Fix audio structure tags
Change-Id: I254630321a4a40442808048eb18759db36425409
diff --git a/src/devices/audio_warmup.jd b/src/devices/audio_warmup.jd
index d2b5c28..0a0ec04 100644
--- a/src/devices/audio_warmup.jd
+++ b/src/devices/audio_warmup.jd
@@ -55,7 +55,7 @@
the hardware itself might have its own power logic beyond the three seconds that AudioFlinger has.</li>
<li>Press Home, and you should hear a click sound.</li>
<li>Run the following command to receive the measured warmup:
- <pre>adb shell dumpsys media.audio_flinger | grep measuredWarmup</code></pre>
+ <br /><code>adb shell dumpsys media.audio_flinger | grep measuredWarmup</code>
<p>
You should see output like this:
@@ -78,8 +78,8 @@
<li>
Take five measurements and record them all, as well as the mean.
If they are not all approximately the same,
- then it’s likely that a measurement is incorrect.
- For example, if you don’t wait long enough after the audio has been off,
+ then it's likely that a measurement is incorrect.
+ For example, if you don't wait long enough after the audio has been off,
you will see a lower warmup time than the mean value.
</li>
</ol>
@@ -106,6 +106,7 @@
<li>Leaving circuits powered on or not reconfiguring clocks (increases idle power consumption)
<li>Caching computed parameters</li>
</ul>
+<p>
However, beware of excessive optimization. You may find that you
need to tradeoff between low warmup time versus
lack of popping at power transitions.