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Skyler Kaufman44436912011-04-07 15:11:52 -07001<!--
2 Copyright 2010 The Android Open Source Project
3
4 Licensed under the Apache License, Version 2.0 (the "License");
5 you may not use this file except in compliance with the License.
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8 http://www.apache.org/licenses/LICENSE-2.0
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10 Unless required by applicable law or agreed to in writing, software
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13 See the License for the specific language governing permissions and
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16
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070017# Initializing a Build Environment #
18
19The "Getting Started" section describes how to set up your local work environment, how to use Repo to get the Android files, and how to build the files on your machine. To build the Android source files, you will need to use Linux or Mac OS. Building under Windows is not currently supported.
20
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070021*Note: The source download is approximately 6GB in size.
22You will need 25GB free to complete a single build, and
Jean-Baptiste Queru1a408da2011-12-20 14:16:32 -080023up to 90GB (or more) for a full set of builds.*
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070024
25For an overview of the entire code-review and code-update process, see [Life of a Patch](life-of-a-patch.html).
26
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070027
28
29# Setting up a Linux build environment #
30
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070031The Android build is routinely tested in house on recent versions of
32Ubuntu LTS (10.04), but most distributions should have the required
33build tools available. Reports of successes or failures on other
34distributions are welcome.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070035
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070036*Note: It is also possible to build Android in a virtual machine.
37If you are running Linux in a virtual machine, you will need at
38least 16GB of RAM/swap and 30GB or more of disk space in order to
39build the Android tree.*
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070040
41In general you will need:
42
Jean-Baptiste Queru5f2afb12011-12-05 17:19:47 -080043 - Python 2.5 -- 2.7, which you can download from [python.org](http://www.python.org/download/).
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070044
Conley Owens8bb9cf32011-12-22 15:18:05 -080045 - GNU Make 3.81 -- 3.82, which you can download from [gnu.org](http://ftp.gnu.org/gnu/make/),
46
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070047 - JDK 6 if you wish to build Gingerbread or newer; JDK 5 for Froyo or older. You can download both from [java.sun.com](http://java.sun.com/javase/downloads/).
48
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070049 - Git 1.7 or newer. You can find it at [git-scm.com](http://git-scm.com/download).
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070050
51Detailed instructions for Ubuntu 10.04+ follow.
52
53## Installing the JDK ##
54
55The Sun JDK is no longer in Ubuntu's main package repository. In order to download it, you need to add the appropriate repository and indicate to the system which JDK should be used.
56
57Java 6: for Gingerbread and newer
58
59 $ sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070060 $ sudo apt-get update
61 $ sudo apt-get install sun-java6-jdk
62
63Java 5: for Froyo and older
64
Conley Owensa38f5682011-08-12 14:12:41 -070065 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy main multiverse"
66 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy-updates main multiverse"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070067 $ sudo apt-get update
68 $ sudo apt-get install sun-java5-jdk
69
Yegor Yefremovc2680b72012-02-10 23:43:20 +010070*Note: The `lunch` command in the build step will ensure that the Sun JDK is
71used instead of any previously installed JDK.*
72
Conley Owenseef00042012-01-03 13:21:37 -080073## Installing required packages (Ubuntu 10.04 -- 11.10) ##
74
Conley Owens18dea522012-03-27 10:10:30 -070075You will need a 64-bit version of Ubuntu. Ubuntu 10.04 is recommended.
76Building using a newer version of Ubuntu is currently only experimentally
77supported and is not guaranteed to work on branches other than master.
Conley Owens1f494d22011-05-04 15:15:46 -070078
Jean-Baptiste Queru03c5e162011-05-25 09:13:18 -070079 $ sudo apt-get install git-core gnupg flex bison gperf build-essential \
80 zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs \
81 x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev \
Jean-Baptiste Querufbc22d02011-10-04 13:41:59 -070082 libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown \
Jean-Baptiste Queru35f51012011-12-14 09:32:22 -080083 libxml2-utils xsltproc
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070084
Conley Owens49e1d832011-11-21 09:06:56 -080085On Ubuntu 10.10:
86
87 $ sudo ln -s /usr/lib32/mesa/libGL.so.1 /usr/lib32/mesa/libGL.so
88
89On Ubuntu 11.10:
Conley Owens69835fd2011-11-10 15:05:45 -080090
Conley Owens91714362012-01-09 09:10:34 -080091 $ sudo apt-get install libx11-dev:i386
Conley Owens69835fd2011-11-10 15:05:45 -080092
Conley Owenseef00042012-01-03 13:21:37 -080093## Installing required packages (Ubuntu 12.04) ##
94
95Building on Ubuntu 12.04 is currently only experimentally supported and is not
96guaranteed to work on branches other than master.
97
98 $ sudo apt-get install git-core gnupg flex bison gperf build-essential \
99 zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \
100 libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-dev:i386 \
101 g++-multilib mingw32 openjdk-6-jdk tofrodos python-markdown \
102 libxml2-utils xsltproc zlib1g-dev:i386
103
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700104## Configuring USB Access ##
105
106Under GNU/linux systems (and specifically under Ubuntu systems),
107regular users can't directly access USB devices by default. The
108system needs to be configured to allow such access.
109
110The recommended approach is to create a file
111`/etc/udev/rules.d/51-android.rules` (as the root user) and to copy
112the following lines in it. <username> must be replaced by the
113actual username of the user who is authorized to access the phones
114over USB.
115
116 # adb protocol on passion (Nexus One)
117 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e12", MODE="0600", OWNER="<username>"
118 # fastboot protocol on passion (Nexus One)
119 SUBSYSTEM=="usb", ATTR{idVendor}=="0bb4", ATTR{idProduct}=="0fff", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru2d989272011-10-07 13:19:27 -0700120 # adb protocol on crespo/crespo4g (Nexus S)
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700121 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e22", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru2d989272011-10-07 13:19:27 -0700122 # fastboot protocol on crespo/crespo4g (Nexus S)
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700123 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e20", MODE="0600", OWNER="<username>"
Jean-Baptiste Querue6149c42011-10-07 13:35:54 -0700124 # adb protocol on stingray/wingray (Xoom)
125 SUBSYSTEM=="usb", ATTR{idVendor}=="22b8", ATTR{idProduct}=="70a9", MODE="0600", OWNER="<username>"
126 # fastboot protocol on stingray/wingray (Xoom)
127 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="708c", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru31cabc22011-12-15 06:57:19 -0800128 # adb protocol on maguro/toro (Galaxy Nexus)
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700129 SUBSYSTEM=="usb", ATTR{idVendor}=="04e8", ATTR{idProduct}=="6860", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru31cabc22011-12-15 06:57:19 -0800130 # fastboot protocol on maguro/toro (Galaxy Nexus)
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700131 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e30", MODE="0600", OWNER="<username>"
Jean-Baptiste Queruec620332011-11-22 10:48:37 -0800132 # adb protocol on panda (PandaBoard)
133 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d101", MODE="0600", OWNER="<username>"
134 # fastboot protocol on panda (PandaBoard)
135 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d022", MODE="0600", OWNER="<username>"
Conley Owens8b4db152012-02-13 13:52:49 -0800136 # usbboot protocol on panda (PandaBoard)
137 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d010", MODE="0600", OWNER="<username>"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700138
139Those new rules take effect the next time a device is plugged in.
140It might therefore be necessary to unplug the device and plug it
141back into the computer.
142
143This is known to work on both Ubuntu Hardy Heron (8.04.x LTS) and
144Lucid Lynx (10.04.x LTS). Other versions of Ubuntu or other
145variants of GNU/linux might require different configurations.
146
Conley Owens34e98122011-12-09 16:11:30 -0800147<a name="ccache"></a>
148## Setting up ccache ##
149
150You can optionally tell the build to use the ccache compilation tool.
151Ccache acts as a compiler cache that can be used to speed-up rebuilds.
152This works very well if you do "make clean" often, or if you frequently
153switch between different build products.
154
155Put the following in your .bashrc or equivalent.
156
157 export USE_CCACHE=1
158
159By default the cache will be stored in ~/.ccache.
160If your home directory is on NFS or some other non-local filesystem,
161you will want to specify the directory in your .bashrc as well.
162
163 export CCACHE_DIR=<path-to-your-cache-directory>
164
165The suggested cache size is 50-100GB.
166You will need to run the following command once you have downloaded
167the source code.
168
169 prebuilt/linux-x86/ccache/ccache -M 50G
170
171This setting is stored in the CCACHE_DIR and is persistent.
172
Jean-Baptiste Queru6fdf97b2012-04-27 18:00:59 -0700173## Using a separate output directory ##
174
175By default, the output of each build is stored in the out/
176subdirectory of the matching source tree.
177
178On some machines with multiple storage devices, builds are
179faster when storing the source files and the output on
180separate volumes. For additional performance, the output
181can be stored on a filesystem optimized for speed instead
182of crash robustness, since all files can be re-generated
183in case of filesystem corruption.
184
185To set this up, export the `OUT_DIR_COMMON_BASE` variable
186to point to the location where your output directories
187will be stored.
188
189 export OUT_DIR_COMMON_BASE=<path-to-your-out-directory>
190
191The output directory for each separate source tree will be
192named after the directory holding the source tree.
193
194For instance, if you have source trees as `/source/master1`
195and `/source/master2` and `OUT_DIR_COMMON_BASE` is set to
196`/output`, the output directories will be `/output/master1`
197and `/output/master2`.
198
199It's important in that case to not have multiple source
200trees stored in directories that have the same name,
201as those would end up sharing an output directory, with
202unpredictable results.
203
204This is only supported on branches newer than 4.0.x
205(IceCreamSandwich).
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700206
207# Setting up a Mac OS X build environment #
208
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700209To build the Android files in a Mac OS environment, you need an
210Intel/x86 machine running MacOS 10.6 (Snow Leopard).
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700211
212Android must be built on a case-sensitive file system because the sources contain files that differ only in case. We recommend that you build Android on a partition that has been formatted with the journaled file system HFS+. HFS+ is required to successfully build Mac OS applications such as the Android Emulator for OS X.
213
214## Creating a case sensitive disk image ##
215
Jean-Baptiste Queru23ecc0a2011-06-14 12:18:37 -0700216If you want to avoid partitioning/formatting your hard drive, you can use
217a case-sensitive disk image instead. To create the image, launch Disk
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700218Utility and select "New Image". A size of 25GB is the minimum to
Jean-Baptiste Queru23ecc0a2011-06-14 12:18:37 -0700219complete the build, larger numbers are more future-proof. Using sparse images
220saves space while allowing to grow later as the need arises. Be sure to select
221"case sensitive, journaled" as the volume format.
222
223You can also create it from a shell with the following command:
224
225 # hdiutil create -type SPARSE -fs 'Case-sensitive Journaled HFS+' -size 40g ~/android.dmg
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700226
Conley Owensb0863242011-11-10 15:24:49 -0800227This will create a .dmg (or possibly a .dmg.sparsefile) file which, once mounted, acts as a drive with the required formatting for Android development. For a disk image named "android.dmg" stored in your home directory, you can add the following to your `~/.bash_profile` to mount the image when you execute "mountAndroid":
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700228
229 # mount the android file image
Jean-Baptiste Querud27cdc12011-04-13 15:27:29 -0700230 function mountAndroid { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; }
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700231
232Once mounted, you'll do all your work in the "android" volume. You can eject it (unmount it) just like you would with an external drive.
233
234## Installing required packages ##
235
Jean-Baptiste Queru96826282011-10-24 06:00:06 -0700236- Install XCode from [the Apple developer site](http://developer.apple.com/).
Jean-Baptiste Queruc46da012011-10-26 09:43:29 -0700237We recommend version 3.1.4 or newer, i.e. gcc 4.2.
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700238Version 4.x could cause difficulties.
Jean-Baptiste Queruc46da012011-10-26 09:43:29 -0700239If you are not already registered as an Apple developer, you will have to
240create an Apple ID in order to download.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700241
242- Install MacPorts from [macports.org](http://www.macports.org/install.php).
243
244 *Note: Make sure that `/opt/local/bin` appears in your path BEFORE `/usr/bin`. If not, add*
245
246 export PATH=/opt/local/bin:$PATH
247
248 *to your `~/.bash_profile`.*
249
250- Get make, git, and GPG packages from MacPorts:
251
252 $ POSIXLY_CORRECT=1 sudo port install gmake libsdl git-core gnupg
253
254 If using Mac OS 10.4, also install bison:
255
256 $ POSIXLY_CORRECT=1 sudo port install bison
257
258## Reverting from make 3.82 ##
259
Conley Owensfc3d3c12012-03-12 12:03:25 -0700260For versions of Android before ICS, there is a bug in gmake 3.82 that prevents android from building. You can install version 3.81 using MacPorts by taking the following steps:
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700261
Jean-Baptiste Queru44d1dc52011-06-14 08:40:32 -0700262- Edit `/opt/local/etc/macports/sources.conf` and add a line that says
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700263
264 file:///Users/Shared/dports
265
266 above the rsync line. Then create this directory:
267
268 $ mkdir /Users/Shared/dports
269
270- In the new `dports` directory, run
271
272 $ svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/
273
274- Create a port index for your new local repository:
275
276 $ portindex /Users/Shared/dports
277
278- Finally, install the old version of gmake with
279
280 $ sudo port install gmake @3.81
281
282## Setting a file descriptor limit ##
283
284On MacOS the default limit on the number of simultaneous file descriptors open is too low and a highly parallel build process may exceed this limit.
285
286To increase the cap, add the following lines to your `~/.bash_profile`:
287
288 # set the number of open files to be 1024
289 ulimit -S -n 1024
290
291# Next: Download the source #
292
293Your build environment is good to go! Proceed to [downloading the source](downloading.html)....