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Skyler Kaufman44436912011-04-07 15:11:52 -07001<!--
2 Copyright 2010 The Android Open Source Project
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4 Licensed under the Apache License, Version 2.0 (the "License");
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8 http://www.apache.org/licenses/LICENSE-2.0
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16
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070017# Initializing a Build Environment #
18
19The "Getting Started" section describes how to set up your local work environment, how to use Repo to get the Android files, and how to build the files on your machine. To build the Android source files, you will need to use Linux or Mac OS. Building under Windows is not currently supported.
20
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070021*Note: The source download is approximately 6GB in size.
22You will need 25GB free to complete a single build, and
23up to 80GB (or more) for a full set of builds.*
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070024
25For an overview of the entire code-review and code-update process, see [Life of a Patch](life-of-a-patch.html).
26
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070027
28
29# Setting up a Linux build environment #
30
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070031The Android build is routinely tested in house on recent versions of
32Ubuntu LTS (10.04), but most distributions should have the required
33build tools available. Reports of successes or failures on other
34distributions are welcome.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070035
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070036*Note: It is also possible to build Android in a virtual machine.
37If you are running Linux in a virtual machine, you will need at
38least 16GB of RAM/swap and 30GB or more of disk space in order to
39build the Android tree.*
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070040
41In general you will need:
42
Jean-Baptiste Queru5f2afb12011-12-05 17:19:47 -080043 - Python 2.5 -- 2.7, which you can download from [python.org](http://www.python.org/download/).
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070044
45 - JDK 6 if you wish to build Gingerbread or newer; JDK 5 for Froyo or older. You can download both from [java.sun.com](http://java.sun.com/javase/downloads/).
46
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070047 - Git 1.7 or newer. You can find it at [git-scm.com](http://git-scm.com/download).
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070048
49Detailed instructions for Ubuntu 10.04+ follow.
50
51## Installing the JDK ##
52
53The Sun JDK is no longer in Ubuntu's main package repository. In order to download it, you need to add the appropriate repository and indicate to the system which JDK should be used.
54
55Java 6: for Gingerbread and newer
56
57 $ sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070058 $ sudo apt-get update
59 $ sudo apt-get install sun-java6-jdk
60
61Java 5: for Froyo and older
62
Conley Owensa38f5682011-08-12 14:12:41 -070063 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy main multiverse"
64 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy-updates main multiverse"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070065 $ sudo apt-get update
66 $ sudo apt-get install sun-java5-jdk
67
68## Installing required packages ##
69
Conley Owens69835fd2011-11-10 15:05:45 -08007064-bit (recommended)
Conley Owens1f494d22011-05-04 15:15:46 -070071
Jean-Baptiste Queru03c5e162011-05-25 09:13:18 -070072 $ sudo apt-get install git-core gnupg flex bison gperf build-essential \
73 zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs \
74 x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev \
Jean-Baptiste Querufbc22d02011-10-04 13:41:59 -070075 libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown \
76 libxml2-utils
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070077
Conley Owens49e1d832011-11-21 09:06:56 -080078On Ubuntu 10.10:
79
80 $ sudo ln -s /usr/lib32/mesa/libGL.so.1 /usr/lib32/mesa/libGL.so
81
82On Ubuntu 11.10:
Conley Owens69835fd2011-11-10 15:05:45 -080083
84 $ sudo ln -s /usr/lib/i386-linux-gnu/libX11.so.6 /usr/lib/i386-linux-gnu/libX11.so
85
8632-bit (experimental)
Conley Owense68d2e42011-10-24 11:04:41 -070087
88 $ sudo apt-get install git-core gnupg flex bison gperf build-essential \
Conley Owens69835fd2011-11-10 15:05:45 -080089 zip curl zlib1g-dev libc6-dev libncurses5-dev x11proto-core-dev \
90 libx11-dev libreadline6-dev libgl1-mesa-dev tofrodos python-markdown \
91 libxml2-utils
Conley Owense68d2e42011-10-24 11:04:41 -070092
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070093## Configuring USB Access ##
94
95Under GNU/linux systems (and specifically under Ubuntu systems),
96regular users can't directly access USB devices by default. The
97system needs to be configured to allow such access.
98
99The recommended approach is to create a file
100`/etc/udev/rules.d/51-android.rules` (as the root user) and to copy
101the following lines in it. <username> must be replaced by the
102actual username of the user who is authorized to access the phones
103over USB.
104
105 # adb protocol on passion (Nexus One)
106 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e12", MODE="0600", OWNER="<username>"
107 # fastboot protocol on passion (Nexus One)
108 SUBSYSTEM=="usb", ATTR{idVendor}=="0bb4", ATTR{idProduct}=="0fff", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru2d989272011-10-07 13:19:27 -0700109 # adb protocol on crespo/crespo4g (Nexus S)
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700110 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e22", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru2d989272011-10-07 13:19:27 -0700111 # fastboot protocol on crespo/crespo4g (Nexus S)
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700112 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e20", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700113 # adb protocol on maguro (Galaxy Nexus)
114 SUBSYSTEM=="usb", ATTR{idVendor}=="04e8", ATTR{idProduct}=="6860", MODE="0600", OWNER="<username>"
115 # fastboot protocol on maguro (Galaxy Nexus)
116 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e30", MODE="0600", OWNER="<username>"
Jean-Baptiste Queruec620332011-11-22 10:48:37 -0800117 # adb protocol on panda (PandaBoard)
118 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d101", MODE="0600", OWNER="<username>"
119 # fastboot protocol on panda (PandaBoard)
120 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d022", MODE="0600", OWNER="<username>"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700121
122Those new rules take effect the next time a device is plugged in.
123It might therefore be necessary to unplug the device and plug it
124back into the computer.
125
126This is known to work on both Ubuntu Hardy Heron (8.04.x LTS) and
127Lucid Lynx (10.04.x LTS). Other versions of Ubuntu or other
128variants of GNU/linux might require different configurations.
129
Conley Owens34e98122011-12-09 16:11:30 -0800130<a name="ccache"></a>
131## Setting up ccache ##
132
133You can optionally tell the build to use the ccache compilation tool.
134Ccache acts as a compiler cache that can be used to speed-up rebuilds.
135This works very well if you do "make clean" often, or if you frequently
136switch between different build products.
137
138Put the following in your .bashrc or equivalent.
139
140 export USE_CCACHE=1
141
142By default the cache will be stored in ~/.ccache.
143If your home directory is on NFS or some other non-local filesystem,
144you will want to specify the directory in your .bashrc as well.
145
146 export CCACHE_DIR=<path-to-your-cache-directory>
147
148The suggested cache size is 50-100GB.
149You will need to run the following command once you have downloaded
150the source code.
151
152 prebuilt/linux-x86/ccache/ccache -M 50G
153
154This setting is stored in the CCACHE_DIR and is persistent.
155
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700156
157# Setting up a Mac OS X build environment #
158
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700159To build the Android files in a Mac OS environment, you need an
160Intel/x86 machine running MacOS 10.6 (Snow Leopard).
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700161
162Android must be built on a case-sensitive file system because the sources contain files that differ only in case. We recommend that you build Android on a partition that has been formatted with the journaled file system HFS+. HFS+ is required to successfully build Mac OS applications such as the Android Emulator for OS X.
163
164## Creating a case sensitive disk image ##
165
Jean-Baptiste Queru23ecc0a2011-06-14 12:18:37 -0700166If you want to avoid partitioning/formatting your hard drive, you can use
167a case-sensitive disk image instead. To create the image, launch Disk
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700168Utility and select "New Image". A size of 25GB is the minimum to
Jean-Baptiste Queru23ecc0a2011-06-14 12:18:37 -0700169complete the build, larger numbers are more future-proof. Using sparse images
170saves space while allowing to grow later as the need arises. Be sure to select
171"case sensitive, journaled" as the volume format.
172
173You can also create it from a shell with the following command:
174
175 # hdiutil create -type SPARSE -fs 'Case-sensitive Journaled HFS+' -size 40g ~/android.dmg
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700176
Conley Owensb0863242011-11-10 15:24:49 -0800177This will create a .dmg (or possibly a .dmg.sparsefile) file which, once mounted, acts as a drive with the required formatting for Android development. For a disk image named "android.dmg" stored in your home directory, you can add the following to your `~/.bash_profile` to mount the image when you execute "mountAndroid":
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700178
179 # mount the android file image
Jean-Baptiste Querud27cdc12011-04-13 15:27:29 -0700180 function mountAndroid { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; }
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700181
182Once mounted, you'll do all your work in the "android" volume. You can eject it (unmount it) just like you would with an external drive.
183
184## Installing required packages ##
185
Jean-Baptiste Queru96826282011-10-24 06:00:06 -0700186- Install XCode from [the Apple developer site](http://developer.apple.com/).
Jean-Baptiste Queruc46da012011-10-26 09:43:29 -0700187We recommend version 3.1.4 or newer, i.e. gcc 4.2.
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700188Version 4.x could cause difficulties.
Jean-Baptiste Queruc46da012011-10-26 09:43:29 -0700189If you are not already registered as an Apple developer, you will have to
190create an Apple ID in order to download.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700191
192- Install MacPorts from [macports.org](http://www.macports.org/install.php).
193
194 *Note: Make sure that `/opt/local/bin` appears in your path BEFORE `/usr/bin`. If not, add*
195
196 export PATH=/opt/local/bin:$PATH
197
198 *to your `~/.bash_profile`.*
199
200- Get make, git, and GPG packages from MacPorts:
201
202 $ POSIXLY_CORRECT=1 sudo port install gmake libsdl git-core gnupg
203
204 If using Mac OS 10.4, also install bison:
205
206 $ POSIXLY_CORRECT=1 sudo port install bison
207
208## Reverting from make 3.82 ##
209
210There is a bug in gmake 3.82 that prevents android from building. You can install version 3.81 using MacPorts by taking the following steps:
211
Jean-Baptiste Queru44d1dc52011-06-14 08:40:32 -0700212- Edit `/opt/local/etc/macports/sources.conf` and add a line that says
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700213
214 file:///Users/Shared/dports
215
216 above the rsync line. Then create this directory:
217
218 $ mkdir /Users/Shared/dports
219
220- In the new `dports` directory, run
221
222 $ svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/
223
224- Create a port index for your new local repository:
225
226 $ portindex /Users/Shared/dports
227
228- Finally, install the old version of gmake with
229
230 $ sudo port install gmake @3.81
231
232## Setting a file descriptor limit ##
233
234On MacOS the default limit on the number of simultaneous file descriptors open is too low and a highly parallel build process may exceed this limit.
235
236To increase the cap, add the following lines to your `~/.bash_profile`:
237
238 # set the number of open files to be 1024
239 ulimit -S -n 1024
240
241# Next: Download the source #
242
243Your build environment is good to go! Proceed to [downloading the source](downloading.html)....