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 | <div id="qv-wrapper"> | 
 |   <div id="qv"> | 
 |     <h2>In this document</h2> | 
 |     <ol id="auto-toc"> | 
 |     </ol> | 
 |   </div> | 
 | </div> | 
 |  | 
 | <a name="top"></a> | 
 | <p>Please see the <a | 
 | href="http://developer.android.com/guide/faq/index.html">Android FAQs</a> on | 
 | developer.android.com for answers to other common questions. | 
 |  | 
 | <h2 id="open-source">Open Source</h2> | 
 | <h3 id="what-is-the-android-open-source-project">What is the Android Open Source Project?</h3> | 
 | <p>We use the phrase "Android Open Source Project" or "AOSP" to refer to the | 
 | people, the processes, and the source code that make up Android.</p> | 
 | <p>The people oversee the project and develop the actual source code. The | 
 | processes refer to the tools and procedures we use to manage the development | 
 | of the software. The net result is the source code you can use to build | 
 | mobile phones and other devices.</p> | 
 | <h3 id="why-did-we-open-the-android-source-code">Why did we open the Android source code?</h3> | 
 | <p>Google started the Android project in response to our own experiences | 
 | launching mobile apps. We wanted to make sure there would always be an | 
 | open platform available for carriers, OEMs, and developers to use to make | 
 | their innovative ideas a reality. We also wanted to make sure there was no | 
 | central point of failure, so no single industry player could restrict or control | 
 | the innovations of any other.  The single most important goal of the Android | 
 | Open Source Project (AOSP) is to make sure that the open-source Android | 
 | software is implemented as widely and compatibly as possible, to everyone's | 
 | benefit.</p> | 
 | <h3 id="what-kind-of-open-source-project-is-android">What kind of open-source project is Android?</h3> | 
 | <p>Google oversees the development of the core Android open-source platform | 
 | and works to create robust developer and user communities. For the most part, | 
 | the Android source code is licensed under the permissive Apache Software | 
 | License 2.0, rather than a "copyleft" license. The main reason for this is | 
 | because our most important goal is widespread adoption of the software, and | 
 | we believe that the ASL2.0 license best achieves that goal.</p> | 
 | <p>You can find more information on this topic on our <a href="{@docRoot}source/licenses.html">Licenses</a> page.</p> | 
 | <h3 id="why-is-google-in-charge-of-android">Why is Google in charge of Android?</h3> | 
 | <p>Launching a software platform is complex. Openness is vital to the | 
 | long-term success of a platform, since openness is required to attract | 
 | investment from developers and ensure a level playing field. However, the | 
 | platform itself must also be a compelling product to users.</p> | 
 | <p>That's why Google has committed the professional engineering resources | 
 | necessary to ensure that Android is a fully competitive software platform. | 
 | Google treats the Android project as a full-scale product development | 
 | operation and strikes the business deals necessary to make sure great | 
 | devices running Android actually make it to market.</p> | 
 | <p>By making sure Android is a success with users, we help ensure the | 
 | vitality of Android as a platform and as an open-source project. After all, | 
 | who wants the source code to an unsuccessful product?</p> | 
 | <p>Google's goal is to ensure a successful ecosystem around Android. Of course, no | 
 | one is required to participate. We opened the Android source code | 
 | so anyone can modify and distribute the software to meet their own needs.</p> | 
 | <h3 id="what-is-googles-overall-strategy-for-android-product-development">What is Google's overall strategy for Android product development?</h3> | 
 | <p>We aim to release great devices into a competitive marketplace. We | 
 | then incorporate the innovations and enhancements we made into the core | 
 | platform as the next version.</p> | 
 | <p>In practice, this means the Android engineering team typically focuses | 
 | on a small number of "flagship" devices and develops the next version of | 
 | the Android software to support those product launches. These flagship | 
 | devices absorb much of the product risk and blaze a trail for the broad OEM | 
 | community, who follow up with many more devices that take advantage of the | 
 | new features. In this way, we make sure the Android platform evolves | 
 | according to the actual needs of real-world devices.</p> | 
 | <h3 id="how-is-the-android-software-developed">How is the Android software developed?</h3> | 
 | <p>Each platform version of Android (such as 1.5, 1.6, and so on) has a | 
 | corresponding branch in the open-source tree. At any given moment, the most | 
 | recent such branch will be considered the "current stable" branch version. | 
 | This current stable branch is the one that manufacturers port to their | 
 | devices. This branch is kept suitable for release at all times.</p> | 
 | <p>Simultaneously, there is also a "current experimental" branch, which is | 
 | where speculative contributions, such as large next-generation features, are | 
 | developed. Bug fixes and other contributions can be included in the current | 
 | stable branch from the experimental branch as appropriate.</p> | 
 | <p>Finally, Google works on the next version of the Android platform in tandem | 
 | with developing a flagship device. This branch pulls in changes from the | 
 | experimental and stable branches as appropriate.</p> | 
 | <p>You can find more information on this topic at our <a href="{@docRoot}source/code-lines.html">Codelines, | 
 | Branches and Releases</a> page.</p> | 
 | <h3 id="why-are-parts-of-android-developed-in-private">Why are parts of Android developed in private?</h3> | 
 | <p>It typically takes more than a year to bring a device to market. And, of course, | 
 | device manufacturers want to ship the latest software they can. Developers, | 
 | meanwhile, don't want to constantly track new versions of the | 
 | platform when writing apps. Both groups experience a tension between | 
 | shipping products and not wanting to fall behind.</p> | 
 | <p>To address this, some parts of the next version of Android including the | 
 | core platform APIs are developed in a private branch. These APIs constitute | 
 | the next version of Android. Our aim is to focus attention on the current | 
 | stable version of the Android source code while we create the next version | 
 | of the platform. This allows developers | 
 | and OEMs to use a single version without tracking unfinished | 
 | future work just to keep up. Other parts of the Android system that aren't | 
 | related to application compatibility are developed in the open, however. | 
 | It's our intention to move more of these parts to open development over | 
 | time.</p> | 
 | <h3 id="when-are-source-code-releases-made">When are source code releases made?</h3> | 
 | <p>When they are ready. Releasing the source code is a fairly complex process. | 
 | Some parts of Android are developed in the open, | 
 | so that source code is always available. Other parts are developed first in | 
 | a private tree, and that source code is released when the next platform | 
 | version is ready.</p> | 
 | <p>In some releases, core platform APIs will be ready far enough in advance | 
 | that we can push the source code out for an early look prior to the | 
 | device's release; however in other releases, this isn't possible. In all cases, we | 
 | release the platform source when we feel the version has stabilized enough, | 
 | and when the development process permits.</p> | 
 | <h3 id="what-is-involved-in-releasing-the-source-code-for-a-new-android-version">What is involved in releasing the source code for a new Android version?</h3> | 
 | <p>Releasing the source code for a new version of the Android platform is a | 
 | significant process. First, the software gets built into a system image for | 
 | a device and put through various forms of certification, including | 
 | government regulatory certification for the regions the phones will be | 
 | deployed. It also goes through operator testing. This is an important phase | 
 | of the process, since it helps shake out a lot of software bugs.</p></p> | 
 | <p>Once the release is approved by the regulators and operators, the | 
 | manufacturer begins mass producing devices, and we turn to releasing the | 
 | source code.</p> | 
 | <p>Simultaneous to mass production, the Google team kicks off several efforts | 
 | to prepare the open source release. These efforts include making final API changes, | 
 | updating documentation (to reflect any modifications that were made during | 
 | qualification testing, for example), preparing an SDK for the new version, | 
 | and launching the platform compatibility information.</p> | 
 | <p>Also included is a final legal sign-off to release the code into open | 
 | source. Just as open source contributors are required to sign a Contributors | 
 | License Agreement attesting to their intellectual property ownership of their | 
 | contribution, Google too must verify it is clear to make contributions.</p> | 
 | <p>From the time mass production begins, the software release process | 
 | usually takes around a month. This often places source code releases | 
 | around the same time the devices reach users.</p> | 
 | <h3 id="how-does-the-aosp-relate-to-the-android-compatibility-program">How does the AOSP relate to the Android Compatibility Program?</h3> | 
 | <p>The Android Open Source Project maintains the Android software, and | 
 | develops new versions. Since it's open-source, this software can be used for | 
 | any purpose, including to develop devices that are not compatible with other | 
 | devices based on the same source.</p> | 
 | <p>The function of the Android Compatibility Program is to define a baseline | 
 | implementation of Android that is compatible with third-party apps written | 
 | by developers. Devices that are "Android compatible" may participate in the | 
 | Android ecosystem, including Google Play; devices that don't meet the | 
 | compatibility requirements exist outside that ecosystem.</p> | 
 | <p>In other words, the Android Compatibility Program is how we separate | 
 | "Android-compatible devices" from devices that merely run derivatives of the | 
 | source code. We welcome all uses of the Android source code, but only | 
 | Android-compatible devices -- as defined and tested by the Android | 
 | Compatibility Program -- may participate in the Android ecosystem.</p> | 
 | <h3 id="how-can-i-contribute-to-android">How can I contribute to Android?</h3> | 
 | <p>There are a number of ways you can contribute to Android. You can report | 
 | bugs, write apps for Android, or contribute source code to the Android | 
 | Open Source Project.</p> | 
 | <p>There are some limits to the kinds of code contributions we are willing or | 
 | able to accept. For instance, someone might want to contribute an | 
 | alternative application API, such as a full C++-based environment. We would | 
 | decline that contribution, since Android encourages applications to be run | 
 | in the Dalvik VM. Similarly, we won't accept contributions such as GPL | 
 | or LGPL libraries that are incompatible with our licensing goals.</p> | 
 | <p>We encourage those interested in contributing source code to contact us | 
 | via the channels listed on the <a href="{@docRoot}source/community/index.html"> | 
 | Android Community</a> page prior to beginning any work. You can find more | 
 | information on this topic from the <a href="{@docRoot}source/contributing.html"> | 
 | Contributing</a> page.</p> | 
 | <h3 id="how-do-i-become-an-android-committer">How do I become an Android committer?</h3> | 
 | <p>The Android Open Source Project doesn't really have a notion of a | 
 | "committer". All contributions -- including those authored by Google | 
 | employees -- go through a web-based system known as "gerrit" that's part of | 
 | the Android engineering process. This system works in tandem with the git | 
 | source code management system to cleanly manage source code | 
 | contributions.</p> | 
 | <p>Once submitted, changes need to be accepted by a designated Approver. | 
 | Approvers are typically Google employees, but the same approvers are | 
 | responsible for all submissions, regardless of origin.</p> | 
 | <p>You can find more information on this topic at the <a href="submit-patches.html">Submitting Patches</a> page.</p> | 
 | <a href="#top">Back to top</a>   | 
 | <h2 id="compatibility">Compatibility</h2> | 
 | <h3 id="what-does-compatibility-mean">What does "compatibility" mean?</h3> | 
 | <p>We define an "Android-compatible device" as one that can run any | 
 | application written by third-party developers using the Android SDK and NDK. | 
 | We use this as a filter to separate devices that can participate in the | 
 | Android app ecosystem and those that cannot. Devices that are properly | 
 | compatible can seek approval to use the Android trademark. Devices that are | 
 | not compatible are merely derived from the Android source code and may not | 
 | use the Android trademark.</p> | 
 | <p>In other words, compatibility is a prerequisite to participate in the | 
 | Android apps ecosystem. Anyone is welcome to use the Android source code. | 
 | But if the device isn't compatible, it's not considered part of the Android | 
 | ecosystem.</p> | 
 | <h3 id="what-is-the-role-of-google-play-in-compatibility">What is the role of Google Play in compatibility?</h3> | 
 | <p>Devices that are Android compatible may seek to license the Google Play | 
 | client software. This allows them to become part of the Android app | 
 | ecosystem, enabling their users to download developers' apps from a catalog | 
 | shared by all compatible devices. This option isn't available to devices | 
 | that aren't compatible.</p> | 
 | <h3 id="what-kinds-of-devices-can-be-android-compatible">What kinds of devices can be Android compatible?</h3> | 
 | <p>The Android software can be ported to many different kinds of devices, | 
 | including some on which third-party apps won't run properly. The | 
 | <a href="{@docRoot}compatibility/index.html">Android Compatibility Definition | 
 | Document</a> (CDD) spells out the specific device configurations that will be | 
 | considered compatible.</p> | 
 | <p>For example, though the Android source code could be ported to run on a | 
 | phone that doesn't have a camera, the CDD requires all phones to have a camera. | 
 | This allows developers to rely on a consistent set of capabilities when writing their apps.</p> | 
 | <p>The CDD will evolve over time to reflect market realities. For instance, | 
 | version 1.6 of the CDD supports only cell phones. But the 2.1 CDD allows devices | 
 | to omit telephony hardware, enabling non-phone devices such as tablet-style music | 
 | players to be compatible. As we make these changes, we will also | 
 | augment Google Play to allow developers to retain control over where | 
 | their apps are available. To continue the telephony example, an app that | 
 | manages SMS text messages would not be useful on a media player, so Google | 
 | Play allows the developer to restrict that app exclusively to phone | 
 | devices.</p> | 
 | <h3 id="if-my-device-is-compatible-does-it-automatically-have-access-to-google-play-and-branding">If my device is compatible, does it automatically have access to Google Play and branding?</h3> | 
 | <p>Google Play is a service operated by Google. Achieving compatibility is | 
 | a prerequisite for obtaining access to the Google Play software and branding. | 
 | Device manufacturers should contact <a | 
 | href="mailto:android-partnerships@google.com">android-partnerships@google.com</a> | 
 | to obtain access to Google Play. While we read every email that is received at | 
 | this alias, we cannot respond to each of them. Please note, we will be in | 
 | contact if we can help you.</p> | 
 | <h3 id="if-i-am-not-a-manufacturer-how-can-i-get-google-play">If I am not a manufacturer, how can I get Google Play?</h3> | 
 | <p>Google Play is only licensed to handset manufacturers shipping devices. | 
 | For questions about specific cases, contact <a | 
 | href="mailto:android-partnerships@google.com">android-partnerships@google.com</a>.</p> | 
 | <h3 id="how-can-i-get-access-to-the-google-apps-for-android-such-as-maps">How can I get access to the Google apps for Android, such as Maps?</h3> | 
 | <p>The Google apps for Android, such as YouTube, Google Maps, | 
 | Gmail, and more, are Google properties that are not part of Android and | 
 | are licensed separately.  Contact <a | 
 | href="mailto:android-partnerships@google.com">android-partnerships@google.com</a> | 
 | for inquiries related to those apps.</p> | 
 | <h3 id="is-compatibility-mandatory">Is compatibility mandatory?</h3> | 
 | <p>No. The Android Compatibility Program is optional. Since the Android source | 
 | code is open, anyone can use it to build any kind of device. However, if manufacturers | 
 | wish to use the Android name with their products, or want access to Google Play, | 
 | they must first demonstrate their devices are compatible.</p> | 
 | <h3 id="how-much-does-compatibility-certification-cost">How much does compatibility certification cost?</h3> | 
 | <p>There is no cost to obtain Android compatibility for a device. The | 
 | Compatibility Test Suite is open-source and available to anyone for device testing.</p> | 
 | <h3 id="how-long-does-compatibility-take">How long does compatibility take?</h3> | 
 | <p>The process is automated. The Compatibility Test Suite generates a report | 
 | that can be provided to Google to verify compatibility. Eventually we intend | 
 | to provide self-service tools to upload these reports to a public database.</p> | 
 | <h3 id="who-determines-what-will-be-part-of-the-compatibility-definition">Who determines what will be part of the compatibility definition?</h3> | 
 | <p>Since Google is responsible for the overall direction of Android as a | 
 | platform and product, Google maintains the Compatibility Definition Document | 
 | for each release. We draft the CDD for a new Android version in consultation | 
 | with various OEMs who provide input on its contents.</p> | 
 | <h3 id="how-long-will-each-android-version-be-supported-for-new-devices">How long will each Android version be supported for new devices?</h3> | 
 | <p>Since Android's code is open-source, we can't prevent someone from using an | 
 | old version to launch a device. Instead, Google chooses not to license the | 
 | Google Play client software for use on versions that are considered | 
 | obsolete. This allows anyone to continue to ship old versions of Android, | 
 | but those devices won't use the Android name and will exist outside the | 
 | Android apps ecosystem, just as if they were non-compatible.</p> | 
 | <h3 id="can-a-device-have-a-different-user-interface-and-still-be-compatible">Can a device have a different user interface and still be compatible?</h3> | 
 | <p>The Android Compatibility Program determines whether a device can run | 
 | third-party applications. The user interface components shipped with a | 
 | device (such as home screen, dialer, color scheme, and so on) do not | 
 | generally have much effect on third-party apps. As such, device builders are | 
 | free to customize the user interface as much as they like. The Compatibility | 
 | Definition Document does restrict the degree to which OEMs may alter the | 
 | system user interface for areas that do impact third-party apps.</p> | 
 | <h3 id="when-are-compatibility-definitions-released-for-new-android-versions">When are compatibility definitions released for new Android versions?</h3> | 
 | <p>Our goal is to release new versions of Android Compatibility Definition | 
 | Documents (CDDs) once the corresponding Android platform version has | 
 | converged enough to permit it. While we can't release a final draft of a CDD | 
 | for an Android software version before the first flagship device ships with | 
 | that software, final CDDs will always be released after the first device. | 
 | However, wherever practical we will make draft versions of CDDs available.</p> | 
 | <h3 id="how-are-device-manufacturers-compatibility-claims-validated">How are device manufacturers' compatibility claims validated?</h3> | 
 | <p>There is no validation process for Android device compatibility. However, | 
 | if the device is to include Google Play, Google will typically validate | 
 | the device for compatibility before agreeing to license the Google Play client | 
 | software.</p> | 
 | <h3 id="what-happens-if-a-device-that-claims-compatibility-is-later-found-to-have-compatibility-problems">What happens if a device that claims compatibility is later found to have compatibility problems?</h3> | 
 | <p>Typically, Google's relationships with Google Play licensees allow us to | 
 | ask them to release updated system images that fix the problems.</p> | 
 | <a href="#top">Back to top</a> | 
 | <h2 id="compatibility-test-suite">Compatibility Test Suite</h2> | 
 | <h3 id="what-is-the-purpose-of-the-cts">What is the purpose of the CTS?</h3> | 
 | <p>The Compatibility Test Suite is a tool used by device manufacturers to help | 
 | ensure their devices are compatible, and to report test results for | 
 | validations. The CTS is intended to be run frequently by OEMs throughout the | 
 | engineering process to catch compatibility issues early.</p> | 
 | <h3 id="what-kinds-of-things-does-the-cts-test">What kinds of things does the CTS test?</h3> | 
 | <p>The CTS currently tests that all of the supported Android strong-typed APIs | 
 | are present and behave correctly. It also tests other non-API system | 
 | behaviors such as application lifecycle and performance. We plan to add | 
 | support in future CTS versions to test "soft" APIs such as Intents as | 
 | well.</p> | 
 | <h3 id="will-the-cts-reports-be-made-public">Will the CTS reports be made public?</h3> | 
 | <p>Yes. While not currently implemented, Google intends to provide web-based | 
 | self-service tools for OEMs to publish CTS reports so that they can be | 
 | viewed by anyone. CTS reports can be shared as widely as manufacturers | 
 | prefer.</p> | 
 | <h3 id="how-is-the-cts-licensed">How is the CTS licensed?</h3> | 
 | <p>The CTS is licensed under the same Apache Software License 2.0 that the | 
 | bulk of Android uses.</p> | 
 | <h3 id="does-the-cts-accept-contributions">Does the CTS accept contributions?</h3> | 
 | <p>Yes please! The Android Open Source Project accepts contributions to | 
 | improve the CTS in the same way as for any other component. In fact, | 
 | improving the coverage and quality of the CTS test cases is one of the best | 
 | ways to help out Android.</p> | 
 | <h3 id="can-anyone-use-the-cts-on-existing-devices">Can anyone use the CTS on existing devices?</h3> | 
 | <p>The Compatibility Definition Document requires that compatible devices | 
 | implement the 'adb' debugging utility. This means that any compatible device | 
 | -- including ones available at retail -- must be able to run the CTS | 
 | tests.</p> | 
 |  | 
 | <a href="#top">Back to top</a> |