-            Bitmap bm = BitmapFactory.decodeResource(getResources(),
+            mBitmap = BitmapFactory.decodeResource(getResources(),
                                                      R.drawable.beach);
-
-            mPatch = new BoundaryPatch();
-            mPatch.setTexture(bm);
-
-            float unit = 90;
-            mCubics = new float[] {
-                0, 0, 1, 0, 2, 0,
-                3, 0, 3, 1, 3, 2,
-                3, 3, 2, 3, 1, 3,
-                0, 3, 0, 2, 0, 1
-            };
-            for (int i = 0; i < 24; i++) {
-                mCubics[i] *= 90;
-                mCubics[i] += 20;
-            }
-            mPatch.setCubicBoundary(mCubics, 0, ROWS, COLS);
-
-            mPaint0 = new Paint();
-            mPaint0.setAntiAlias(true);
-            mPaint0.setStrokeWidth(12);
-            mPaint0.setStrokeCap(Paint.Cap.ROUND);
-            mPaint1 = new Paint(mPaint0);
-            mPaint1.setColor(0xFFFFFFFF);
-            mPaint1.setStrokeWidth(10);
-        }
-
-        @Override protected void onDraw(Canvas canvas) {
-            canvas.drawColor(0xFFCCCCCC);
-            mPatch.draw(canvas);
-            canvas.drawPoints(mCubics, mPaint0);
-            canvas.drawPoints(mCubics, mPaint1);
-        }
-
-        private int findPtIndex(float x, float y) {
-            final float tolerance = 25;
-            final float[] pts = mCubics;
-            for (int i = 0; i < (pts.length >> 1); i++) {
-                if (Math.abs(pts[i*2 + 0] - x) <= tolerance &&
-                        Math.abs(pts[i*2 + 1] - y) <= tolerance) {
-                    return i*2;
+            
+            float w = mBitmap.getWidth();
+            float h = mBitmap.getHeight();
+            // construct our mesh
+            int index = 0;
+            for (int y = 0; y <= HEIGHT; y++) {
+                float fy = h * y / HEIGHT;
+                for (int x = 0; x <= WIDTH; x++) {
+                    float fx = w * x / WIDTH;                    
+                    setXY(mVerts, index, fx, fy);
+                    setXY(mOrig, index, fx, fy);
+                    index += 1;
                 }
             }
-            return -1;
+            
+            mMatrix.setTranslate(10, 10);
+            mMatrix.invert(mInverse);
+        }
+        
+        @Override protected void onDraw(Canvas canvas) {
+            canvas.drawColor(0xFFCCCCCC);
+
+            canvas.concat(mMatrix);
+            canvas.drawBitmapMesh(mBitmap, WIDTH, HEIGHT, mVerts, 0,
+                                  null, 0, null);
+        }
+        
+        private void warp(float cx, float cy) {
+            final float K = 10000;
+            float[] src = mOrig;
+            float[] dst = mVerts;
+            for (int i = 0; i < COUNT*2; i += 2) {
+                float x = src[i+0];
+                float y = src[i+1];
+                float dx = cx - x;
+                float dy = cy - y;
+                float dd = dx*dx + dy*dy;
+                float d = FloatMath.sqrt(dd);
+                float pull = K / (dd + 0.000001f);
+                
+                pull /= (d + 0.000001f);
+             //   android.util.Log.d("skia", "index " + i + " dist=" + d + " pull=" + pull);
+
+                if (pull >= 1) {
+                    dst[i+0] = cx;
+                    dst[i+1] = cy;
+                } else {
+                    dst[i+0] = x + dx * pull;
+                    dst[i+1] = y + dy * pull;
+                }
+            }
         }
 
+        private int mLastWarpX = -9999; // don't match a touch coordinate
+        private int mLastWarpY;
+
         @Override public boolean onTouchEvent(MotionEvent event) {
-            float x = event.getX();
-            float y = event.getY();
-            switch (event.getAction()) {
-                case MotionEvent.ACTION_DOWN:
-                    mCurrIndex = findPtIndex(x, y);
-                    break;
-                case MotionEvent.ACTION_MOVE:
-                    if (mCurrIndex >= 0) {
-                        mCubics[mCurrIndex + 0] = x;
-                        mCubics[mCurrIndex + 1] = y;
-                        mPatch.setCubicBoundary(mCubics, 0, ROWS, COLS);
-                        invalidate();
-                    }
-                    break;
+            float[] pt = { event.getX(), event.getY() };
+            mInverse.mapPoints(pt);
+            
+            int x = (int)pt[0];
+            int y = (int)pt[1];
+            if (mLastWarpX != x || mLastWarpY != y) {
+                mLastWarpX = x;
+                mLastWarpY = y;
+                warp(pt[0], pt[1]);
+                invalidate();
             }
             return true;
         }