Merge "Revert "Docs: Reverting AOSP CL that contains L release Bug: 11691540""
diff --git a/src/compatibility/contact-us.jd b/src/compatibility/contact-us.jd
index 585c2a8..b0580ba 100644
--- a/src/compatibility/contact-us.jd
+++ b/src/compatibility/contact-us.jd
@@ -48,3 +48,7 @@
href="mailto:android-partnerships@google.com">android-partnerships@google.com</a>.
This address is for specific, private inquiries; general questions will be
directed back to the android-compatibility list.</p>
+
+<p>While we read every email that
+is received at the android-partnerships alias, we cannot respond to each of them.
+Please note, we will be in contact if we can help you.</p>
diff --git a/src/devices/graphics.jd b/src/devices/graphics.jd
index a906188..45ebfae 100644
--- a/src/devices/graphics.jd
+++ b/src/devices/graphics.jd
@@ -34,8 +34,8 @@
<a href="http://developer.android.com/reference/android/graphics/Canvas.html">android.graphics.Canvas</a>
is a 2D graphics API and is the most widely used graphics API by
developers. Canvas operations draw all the stock <a href="http://developer.android.com/reference/android/view/View.html">android.view.View</a>s
- and custom <a href="http://developer.android.com/reference/android/view/View.html">android.view.View</a>s in Android. Prior to Android 3.0, Canvas used the Skia 2D drawing library to
- draw, which could not take advantage of hardware acceleration.
+ and custom <a href="http://developer.android.com/reference/android/view/View.html">android.view.View</a>s in Android. Prior to Android 3.0, Canvas always
+ used the non-hardware accelerated Skia 2D drawing library to draw.
</p>
<p>
Introduced in Android 3.0, hardware acceleration for Canvas APIs uses a new drawing library
@@ -45,12 +45,8 @@
supports OpenGL ES 2.0 is mandatory for Android 4.0 devices.
</p>
<p>
- The OpenGLRenderer does not interact with Skia, so we
- anticipate Skia to be slowly phased out without adverse effects to developers. Skia is currently
- deprecated and in maintenance mode but will be neccessary for a while because most apps published
- today still rely on non-hardware accelerated Canvas operations. In addition, not all Skia
- operations are supported by OpenGL, so some operations are still done in software with Skia, even
- with hardware acceleration turned on.
+ Additionally, the <a href="https://developer.android.com/guide/topics/graphics/hardware-accel.html">Hardware Acceleration guide</a>
+ explains how the hardware-accelerated drawing path works and identifies the differences in behavior from the software drawing path.
</p>
<p>
The other main way that developers render graphics is by using OpenGL ES 1.x or 2.0 to directly
diff --git a/src/source/build-numbers.jd b/src/source/build-numbers.jd
index 440ef5d..b4d72dd 100644
--- a/src/source/build-numbers.jd
+++ b/src/source/build-numbers.jd
@@ -563,7 +563,13 @@
<tr>
<td>KOT49H</td>
<td>android-4.4.2_r1</td>
-<td>Latest KitKat version, Nexus 5, Nexus 7 (flo/deb/grouper/tilapia), Nexus 4, Nexus 10</td>
+<td>KitKat version, Nexus 5, Nexus 7 (flo/deb/grouper/tilapia), Nexus 4, Nexus 10</td>
+</tr>
+
+<tr>
+<td>KVT49L</td>
+<td>android-4.4.2_r2</td>
+<td>Latest KitKat version, Nexus 7 (deb Verizon)</td>
</tr>
</tbody>
diff --git a/src/source/faqs.jd b/src/source/faqs.jd
index e9b018c..f08a896 100644
--- a/src/source/faqs.jd
+++ b/src/source/faqs.jd
@@ -230,7 +230,9 @@
a prerequisite for obtaining access to the Google Play software and branding.
Device manufacturers should contact <a
href="mailto:android-partnerships@google.com">android-partnerships@google.com</a>
-to obtain access to Google Play.</p>
+to obtain access to Google Play. While we read every email that is received at
+this alias, we cannot respond to each of them. Please note, we will be in
+contact if we can help you.</p>
<h3 id="if-i-am-not-a-manufacturer-how-can-i-get-google-play">If I am not a manufacturer, how can I get Google Play?</h3>
<p>Google Play is only licensed to handset manufacturers shipping devices.
For questions about specific cases, contact <a