| page.title=Key Character Map Files | 
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 | <p>Key character map files (<code>.kcm</code> files) are responsible for mapping combinations | 
 | of Android key codes with modifiers to Unicode characters.</p> | 
 | <p>Device-specific key layout files are <em>required</em> for all internal (built-in) | 
 | input devices that have keys, if only to tell the system that the device | 
 | is special purpose only (not a full keyboard).</p> | 
 | <p>Device-specific key layout files are <em>optional</em> for external keyboards, and | 
 | often aren't needed at all.  The system provides a generic key character map | 
 | that is suitable for many external keyboards.</p> | 
 | <p>If no device-specific key layout file is available, then the system will | 
 | choose a default instead.</p> | 
 | <h2 id="location">Location</h2> | 
 | <p>Key character map files are located by USB vendor, product (and optionally version) | 
 | id or by input device name.</p> | 
 | <p>The following paths are consulted in order.</p> | 
 | <ul> | 
 | <li><code>/system/usr/keychars/Vendor_XXXX_Product_XXXX_Version_XXXX.kcm</code></li> | 
 | <li><code>/system/usr/keychars/Vendor_XXXX_Product_XXXX.kcm</code></li> | 
 | <li><code>/system/usr/keychars/DEVICE_NAME.kcm</code></li> | 
 | <li><code>/data/system/devices/keychars/Vendor_XXXX_Product_XXXX_Version_XXXX.kcm</code></li> | 
 | <li><code>/data/system/devices/keychars/Vendor_XXXX_Product_XXXX.kcm</code></li> | 
 | <li><code>/data/system/devices/keychars/DEVICE_NAME.kcm</code></li> | 
 | <li><code>/system/usr/keychars/Generic.kcm</code></li> | 
 | <li><code>/data/system/devices/keychars/Generic.kcm</code></li> | 
 | <li><code>/system/usr/keychars/Virtual.kcm</code></li> | 
 | <li><code>/data/system/devices/keychars/Virtual.kcm</code></li> | 
 | </ul> | 
 | <p>When constructing a file path that contains the device name, all characters | 
 | in the device name other than '0'-'9', 'a'-'z', 'A'-'Z', '-' or '<em>' are replaced by '</em>'.</p> | 
 | <h2 id="generic-key-character-map-file">Generic Key Character Map File</h2> | 
 | <p>The system provides a special built-in key character map file called <code>Generic.kcm</code>. | 
 | This key character map is intended to support a variety of standard external | 
 | keyboards.</p> | 
 | <p><em>Do not modify the generic key character map!</em></p> | 
 | <h2 id="virtual-key-character-map-file">Virtual Key Character Map File</h2> | 
 | <p>The system provides a special built-in key character map file called <code>Virtual.kcm</code> | 
 | that is used by the virtual keyboard devices.</p> | 
 | <p>The virtual keyboard device is a synthetic input device whose id is -1 | 
 | (see <code>KeyCharacterMap.VIRTUAL_KEYBOARD</code>).  It is present on all Android devices | 
 | beginning with Android Honeycomb 3.0.  The purpose of the virtual keyboard device | 
 | is to provide a known built-in input device that can be used for injecting | 
 | keystokes into applications by the IME or by test instrumentation, even | 
 | for devices that do not have built-in keyboards.</p> | 
 | <p>The virtual keyboard is assumed to have a full QWERTY layout that is the | 
 | same on all devices.  This makes it possible for applications to inject | 
 | keystrokes using the virtual keyboard device and always get the same results.</p> | 
 | <p><em>Do not modify the virtual key character map!</em></p> | 
 | <h2 id="syntax">Syntax</h2> | 
 | <p>A key character map file is a plain text file consisting of a keyboard type | 
 | declaration and a set of key declarations.</p> | 
 | <h3 id="keyboard-type-declaration">Keyboard Type Declaration</h3> | 
 | <p>A keyboard type declaration describes the overall behavior of the keyboard. | 
 | A character map file must contain a keyboard type declaration.  For clarity, | 
 | it is often placed at the top of the file.</p> | 
 | <pre><code>type FULL | 
 | </code></pre> | 
 | <p>The following keyboard types are recognized:</p> | 
 | <ul> | 
 | <li> | 
 | <p><code>NUMERIC</code>: A numeric (12-key) keyboard.</p> | 
 | <p>A numeric keyboard supports text entry using a multi-tap approach. | 
 | It may be necessary to tap a key multiple times to generate the desired letter or symbol.</p> | 
 | <p>This type of keyboard is generally designed for thumb typing.</p> | 
 | <p>Corresponds to <code>KeyCharacterMap.NUMERIC</code>.</p> | 
 | </li> | 
 | <li> | 
 | <p><code>PREDICTIVE</code>: A keyboard with all the letters, but with more than one letter per key.</p> | 
 | <p>This type of keyboard is generally designed for thumb typing.</p> | 
 | <p>Corresponds to <code>KeyCharacterMap.PREDICTIVE</code>.</p> | 
 | </li> | 
 | <li> | 
 | <p><code>ALPHA</code>: A keyboard with all the letters, and maybe some numbers.</p> | 
 | <p>An alphabetic keyboard supports text entry directly but may have a condensed | 
 | layout with a small form factor.  In contrast to a <code>FULL</code> keyboard, some | 
 | symbols may only be accessible using special on-screen character pickers. | 
 | In addition, to improve typing speed and accuracy, the framework provides | 
 | special affordances for alphabetic keyboards such as auto-capitalization | 
 | and toggled / locked SHIFT and ALT keys.</p> | 
 | <p>This type of keyboard is generally designed for thumb typing.</p> | 
 | </li> | 
 | <li> | 
 | <p><code>FULL</code>: A full PC-style keyboard.</p> | 
 | <p>A full keyboard behaves like a PC keyboard.  All symbols are accessed directly | 
 | by pressing keys on the keyboard without on-screen support or affordances such | 
 | as auto-capitalization.</p> | 
 | <p>This type of keyboard is generally designed for full two hand typing.</p> | 
 | </li> | 
 | <li> | 
 | <p><code>SPECIAL_FUNCTION</code>: A keyboard that is only used to perform system control functions | 
 |     rather than for typing.</p> | 
 | <p>A special function keyboard consists only of non-printing keys such as | 
 | HOME and POWER that are not actually used for typing.</p> | 
 | </li> | 
 | </ul> | 
 | <p>The <code>Generic.kcm</code> and <code>Virtual.kcm</code> key character maps are both <code>FULL</code> keyboards.</p> | 
 | <h3 id="key-declarations">Key Declarations</h3> | 
 | <p>Key declarations each consist of the keyword <code>key</code> followed by an Android key code | 
 | name, an open curly brace, a set of properties and behaviors and a close curly brace.</p> | 
 | <pre><code>key A { | 
 |     label:                              'A' | 
 |     base:                               'a' | 
 |     shift, capslock:                    'A' | 
 |     ctrl, alt, meta:                    none | 
 | } | 
 | </code></pre> | 
 | <h4 id="properties">Properties</h4> | 
 | <p>Each key property establishes a mapping from a key to a behavior.  To make the | 
 | key character map files more compact, several properties can be mapped to the | 
 | same behavior by separating them with a comma.</p> | 
 | <p>In the above example, the <code>label</code> property is assigned the <code>'A'</code> behavior. | 
 | Likewise, the <code>ctrl</code>, <code>alt</code> and <code>meta</code> properties are all simultaneously assigned | 
 | the <code>none</code> behavior.</p> | 
 | <p>The following properties are recognized:</p> | 
 | <ul> | 
 | <li> | 
 | <p><code>label</code>: Specifies the label that is physically printed on the key, when it | 
 |     consists of a single character.  This is the value that is returned by | 
 |     the <code>KeyCharacterMap.getDisplayLabel</code> method.</p> | 
 | </li> | 
 | <li> | 
 | <p><code>number</code>: Specifies the behavior (character that should be typed) when a numeric | 
 |     text view has focus, such as when the user is typing a phone number.</p> | 
 | <p>Compact keyboards often combine multiple symbols into a single key, such that | 
 | the same key might be used to type <code>'1'</code> and <code>'a'</code> or <code>'#'</code> and <code>'q'</code>, perhaps. | 
 | For these keys, the <code>number</code> property should be set to indicate which symbol | 
 | should be typed in a numeric context, if any.</p> | 
 | <p>Some typical "numeric" symbols are digits <code>'0'</code> through <code>'9'</code>, <code>'#'</code>, <code>'+'</code>, | 
 | <code>'('</code>, <code>')'</code>, <code>','</code>, and <code>'.'</code>.</p> | 
 | </li> | 
 | <li> | 
 | <p><code>base</code>: Specifies the behavior (character that should be typed) when no modifiers | 
 |     are pressed.</p> | 
 | </li> | 
 | <li> | 
 | <p><modifier> or <modifier1><code>+</code><modifier2><code>+</code>...: Specifies the | 
 |     behavior (character that should be typed) when the key is pressed and all of the | 
 |     specified modifiers are active.</p> | 
 | <p>For example, the modifier property <code>shift</code> specifies a behavior that applies when | 
 | the either the LEFT SHIFT or RIGHT SHIFT modifier is pressed.</p> | 
 | <p>Similarly, the modifier property <code>rshift+ralt</code> specifies a behavior that applies | 
 | when the both RIGHT SHIFT and RIGHT ALT modifiers are pressed together.</p> | 
 | </li> | 
 | </ul> | 
 | <p>The following modifiers are recognized in modifier properties:</p> | 
 | <ul> | 
 | <li><code>shift</code>: Applies when either the LEFT SHIFT or RIGHT SHIFT modifier is pressed.</li> | 
 | <li><code>lshift</code>: Applies when the LEFT SHIFT modifier is pressed.</li> | 
 | <li><code>rshift</code>: Applies when the RIGHT SHIFT modifier is pressed.</li> | 
 | <li><code>alt</code>: Applies when either the LEFT ALT or RIGHT ALT modifier is pressed.</li> | 
 | <li><code>lalt</code>: Applies when the LEFT ALT modifier is pressed.</li> | 
 | <li><code>ralt</code>: Applies when the RIGHT ALT modifier is pressed.</li> | 
 | <li><code>ctrl</code>: Applies when either the LEFT CONTROL or RIGHT CONTROL modifier is pressed.</li> | 
 | <li><code>lctrl</code>: Applies when the LEFT CONTROL modifier is pressed.</li> | 
 | <li><code>rctrl</code>: Applies when the RIGHT CONTROL modifier is pressed.</li> | 
 | <li><code>meta</code>: Applies when either the LEFT META or RIGHT META modifier is pressed.</li> | 
 | <li><code>lmeta</code>: Applies when the LEFT META modifier is pressed.</li> | 
 | <li><code>rmeta</code>: Applies when the RIGHT META modifier is pressed.</li> | 
 | <li><code>sym</code>: Applies when the SYMBOL modifier is pressed.</li> | 
 | <li><code>fn</code>: Applies when the FUNCTION modifier is pressed.</li> | 
 | <li><code>capslock</code>: Applies when the CAPS LOCK modifier is locked.</li> | 
 | <li><code>numlock</code>: Applies when the NUM LOCK modifier is locked.</li> | 
 | <li><code>scrolllock</code>: Applies when the SCROLL LOCK modifier is locked.</li> | 
 | </ul> | 
 | <p>The order in which the properties are listed is significant.  When mapping a key to | 
 | a behavior, the system scans all relevant properties in order and returns the last | 
 | applicable behavior that it found.</p> | 
 | <p>Consequently, properties that are specified later override properties that are | 
 | specified earlier for a given key.</p> | 
 | <h4 id="behaviors">Behaviors</h4> | 
 | <p>Each property maps to a behavior.  The most common behavior is typing a character | 
 | but there are others.</p> | 
 | <p>The following behaviors are recognized:</p> | 
 | <ul> | 
 | <li> | 
 | <p><code>none</code>: Don't type a character.</p> | 
 | <p>This behavior is the default when no character is specified.  Specifying <code>none</code> | 
 | is optional but it improves clarity.</p> | 
 | </li> | 
 | <li> | 
 | <p><code>'X'</code>: Type the specified character literal.</p> | 
 | <p>This behavior causes the specified character to be entered into the focused | 
 | text view.  The character literal may be any ASCII character, or one of the | 
 | following escape sequences:</p> | 
 | <ul> | 
 | <li><code>'\\'</code>: Type a backslash character.</li> | 
 | <li><code>'\n'</code>: Type a new line character (use this for ENTER / RETURN).</li> | 
 | <li><code>'\t'</code>: Type a TAB character.</li> | 
 | <li><code>'\''</code>: Type an apostrophe character.</li> | 
 | <li><code>'\"'</code>: Type a quote character.</li> | 
 | <li><code>'\uXXXX'</code>: Type the Unicode character whose code point is given in hex by XXXX.</li> | 
 | </ul> | 
 | </li> | 
 | <li> | 
 | <p><code>fallback</code> <Android key code name>: Perform a default action if the key is not | 
 |     handled by the application.</p> | 
 | <p>This behavior causes the system to simulate a different key press when an application | 
 | does not handle the specified key natively.  It is used to support default behavior | 
 | for new keys that not all applications know how to handle, such as ESCAPE or | 
 | numeric keypad keys (when numlock is not pressed).</p> | 
 | <p>When a fallback behavior is performed, the application will receive two key presses: | 
 | one for the original key and another for the fallback key that was selected. | 
 | If the application handles the original key during key up, then the fallback key | 
 | event will be canceled (<code>KeyEvent.isCanceled</code> will return <code>true</code>).</p> | 
 | </li> | 
 | </ul> | 
 | <p>The system reserves two Unicode characters to perform special functions:</p> | 
 | <ul> | 
 | <li> | 
 | <p><code>'\uef00'</code>: When this behavior is performed, the text view consumes and removes the | 
 |     four characters preceding the cursor, interprets them as hex digits, and inserts the | 
 |     corresponding Unicode code point.</p> | 
 | </li> | 
 | <li> | 
 | <p><code>'\uef01'</code>: When this behavior is performed, the text view displays a | 
 |     character picker dialog that contains miscellaneous symbols.</p> | 
 | </li> | 
 | </ul> | 
 | <p>The system recognizes the following Unicode characters as combining diacritical dead | 
 | key characters:</p> | 
 | <ul> | 
 | <li><code>'\u0300'</code>: Grave accent.</li> | 
 | <li><code>'\u0301'</code>: Acute accent.</li> | 
 | <li><code>'\u0302'</code>: Circumflex accent.</li> | 
 | <li><code>'\u0303'</code>: Tilde accent.</li> | 
 | <li><code>'\u0308'</code>: Umlaut accent.</li> | 
 | </ul> | 
 | <p>When a dead key is typed followed by another character, the dead key and the following | 
 | characters are composed.  For example, when the user types a grave accent dead | 
 | key followed by the letter 'a', the result is 'à'.</p> | 
 | <p>Refer to <code>KeyCharacterMap.getDeadChar</code> for more information about dead key handling.</p> | 
 | <h3 id="comments">Comments</h3> | 
 | <p>Comment lines begin with '#' and continue to the end of the line.  Like this:</p> | 
 | <pre><code># A comment! | 
 | </code></pre> | 
 | <p>Blank lines are ignored.</p> | 
 | <h3 id="how-key-combinations-are-mapped-to-behaviors">How Key Combinations are Mapped to Behaviors</h3> | 
 | <p>When the user presses a key, the system looks up the behavior associated with | 
 | the combination of that key press and the currently pressed modifiers.</p> | 
 | <h4 id="shift-a">SHIFT + A</h4> | 
 | <p>Suppose the user pressed A and SHIFT together.  The system first locates | 
 | the set of properties and behaviors associated with <code>KEYCODE_A</code>.</p> | 
 | <pre><code>key A { | 
 |     label:                              'A' | 
 |     base:                               'a' | 
 |     shift, capslock:                    'A' | 
 |     ctrl, alt, meta:                    none | 
 | } | 
 | </code></pre> | 
 | <p>The system scans the properties from first to last and left to right, ignoring | 
 | the <code>label</code> and <code>number</code> properties, which are special.</p> | 
 | <p>The first property encountered is <code>base</code>.  The <code>base</code> property always applies to | 
 | a key, no matter what modifiers are pressed.  It essentially specifies the default | 
 | behavior for the key unless it is overridden by following properties. | 
 | Since the <code>base</code> property applies to this key press, the system makes note | 
 | of the fact that its behavior is <code>'a'</code> (type the character <code>a</code>).</p> | 
 | <p>The system then continues to scan subsequent properties in case any of them | 
 | are more specific than <code>base</code> and override it.  It encounters <code>shift</code> which | 
 | also applies to the key press SHIFT + A.  So the system decides to ignore | 
 | the <code>base</code> property's behavior and chooses the behavior associated with | 
 | the <code>shift</code> property, which is <code>'A'</code> (type the character <code>A</code>).</p> | 
 | <p>It then continues to scan the table, however no other properties apply to this | 
 | key press (CAPS LOCK is not locked, neither CONTROL key is pressed, neither | 
 | ALT key is pressed and neither META key is pressed).</p> | 
 | <p>So the resulting behavior for the key combination SHIFT + A is <code>'A'</code>.</p> | 
 | <h4 id="control-a">CONTROL + A</h4> | 
 | <p>Now consider what would happen if the user pressed A and CONTROL together.</p> | 
 | <p>As before, the system would scan the table of properties.  It would notice | 
 | that the <code>base</code> property applied but would also continue scanning until | 
 | it eventually reached the <code>control</code> property.  As it happens, the <code>control</code> | 
 | property appears after <code>base</code> so its behavior overrides the <code>base</code> behavior.</p> | 
 | <p>So the resulting behavior for the key combination CONTROL + A is <code>none</code>.</p> | 
 | <h4 id="escape">ESCAPE</h4> | 
 | <p>Now suppose the user pressed ESCAPE.</p> | 
 | <pre><code>key ESCAPE { | 
 |     base:                               fallback BACK | 
 |     alt, meta:                          fallback HOME | 
 |     ctrl:                               fallback MENU | 
 | } | 
 | </code></pre> | 
 | <p>This time the system obtains the behavior <code>fallback BACK</code>, a fallback behavior. | 
 | Because no character literal appears, no character will be typed.</p> | 
 | <p>When processing the key, the system will first deliver <code>KEYCODE_ESCAPE</code> to the | 
 | application.  If the application does not handle it, then the system will try | 
 | again but this time it will deliver <code>KEYCODE_BACK</code> to the application as | 
 | requested by the fallback behavior.</p> | 
 | <p>So applications that recognize and support <code>KEYCODE_ESCAPE</code> have the | 
 | opportunity to handle it as is, but other applications that do not can instead | 
 | perform the fallback action of treating the key as if it were <code>KEYCODE_BACK</code>.</p> | 
 | <h4 id="numpad_0-with-or-without-num-lock">NUMPAD_0 with or without NUM LOCK</h4> | 
 | <p>The numeric keypad keys have very different interpretations depending on whether | 
 | the NUM LOCK key is locked.</p> | 
 | <p>The following key declaration ensures that <code>KEYCODE_NUMPAD_0</code> types <code>0</code> | 
 | when NUM LOCK is pressed.  When NUM LOCK is not pressed, the key is delivered | 
 | to the application as usual, and if it is not handled, then the fallback | 
 | key <code>KEYCODE_INSERT</code> is delivered instead.</p> | 
 | <pre><code>key NUMPAD_0 { | 
 |     label, number:                      '0' | 
 |     base:                               fallback INSERT | 
 |     numlock:                            '0' | 
 |     ctrl, alt, meta:                    none | 
 | } | 
 | </code></pre> | 
 | <p>As we can see, fallback key declarations greatly improve compatibility | 
 | with older applications that do not recognize or directly support all of the keys | 
 | that are present on a full PC style keyboard.</p> | 
 | <h3 id="examples">Examples</h3> | 
 | <h4 id="full-keyboard">Full Keyboard</h4> | 
 | <pre><code># This is an example of part of a key character map file for a full keyboard | 
 | # include a few fallback behaviors for special keys that few applications | 
 | # handle themselves. | 
 |  | 
 | type FULL | 
 |  | 
 | key C { | 
 |     label:                              'C' | 
 |     base:                               'c' | 
 |     shift, capslock:                    'C' | 
 |     alt:                                '\u00e7' | 
 |     shift+alt:                          '\u00c7' | 
 |     ctrl, meta:                         none | 
 | } | 
 |  | 
 | key SPACE { | 
 |     label:                              ' ' | 
 |     base:                               ' ' | 
 |     ctrl:                               none | 
 |     alt, meta:                          fallback SEARCH | 
 | } | 
 |  | 
 | key NUMPAD_9 { | 
 |     label, number:                      '9' | 
 |     base:                               fallback PAGE_UP | 
 |     numlock:                            '9' | 
 |     ctrl, alt, meta:                    none | 
 | } | 
 | </code></pre> | 
 | <h4 id="alphanumeric-keyboard">Alphanumeric Keyboard</h4> | 
 | <pre><code># This is an example of part of a key character map file for an alphanumeric | 
 | # thumb keyboard.  Some keys are combined, such as `A` and `2`.  Here we | 
 | # specify `number` labels to tell the system what to do when the user is | 
 | # typing a number into a dial pad. | 
 | # | 
 | # Also note the special character '\uef01' mapped to ALT+SPACE. | 
 | # Pressing this combination of keys invokes an on-screen character picker. | 
 |  | 
 | type ALPHA | 
 |  | 
 | key A { | 
 |     label:                              'A' | 
 |     number:                             '2' | 
 |     base:                               'a' | 
 |     shift, capslock:                    'A' | 
 |     alt:                                '#' | 
 |     shift+alt, capslock+alt:            none | 
 | } | 
 |  | 
 | key SPACE { | 
 |     label:                              ' ' | 
 |     number:                             ' ' | 
 |     base:                               ' ' | 
 |     shift:                              ' ' | 
 |     alt:                                '\uef01' | 
 |     shift+alt:                          '\uef01' | 
 | } | 
 | </code></pre> | 
 | <h4 id="game-pad">Game Pad</h4> | 
 | <pre><code># This is an example of part of a key character map file for a game pad. | 
 | # It defines fallback actions that enable the user to navigate the user interface | 
 | # by pressing buttons. | 
 |  | 
 | type SPECIAL_FUNCTION | 
 |  | 
 | key BUTTON_A { | 
 |     base:                               fallback BACK | 
 | } | 
 |  | 
 | key BUTTON_X { | 
 |     base:                               fallback DPAD_CENTER | 
 | } | 
 |  | 
 | key BUTTON_START { | 
 |     base:                               fallback HOME | 
 | } | 
 |  | 
 | key BUTTON_SELECT { | 
 |     base:                               fallback MENU | 
 | } | 
 | </code></pre> | 
 | <h2 id="compatibility-note">Compatibility Note</h2> | 
 | <p>Prior to Android Honeycomb 3.0, the Android key character map was specified | 
 | using a very different syntax and was compiled into a binary file format | 
 | (<code>.kcm.bin</code>) at build time.</p> | 
 | <p>Although the new format uses the same extension <code>.kcm</code>, the syntax is quite | 
 | different (and much more powerful).</p> | 
 | <p>As of Android Honeycomb 3.0, all Android key character map files must use | 
 | the new syntax and plain text file format that is described in this document. | 
 | The old syntax is not supported and the old <code>.kcm.bin</code> files are not recognized | 
 | by the system.</p> | 
 | <h2 id="language-note">Language Note</h2> | 
 | <p>Android does not currently support multilingual keyboards.  Moreover, the | 
 | built-in generic key character map assumes a US English keyboard layout.</p> | 
 | <p>OEMs are encouraged to provide custom key character maps for their keyboards | 
 | if they are designed for other languages.</p> | 
 | <p>Future versions of Android may provide better support for multilingual keyboards | 
 | or user-selectable keyboard layouts.</p> | 
 | <h2 id="validation">Validation</h2> | 
 | <p>Make sure to validate your key character map files using the | 
 | <a href="validate-keymaps.html">Validate Keymaps</a> tool.</p> |