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Skyler Kaufman44436912011-04-07 15:11:52 -07001<!--
2 Copyright 2010 The Android Open Source Project
3
4 Licensed under the Apache License, Version 2.0 (the "License");
5 you may not use this file except in compliance with the License.
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8 http://www.apache.org/licenses/LICENSE-2.0
9
10 Unless required by applicable law or agreed to in writing, software
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13 See the License for the specific language governing permissions and
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16
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070017# Initializing a Build Environment #
18
19The "Getting Started" section describes how to set up your local work environment, how to use Repo to get the Android files, and how to build the files on your machine. To build the Android source files, you will need to use Linux or Mac OS. Building under Windows is not currently supported.
20
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070021*Note: The source download is approximately 6GB in size.
22You will need 25GB free to complete a single build, and
Jean-Baptiste Queru1a408da2011-12-20 14:16:32 -080023up to 90GB (or more) for a full set of builds.*
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070024
25For an overview of the entire code-review and code-update process, see [Life of a Patch](life-of-a-patch.html).
26
David Mohs9999f3f2012-02-29 22:37:02 -050027# Choosing a Branch #
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070028
David Mohs9999f3f2012-02-29 22:37:02 -050029Some of the requirements for your build environment are determined by which
30version of the source code you plan to compile. See
31[Build Numbers](build-numbers.html) for a full listing of branches you may
32choose from. You may also choose to download and build the latest source code
33(called "master"), in which case you will simply omit the branch specification
34when you initialize the repository.
35
36Once you have selected a branch, follow the appropriate instructions below to
37set up your build environment.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070038
39# Setting up a Linux build environment #
40
David Mohs9999f3f2012-02-29 22:37:02 -050041These instructions apply to all branches, including master.
42
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070043The Android build is routinely tested in house on recent versions of
44Ubuntu LTS (10.04), but most distributions should have the required
45build tools available. Reports of successes or failures on other
46distributions are welcome.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070047
Jean-Baptiste Queru01486fb2012-05-17 11:35:15 -070048For Gingerbread (2.3.x) and newer versions, including the master
49branch, a 64-bit environment is required. Older versions can be
50compiled on 32-bit systems.
51
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070052*Note: It is also possible to build Android in a virtual machine.
53If you are running Linux in a virtual machine, you will need at
54least 16GB of RAM/swap and 30GB or more of disk space in order to
55build the Android tree.*
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070056
57In general you will need:
58
Jean-Baptiste Queru5f2afb12011-12-05 17:19:47 -080059 - Python 2.5 -- 2.7, which you can download from [python.org](http://www.python.org/download/).
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070060
Conley Owens8bb9cf32011-12-22 15:18:05 -080061 - GNU Make 3.81 -- 3.82, which you can download from [gnu.org](http://ftp.gnu.org/gnu/make/),
62
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070063 - JDK 6 if you wish to build Gingerbread or newer; JDK 5 for Froyo or older. You can download both from [java.sun.com](http://java.sun.com/javase/downloads/).
64
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070065 - Git 1.7 or newer. You can find it at [git-scm.com](http://git-scm.com/download).
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070066
67Detailed instructions for Ubuntu 10.04+ follow.
68
69## Installing the JDK ##
70
71The Sun JDK is no longer in Ubuntu's main package repository. In order to download it, you need to add the appropriate repository and indicate to the system which JDK should be used.
72
73Java 6: for Gingerbread and newer
74
75 $ sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070076 $ sudo apt-get update
77 $ sudo apt-get install sun-java6-jdk
78
79Java 5: for Froyo and older
80
Conley Owensa38f5682011-08-12 14:12:41 -070081 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy main multiverse"
82 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy-updates main multiverse"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070083 $ sudo apt-get update
84 $ sudo apt-get install sun-java5-jdk
85
Yegor Yefremovc2680b72012-02-10 23:43:20 +010086*Note: The `lunch` command in the build step will ensure that the Sun JDK is
87used instead of any previously installed JDK.*
88
Conley Owenseef00042012-01-03 13:21:37 -080089## Installing required packages (Ubuntu 10.04 -- 11.10) ##
90
Conley Owens18dea522012-03-27 10:10:30 -070091You will need a 64-bit version of Ubuntu. Ubuntu 10.04 is recommended.
92Building using a newer version of Ubuntu is currently only experimentally
93supported and is not guaranteed to work on branches other than master.
Conley Owens1f494d22011-05-04 15:15:46 -070094
Jean-Baptiste Queru03c5e162011-05-25 09:13:18 -070095 $ sudo apt-get install git-core gnupg flex bison gperf build-essential \
96 zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs \
97 x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev \
Jean-Baptiste Querufbc22d02011-10-04 13:41:59 -070098 libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown \
Jean-Baptiste Queru35f51012011-12-14 09:32:22 -080099 libxml2-utils xsltproc
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700100
Conley Owens49e1d832011-11-21 09:06:56 -0800101On Ubuntu 10.10:
102
103 $ sudo ln -s /usr/lib32/mesa/libGL.so.1 /usr/lib32/mesa/libGL.so
104
105On Ubuntu 11.10:
Conley Owens69835fd2011-11-10 15:05:45 -0800106
Conley Owens91714362012-01-09 09:10:34 -0800107 $ sudo apt-get install libx11-dev:i386
Conley Owens69835fd2011-11-10 15:05:45 -0800108
Conley Owenseef00042012-01-03 13:21:37 -0800109## Installing required packages (Ubuntu 12.04) ##
110
111Building on Ubuntu 12.04 is currently only experimentally supported and is not
112guaranteed to work on branches other than master.
113
114 $ sudo apt-get install git-core gnupg flex bison gperf build-essential \
115 zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \
Conley Owens3791a742012-06-01 16:15:56 -0700116 libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 \
117 libgl1-mesa-dev g++-multilib mingw32 openjdk-6-jdk tofrodos \
Conley Owens7fc2d952012-06-04 13:27:16 -0700118 python-markdown libxml2-utils xsltproc zlib1g-dev:i386
Conley Owens3791a742012-06-01 16:15:56 -0700119 $ sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so
Conley Owenseef00042012-01-03 13:21:37 -0800120
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700121## Configuring USB Access ##
122
123Under GNU/linux systems (and specifically under Ubuntu systems),
124regular users can't directly access USB devices by default. The
125system needs to be configured to allow such access.
126
127The recommended approach is to create a file
128`/etc/udev/rules.d/51-android.rules` (as the root user) and to copy
Jean-Baptiste Queru723b0582012-05-17 11:28:58 -0700129the following lines in it. `<username>` must be replaced by the
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700130actual username of the user who is authorized to access the phones
131over USB.
132
133 # adb protocol on passion (Nexus One)
134 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e12", MODE="0600", OWNER="<username>"
135 # fastboot protocol on passion (Nexus One)
136 SUBSYSTEM=="usb", ATTR{idVendor}=="0bb4", ATTR{idProduct}=="0fff", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru2d989272011-10-07 13:19:27 -0700137 # adb protocol on crespo/crespo4g (Nexus S)
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700138 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e22", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru2d989272011-10-07 13:19:27 -0700139 # fastboot protocol on crespo/crespo4g (Nexus S)
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700140 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e20", MODE="0600", OWNER="<username>"
Jean-Baptiste Querue6149c42011-10-07 13:35:54 -0700141 # adb protocol on stingray/wingray (Xoom)
142 SUBSYSTEM=="usb", ATTR{idVendor}=="22b8", ATTR{idProduct}=="70a9", MODE="0600", OWNER="<username>"
143 # fastboot protocol on stingray/wingray (Xoom)
144 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="708c", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru31cabc22011-12-15 06:57:19 -0800145 # adb protocol on maguro/toro (Galaxy Nexus)
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700146 SUBSYSTEM=="usb", ATTR{idVendor}=="04e8", ATTR{idProduct}=="6860", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru31cabc22011-12-15 06:57:19 -0800147 # fastboot protocol on maguro/toro (Galaxy Nexus)
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700148 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e30", MODE="0600", OWNER="<username>"
Jean-Baptiste Queruec620332011-11-22 10:48:37 -0800149 # adb protocol on panda (PandaBoard)
150 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d101", MODE="0600", OWNER="<username>"
151 # fastboot protocol on panda (PandaBoard)
152 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d022", MODE="0600", OWNER="<username>"
Conley Owens8b4db152012-02-13 13:52:49 -0800153 # usbboot protocol on panda (PandaBoard)
Jean-Baptiste Querub4b7eb42012-05-09 10:09:10 -0700154 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d00f", MODE="0600", OWNER="<username>"
155 # usbboot protocol on panda (PandaBoard ES)
Conley Owens8b4db152012-02-13 13:52:49 -0800156 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d010", MODE="0600", OWNER="<username>"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700157
158Those new rules take effect the next time a device is plugged in.
159It might therefore be necessary to unplug the device and plug it
160back into the computer.
161
162This is known to work on both Ubuntu Hardy Heron (8.04.x LTS) and
163Lucid Lynx (10.04.x LTS). Other versions of Ubuntu or other
164variants of GNU/linux might require different configurations.
165
Conley Owens34e98122011-12-09 16:11:30 -0800166<a name="ccache"></a>
167## Setting up ccache ##
168
169You can optionally tell the build to use the ccache compilation tool.
170Ccache acts as a compiler cache that can be used to speed-up rebuilds.
171This works very well if you do "make clean" often, or if you frequently
172switch between different build products.
173
174Put the following in your .bashrc or equivalent.
175
176 export USE_CCACHE=1
177
178By default the cache will be stored in ~/.ccache.
179If your home directory is on NFS or some other non-local filesystem,
180you will want to specify the directory in your .bashrc as well.
181
182 export CCACHE_DIR=<path-to-your-cache-directory>
183
184The suggested cache size is 50-100GB.
185You will need to run the following command once you have downloaded
186the source code.
187
188 prebuilt/linux-x86/ccache/ccache -M 50G
189
190This setting is stored in the CCACHE_DIR and is persistent.
191
Jean-Baptiste Queru6fdf97b2012-04-27 18:00:59 -0700192## Using a separate output directory ##
193
194By default, the output of each build is stored in the out/
195subdirectory of the matching source tree.
196
197On some machines with multiple storage devices, builds are
198faster when storing the source files and the output on
199separate volumes. For additional performance, the output
200can be stored on a filesystem optimized for speed instead
201of crash robustness, since all files can be re-generated
202in case of filesystem corruption.
203
204To set this up, export the `OUT_DIR_COMMON_BASE` variable
205to point to the location where your output directories
206will be stored.
207
208 export OUT_DIR_COMMON_BASE=<path-to-your-out-directory>
209
210The output directory for each separate source tree will be
211named after the directory holding the source tree.
212
213For instance, if you have source trees as `/source/master1`
214and `/source/master2` and `OUT_DIR_COMMON_BASE` is set to
215`/output`, the output directories will be `/output/master1`
216and `/output/master2`.
217
218It's important in that case to not have multiple source
219trees stored in directories that have the same name,
220as those would end up sharing an output directory, with
221unpredictable results.
222
223This is only supported on branches newer than 4.0.x
224(IceCreamSandwich).
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700225
226# Setting up a Mac OS X build environment #
227
David Mohs9999f3f2012-02-29 22:37:02 -0500228In a default installation, OS X runs on a case-preserving but case-insensitive
229filesystem. This type of filesystem is not supported by git and will cause some
230git commands (such as "git status") to behave abnormally. Because of this, we
231recommend that you always work with the AOSP source files on a case-sensitive
232filesystem. This can be done fairly easily using a disk image, discussed below.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700233
David Mohs9999f3f2012-02-29 22:37:02 -0500234Once the proper filesystem is available, building the master branch in a modern
235OS X environment is very straightforward. Earlier branches, including ICS,
236require some additional tools and SDKs.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700237
David Mohs9999f3f2012-02-29 22:37:02 -0500238### Creating a case-sensitive disk image ###
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700239
David Mohs9999f3f2012-02-29 22:37:02 -0500240You can create a case-sensitive filesystem within your existing OS X environment
241using a disk image. To create the image, launch Disk
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700242Utility and select "New Image". A size of 25GB is the minimum to
Jean-Baptiste Queru23ecc0a2011-06-14 12:18:37 -0700243complete the build, larger numbers are more future-proof. Using sparse images
244saves space while allowing to grow later as the need arises. Be sure to select
245"case sensitive, journaled" as the volume format.
246
247You can also create it from a shell with the following command:
248
249 # hdiutil create -type SPARSE -fs 'Case-sensitive Journaled HFS+' -size 40g ~/android.dmg
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700250
Conley Owensb0863242011-11-10 15:24:49 -0800251This will create a .dmg (or possibly a .dmg.sparsefile) file which, once mounted, acts as a drive with the required formatting for Android development. For a disk image named "android.dmg" stored in your home directory, you can add the following to your `~/.bash_profile` to mount the image when you execute "mountAndroid":
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700252
253 # mount the android file image
Jean-Baptiste Querud27cdc12011-04-13 15:27:29 -0700254 function mountAndroid { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; }
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700255
256Once mounted, you'll do all your work in the "android" volume. You can eject it (unmount it) just like you would with an external drive.
257
David Mohs9999f3f2012-02-29 22:37:02 -0500258## Master branch ##
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700259
David Mohs9999f3f2012-02-29 22:37:02 -0500260To build the latest source in a Mac OS environment, you will need an Intel/x86
261machine running MacOS 10.6 (Snow Leopard) or MacOS 10.7 (Lion), along with Xcode
2624.2 (Apple's Developer Tools). Although Lion does not come with a JDK, it should
263install automatically when you attempt to build the source.
264
265The remaining sections for Mac OS X only apply to those who wish to build
266earlier branches.
267
268## Branch 4.0.x and all earlier branches ##
269
270To build android-4.0.x and earlier branches in a Mac OS environment, you need an
271Intel/x86 machine running MacOS 10.5 (Leopard) or MacOS 10.6 (Snow Leopard). You
272will need the MacOS 10.5 SDK.
273
274### Installing required packages ###
275
276- Install Xcode from [the Apple developer site](http://developer.apple.com/).
Jean-Baptiste Queruc46da012011-10-26 09:43:29 -0700277We recommend version 3.1.4 or newer, i.e. gcc 4.2.
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700278Version 4.x could cause difficulties.
Jean-Baptiste Queruc46da012011-10-26 09:43:29 -0700279If you are not already registered as an Apple developer, you will have to
280create an Apple ID in order to download.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700281
282- Install MacPorts from [macports.org](http://www.macports.org/install.php).
283
284 *Note: Make sure that `/opt/local/bin` appears in your path BEFORE `/usr/bin`. If not, add*
285
286 export PATH=/opt/local/bin:$PATH
287
288 *to your `~/.bash_profile`.*
289
290- Get make, git, and GPG packages from MacPorts:
291
292 $ POSIXLY_CORRECT=1 sudo port install gmake libsdl git-core gnupg
293
294 If using Mac OS 10.4, also install bison:
295
296 $ POSIXLY_CORRECT=1 sudo port install bison
297
David Mohs9999f3f2012-02-29 22:37:02 -0500298### Reverting from make 3.82 ###
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700299
Conley Owensfc3d3c12012-03-12 12:03:25 -0700300For versions of Android before ICS, there is a bug in gmake 3.82 that prevents android from building. You can install version 3.81 using MacPorts by taking the following steps:
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700301
Jean-Baptiste Queru44d1dc52011-06-14 08:40:32 -0700302- Edit `/opt/local/etc/macports/sources.conf` and add a line that says
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700303
304 file:///Users/Shared/dports
305
306 above the rsync line. Then create this directory:
307
308 $ mkdir /Users/Shared/dports
309
310- In the new `dports` directory, run
311
312 $ svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/
313
314- Create a port index for your new local repository:
315
316 $ portindex /Users/Shared/dports
317
318- Finally, install the old version of gmake with
319
320 $ sudo port install gmake @3.81
321
David Mohs9999f3f2012-02-29 22:37:02 -0500322### Setting a file descriptor limit ###
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700323
324On MacOS the default limit on the number of simultaneous file descriptors open is too low and a highly parallel build process may exceed this limit.
325
326To increase the cap, add the following lines to your `~/.bash_profile`:
327
328 # set the number of open files to be 1024
329 ulimit -S -n 1024
330
331# Next: Download the source #
332
333Your build environment is good to go! Proceed to [downloading the source](downloading.html)....