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Skyler Kaufman44436912011-04-07 15:11:52 -07001<!--
2 Copyright 2010 The Android Open Source Project
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4 Licensed under the Apache License, Version 2.0 (the "License");
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16
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070017# Initializing a Build Environment #
18
19The "Getting Started" section describes how to set up your local work environment, how to use Repo to get the Android files, and how to build the files on your machine. To build the Android source files, you will need to use Linux or Mac OS. Building under Windows is not currently supported.
20
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070021*Note: The source download is approximately 6GB in size.
22You will need 25GB free to complete a single build, and
23up to 80GB (or more) for a full set of builds.*
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070024
25For an overview of the entire code-review and code-update process, see [Life of a Patch](life-of-a-patch.html).
26
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070027
28
29# Setting up a Linux build environment #
30
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070031The Android build is routinely tested in house on recent versions of
32Ubuntu LTS (10.04), but most distributions should have the required
33build tools available. Reports of successes or failures on other
34distributions are welcome.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070035
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070036*Note: It is also possible to build Android in a virtual machine.
37If you are running Linux in a virtual machine, you will need at
38least 16GB of RAM/swap and 30GB or more of disk space in order to
39build the Android tree.*
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070040
41In general you will need:
42
43 - Python 2.4 -- 2.7, which you can download from [python.org](http://www.python.org/download/).
44
45 - JDK 6 if you wish to build Gingerbread or newer; JDK 5 for Froyo or older. You can download both from [java.sun.com](http://java.sun.com/javase/downloads/).
46
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070047 - Git 1.7 or newer. You can find it at [git-scm.com](http://git-scm.com/download).
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070048
49Detailed instructions for Ubuntu 10.04+ follow.
50
51## Installing the JDK ##
52
53The Sun JDK is no longer in Ubuntu's main package repository. In order to download it, you need to add the appropriate repository and indicate to the system which JDK should be used.
54
55Java 6: for Gingerbread and newer
56
57 $ sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070058 $ sudo apt-get update
59 $ sudo apt-get install sun-java6-jdk
60
61Java 5: for Froyo and older
62
Conley Owensa38f5682011-08-12 14:12:41 -070063 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy main multiverse"
64 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy-updates main multiverse"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070065 $ sudo apt-get update
66 $ sudo apt-get install sun-java5-jdk
67
68## Installing required packages ##
69
Conley Owens69835fd2011-11-10 15:05:45 -08007064-bit (recommended)
Conley Owens1f494d22011-05-04 15:15:46 -070071
Jean-Baptiste Queru03c5e162011-05-25 09:13:18 -070072 $ sudo apt-get install git-core gnupg flex bison gperf build-essential \
73 zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs \
74 x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev \
Jean-Baptiste Querufbc22d02011-10-04 13:41:59 -070075 libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown \
76 libxml2-utils
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070077
Conley Owens49e1d832011-11-21 09:06:56 -080078On Ubuntu 10.10:
79
80 $ sudo ln -s /usr/lib32/mesa/libGL.so.1 /usr/lib32/mesa/libGL.so
81
82On Ubuntu 11.10:
Conley Owens69835fd2011-11-10 15:05:45 -080083
84 $ sudo ln -s /usr/lib/i386-linux-gnu/libX11.so.6 /usr/lib/i386-linux-gnu/libX11.so
85
8632-bit (experimental)
Conley Owense68d2e42011-10-24 11:04:41 -070087
88 $ sudo apt-get install git-core gnupg flex bison gperf build-essential \
Conley Owens69835fd2011-11-10 15:05:45 -080089 zip curl zlib1g-dev libc6-dev libncurses5-dev x11proto-core-dev \
90 libx11-dev libreadline6-dev libgl1-mesa-dev tofrodos python-markdown \
91 libxml2-utils
Conley Owense68d2e42011-10-24 11:04:41 -070092
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070093## Configuring USB Access ##
94
95Under GNU/linux systems (and specifically under Ubuntu systems),
96regular users can't directly access USB devices by default. The
97system needs to be configured to allow such access.
98
99The recommended approach is to create a file
100`/etc/udev/rules.d/51-android.rules` (as the root user) and to copy
101the following lines in it. <username> must be replaced by the
102actual username of the user who is authorized to access the phones
103over USB.
104
105 # adb protocol on passion (Nexus One)
106 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e12", MODE="0600", OWNER="<username>"
107 # fastboot protocol on passion (Nexus One)
108 SUBSYSTEM=="usb", ATTR{idVendor}=="0bb4", ATTR{idProduct}=="0fff", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru2d989272011-10-07 13:19:27 -0700109 # adb protocol on crespo/crespo4g (Nexus S)
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700110 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e22", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru2d989272011-10-07 13:19:27 -0700111 # fastboot protocol on crespo/crespo4g (Nexus S)
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700112 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e20", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700113 # adb protocol on maguro (Galaxy Nexus)
114 SUBSYSTEM=="usb", ATTR{idVendor}=="04e8", ATTR{idProduct}=="6860", MODE="0600", OWNER="<username>"
115 # fastboot protocol on maguro (Galaxy Nexus)
116 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e30", MODE="0600", OWNER="<username>"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700117
118Those new rules take effect the next time a device is plugged in.
119It might therefore be necessary to unplug the device and plug it
120back into the computer.
121
122This is known to work on both Ubuntu Hardy Heron (8.04.x LTS) and
123Lucid Lynx (10.04.x LTS). Other versions of Ubuntu or other
124variants of GNU/linux might require different configurations.
125
126
127# Setting up a Mac OS X build environment #
128
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700129To build the Android files in a Mac OS environment, you need an
130Intel/x86 machine running MacOS 10.6 (Snow Leopard).
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700131
132Android must be built on a case-sensitive file system because the sources contain files that differ only in case. We recommend that you build Android on a partition that has been formatted with the journaled file system HFS+. HFS+ is required to successfully build Mac OS applications such as the Android Emulator for OS X.
133
134## Creating a case sensitive disk image ##
135
Jean-Baptiste Queru23ecc0a2011-06-14 12:18:37 -0700136If you want to avoid partitioning/formatting your hard drive, you can use
137a case-sensitive disk image instead. To create the image, launch Disk
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700138Utility and select "New Image". A size of 25GB is the minimum to
Jean-Baptiste Queru23ecc0a2011-06-14 12:18:37 -0700139complete the build, larger numbers are more future-proof. Using sparse images
140saves space while allowing to grow later as the need arises. Be sure to select
141"case sensitive, journaled" as the volume format.
142
143You can also create it from a shell with the following command:
144
145 # hdiutil create -type SPARSE -fs 'Case-sensitive Journaled HFS+' -size 40g ~/android.dmg
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700146
Conley Owensb0863242011-11-10 15:24:49 -0800147This will create a .dmg (or possibly a .dmg.sparsefile) file which, once mounted, acts as a drive with the required formatting for Android development. For a disk image named "android.dmg" stored in your home directory, you can add the following to your `~/.bash_profile` to mount the image when you execute "mountAndroid":
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700148
149 # mount the android file image
Jean-Baptiste Querud27cdc12011-04-13 15:27:29 -0700150 function mountAndroid { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; }
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700151
152Once mounted, you'll do all your work in the "android" volume. You can eject it (unmount it) just like you would with an external drive.
153
154## Installing required packages ##
155
Jean-Baptiste Queru96826282011-10-24 06:00:06 -0700156- Install XCode from [the Apple developer site](http://developer.apple.com/).
Jean-Baptiste Queruc46da012011-10-26 09:43:29 -0700157We recommend version 3.1.4 or newer, i.e. gcc 4.2.
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700158Version 4.x could cause difficulties.
Jean-Baptiste Queruc46da012011-10-26 09:43:29 -0700159If you are not already registered as an Apple developer, you will have to
160create an Apple ID in order to download.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700161
162- Install MacPorts from [macports.org](http://www.macports.org/install.php).
163
164 *Note: Make sure that `/opt/local/bin` appears in your path BEFORE `/usr/bin`. If not, add*
165
166 export PATH=/opt/local/bin:$PATH
167
168 *to your `~/.bash_profile`.*
169
170- Get make, git, and GPG packages from MacPorts:
171
172 $ POSIXLY_CORRECT=1 sudo port install gmake libsdl git-core gnupg
173
174 If using Mac OS 10.4, also install bison:
175
176 $ POSIXLY_CORRECT=1 sudo port install bison
177
178## Reverting from make 3.82 ##
179
180There is a bug in gmake 3.82 that prevents android from building. You can install version 3.81 using MacPorts by taking the following steps:
181
Jean-Baptiste Queru44d1dc52011-06-14 08:40:32 -0700182- Edit `/opt/local/etc/macports/sources.conf` and add a line that says
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700183
184 file:///Users/Shared/dports
185
186 above the rsync line. Then create this directory:
187
188 $ mkdir /Users/Shared/dports
189
190- In the new `dports` directory, run
191
192 $ svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/
193
194- Create a port index for your new local repository:
195
196 $ portindex /Users/Shared/dports
197
198- Finally, install the old version of gmake with
199
200 $ sudo port install gmake @3.81
201
202## Setting a file descriptor limit ##
203
204On MacOS the default limit on the number of simultaneous file descriptors open is too low and a highly parallel build process may exceed this limit.
205
206To increase the cap, add the following lines to your `~/.bash_profile`:
207
208 # set the number of open files to be 1024
209 ulimit -S -n 1024
210
211# Next: Download the source #
212
213Your build environment is good to go! Proceed to [downloading the source](downloading.html)....