Docs: Increase required runtime heap size for smaller screens

Prevents apps hitting oome due to old linear alloc objects being
allocated in the runtime heap causing the heap to be larger than it
used to be.

Bug: 19704961
Change-Id: Id45fbe712676b1a4bca732c7e6f60e54e058e66a
diff --git a/src/compatibility/5.1/android-5.1-cdd.html b/src/compatibility/5.1/android-5.1-cdd.html
index 3c29a81..56935f0 100644
--- a/src/compatibility/5.1/android-5.1-cdd.html
+++ b/src/compatibility/5.1/android-5.1-cdd.html
@@ -1103,27 +1103,24 @@
  <tr>
     <td rowspan="10">small/normal</td>
     <td>120 dpi (ldpi)</td>
-    <td>16MB</td>
+    <td rowspan="2">32MB</td>
  </tr>
  <tr>
     <td>160 dpi (mdpi)</td>
-    <td></td>
  </tr>
  <tr>
     <td>213 dpi (tvdpi)</td>
-    <td>32MB</td>
+    <td rowspan="3">48MB</td>
  </tr>
  <tr>
     <td>240 dpi (hdpi)</td>
-    <td></td>
  </tr>
  <tr>
     <td>280 dpi (280dpi)</td>
-    <td>48MB</td>
  </tr>
  <tr>
     <td>320 dpi (xhdpi)</td>
-    <td>64MB</td>
+    <td>80MB</td>
  </tr>
  <tr>
     <td>400 dpi (400dpi)</td>
@@ -1144,19 +1141,18 @@
  <tr>
     <td rowspan="10">large</td>
     <td>120 dpi (ldpi)</td>
-    <td>16MB</td>
- </tr>
- <tr>
-    <td>160 dpi (mdpi)</td>
     <td>32MB</td>
  </tr>
  <tr>
+    <td>160 dpi (mdpi)</td>
+    <td>48MB</td>
+ </tr>
+ <tr>
     <td>213 dpi (tvdpi)</td>
-    <td>64MB</td>
+    <td rowspan="2">80MB</td>
  </tr>
  <tr>
     <td>240 dpi (hdpi)</td>
-    <td></td>
  </tr>
  <tr>
     <td>280 dpi (280dpi)</td>
@@ -1183,17 +1179,20 @@
     <td>512MB</td>
  </tr>
  <tr>
-    <td rowspan="9">xlarge</td>
+    <td rowspan="10">xlarge</td>
+    <td>120 dpi (ldpi)</td>
+    <td>48MB</td>
+ </tr>
+ <tr>
     <td>160 dpi (mdpi)</td>
-    <td>64MB</td>
+    <td>80MB</td>
  </tr>
  <tr>
     <td>213 dpi (tvdpi)</td>
-    <td>96MB</td>
+    <td rowspan="2">96MB</td>
  </tr>
  <tr>
     <td>240 dpi (hdpi)</td>
-    <td></td>
  </tr>
  <tr>
     <td>280 dpi (280dpi)</td>