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Robert Ly35f2fda2013-01-29 16:27:05 -08001page.title=Initializing a Build Environment
2@jd:body
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19<div id="qv-wrapper">
20 <div id="qv">
21 <h2>In this document</h2>
22 <ol id="auto-toc">
23 </ol>
24 </div>
25</div>
26
Clay Murphy6d00f3b2014-03-26 17:39:24 -070027<p>This section describes how to set up your local work environment to build
28the Android source files. You will need to use Linux or Mac OS. Building under
29Windows is not currently supported.</p>
30<p><strong>Note</strong>: The source download is approximately 8.5GB in size.
Robert Ly40e3b6d2013-04-17 18:12:10 -070031You will need over 30GB free to complete a single build, and
32up to 100GB (or more) for a full set of builds.</em></p>
Clay Murphy6d00f3b2014-03-26 17:39:24 -070033<p>For an overview of the entire code-review and code-update process, see <a
34href="life-of-a-patch.html">Life of a Patch</a>.</p>
35<h2 id="choosing-a-branch">Choosing a Branch</h2>
Robert Ly40e3b6d2013-04-17 18:12:10 -070036<p>Some of the requirements for your build environment are determined by which
37version of the source code you plan to compile. See
38<a href="build-numbers.html">Build Numbers</a> for a full listing of branches you may
39choose from. You may also choose to download and build the latest source code
40(called "master"), in which case you will simply omit the branch specification
41when you initialize the repository.</p>
42<p>Once you have selected a branch, follow the appropriate instructions below to
43set up your build environment.</p>
Clay Murphy6d00f3b2014-03-26 17:39:24 -070044<h2 id="setting-up-a-linux-build-environment">Setting up a Linux build environment</h2>
Robert Ly40e3b6d2013-04-17 18:12:10 -070045<p>These instructions apply to all branches, including master.</p>
46<p>The Android build is routinely tested in house on recent versions of
47Ubuntu LTS (10.04), but most distributions should have the required
48build tools available. Reports of successes or failures on other
49distributions are welcome.</p>
50<p>For Gingerbread (2.3.x) and newer versions, including the master
51branch, a 64-bit environment is required. Older versions can be
52compiled on 32-bit systems.</p>
Clay Murphy6d00f3b2014-03-26 17:39:24 -070053<p><strong>Note</strong>: It is also possible to build Android in a virtual machine.
Robert Ly40e3b6d2013-04-17 18:12:10 -070054If you are running Linux in a virtual machine, you will need at
55least 16GB of RAM/swap and 30GB or more of disk space in order to
Clay Murphy6d00f3b2014-03-26 17:39:24 -070056build the Android tree.</p>
57<p>See the <a href="building.html">Downloading and Building</a> page for the
58list of hardware and software requirements. Then follow the detailed
59instructions for Ubuntu and MacOS below.</p>
Conley Owens6c2621e2013-10-08 09:45:30 -070060
Clay Murphy6d00f3b2014-03-26 17:39:24 -070061<h3 id="installing-the-jdk">Installing the JDK</h3>
62<p>The latest version of Android in the <a
63href="https://android.googlesource.com/">Android Open Source Project (AOSP)</a>
64requires Java 7. On Ubuntu, use <a href="http://openjdk.java.net/install/">OpenJDK</a>.</p>
65<p>Java 7: For the latest version of Android</p>
66<pre><code>$ sudo apt-get update
67$ sudo apt-get install openjdk-7-jdk
68</code></pre>
69
70<p>Optionally, update the default Java version by running:</p>
71<pre><code>$ sudo update-alternatives --config java
72$ sudo update-alternatives --config javac
73</code></pre>
74
75<p>To develop older versions of Android, download and install the corresponding version of the <a
76href="http://www.oracle.com/technetwork/java/javase/archive-139210.html">Java JDK</a>:<br/>
77Java 6: for Gingerbread through KitKat<br/>
78Java 5: for Cupcake through Froyo</p>
79
80<p><strong>Note</strong>: The <code>lunch</code> command in the build step will ensure that the Sun JDK is
81used instead of any previously installed JDK.</p>
82
83<h3 id="installing-required-packages-ubuntu-1204">Installing required packages (Ubuntu 12.04)</h3>
Conley Owens6c2621e2013-10-08 09:45:30 -070084<p>You will need a 64-bit version of Ubuntu. Ubuntu 12.04 is recommended.
Conley Owens78586132013-10-08 13:16:00 -070085Building using an older version of Ubuntu is not supported on master or recent releases.</p>
Conley Owens6c2621e2013-10-08 09:45:30 -070086<pre><code>$ sudo apt-get install git gnupg flex bison gperf build-essential \
87 zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \
88 libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 \
89 libgl1-mesa-dev g++-multilib mingw32 tofrodos \
90 python-markdown libxml2-utils xsltproc zlib1g-dev:i386
91$ sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so
92</code></pre>
93
Clay Murphy6d00f3b2014-03-26 17:39:24 -070094<h3 id="installing-required-packages-ubuntu-1004-1110">Installing required packages (Ubuntu 10.04 -- 11.10)</h3>
Conley Owens6c2621e2013-10-08 09:45:30 -070095<p>Building on Ubuntu 10.04-11.10 is no longer supported, but may be useful for building older
96releases of AOSP.</p>
Robert Ly35f2fda2013-01-29 16:27:05 -080097<pre><code>$ sudo apt-get install git-core gnupg flex bison gperf build-essential \
98 zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs \
99 x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev \
100 libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown \
101 libxml2-utils xsltproc
102</code></pre>
103<p>On Ubuntu 10.10:</p>
104<pre><code>$ sudo ln -s /usr/lib32/mesa/libGL.so.1 /usr/lib32/mesa/libGL.so
105</code></pre>
106<p>On Ubuntu 11.10:</p>
107<pre><code>$ sudo apt-get install libx11-dev:i386
108</code></pre>
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700109<h3 id="configuring-usb-access">Configuring USB Access</h3>
Robert Ly35f2fda2013-01-29 16:27:05 -0800110<p>Under GNU/linux systems (and specifically under Ubuntu systems),
111regular users can't directly access USB devices by default. The
112system needs to be configured to allow such access.</p>
113<p>The recommended approach is to create a file
114<code>/etc/udev/rules.d/51-android.rules</code> (as the root user) and to copy
115the following lines in it. <code>&lt;username&gt;</code> must be replaced by the
116actual username of the user who is authorized to access the phones
117over USB.</p>
118<pre><code># adb protocol on passion (Nexus One)
119SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e12", MODE="0600", OWNER="&lt;username&gt;"
120# fastboot protocol on passion (Nexus One)
121SUBSYSTEM=="usb", ATTR{idVendor}=="0bb4", ATTR{idProduct}=="0fff", MODE="0600", OWNER="&lt;username&gt;"
122# adb protocol on crespo/crespo4g (Nexus S)
123SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e22", MODE="0600", OWNER="&lt;username&gt;"
124# fastboot protocol on crespo/crespo4g (Nexus S)
125SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e20", MODE="0600", OWNER="&lt;username&gt;"
126# adb protocol on stingray/wingray (Xoom)
127SUBSYSTEM=="usb", ATTR{idVendor}=="22b8", ATTR{idProduct}=="70a9", MODE="0600", OWNER="&lt;username&gt;"
128# fastboot protocol on stingray/wingray (Xoom)
129SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="708c", MODE="0600", OWNER="&lt;username&gt;"
130# adb protocol on maguro/toro (Galaxy Nexus)
131SUBSYSTEM=="usb", ATTR{idVendor}=="04e8", ATTR{idProduct}=="6860", MODE="0600", OWNER="&lt;username&gt;"
132# fastboot protocol on maguro/toro (Galaxy Nexus)
133SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e30", MODE="0600", OWNER="&lt;username&gt;"
134# adb protocol on panda (PandaBoard)
135SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d101", MODE="0600", OWNER="&lt;username&gt;"
Martin Storsjo62678bb2013-09-30 13:38:16 +0300136# adb protocol on panda (PandaBoard ES)
137SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="d002", MODE="0600", OWNER="&lt;username&gt;"
Robert Ly35f2fda2013-01-29 16:27:05 -0800138# fastboot protocol on panda (PandaBoard)
139SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d022", MODE="0600", OWNER="&lt;username&gt;"
140# usbboot protocol on panda (PandaBoard)
141SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d00f", MODE="0600", OWNER="&lt;username&gt;"
142# usbboot protocol on panda (PandaBoard ES)
143SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d010", MODE="0600", OWNER="&lt;username&gt;"
144# adb protocol on grouper/tilapia (Nexus 7)
145SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e42", MODE="0600", OWNER="&lt;username&gt;"
146# fastboot protocol on grouper/tilapia (Nexus 7)
147SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e40", MODE="0600", OWNER="&lt;username&gt;"
Robert Ly40e3b6d2013-04-17 18:12:10 -0700148# adb protocol on manta (Nexus 10)
Robert Ly35f2fda2013-01-29 16:27:05 -0800149SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4ee2", MODE="0600", OWNER="&lt;username&gt;"
Robert Ly40e3b6d2013-04-17 18:12:10 -0700150# fastboot protocol on manta (Nexus 10)
Robert Ly35f2fda2013-01-29 16:27:05 -0800151SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4ee0", MODE="0600", OWNER="&lt;username&gt;"
152</code></pre>
153<p>Those new rules take effect the next time a device is plugged in.
154It might therefore be necessary to unplug the device and plug it
155back into the computer.</p>
156<p>This is known to work on both Ubuntu Hardy Heron (8.04.x LTS) and
157Lucid Lynx (10.04.x LTS). Other versions of Ubuntu or other
158variants of GNU/linux might require different configurations.</p>
159<p><a name="ccache"></a></p>
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700160<h3 id="setting-up-ccache">Setting up ccache</h3>
Robert Ly35f2fda2013-01-29 16:27:05 -0800161<p>You can optionally tell the build to use the ccache compilation tool.
162Ccache acts as a compiler cache that can be used to speed-up rebuilds.
163This works very well if you do "make clean" often, or if you frequently
164switch between different build products.</p>
165<p>Put the following in your .bashrc or equivalent.</p>
166<pre><code>export USE_CCACHE=1
167</code></pre>
168<p>By default the cache will be stored in ~/.ccache.
169If your home directory is on NFS or some other non-local filesystem,
170you will want to specify the directory in your .bashrc as well.</p>
171<pre><code>export CCACHE_DIR=&lt;path-to-your-cache-directory&gt;
172</code></pre>
173<p>The suggested cache size is 50-100GB.
174You will need to run the following command once you have downloaded
175the source code:</p>
176<pre><code>prebuilts/misc/linux-x86/ccache/ccache -M 50G
177</code></pre>
178<p>When building Ice Cream Sandwich (4.0.x) or older, ccache is in
179a different location:</p>
180<pre><code>prebuilt/linux-x86/ccache/ccache -M 50G
181</code></pre>
182<p>This setting is stored in the CCACHE_DIR and is persistent.</p>
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700183<h3 id="using-a-separate-output-directory">Using a separate output directory</h3>
Robert Ly35f2fda2013-01-29 16:27:05 -0800184<p>By default, the output of each build is stored in the out/
185subdirectory of the matching source tree.</p>
186<p>On some machines with multiple storage devices, builds are
187faster when storing the source files and the output on
188separate volumes. For additional performance, the output
189can be stored on a filesystem optimized for speed instead
190of crash robustness, since all files can be re-generated
191in case of filesystem corruption.</p>
192<p>To set this up, export the <code>OUT_DIR_COMMON_BASE</code> variable
193to point to the location where your output directories
194will be stored.</p>
195<pre><code>export OUT_DIR_COMMON_BASE=&lt;path-to-your-out-directory&gt;
196</code></pre>
197<p>The output directory for each separate source tree will be
198named after the directory holding the source tree.</p>
199<p>For instance, if you have source trees as <code>/source/master1</code>
200and <code>/source/master2</code> and <code>OUT_DIR_COMMON_BASE</code> is set to
201<code>/output</code>, the output directories will be <code>/output/master1</code>
202and <code>/output/master2</code>.</p>
203<p>It's important in that case to not have multiple source
204trees stored in directories that have the same name,
205as those would end up sharing an output directory, with
206unpredictable results.</p>
207<p>This is only supported on Jelly Bean (4.1) and newer,
208including the master branch.</p>
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700209<h2 id="setting-up-a-mac-os-x-build-environment">Setting up a Mac OS X build environment</h2>
Robert Ly35f2fda2013-01-29 16:27:05 -0800210<p>In a default installation, OS X runs on a case-preserving but case-insensitive
211filesystem. This type of filesystem is not supported by git and will cause some
212git commands (such as "git status") to behave abnormally. Because of this, we
213recommend that you always work with the AOSP source files on a case-sensitive
214filesystem. This can be done fairly easily using a disk image, discussed below.</p>
215<p>Once the proper filesystem is available, building the master branch in a modern
216OS X environment is very straightforward. Earlier branches, including ICS,
217require some additional tools and SDKs.</p>
218<h3 id="creating-a-case-sensitive-disk-image">Creating a case-sensitive disk image</h3>
219<p>You can create a case-sensitive filesystem within your existing OS X environment
220using a disk image. To create the image, launch Disk
221Utility and select "New Image". A size of 25GB is the minimum to
222complete the build, larger numbers are more future-proof. Using sparse images
223saves space while allowing to grow later as the need arises. Be sure to select
224"case sensitive, journaled" as the volume format.</p>
225<p>You can also create it from a shell with the following command:</p>
226<pre><code># hdiutil create -type SPARSE -fs 'Case-sensitive Journaled HFS+' -size 40g ~/android.dmg
227</code></pre>
228<p>This will create a .dmg (or possibly a .dmg.sparsefile) file which, once mounted, acts as a drive with the required formatting for Android development. For a disk image named "android.dmg" stored in your home directory, you can add the following to your <code>~/.bash_profile</code> to mount the image when you execute "mountAndroid":</p>
229<pre><code># mount the android file image
230function mountAndroid { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; }
231</code></pre>
232<p>Once mounted, you'll do all your work in the "android" volume. You can eject it (unmount it) just like you would with an external drive.</p>
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700233<h3 id="master-branch">Master branch</h3>
Robert Ly35f2fda2013-01-29 16:27:05 -0800234<p>To build the latest source in a Mac OS environment, you will need an Intel/x86
Conley Owens6c2621e2013-10-08 09:45:30 -0700235machine running MacOS 10.8 (Mountain Lion), along with Xcode
2364.5.2 and Command Line Tools.</p>
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700237<p>You will also need the <a
238href="http://www.oracle.com/technetwork/java/javase/downloads/jdk7-downloads-1880260.html">Java 7 JDK</a>.
239Select the file: jdk-7u51-macosx-x64.dmg</p>
240
241<h3 id="branch-40x-and-all-earlier-branches">Branch 4.2.x and earlier branches</h3>
Conley Owens6c2621e2013-10-08 09:45:30 -0700242<p>To build 4.2.x and earlier source in a Mac OS environment, you will need an Intel/x86
Robert Ly35f2fda2013-01-29 16:27:05 -0800243machine running MacOS 10.6 (Snow Leopard) or MacOS 10.7 (Lion), along with Xcode
2444.2 (Apple's Developer Tools). Although Lion does not come with a JDK, it should
245install automatically when you attempt to build the source.</p>
246<p>The remaining sections for Mac OS X only apply to those who wish to build
247earlier branches.</p>
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700248<h3 id="branch-40x-and-all-earlier-branches">Branch 4.0.x and all earlier branches</h3>
Robert Ly35f2fda2013-01-29 16:27:05 -0800249<p>To build android-4.0.x and earlier branches in a Mac OS environment, you need an
250Intel/x86 machine running MacOS 10.5 (Leopard) or MacOS 10.6 (Snow Leopard). You
251will need the MacOS 10.5 SDK.</p>
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700252<h4 id="installing-required-packages">Installing required packages</h4>
Robert Ly35f2fda2013-01-29 16:27:05 -0800253<ul>
254<li>
255<p>Install Xcode from <a href="http://developer.apple.com/">the Apple developer site</a>.
256We recommend version 3.1.4 or newer, i.e. gcc 4.2.
257Version 4.x could cause difficulties.
258If you are not already registered as an Apple developer, you will have to
259create an Apple ID in order to download.</p>
260</li>
261<li>
262<p>Install MacPorts from <a href="http://www.macports.org/install.php">macports.org</a>.</p>
263<p><em>Note: Make sure that <code>/opt/local/bin</code> appears in your path BEFORE <code>/usr/bin</code>. If not, add</em> </p>
264<pre><code>export PATH=/opt/local/bin:$PATH
265</code></pre>
266<p><em>to your <code>~/.bash_profile</code>.</em></p>
267</li>
268<li>
269<p>Get make, git, and GPG packages from MacPorts: </p>
270<pre><code>$ POSIXLY_CORRECT=1 sudo port install gmake libsdl git-core gnupg
271</code></pre>
272<p>If using Mac OS 10.4, also install bison:</p>
273<pre><code>$ POSIXLY_CORRECT=1 sudo port install bison
274</code></pre>
275</li>
276</ul>
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700277<h4 id="reverting-from-make-382">Reverting from make 3.82</h4>
Robert Ly35f2fda2013-01-29 16:27:05 -0800278<p>For versions of Android before ICS, there is a bug in gmake 3.82 that prevents android from building. You can install version 3.81 using MacPorts by taking the following steps:</p>
279<ul>
280<li>
281<p>Edit <code>/opt/local/etc/macports/sources.conf</code> and add a line that says</p>
282<pre><code>file:///Users/Shared/dports
283</code></pre>
284<p>above the rsync line. Then create this directory: </p>
285<pre><code>$ mkdir /Users/Shared/dports
286</code></pre>
287</li>
288<li>
289<p>In the new <code>dports</code> directory, run </p>
290<pre><code>$ svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/
291</code></pre>
292</li>
293<li>
294<p>Create a port index for your new local repository: </p>
295<pre><code>$ portindex /Users/Shared/dports
296</code></pre>
297</li>
298<li>
299<p>Finally, install the old version of gmake with </p>
300<pre><code>$ sudo port install gmake @3.81
301</code></pre>
302</li>
303</ul>
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700304<h4 id="setting-a-file-descriptor-limit">Setting a file descriptor limit</h4>
Robert Ly40e3b6d2013-04-17 18:12:10 -0700305<p>On MacOS the default limit on the number of simultaneous file descriptors open is too low and a highly parallel build process may exceed this limit.<br />
306</p>
Robert Ly35f2fda2013-01-29 16:27:05 -0800307<p>To increase the cap, add the following lines to your <code>~/.bash_profile</code>: </p>
308<pre><code># set the number of open files to be 1024
309ulimit -S -n 1024
310</code></pre>
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700311<h2 id="next-download-the-source">Next: Download the source</h2>
312<p>Your build environment is good to go! Proceed to <a href="downloading.html">downloading the source</a>.</p>