Merge "Revert "Docs: Reverting AOSP CL that contains L release Bug: 11691540""
diff --git a/src/compatibility/contact-us.jd b/src/compatibility/contact-us.jd
index 585c2a8..b0580ba 100644
--- a/src/compatibility/contact-us.jd
+++ b/src/compatibility/contact-us.jd
@@ -48,3 +48,7 @@
 href="mailto:android-partnerships@google.com">android-partnerships@google.com</a>.
 This address is for specific, private inquiries; general questions will be
 directed back to the android-compatibility list.</p>
+
+<p>While we read every email that
+is received at the android-partnerships alias, we cannot respond to each of them.
+Please note, we will be in contact if we can help you.</p>
diff --git a/src/devices/graphics.jd b/src/devices/graphics.jd
index a906188..45ebfae 100644
--- a/src/devices/graphics.jd
+++ b/src/devices/graphics.jd
@@ -34,8 +34,8 @@
   <a href="http://developer.android.com/reference/android/graphics/Canvas.html">android.graphics.Canvas</a>
   is a 2D graphics API and is the most widely used graphics API by
   developers. Canvas operations draw all the stock <a href="http://developer.android.com/reference/android/view/View.html">android.view.View</a>s
-  and custom <a href="http://developer.android.com/reference/android/view/View.html">android.view.View</a>s in Android. Prior to Android 3.0, Canvas used the Skia 2D drawing library to
-  draw, which could not take advantage of hardware acceleration.
+  and custom <a href="http://developer.android.com/reference/android/view/View.html">android.view.View</a>s in Android. Prior to Android 3.0, Canvas always
+  used the non-hardware accelerated Skia 2D drawing library to draw.
 </p>
 <p>
   Introduced in Android 3.0, hardware acceleration for Canvas APIs uses a new drawing library
@@ -45,12 +45,8 @@
   supports OpenGL ES 2.0 is mandatory for Android 4.0 devices.
 </p>
 <p>
-  The OpenGLRenderer does not interact with Skia, so we
-  anticipate Skia to be slowly phased out without adverse effects to developers. Skia is currently
-  deprecated and in maintenance mode but will be neccessary for a while because most apps published
-  today still rely on non-hardware accelerated Canvas operations. In addition, not all Skia
-  operations are supported by OpenGL, so some operations are still done in software with Skia, even
-  with hardware acceleration turned on.
+  Additionally, the <a href="https://developer.android.com/guide/topics/graphics/hardware-accel.html">Hardware Acceleration guide</a>
+  explains how the hardware-accelerated drawing path works and identifies the differences in behavior from the software drawing path.
 </p>
 <p>
   The other main way that developers render graphics is by using OpenGL ES 1.x or 2.0 to directly
diff --git a/src/source/build-numbers.jd b/src/source/build-numbers.jd
index 440ef5d..b4d72dd 100644
--- a/src/source/build-numbers.jd
+++ b/src/source/build-numbers.jd
@@ -563,7 +563,13 @@
 <tr>
 <td>KOT49H</td>
 <td>android-4.4.2_r1</td>
-<td>Latest KitKat version, Nexus 5, Nexus 7 (flo/deb/grouper/tilapia), Nexus 4, Nexus 10</td>
+<td>KitKat version, Nexus 5, Nexus 7 (flo/deb/grouper/tilapia), Nexus 4, Nexus 10</td>
+</tr>
+
+<tr>
+<td>KVT49L</td>
+<td>android-4.4.2_r2</td>
+<td>Latest KitKat version, Nexus 7 (deb Verizon)</td>
 </tr>
 
 </tbody>
diff --git a/src/source/faqs.jd b/src/source/faqs.jd
index e9b018c..f08a896 100644
--- a/src/source/faqs.jd
+++ b/src/source/faqs.jd
@@ -230,7 +230,9 @@
 a prerequisite for obtaining access to the Google Play software and branding.
 Device manufacturers should contact <a
 href="mailto:android-partnerships@google.com">android-partnerships@google.com</a>
-to obtain access to Google Play.</p>
+to obtain access to Google Play. While we read every email that is received at
+this alias, we cannot respond to each of them. Please note, we will be in
+contact if we can help you.</p>
 <h3 id="if-i-am-not-a-manufacturer-how-can-i-get-google-play">If I am not a manufacturer, how can I get Google Play?</h3>
 <p>Google Play is only licensed to handset manufacturers shipping devices.
 For questions about specific cases, contact <a