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Robert Ly35f2fda2013-01-29 16:27:05 -08001page.title=Initializing a Build Environment
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19<div id="qv-wrapper">
20 <div id="qv">
21 <h2>In this document</h2>
22 <ol id="auto-toc">
23 </ol>
24 </div>
25</div>
26
Robert Ly40e3b6d2013-04-17 18:12:10 -070027<h1 id="initializing-a-build-environment">Initializing a Build Environment</h1>
28<p>The "Getting Started" section describes how to set up your local work environment, how to use Repo to get the Android files, and how to build the files on your machine. To build the Android source files, you will need to use Linux or Mac OS. Building under Windows is not currently supported.</p>
29<p><em>Note: The source download is approximately 8.5GB in size.
30You will need over 30GB free to complete a single build, and
31up to 100GB (or more) for a full set of builds.</em></p>
32<p>For an overview of the entire code-review and code-update process, see <a href="life-of-a-patch.html">Life of a Patch</a>.</p>
33<h1 id="choosing-a-branch">Choosing a Branch</h1>
34<p>Some of the requirements for your build environment are determined by which
35version of the source code you plan to compile. See
36<a href="build-numbers.html">Build Numbers</a> for a full listing of branches you may
37choose from. You may also choose to download and build the latest source code
38(called "master"), in which case you will simply omit the branch specification
39when you initialize the repository.</p>
40<p>Once you have selected a branch, follow the appropriate instructions below to
41set up your build environment.</p>
42<h1 id="setting-up-a-linux-build-environment">Setting up a Linux build environment</h1>
43<p>These instructions apply to all branches, including master.</p>
44<p>The Android build is routinely tested in house on recent versions of
45Ubuntu LTS (10.04), but most distributions should have the required
46build tools available. Reports of successes or failures on other
47distributions are welcome.</p>
48<p>For Gingerbread (2.3.x) and newer versions, including the master
49branch, a 64-bit environment is required. Older versions can be
50compiled on 32-bit systems.</p>
51<p><em>Note: It is also possible to build Android in a virtual machine.
52If you are running Linux in a virtual machine, you will need at
53least 16GB of RAM/swap and 30GB or more of disk space in order to
54build the Android tree.</em></p>
55<p>Detailed instructions for Ubuntu and MacOS follow. In general you will need:</p>
56<ul>
57<li>
58<p>Python 2.6 -- 2.7, which you can download from <a href="http://www.python.org/download/">python.org</a>.</p>
59</li>
60<li>
61<p>GNU Make 3.81 -- 3.82, which you can download from <a href="http://ftp.gnu.org/gnu/make/">gnu.org</a>,</p>
62</li>
63<li>
64<p>JDK 6 if you wish to build Gingerbread or newer; JDK 5 for Froyo or older. You can download both from <a href="http://java.sun.com/javase/downloads/">java.sun.com</a>.</p>
65</li>
66<li>
67<p>Git 1.7 or newer. You can find it at <a href="http://git-scm.com/download">git-scm.com</a>.</p>
68</li>
69</ul>
70<h2 id="installing-the-jdk">Installing the JDK</h2>
Robert Ly35f2fda2013-01-29 16:27:05 -080071<p>The Sun JDK is no longer in Ubuntu's main package repository. In order to download it, you need to add the appropriate repository and indicate to the system which JDK should be used.</p>
72<p>Java 6: for Gingerbread and newer</p>
73<pre><code>$ sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
74$ sudo apt-get update
75$ sudo apt-get install sun-java6-jdk
76</code></pre>
77<p>Java 5: for Froyo and older</p>
78<pre><code>$ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy main multiverse"
79$ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy-updates main multiverse"
80$ sudo apt-get update
81$ sudo apt-get install sun-java5-jdk
82</code></pre>
83<p><em>Note: The <code>lunch</code> command in the build step will ensure that the Sun JDK is
84used instead of any previously installed JDK.</em></p>
Robert Ly40e3b6d2013-04-17 18:12:10 -070085<h2 id="installing-required-packages-ubuntu-1004-1110">Installing required packages (Ubuntu 10.04 -- 11.10)</h2>
Robert Ly35f2fda2013-01-29 16:27:05 -080086<p>You will need a 64-bit version of Ubuntu. Ubuntu 10.04 is recommended.
87Building using a newer version of Ubuntu is currently only experimentally
88supported and is not guaranteed to work on branches other than master.</p>
89<pre><code>$ sudo apt-get install git-core gnupg flex bison gperf build-essential \
90 zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs \
91 x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev \
92 libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown \
93 libxml2-utils xsltproc
94</code></pre>
95<p>On Ubuntu 10.10:</p>
96<pre><code>$ sudo ln -s /usr/lib32/mesa/libGL.so.1 /usr/lib32/mesa/libGL.so
97</code></pre>
98<p>On Ubuntu 11.10:</p>
99<pre><code>$ sudo apt-get install libx11-dev:i386
100</code></pre>
Robert Ly40e3b6d2013-04-17 18:12:10 -0700101<h2 id="installing-required-packages-ubuntu-1204">Installing required packages (Ubuntu 12.04)</h2>
Robert Ly35f2fda2013-01-29 16:27:05 -0800102<p>Building on Ubuntu 12.04 is currently only experimentally supported and is not
103guaranteed to work on branches other than master.</p>
104<pre><code>$ sudo apt-get install git gnupg flex bison gperf build-essential \
105 zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \
106 libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 \
Robert Ly40e3b6d2013-04-17 18:12:10 -0700107 libgl1-mesa-dev g++-multilib mingw32 tofrodos \
Robert Ly35f2fda2013-01-29 16:27:05 -0800108 python-markdown libxml2-utils xsltproc zlib1g-dev:i386
109$ sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so
110</code></pre>
Robert Ly40e3b6d2013-04-17 18:12:10 -0700111<h2 id="configuring-usb-access">Configuring USB Access</h2>
Robert Ly35f2fda2013-01-29 16:27:05 -0800112<p>Under GNU/linux systems (and specifically under Ubuntu systems),
113regular users can't directly access USB devices by default. The
114system needs to be configured to allow such access.</p>
115<p>The recommended approach is to create a file
116<code>/etc/udev/rules.d/51-android.rules</code> (as the root user) and to copy
117the following lines in it. <code>&lt;username&gt;</code> must be replaced by the
118actual username of the user who is authorized to access the phones
119over USB.</p>
120<pre><code># adb protocol on passion (Nexus One)
121SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e12", MODE="0600", OWNER="&lt;username&gt;"
122# fastboot protocol on passion (Nexus One)
123SUBSYSTEM=="usb", ATTR{idVendor}=="0bb4", ATTR{idProduct}=="0fff", MODE="0600", OWNER="&lt;username&gt;"
124# adb protocol on crespo/crespo4g (Nexus S)
125SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e22", MODE="0600", OWNER="&lt;username&gt;"
126# fastboot protocol on crespo/crespo4g (Nexus S)
127SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e20", MODE="0600", OWNER="&lt;username&gt;"
128# adb protocol on stingray/wingray (Xoom)
129SUBSYSTEM=="usb", ATTR{idVendor}=="22b8", ATTR{idProduct}=="70a9", MODE="0600", OWNER="&lt;username&gt;"
130# fastboot protocol on stingray/wingray (Xoom)
131SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="708c", MODE="0600", OWNER="&lt;username&gt;"
132# adb protocol on maguro/toro (Galaxy Nexus)
133SUBSYSTEM=="usb", ATTR{idVendor}=="04e8", ATTR{idProduct}=="6860", MODE="0600", OWNER="&lt;username&gt;"
134# fastboot protocol on maguro/toro (Galaxy Nexus)
135SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e30", MODE="0600", OWNER="&lt;username&gt;"
136# adb protocol on panda (PandaBoard)
137SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d101", MODE="0600", OWNER="&lt;username&gt;"
138# fastboot protocol on panda (PandaBoard)
139SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d022", MODE="0600", OWNER="&lt;username&gt;"
140# usbboot protocol on panda (PandaBoard)
141SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d00f", MODE="0600", OWNER="&lt;username&gt;"
142# usbboot protocol on panda (PandaBoard ES)
143SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d010", MODE="0600", OWNER="&lt;username&gt;"
144# adb protocol on grouper/tilapia (Nexus 7)
145SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e42", MODE="0600", OWNER="&lt;username&gt;"
146# fastboot protocol on grouper/tilapia (Nexus 7)
147SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e40", MODE="0600", OWNER="&lt;username&gt;"
Robert Ly40e3b6d2013-04-17 18:12:10 -0700148# adb protocol on manta (Nexus 10)
Robert Ly35f2fda2013-01-29 16:27:05 -0800149SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4ee2", MODE="0600", OWNER="&lt;username&gt;"
Robert Ly40e3b6d2013-04-17 18:12:10 -0700150# fastboot protocol on manta (Nexus 10)
Robert Ly35f2fda2013-01-29 16:27:05 -0800151SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4ee0", MODE="0600", OWNER="&lt;username&gt;"
152</code></pre>
153<p>Those new rules take effect the next time a device is plugged in.
154It might therefore be necessary to unplug the device and plug it
155back into the computer.</p>
156<p>This is known to work on both Ubuntu Hardy Heron (8.04.x LTS) and
157Lucid Lynx (10.04.x LTS). Other versions of Ubuntu or other
158variants of GNU/linux might require different configurations.</p>
159<p><a name="ccache"></a></p>
Robert Ly40e3b6d2013-04-17 18:12:10 -0700160<h2 id="setting-up-ccache">Setting up ccache</h2>
Robert Ly35f2fda2013-01-29 16:27:05 -0800161<p>You can optionally tell the build to use the ccache compilation tool.
162Ccache acts as a compiler cache that can be used to speed-up rebuilds.
163This works very well if you do "make clean" often, or if you frequently
164switch between different build products.</p>
165<p>Put the following in your .bashrc or equivalent.</p>
166<pre><code>export USE_CCACHE=1
167</code></pre>
168<p>By default the cache will be stored in ~/.ccache.
169If your home directory is on NFS or some other non-local filesystem,
170you will want to specify the directory in your .bashrc as well.</p>
171<pre><code>export CCACHE_DIR=&lt;path-to-your-cache-directory&gt;
172</code></pre>
173<p>The suggested cache size is 50-100GB.
174You will need to run the following command once you have downloaded
175the source code:</p>
176<pre><code>prebuilts/misc/linux-x86/ccache/ccache -M 50G
177</code></pre>
178<p>When building Ice Cream Sandwich (4.0.x) or older, ccache is in
179a different location:</p>
180<pre><code>prebuilt/linux-x86/ccache/ccache -M 50G
181</code></pre>
182<p>This setting is stored in the CCACHE_DIR and is persistent.</p>
Robert Ly40e3b6d2013-04-17 18:12:10 -0700183<h2 id="using-a-separate-output-directory">Using a separate output directory</h2>
Robert Ly35f2fda2013-01-29 16:27:05 -0800184<p>By default, the output of each build is stored in the out/
185subdirectory of the matching source tree.</p>
186<p>On some machines with multiple storage devices, builds are
187faster when storing the source files and the output on
188separate volumes. For additional performance, the output
189can be stored on a filesystem optimized for speed instead
190of crash robustness, since all files can be re-generated
191in case of filesystem corruption.</p>
192<p>To set this up, export the <code>OUT_DIR_COMMON_BASE</code> variable
193to point to the location where your output directories
194will be stored.</p>
195<pre><code>export OUT_DIR_COMMON_BASE=&lt;path-to-your-out-directory&gt;
196</code></pre>
197<p>The output directory for each separate source tree will be
198named after the directory holding the source tree.</p>
199<p>For instance, if you have source trees as <code>/source/master1</code>
200and <code>/source/master2</code> and <code>OUT_DIR_COMMON_BASE</code> is set to
201<code>/output</code>, the output directories will be <code>/output/master1</code>
202and <code>/output/master2</code>.</p>
203<p>It's important in that case to not have multiple source
204trees stored in directories that have the same name,
205as those would end up sharing an output directory, with
206unpredictable results.</p>
207<p>This is only supported on Jelly Bean (4.1) and newer,
208including the master branch.</p>
Robert Ly40e3b6d2013-04-17 18:12:10 -0700209<h1 id="setting-up-a-mac-os-x-build-environment">Setting up a Mac OS X build environment</h1>
Robert Ly35f2fda2013-01-29 16:27:05 -0800210<p>In a default installation, OS X runs on a case-preserving but case-insensitive
211filesystem. This type of filesystem is not supported by git and will cause some
212git commands (such as "git status") to behave abnormally. Because of this, we
213recommend that you always work with the AOSP source files on a case-sensitive
214filesystem. This can be done fairly easily using a disk image, discussed below.</p>
215<p>Once the proper filesystem is available, building the master branch in a modern
216OS X environment is very straightforward. Earlier branches, including ICS,
217require some additional tools and SDKs.</p>
218<h3 id="creating-a-case-sensitive-disk-image">Creating a case-sensitive disk image</h3>
219<p>You can create a case-sensitive filesystem within your existing OS X environment
220using a disk image. To create the image, launch Disk
221Utility and select "New Image". A size of 25GB is the minimum to
222complete the build, larger numbers are more future-proof. Using sparse images
223saves space while allowing to grow later as the need arises. Be sure to select
224"case sensitive, journaled" as the volume format.</p>
225<p>You can also create it from a shell with the following command:</p>
226<pre><code># hdiutil create -type SPARSE -fs 'Case-sensitive Journaled HFS+' -size 40g ~/android.dmg
227</code></pre>
228<p>This will create a .dmg (or possibly a .dmg.sparsefile) file which, once mounted, acts as a drive with the required formatting for Android development. For a disk image named "android.dmg" stored in your home directory, you can add the following to your <code>~/.bash_profile</code> to mount the image when you execute "mountAndroid":</p>
229<pre><code># mount the android file image
230function mountAndroid { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; }
231</code></pre>
232<p>Once mounted, you'll do all your work in the "android" volume. You can eject it (unmount it) just like you would with an external drive.</p>
Robert Ly40e3b6d2013-04-17 18:12:10 -0700233<h2 id="master-branch">Master branch</h2>
Robert Ly35f2fda2013-01-29 16:27:05 -0800234<p>To build the latest source in a Mac OS environment, you will need an Intel/x86
235machine running MacOS 10.6 (Snow Leopard) or MacOS 10.7 (Lion), along with Xcode
2364.2 (Apple's Developer Tools). Although Lion does not come with a JDK, it should
237install automatically when you attempt to build the source.</p>
238<p>The remaining sections for Mac OS X only apply to those who wish to build
239earlier branches.</p>
Robert Ly40e3b6d2013-04-17 18:12:10 -0700240<h2 id="branch-40x-and-all-earlier-branches">Branch 4.0.x and all earlier branches</h2>
Robert Ly35f2fda2013-01-29 16:27:05 -0800241<p>To build android-4.0.x and earlier branches in a Mac OS environment, you need an
242Intel/x86 machine running MacOS 10.5 (Leopard) or MacOS 10.6 (Snow Leopard). You
243will need the MacOS 10.5 SDK.</p>
244<h3 id="installing-required-packages">Installing required packages</h3>
245<ul>
246<li>
247<p>Install Xcode from <a href="http://developer.apple.com/">the Apple developer site</a>.
248We recommend version 3.1.4 or newer, i.e. gcc 4.2.
249Version 4.x could cause difficulties.
250If you are not already registered as an Apple developer, you will have to
251create an Apple ID in order to download.</p>
252</li>
253<li>
254<p>Install MacPorts from <a href="http://www.macports.org/install.php">macports.org</a>.</p>
255<p><em>Note: Make sure that <code>/opt/local/bin</code> appears in your path BEFORE <code>/usr/bin</code>. If not, add</em> </p>
256<pre><code>export PATH=/opt/local/bin:$PATH
257</code></pre>
258<p><em>to your <code>~/.bash_profile</code>.</em></p>
259</li>
260<li>
261<p>Get make, git, and GPG packages from MacPorts: </p>
262<pre><code>$ POSIXLY_CORRECT=1 sudo port install gmake libsdl git-core gnupg
263</code></pre>
264<p>If using Mac OS 10.4, also install bison:</p>
265<pre><code>$ POSIXLY_CORRECT=1 sudo port install bison
266</code></pre>
267</li>
268</ul>
269<h3 id="reverting-from-make-382">Reverting from make 3.82</h3>
270<p>For versions of Android before ICS, there is a bug in gmake 3.82 that prevents android from building. You can install version 3.81 using MacPorts by taking the following steps:</p>
271<ul>
272<li>
273<p>Edit <code>/opt/local/etc/macports/sources.conf</code> and add a line that says</p>
274<pre><code>file:///Users/Shared/dports
275</code></pre>
276<p>above the rsync line. Then create this directory: </p>
277<pre><code>$ mkdir /Users/Shared/dports
278</code></pre>
279</li>
280<li>
281<p>In the new <code>dports</code> directory, run </p>
282<pre><code>$ svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/
283</code></pre>
284</li>
285<li>
286<p>Create a port index for your new local repository: </p>
287<pre><code>$ portindex /Users/Shared/dports
288</code></pre>
289</li>
290<li>
291<p>Finally, install the old version of gmake with </p>
292<pre><code>$ sudo port install gmake @3.81
293</code></pre>
294</li>
295</ul>
296<h3 id="setting-a-file-descriptor-limit">Setting a file descriptor limit</h3>
Robert Ly40e3b6d2013-04-17 18:12:10 -0700297<p>On MacOS the default limit on the number of simultaneous file descriptors open is too low and a highly parallel build process may exceed this limit.<br />
298</p>
Robert Ly35f2fda2013-01-29 16:27:05 -0800299<p>To increase the cap, add the following lines to your <code>~/.bash_profile</code>: </p>
300<pre><code># set the number of open files to be 1024
301ulimit -S -n 1024
302</code></pre>
Robert Ly40e3b6d2013-04-17 18:12:10 -0700303<h1 id="next-download-the-source">Next: Download the source</h1>
304<p>Your build environment is good to go! Proceed to <a href="downloading.html">downloading the source</a>....</p>