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Skyler Kaufman44436912011-04-07 15:11:52 -07001<!--
2 Copyright 2010 The Android Open Source Project
3
4 Licensed under the Apache License, Version 2.0 (the "License");
5 you may not use this file except in compliance with the License.
6 You may obtain a copy of the License at
7
8 http://www.apache.org/licenses/LICENSE-2.0
9
10 Unless required by applicable law or agreed to in writing, software
11 distributed under the License is distributed on an "AS IS" BASIS,
12 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 See the License for the specific language governing permissions and
14 limitations under the License.
15-->
16
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070017# Initializing a Build Environment #
18
19The "Getting Started" section describes how to set up your local work environment, how to use Repo to get the Android files, and how to build the files on your machine. To build the Android source files, you will need to use Linux or Mac OS. Building under Windows is not currently supported.
20
Jean-Baptiste Queruc10820f2012-07-17 13:33:48 -070021*Note: The source download is approximately 8.5GB in size.
22You will need over 30GB free to complete a single build, and
23up to 100GB (or more) for a full set of builds.*
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070024
25For an overview of the entire code-review and code-update process, see [Life of a Patch](life-of-a-patch.html).
26
David Mohs9999f3f2012-02-29 22:37:02 -050027# Choosing a Branch #
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070028
David Mohs9999f3f2012-02-29 22:37:02 -050029Some of the requirements for your build environment are determined by which
30version of the source code you plan to compile. See
31[Build Numbers](build-numbers.html) for a full listing of branches you may
32choose from. You may also choose to download and build the latest source code
33(called "master"), in which case you will simply omit the branch specification
34when you initialize the repository.
35
36Once you have selected a branch, follow the appropriate instructions below to
37set up your build environment.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070038
39# Setting up a Linux build environment #
40
David Mohs9999f3f2012-02-29 22:37:02 -050041These instructions apply to all branches, including master.
42
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070043The Android build is routinely tested in house on recent versions of
44Ubuntu LTS (10.04), but most distributions should have the required
45build tools available. Reports of successes or failures on other
46distributions are welcome.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070047
Jean-Baptiste Queru01486fb2012-05-17 11:35:15 -070048For Gingerbread (2.3.x) and newer versions, including the master
49branch, a 64-bit environment is required. Older versions can be
50compiled on 32-bit systems.
51
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070052*Note: It is also possible to build Android in a virtual machine.
53If you are running Linux in a virtual machine, you will need at
54least 16GB of RAM/swap and 30GB or more of disk space in order to
55build the Android tree.*
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070056
Jean-Baptiste Queruc10820f2012-07-17 13:33:48 -070057Detailed instructions for Ubuntu and MacOS follow. In general you will need:
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070058
Conley Owens8015c842012-10-22 11:10:35 -070059 - Python 2.6 -- 2.7, which you can download from [python.org](http://www.python.org/download/).
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070060
Conley Owens8bb9cf32011-12-22 15:18:05 -080061 - GNU Make 3.81 -- 3.82, which you can download from [gnu.org](http://ftp.gnu.org/gnu/make/),
62
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070063 - JDK 6 if you wish to build Gingerbread or newer; JDK 5 for Froyo or older. You can download both from [java.sun.com](http://java.sun.com/javase/downloads/).
64
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070065 - Git 1.7 or newer. You can find it at [git-scm.com](http://git-scm.com/download).
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070066
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070067## Installing the JDK ##
68
69The Sun JDK is no longer in Ubuntu's main package repository. In order to download it, you need to add the appropriate repository and indicate to the system which JDK should be used.
70
71Java 6: for Gingerbread and newer
72
73 $ sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070074 $ sudo apt-get update
75 $ sudo apt-get install sun-java6-jdk
76
77Java 5: for Froyo and older
78
Conley Owensa38f5682011-08-12 14:12:41 -070079 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy main multiverse"
80 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy-updates main multiverse"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070081 $ sudo apt-get update
82 $ sudo apt-get install sun-java5-jdk
83
Yegor Yefremovc2680b72012-02-10 23:43:20 +010084*Note: The `lunch` command in the build step will ensure that the Sun JDK is
85used instead of any previously installed JDK.*
86
Conley Owenseef00042012-01-03 13:21:37 -080087## Installing required packages (Ubuntu 10.04 -- 11.10) ##
88
Conley Owens18dea522012-03-27 10:10:30 -070089You will need a 64-bit version of Ubuntu. Ubuntu 10.04 is recommended.
90Building using a newer version of Ubuntu is currently only experimentally
91supported and is not guaranteed to work on branches other than master.
Conley Owens1f494d22011-05-04 15:15:46 -070092
Conley Owensbadb8a22012-10-31 10:53:34 -070093 $ sudo apt-get install git-core gnupg flex bison gperf build-essential \
Jean-Baptiste Queru03c5e162011-05-25 09:13:18 -070094 zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs \
95 x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev \
Jean-Baptiste Querufbc22d02011-10-04 13:41:59 -070096 libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown \
Jean-Baptiste Queru35f51012011-12-14 09:32:22 -080097 libxml2-utils xsltproc
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070098
Conley Owens49e1d832011-11-21 09:06:56 -080099On Ubuntu 10.10:
100
101 $ sudo ln -s /usr/lib32/mesa/libGL.so.1 /usr/lib32/mesa/libGL.so
102
103On Ubuntu 11.10:
Conley Owens69835fd2011-11-10 15:05:45 -0800104
Conley Owens91714362012-01-09 09:10:34 -0800105 $ sudo apt-get install libx11-dev:i386
Conley Owens69835fd2011-11-10 15:05:45 -0800106
Conley Owenseef00042012-01-03 13:21:37 -0800107## Installing required packages (Ubuntu 12.04) ##
108
109Building on Ubuntu 12.04 is currently only experimentally supported and is not
110guaranteed to work on branches other than master.
111
Conley Owens51686602012-10-29 09:57:06 -0700112 $ sudo apt-get install git gnupg flex bison gperf build-essential \
Conley Owenseef00042012-01-03 13:21:37 -0800113 zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \
Conley Owens3791a742012-06-01 16:15:56 -0700114 libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 \
115 libgl1-mesa-dev g++-multilib mingw32 openjdk-6-jdk tofrodos \
Conley Owens7fc2d952012-06-04 13:27:16 -0700116 python-markdown libxml2-utils xsltproc zlib1g-dev:i386
Conley Owens3791a742012-06-01 16:15:56 -0700117 $ sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so
Conley Owenseef00042012-01-03 13:21:37 -0800118
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700119## Configuring USB Access ##
120
121Under GNU/linux systems (and specifically under Ubuntu systems),
122regular users can't directly access USB devices by default. The
123system needs to be configured to allow such access.
124
125The recommended approach is to create a file
126`/etc/udev/rules.d/51-android.rules` (as the root user) and to copy
Jean-Baptiste Queru723b0582012-05-17 11:28:58 -0700127the following lines in it. `<username>` must be replaced by the
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700128actual username of the user who is authorized to access the phones
129over USB.
130
131 # adb protocol on passion (Nexus One)
132 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e12", MODE="0600", OWNER="<username>"
133 # fastboot protocol on passion (Nexus One)
134 SUBSYSTEM=="usb", ATTR{idVendor}=="0bb4", ATTR{idProduct}=="0fff", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru2d989272011-10-07 13:19:27 -0700135 # adb protocol on crespo/crespo4g (Nexus S)
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700136 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e22", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru2d989272011-10-07 13:19:27 -0700137 # fastboot protocol on crespo/crespo4g (Nexus S)
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700138 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e20", MODE="0600", OWNER="<username>"
Jean-Baptiste Querue6149c42011-10-07 13:35:54 -0700139 # adb protocol on stingray/wingray (Xoom)
140 SUBSYSTEM=="usb", ATTR{idVendor}=="22b8", ATTR{idProduct}=="70a9", MODE="0600", OWNER="<username>"
141 # fastboot protocol on stingray/wingray (Xoom)
142 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="708c", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru31cabc22011-12-15 06:57:19 -0800143 # adb protocol on maguro/toro (Galaxy Nexus)
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700144 SUBSYSTEM=="usb", ATTR{idVendor}=="04e8", ATTR{idProduct}=="6860", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru31cabc22011-12-15 06:57:19 -0800145 # fastboot protocol on maguro/toro (Galaxy Nexus)
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700146 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e30", MODE="0600", OWNER="<username>"
Jean-Baptiste Queruec620332011-11-22 10:48:37 -0800147 # adb protocol on panda (PandaBoard)
148 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d101", MODE="0600", OWNER="<username>"
149 # fastboot protocol on panda (PandaBoard)
150 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d022", MODE="0600", OWNER="<username>"
Conley Owens8b4db152012-02-13 13:52:49 -0800151 # usbboot protocol on panda (PandaBoard)
Jean-Baptiste Querub4b7eb42012-05-09 10:09:10 -0700152 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d00f", MODE="0600", OWNER="<username>"
153 # usbboot protocol on panda (PandaBoard ES)
Conley Owens8b4db152012-02-13 13:52:49 -0800154 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d010", MODE="0600", OWNER="<username>"
Jean-Baptiste Querue80b8d82012-11-12 10:41:16 -0800155 # adb protocol on grouper/tilapia (Nexus 7)
Jean-Baptiste Queruc10820f2012-07-17 13:33:48 -0700156 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e42", MODE="0600", OWNER="<username>"
Jean-Baptiste Querue80b8d82012-11-12 10:41:16 -0800157 # fastboot protocol on grouper/tilapia (Nexus 7)
Jean-Baptiste Queruc10820f2012-07-17 13:33:48 -0700158 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e40", MODE="0600", OWNER="<username>"
Jean-Baptiste Querub27d7b72012-12-18 15:52:03 -0800159 # adb protocol on manta (Nexus 10)
Jean-Baptiste Querue80b8d82012-11-12 10:41:16 -0800160 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4ee2", MODE="0600", OWNER="<username>"
Jean-Baptiste Querub27d7b72012-12-18 15:52:03 -0800161 # fastboot protocol on manta (Nexus 10)
Jean-Baptiste Querue80b8d82012-11-12 10:41:16 -0800162 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4ee0", MODE="0600", OWNER="<username>"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700163
164Those new rules take effect the next time a device is plugged in.
165It might therefore be necessary to unplug the device and plug it
166back into the computer.
167
168This is known to work on both Ubuntu Hardy Heron (8.04.x LTS) and
169Lucid Lynx (10.04.x LTS). Other versions of Ubuntu or other
170variants of GNU/linux might require different configurations.
171
Conley Owens34e98122011-12-09 16:11:30 -0800172<a name="ccache"></a>
173## Setting up ccache ##
174
175You can optionally tell the build to use the ccache compilation tool.
176Ccache acts as a compiler cache that can be used to speed-up rebuilds.
177This works very well if you do "make clean" often, or if you frequently
178switch between different build products.
179
180Put the following in your .bashrc or equivalent.
181
182 export USE_CCACHE=1
183
184By default the cache will be stored in ~/.ccache.
185If your home directory is on NFS or some other non-local filesystem,
186you will want to specify the directory in your .bashrc as well.
187
188 export CCACHE_DIR=<path-to-your-cache-directory>
189
190The suggested cache size is 50-100GB.
191You will need to run the following command once you have downloaded
Jean-Baptiste Querud492e972012-08-21 09:36:42 -0700192the source code:
193
194 prebuilts/misc/linux-x86/ccache/ccache -M 50G
195
196When building Ice Cream Sandwich (4.0.x) or older, ccache is in
197a different location:
Conley Owens34e98122011-12-09 16:11:30 -0800198
199 prebuilt/linux-x86/ccache/ccache -M 50G
200
201This setting is stored in the CCACHE_DIR and is persistent.
202
Jean-Baptiste Queru6fdf97b2012-04-27 18:00:59 -0700203## Using a separate output directory ##
204
205By default, the output of each build is stored in the out/
206subdirectory of the matching source tree.
207
208On some machines with multiple storage devices, builds are
209faster when storing the source files and the output on
210separate volumes. For additional performance, the output
211can be stored on a filesystem optimized for speed instead
212of crash robustness, since all files can be re-generated
213in case of filesystem corruption.
214
215To set this up, export the `OUT_DIR_COMMON_BASE` variable
216to point to the location where your output directories
217will be stored.
218
219 export OUT_DIR_COMMON_BASE=<path-to-your-out-directory>
220
221The output directory for each separate source tree will be
222named after the directory holding the source tree.
223
224For instance, if you have source trees as `/source/master1`
225and `/source/master2` and `OUT_DIR_COMMON_BASE` is set to
226`/output`, the output directories will be `/output/master1`
227and `/output/master2`.
228
229It's important in that case to not have multiple source
230trees stored in directories that have the same name,
231as those would end up sharing an output directory, with
232unpredictable results.
233
Jean-Baptiste Queruc10820f2012-07-17 13:33:48 -0700234This is only supported on Jelly Bean (4.1) and newer,
235including the master branch.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700236
237# Setting up a Mac OS X build environment #
238
David Mohs9999f3f2012-02-29 22:37:02 -0500239In a default installation, OS X runs on a case-preserving but case-insensitive
240filesystem. This type of filesystem is not supported by git and will cause some
241git commands (such as "git status") to behave abnormally. Because of this, we
242recommend that you always work with the AOSP source files on a case-sensitive
243filesystem. This can be done fairly easily using a disk image, discussed below.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700244
David Mohs9999f3f2012-02-29 22:37:02 -0500245Once the proper filesystem is available, building the master branch in a modern
246OS X environment is very straightforward. Earlier branches, including ICS,
247require some additional tools and SDKs.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700248
David Mohs9999f3f2012-02-29 22:37:02 -0500249### Creating a case-sensitive disk image ###
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700250
David Mohs9999f3f2012-02-29 22:37:02 -0500251You can create a case-sensitive filesystem within your existing OS X environment
252using a disk image. To create the image, launch Disk
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700253Utility and select "New Image". A size of 25GB is the minimum to
Jean-Baptiste Queru23ecc0a2011-06-14 12:18:37 -0700254complete the build, larger numbers are more future-proof. Using sparse images
255saves space while allowing to grow later as the need arises. Be sure to select
256"case sensitive, journaled" as the volume format.
257
258You can also create it from a shell with the following command:
259
260 # hdiutil create -type SPARSE -fs 'Case-sensitive Journaled HFS+' -size 40g ~/android.dmg
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700261
Conley Owensb0863242011-11-10 15:24:49 -0800262This will create a .dmg (or possibly a .dmg.sparsefile) file which, once mounted, acts as a drive with the required formatting for Android development. For a disk image named "android.dmg" stored in your home directory, you can add the following to your `~/.bash_profile` to mount the image when you execute "mountAndroid":
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700263
264 # mount the android file image
Jean-Baptiste Querud27cdc12011-04-13 15:27:29 -0700265 function mountAndroid { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; }
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700266
267Once mounted, you'll do all your work in the "android" volume. You can eject it (unmount it) just like you would with an external drive.
268
David Mohs9999f3f2012-02-29 22:37:02 -0500269## Master branch ##
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700270
David Mohs9999f3f2012-02-29 22:37:02 -0500271To build the latest source in a Mac OS environment, you will need an Intel/x86
272machine running MacOS 10.6 (Snow Leopard) or MacOS 10.7 (Lion), along with Xcode
2734.2 (Apple's Developer Tools). Although Lion does not come with a JDK, it should
274install automatically when you attempt to build the source.
275
276The remaining sections for Mac OS X only apply to those who wish to build
277earlier branches.
278
279## Branch 4.0.x and all earlier branches ##
280
281To build android-4.0.x and earlier branches in a Mac OS environment, you need an
282Intel/x86 machine running MacOS 10.5 (Leopard) or MacOS 10.6 (Snow Leopard). You
283will need the MacOS 10.5 SDK.
284
285### Installing required packages ###
286
287- Install Xcode from [the Apple developer site](http://developer.apple.com/).
Jean-Baptiste Queruc46da012011-10-26 09:43:29 -0700288We recommend version 3.1.4 or newer, i.e. gcc 4.2.
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700289Version 4.x could cause difficulties.
Jean-Baptiste Queruc46da012011-10-26 09:43:29 -0700290If you are not already registered as an Apple developer, you will have to
291create an Apple ID in order to download.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700292
293- Install MacPorts from [macports.org](http://www.macports.org/install.php).
294
295 *Note: Make sure that `/opt/local/bin` appears in your path BEFORE `/usr/bin`. If not, add*
296
297 export PATH=/opt/local/bin:$PATH
298
299 *to your `~/.bash_profile`.*
300
301- Get make, git, and GPG packages from MacPorts:
302
303 $ POSIXLY_CORRECT=1 sudo port install gmake libsdl git-core gnupg
304
305 If using Mac OS 10.4, also install bison:
306
307 $ POSIXLY_CORRECT=1 sudo port install bison
308
David Mohs9999f3f2012-02-29 22:37:02 -0500309### Reverting from make 3.82 ###
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700310
Conley Owensfc3d3c12012-03-12 12:03:25 -0700311For versions of Android before ICS, there is a bug in gmake 3.82 that prevents android from building. You can install version 3.81 using MacPorts by taking the following steps:
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700312
Jean-Baptiste Queru44d1dc52011-06-14 08:40:32 -0700313- Edit `/opt/local/etc/macports/sources.conf` and add a line that says
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700314
315 file:///Users/Shared/dports
316
317 above the rsync line. Then create this directory:
318
319 $ mkdir /Users/Shared/dports
320
321- In the new `dports` directory, run
322
323 $ svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/
324
325- Create a port index for your new local repository:
326
327 $ portindex /Users/Shared/dports
328
329- Finally, install the old version of gmake with
330
331 $ sudo port install gmake @3.81
332
David Mohs9999f3f2012-02-29 22:37:02 -0500333### Setting a file descriptor limit ###
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700334
335On MacOS the default limit on the number of simultaneous file descriptors open is too low and a highly parallel build process may exceed this limit.
336
337To increase the cap, add the following lines to your `~/.bash_profile`:
338
339 # set the number of open files to be 1024
340 ulimit -S -n 1024
341
342# Next: Download the source #
343
344Your build environment is good to go! Proceed to [downloading the source](downloading.html)....