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Skyler Kaufman44436912011-04-07 15:11:52 -07001<!--
2 Copyright 2010 The Android Open Source Project
3
4 Licensed under the Apache License, Version 2.0 (the "License");
5 you may not use this file except in compliance with the License.
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8 http://www.apache.org/licenses/LICENSE-2.0
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10 Unless required by applicable law or agreed to in writing, software
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13 See the License for the specific language governing permissions and
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16
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070017# Initializing a Build Environment #
18
19The "Getting Started" section describes how to set up your local work environment, how to use Repo to get the Android files, and how to build the files on your machine. To build the Android source files, you will need to use Linux or Mac OS. Building under Windows is not currently supported.
20
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070021*Note: The source download is approximately 6GB in size.
22You will need 25GB free to complete a single build, and
Jean-Baptiste Queru1a408da2011-12-20 14:16:32 -080023up to 90GB (or more) for a full set of builds.*
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070024
25For an overview of the entire code-review and code-update process, see [Life of a Patch](life-of-a-patch.html).
26
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070027
28
29# Setting up a Linux build environment #
30
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070031The Android build is routinely tested in house on recent versions of
32Ubuntu LTS (10.04), but most distributions should have the required
33build tools available. Reports of successes or failures on other
34distributions are welcome.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070035
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070036*Note: It is also possible to build Android in a virtual machine.
37If you are running Linux in a virtual machine, you will need at
38least 16GB of RAM/swap and 30GB or more of disk space in order to
39build the Android tree.*
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070040
41In general you will need:
42
Jean-Baptiste Queru5f2afb12011-12-05 17:19:47 -080043 - Python 2.5 -- 2.7, which you can download from [python.org](http://www.python.org/download/).
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070044
Conley Owens8bb9cf32011-12-22 15:18:05 -080045 - GNU Make 3.81 -- 3.82, which you can download from [gnu.org](http://ftp.gnu.org/gnu/make/),
46
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070047 - JDK 6 if you wish to build Gingerbread or newer; JDK 5 for Froyo or older. You can download both from [java.sun.com](http://java.sun.com/javase/downloads/).
48
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070049 - Git 1.7 or newer. You can find it at [git-scm.com](http://git-scm.com/download).
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070050
51Detailed instructions for Ubuntu 10.04+ follow.
52
53## Installing the JDK ##
54
55The Sun JDK is no longer in Ubuntu's main package repository. In order to download it, you need to add the appropriate repository and indicate to the system which JDK should be used.
56
57Java 6: for Gingerbread and newer
58
59 $ sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070060 $ sudo apt-get update
61 $ sudo apt-get install sun-java6-jdk
62
63Java 5: for Froyo and older
64
Conley Owensa38f5682011-08-12 14:12:41 -070065 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy main multiverse"
66 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy-updates main multiverse"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070067 $ sudo apt-get update
68 $ sudo apt-get install sun-java5-jdk
69
Yegor Yefremovc2680b72012-02-10 23:43:20 +010070*Note: The `lunch` command in the build step will ensure that the Sun JDK is
71used instead of any previously installed JDK.*
72
Conley Owenseef00042012-01-03 13:21:37 -080073## Installing required packages (Ubuntu 10.04 -- 11.10) ##
74
Conley Owens18dea522012-03-27 10:10:30 -070075You will need a 64-bit version of Ubuntu. Ubuntu 10.04 is recommended.
76Building using a newer version of Ubuntu is currently only experimentally
77supported and is not guaranteed to work on branches other than master.
Conley Owens1f494d22011-05-04 15:15:46 -070078
Jean-Baptiste Queru03c5e162011-05-25 09:13:18 -070079 $ sudo apt-get install git-core gnupg flex bison gperf build-essential \
80 zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs \
81 x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev \
Jean-Baptiste Querufbc22d02011-10-04 13:41:59 -070082 libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown \
Jean-Baptiste Queru35f51012011-12-14 09:32:22 -080083 libxml2-utils xsltproc
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070084
Conley Owens49e1d832011-11-21 09:06:56 -080085On Ubuntu 10.10:
86
87 $ sudo ln -s /usr/lib32/mesa/libGL.so.1 /usr/lib32/mesa/libGL.so
88
89On Ubuntu 11.10:
Conley Owens69835fd2011-11-10 15:05:45 -080090
Conley Owens91714362012-01-09 09:10:34 -080091 $ sudo apt-get install libx11-dev:i386
Conley Owens69835fd2011-11-10 15:05:45 -080092
Conley Owenseef00042012-01-03 13:21:37 -080093## Installing required packages (Ubuntu 12.04) ##
94
95Building on Ubuntu 12.04 is currently only experimentally supported and is not
96guaranteed to work on branches other than master.
97
98 $ sudo apt-get install git-core gnupg flex bison gperf build-essential \
99 zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \
100 libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-dev:i386 \
101 g++-multilib mingw32 openjdk-6-jdk tofrodos python-markdown \
102 libxml2-utils xsltproc zlib1g-dev:i386
103
104You may also need to fix a compilation issue in a kernel header:
105
106 $ sudo vim /usr/include/linux/usb/ch9.h # line 592
107
108 # return le16_to_cpu(epd->wMaxPacketSize);
109 return __le16_to_cpu(epd->wMaxPacketSize);
110
111
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700112## Configuring USB Access ##
113
114Under GNU/linux systems (and specifically under Ubuntu systems),
115regular users can't directly access USB devices by default. The
116system needs to be configured to allow such access.
117
118The recommended approach is to create a file
119`/etc/udev/rules.d/51-android.rules` (as the root user) and to copy
120the following lines in it. <username> must be replaced by the
121actual username of the user who is authorized to access the phones
122over USB.
123
124 # adb protocol on passion (Nexus One)
125 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e12", MODE="0600", OWNER="<username>"
126 # fastboot protocol on passion (Nexus One)
127 SUBSYSTEM=="usb", ATTR{idVendor}=="0bb4", ATTR{idProduct}=="0fff", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru2d989272011-10-07 13:19:27 -0700128 # adb protocol on crespo/crespo4g (Nexus S)
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700129 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e22", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru2d989272011-10-07 13:19:27 -0700130 # fastboot protocol on crespo/crespo4g (Nexus S)
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700131 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e20", MODE="0600", OWNER="<username>"
Jean-Baptiste Querue6149c42011-10-07 13:35:54 -0700132 # adb protocol on stingray/wingray (Xoom)
133 SUBSYSTEM=="usb", ATTR{idVendor}=="22b8", ATTR{idProduct}=="70a9", MODE="0600", OWNER="<username>"
134 # fastboot protocol on stingray/wingray (Xoom)
135 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="708c", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru31cabc22011-12-15 06:57:19 -0800136 # adb protocol on maguro/toro (Galaxy Nexus)
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700137 SUBSYSTEM=="usb", ATTR{idVendor}=="04e8", ATTR{idProduct}=="6860", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru31cabc22011-12-15 06:57:19 -0800138 # fastboot protocol on maguro/toro (Galaxy Nexus)
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700139 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e30", MODE="0600", OWNER="<username>"
Jean-Baptiste Queruec620332011-11-22 10:48:37 -0800140 # adb protocol on panda (PandaBoard)
141 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d101", MODE="0600", OWNER="<username>"
142 # fastboot protocol on panda (PandaBoard)
143 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d022", MODE="0600", OWNER="<username>"
Conley Owens8b4db152012-02-13 13:52:49 -0800144 # usbboot protocol on panda (PandaBoard)
145 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d010", MODE="0600", OWNER="<username>"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700146
147Those new rules take effect the next time a device is plugged in.
148It might therefore be necessary to unplug the device and plug it
149back into the computer.
150
151This is known to work on both Ubuntu Hardy Heron (8.04.x LTS) and
152Lucid Lynx (10.04.x LTS). Other versions of Ubuntu or other
153variants of GNU/linux might require different configurations.
154
Conley Owens34e98122011-12-09 16:11:30 -0800155<a name="ccache"></a>
156## Setting up ccache ##
157
158You can optionally tell the build to use the ccache compilation tool.
159Ccache acts as a compiler cache that can be used to speed-up rebuilds.
160This works very well if you do "make clean" often, or if you frequently
161switch between different build products.
162
163Put the following in your .bashrc or equivalent.
164
165 export USE_CCACHE=1
166
167By default the cache will be stored in ~/.ccache.
168If your home directory is on NFS or some other non-local filesystem,
169you will want to specify the directory in your .bashrc as well.
170
171 export CCACHE_DIR=<path-to-your-cache-directory>
172
173The suggested cache size is 50-100GB.
174You will need to run the following command once you have downloaded
175the source code.
176
177 prebuilt/linux-x86/ccache/ccache -M 50G
178
179This setting is stored in the CCACHE_DIR and is persistent.
180
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700181
182# Setting up a Mac OS X build environment #
183
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700184To build the Android files in a Mac OS environment, you need an
185Intel/x86 machine running MacOS 10.6 (Snow Leopard).
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700186
187Android must be built on a case-sensitive file system because the sources contain files that differ only in case. We recommend that you build Android on a partition that has been formatted with the journaled file system HFS+. HFS+ is required to successfully build Mac OS applications such as the Android Emulator for OS X.
188
189## Creating a case sensitive disk image ##
190
Jean-Baptiste Queru23ecc0a2011-06-14 12:18:37 -0700191If you want to avoid partitioning/formatting your hard drive, you can use
192a case-sensitive disk image instead. To create the image, launch Disk
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700193Utility and select "New Image". A size of 25GB is the minimum to
Jean-Baptiste Queru23ecc0a2011-06-14 12:18:37 -0700194complete the build, larger numbers are more future-proof. Using sparse images
195saves space while allowing to grow later as the need arises. Be sure to select
196"case sensitive, journaled" as the volume format.
197
198You can also create it from a shell with the following command:
199
200 # hdiutil create -type SPARSE -fs 'Case-sensitive Journaled HFS+' -size 40g ~/android.dmg
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700201
Conley Owensb0863242011-11-10 15:24:49 -0800202This will create a .dmg (or possibly a .dmg.sparsefile) file which, once mounted, acts as a drive with the required formatting for Android development. For a disk image named "android.dmg" stored in your home directory, you can add the following to your `~/.bash_profile` to mount the image when you execute "mountAndroid":
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700203
204 # mount the android file image
Jean-Baptiste Querud27cdc12011-04-13 15:27:29 -0700205 function mountAndroid { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; }
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700206
207Once mounted, you'll do all your work in the "android" volume. You can eject it (unmount it) just like you would with an external drive.
208
209## Installing required packages ##
210
Jean-Baptiste Queru96826282011-10-24 06:00:06 -0700211- Install XCode from [the Apple developer site](http://developer.apple.com/).
Jean-Baptiste Queruc46da012011-10-26 09:43:29 -0700212We recommend version 3.1.4 or newer, i.e. gcc 4.2.
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700213Version 4.x could cause difficulties.
Jean-Baptiste Queruc46da012011-10-26 09:43:29 -0700214If you are not already registered as an Apple developer, you will have to
215create an Apple ID in order to download.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700216
217- Install MacPorts from [macports.org](http://www.macports.org/install.php).
218
219 *Note: Make sure that `/opt/local/bin` appears in your path BEFORE `/usr/bin`. If not, add*
220
221 export PATH=/opt/local/bin:$PATH
222
223 *to your `~/.bash_profile`.*
224
225- Get make, git, and GPG packages from MacPorts:
226
227 $ POSIXLY_CORRECT=1 sudo port install gmake libsdl git-core gnupg
228
229 If using Mac OS 10.4, also install bison:
230
231 $ POSIXLY_CORRECT=1 sudo port install bison
232
233## Reverting from make 3.82 ##
234
235There is a bug in gmake 3.82 that prevents android from building. You can install version 3.81 using MacPorts by taking the following steps:
236
Jean-Baptiste Queru44d1dc52011-06-14 08:40:32 -0700237- Edit `/opt/local/etc/macports/sources.conf` and add a line that says
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700238
239 file:///Users/Shared/dports
240
241 above the rsync line. Then create this directory:
242
243 $ mkdir /Users/Shared/dports
244
245- In the new `dports` directory, run
246
247 $ svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/
248
249- Create a port index for your new local repository:
250
251 $ portindex /Users/Shared/dports
252
253- Finally, install the old version of gmake with
254
255 $ sudo port install gmake @3.81
256
257## Setting a file descriptor limit ##
258
259On MacOS the default limit on the number of simultaneous file descriptors open is too low and a highly parallel build process may exceed this limit.
260
261To increase the cap, add the following lines to your `~/.bash_profile`:
262
263 # set the number of open files to be 1024
264 ulimit -S -n 1024
265
266# Next: Download the source #
267
268Your build environment is good to go! Proceed to [downloading the source](downloading.html)....