blob: d48f06a035e41cf649ed0e43f866dcb555572fc3 [file] [log] [blame] [view]
Skyler Kaufman44436912011-04-07 15:11:52 -07001<!--
2 Copyright 2010 The Android Open Source Project
3
4 Licensed under the Apache License, Version 2.0 (the "License");
5 you may not use this file except in compliance with the License.
6 You may obtain a copy of the License at
7
8 http://www.apache.org/licenses/LICENSE-2.0
9
10 Unless required by applicable law or agreed to in writing, software
11 distributed under the License is distributed on an "AS IS" BASIS,
12 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 See the License for the specific language governing permissions and
14 limitations under the License.
15-->
16
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070017# Initializing a Build Environment #
18
19The "Getting Started" section describes how to set up your local work environment, how to use Repo to get the Android files, and how to build the files on your machine. To build the Android source files, you will need to use Linux or Mac OS. Building under Windows is not currently supported.
20
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070021*Note: The source download is approximately 6GB in size.
22You will need 25GB free to complete a single build, and
23up to 80GB (or more) for a full set of builds.*
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070024
25For an overview of the entire code-review and code-update process, see [Life of a Patch](life-of-a-patch.html).
26
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070027
28
29# Setting up a Linux build environment #
30
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070031The Android build is routinely tested in house on recent versions of
32Ubuntu LTS (10.04), but most distributions should have the required
33build tools available. Reports of successes or failures on other
34distributions are welcome.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070035
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070036*Note: It is also possible to build Android in a virtual machine.
37If you are running Linux in a virtual machine, you will need at
38least 16GB of RAM/swap and 30GB or more of disk space in order to
39build the Android tree.*
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070040
41In general you will need:
42
43 - Python 2.4 -- 2.7, which you can download from [python.org](http://www.python.org/download/).
44
45 - JDK 6 if you wish to build Gingerbread or newer; JDK 5 for Froyo or older. You can download both from [java.sun.com](http://java.sun.com/javase/downloads/).
46
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070047 - Git 1.7 or newer. You can find it at [git-scm.com](http://git-scm.com/download).
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070048
49Detailed instructions for Ubuntu 10.04+ follow.
50
51## Installing the JDK ##
52
53The Sun JDK is no longer in Ubuntu's main package repository. In order to download it, you need to add the appropriate repository and indicate to the system which JDK should be used.
54
55Java 6: for Gingerbread and newer
56
57 $ sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070058 $ sudo apt-get update
59 $ sudo apt-get install sun-java6-jdk
60
61Java 5: for Froyo and older
62
Conley Owensa38f5682011-08-12 14:12:41 -070063 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy main multiverse"
64 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy-updates main multiverse"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070065 $ sudo apt-get update
66 $ sudo apt-get install sun-java5-jdk
67
68## Installing required packages ##
69
Conley Owense68d2e42011-10-24 11:04:41 -070070Ubuntu 10.04 (recommended)
Conley Owens1f494d22011-05-04 15:15:46 -070071
Jean-Baptiste Queru03c5e162011-05-25 09:13:18 -070072 $ sudo apt-get install git-core gnupg flex bison gperf build-essential \
73 zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs \
74 x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev \
Jean-Baptiste Querufbc22d02011-10-04 13:41:59 -070075 libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown \
76 libxml2-utils
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070077
Conley Owense68d2e42011-10-24 11:04:41 -070078Ubuntu 11.10 (experimental)
79
80 $ sudo apt-get install git-core gnupg flex bison gperf build-essential \
81 zip curl zlib1g-dev libc6-dev libncurses5-dev ia32-libs-multiarch \
82 x11proto-core-dev libx11-dev libreadline6-dev libgl1-mesa-dev \
83 g++-multilib mingw32 tofrodos python-markdown libxml2-utils
84
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070085## Configuring USB Access ##
86
87Under GNU/linux systems (and specifically under Ubuntu systems),
88regular users can't directly access USB devices by default. The
89system needs to be configured to allow such access.
90
91The recommended approach is to create a file
92`/etc/udev/rules.d/51-android.rules` (as the root user) and to copy
93the following lines in it. <username> must be replaced by the
94actual username of the user who is authorized to access the phones
95over USB.
96
97 # adb protocol on passion (Nexus One)
98 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e12", MODE="0600", OWNER="<username>"
99 # fastboot protocol on passion (Nexus One)
100 SUBSYSTEM=="usb", ATTR{idVendor}=="0bb4", ATTR{idProduct}=="0fff", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru2d989272011-10-07 13:19:27 -0700101 # adb protocol on crespo/crespo4g (Nexus S)
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700102 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e22", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru2d989272011-10-07 13:19:27 -0700103 # fastboot protocol on crespo/crespo4g (Nexus S)
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700104 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e20", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700105 # adb protocol on maguro (Galaxy Nexus)
106 SUBSYSTEM=="usb", ATTR{idVendor}=="04e8", ATTR{idProduct}=="6860", MODE="0600", OWNER="<username>"
107 # fastboot protocol on maguro (Galaxy Nexus)
108 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e30", MODE="0600", OWNER="<username>"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700109
110Those new rules take effect the next time a device is plugged in.
111It might therefore be necessary to unplug the device and plug it
112back into the computer.
113
114This is known to work on both Ubuntu Hardy Heron (8.04.x LTS) and
115Lucid Lynx (10.04.x LTS). Other versions of Ubuntu or other
116variants of GNU/linux might require different configurations.
117
118
119# Setting up a Mac OS X build environment #
120
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700121To build the Android files in a Mac OS environment, you need an
122Intel/x86 machine running MacOS 10.6 (Snow Leopard).
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700123
124Android must be built on a case-sensitive file system because the sources contain files that differ only in case. We recommend that you build Android on a partition that has been formatted with the journaled file system HFS+. HFS+ is required to successfully build Mac OS applications such as the Android Emulator for OS X.
125
126## Creating a case sensitive disk image ##
127
Jean-Baptiste Queru23ecc0a2011-06-14 12:18:37 -0700128If you want to avoid partitioning/formatting your hard drive, you can use
129a case-sensitive disk image instead. To create the image, launch Disk
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700130Utility and select "New Image". A size of 25GB is the minimum to
Jean-Baptiste Queru23ecc0a2011-06-14 12:18:37 -0700131complete the build, larger numbers are more future-proof. Using sparse images
132saves space while allowing to grow later as the need arises. Be sure to select
133"case sensitive, journaled" as the volume format.
134
135You can also create it from a shell with the following command:
136
137 # hdiutil create -type SPARSE -fs 'Case-sensitive Journaled HFS+' -size 40g ~/android.dmg
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700138
Conley Owensb0863242011-11-10 15:24:49 -0800139This will create a .dmg (or possibly a .dmg.sparsefile) file which, once mounted, acts as a drive with the required formatting for Android development. For a disk image named "android.dmg" stored in your home directory, you can add the following to your `~/.bash_profile` to mount the image when you execute "mountAndroid":
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700140
141 # mount the android file image
Jean-Baptiste Querud27cdc12011-04-13 15:27:29 -0700142 function mountAndroid { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; }
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700143
144Once mounted, you'll do all your work in the "android" volume. You can eject it (unmount it) just like you would with an external drive.
145
146## Installing required packages ##
147
Jean-Baptiste Queru96826282011-10-24 06:00:06 -0700148- Install XCode from [the Apple developer site](http://developer.apple.com/).
Jean-Baptiste Queruc46da012011-10-26 09:43:29 -0700149We recommend version 3.1.4 or newer, i.e. gcc 4.2.
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700150Version 4.x could cause difficulties.
Jean-Baptiste Queruc46da012011-10-26 09:43:29 -0700151If you are not already registered as an Apple developer, you will have to
152create an Apple ID in order to download.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700153
154- Install MacPorts from [macports.org](http://www.macports.org/install.php).
155
156 *Note: Make sure that `/opt/local/bin` appears in your path BEFORE `/usr/bin`. If not, add*
157
158 export PATH=/opt/local/bin:$PATH
159
160 *to your `~/.bash_profile`.*
161
162- Get make, git, and GPG packages from MacPorts:
163
164 $ POSIXLY_CORRECT=1 sudo port install gmake libsdl git-core gnupg
165
166 If using Mac OS 10.4, also install bison:
167
168 $ POSIXLY_CORRECT=1 sudo port install bison
169
170## Reverting from make 3.82 ##
171
172There is a bug in gmake 3.82 that prevents android from building. You can install version 3.81 using MacPorts by taking the following steps:
173
Jean-Baptiste Queru44d1dc52011-06-14 08:40:32 -0700174- Edit `/opt/local/etc/macports/sources.conf` and add a line that says
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700175
176 file:///Users/Shared/dports
177
178 above the rsync line. Then create this directory:
179
180 $ mkdir /Users/Shared/dports
181
182- In the new `dports` directory, run
183
184 $ svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/
185
186- Create a port index for your new local repository:
187
188 $ portindex /Users/Shared/dports
189
190- Finally, install the old version of gmake with
191
192 $ sudo port install gmake @3.81
193
194## Setting a file descriptor limit ##
195
196On MacOS the default limit on the number of simultaneous file descriptors open is too low and a highly parallel build process may exceed this limit.
197
198To increase the cap, add the following lines to your `~/.bash_profile`:
199
200 # set the number of open files to be 1024
201 ulimit -S -n 1024
202
203# Next: Download the source #
204
205Your build environment is good to go! Proceed to [downloading the source](downloading.html)....