The Android Open Source Project | 5c11852 | 2008-10-21 07:00:00 -0700 | [diff] [blame^] | 1 | |
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| 141 | <div id="jd-content"> |
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| 143 | |
| 144 | |
| 145 | <a name="androidAudioSubSystemTitle"></a><h1>Audio Subsystem</h1> |
| 146 | |
| 147 | |
| 148 | |
| 149 | <a name="toc"/> |
| 150 | <div style="padding:10px"> |
| 151 | <a href="#androidAudioSubSystemIntroduction">Introduction</a><br/> |
| 152 | <a href="#androidAudioSubSystemPorting">Porting Android to other Audio Stacks</a><br/><div style="padding-left:40px"> |
| 153 | |
| 154 | <a href="#androidAudioSubSystemAbstract">AudioHardwareInterface Abstract Class</a><br/> |
| 155 | <a href="#androidAudioSubSystemAudioHardwareInterfaceModification">Modifying AudioHardwareInterface</a><br/></div></div></font></div> |
| 156 | |
| 157 | <a name="androidAudioSubSystemIntroduction"></a><h2>Introduction</h2> |
| 158 | |
| 159 | <p>Android provides two native layers that handle audio software:</p> |
| 160 | <p><ul><li><b>Audio Flinger</b>: the audio software implementation that provides the minimum required audio functions (as illustrated in the diagram below).</li> |
| 161 | <li><b>AudioHardwareInterface</b>: the hardware abstraction layer that hides driver-specific audio implementations from the Android platform.</li> |
| 162 | </ul> |
| 163 | </p> |
| 164 | <p><img src="android_audio_architecture.gif"></p> |
| 165 | |
| 166 | Solid elements represent Android blocks and dashed elements represent partner-specific proprietary blocks. |
| 167 | |
| 168 | |
| 169 | |
| 170 | <a name="androidAudioSubSystemPorting"></a><h2>Porting Android to other Audio Stacks</h2> |
| 171 | |
| 172 | <p>Porting Android to other audio stacks (OSS, ALSA, proprietary user-space audio libraries, etc.) requires inheriting from and modifying <code>AudioHardwareInterface</code> to support the driver-specific implementation.</p> |
| 173 | |
| 174 | |
| 175 | <a name="androidAudioSubSystemAbstract"></a><h3>AudioHardwareInterface Abstract Class</h3> |
| 176 | |
| 177 | <p><code>AudioHardwareInterface</code> (<code>//device/servers/audio/flinger</code>) contains several pure virtual functions that the audio driver class being ported needs to implement.</p> |
| 178 | |
| 179 | |
| 180 | <a name="androidAudioSubSystemAudioHardwareInterfaceModification"></a><h3>Modifying AudioHardwareInterface</h3> |
| 181 | |
| 182 | <p>Once the audio driver that inherits <code>AudioHardwareInterface</code> is ready, modify the static function <code>AudioHardwareInterface::create()</code> in order to link/load the driver in Android.</p> |
| 183 | |
| 184 | |
| 185 | <p>Assume the manufacturer audio driver inherits from <code>AudioHarddwareInterface</code> and that it is compiled into a native shared library (<code>libaudio.so</code>). In this case, use <code>dlopen</code> to load the library.</p> |
| 186 | <p>You can find an example of a similar implementation in <code>//device/libs/media/mediaplayer.cpp</code>. (Note that the example below uses <code>libpv.so</code> because this is a real code snippet from <code>mediaplayer.cpp</code>. If your native shared library is called <code>libaudio.so</code>, replace <code>libpv.so</code> with your <code>libaudio.so</code>.) |
| 187 | <pre box="prettify"> |
| 188 | // load PV library and create PV player |
| 189 | mLibHandle = dlopen("libpv.so", RTLD_NOW); |
| 190 | if (!mLibHandle) { |
| 191 | LOGE("dlopen failed on libpv.so\n"); |
| 192 | return UNKNOWN_ERROR; |
| 193 | } |
| 194 | createPlayer_f createPlayer = reinterpret_cast<createPlayer_f>(dlsym(mLibHandle, "createPlayer")); |
| 195 | if (!createPlayer) { |
| 196 | LOGE("dlsym failed on createPlayer in libpv.so\n"); |
| 197 | return UNKNOWN_ERROR; |
| 198 | } |
| 199 | </pre> |
| 200 | <p>Load the libraries with a call from <code>AudioHardwareInterface::create()</code>, as illustrated below (full code found in <code>//device/servers/audioflinger</code>).</p> |
| 201 | <pre class="prettify"> |
| 202 | if (property_get("ro.kernel.qemu", value, 0)) { |
| 203 | LOGD("Running in emulation - using generic audio driver"); |
| 204 | hw = new AudioHardwareGeneric(); |
| 205 | } |
| 206 | else { |
| 207 | // Insert calling of dynamic loading of driver here... |
| 208 | } |
| 209 | if (hw->initCheck() != NO_ERROR) { |
| 210 | LOGW("Using stubbed audio hardware. No sound will be produced."); |
| 211 | delete hw; |
| 212 | hw = new AudioHardwareStub(); |
| 213 | } |
| 214 | </pre> |
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