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Robert Ly35f2fda2013-01-29 16:27:05 -08001page.title=Initializing a Build Environment
2@jd:body
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19<div id="qv-wrapper">
20 <div id="qv">
21 <h2>In this document</h2>
22 <ol id="auto-toc">
23 </ol>
24 </div>
25</div>
26
Clay Murphy6d00f3b2014-03-26 17:39:24 -070027<p>This section describes how to set up your local work environment to build
28the Android source files. You will need to use Linux or Mac OS. Building under
29Windows is not currently supported.</p>
Clay Murphy6d00f3b2014-03-26 17:39:24 -070030<p>For an overview of the entire code-review and code-update process, see <a
31href="life-of-a-patch.html">Life of a Patch</a>.</p>
32<h2 id="choosing-a-branch">Choosing a Branch</h2>
Robert Ly40e3b6d2013-04-17 18:12:10 -070033<p>Some of the requirements for your build environment are determined by which
34version of the source code you plan to compile. See
35<a href="build-numbers.html">Build Numbers</a> for a full listing of branches you may
36choose from. You may also choose to download and build the latest source code
Collin El-Hossariba472e92015-02-03 16:44:00 -080037(called <code>master</code>), in which case you will simply omit the branch specification
Robert Ly40e3b6d2013-04-17 18:12:10 -070038when you initialize the repository.</p>
39<p>Once you have selected a branch, follow the appropriate instructions below to
40set up your build environment.</p>
Clay Murphy6d00f3b2014-03-26 17:39:24 -070041<h2 id="setting-up-a-linux-build-environment">Setting up a Linux build environment</h2>
Collin El-Hossariba472e92015-02-03 16:44:00 -080042<p>These instructions apply to all branches, including <code>master</code>.</p>
Robert Ly40e3b6d2013-04-17 18:12:10 -070043<p>The Android build is routinely tested in house on recent versions of
Clay Murphyd95a71f2015-02-24 11:06:04 -080044Ubuntu LTS (14.04), but most distributions should have the required
Robert Ly40e3b6d2013-04-17 18:12:10 -070045build tools available. Reports of successes or failures on other
46distributions are welcome.</p>
Collin El-Hossariba472e92015-02-03 16:44:00 -080047<p>For Gingerbread (2.3.x) and newer versions, including the <code>master</code>
Robert Ly40e3b6d2013-04-17 18:12:10 -070048branch, a 64-bit environment is required. Older versions can be
49compiled on 32-bit systems.</p>
Clay Murphy2de21e82014-12-15 16:42:47 -080050<p><strong>Note</strong>: See the <a href="building.html">Downloading and
51Building</a> page for the list of hardware and software requirements. Then
52follow the detailed instructions for Ubuntu and Mac OS below.</p>
Conley Owens6c2621e2013-10-08 09:45:30 -070053
Clay Murphy6d00f3b2014-03-26 17:39:24 -070054<h3 id="installing-the-jdk">Installing the JDK</h3>
Collin El-Hossariba472e92015-02-03 16:44:00 -080055<p>The <code>master</code> branch of Android in the <a
Clay Murphy6d00f3b2014-03-26 17:39:24 -070056href="https://android.googlesource.com/">Android Open Source Project (AOSP)</a>
57requires Java 7. On Ubuntu, use <a href="http://openjdk.java.net/install/">OpenJDK</a>.</p>
58<p>Java 7: For the latest version of Android</p>
59<pre><code>$ sudo apt-get update
60$ sudo apt-get install openjdk-7-jdk
61</code></pre>
62
63<p>Optionally, update the default Java version by running:</p>
64<pre><code>$ sudo update-alternatives --config java
65$ sudo update-alternatives --config javac
66</code></pre>
67
Clay Murphy019d9142014-05-06 14:22:54 -070068<p>If you encounter version errors for Java, set its
69path as described in the <a href="building-running.html#wrong-java-version">Wrong
70Java Version</a> section.</p>
71
Clay Murphy6d00f3b2014-03-26 17:39:24 -070072<p>To develop older versions of Android, download and install the corresponding version of the <a
73href="http://www.oracle.com/technetwork/java/javase/archive-139210.html">Java JDK</a>:<br/>
74Java 6: for Gingerbread through KitKat<br/>
75Java 5: for Cupcake through Froyo</p>
76
77<p><strong>Note</strong>: The <code>lunch</code> command in the build step will ensure that the Sun JDK is
78used instead of any previously installed JDK.</p>
79
Clay Murphyd95a71f2015-02-24 11:06:04 -080080<h3 id="installing-required-packages-ubuntu-1404">Installing required packages (Ubuntu 14.04)</h3>
81<p>You will need a 64-bit version of Ubuntu. Ubuntu 14.04 is recommended.</p>
Brian Carlstrom65c5ab42015-03-19 17:52:52 -070082<pre><code>$ sudo apt-get install bison g++-multilib git gperf libxml2-utils make zlib1g-dev:i386 zip</code></pre>
Clay Murphyd95a71f2015-02-24 11:06:04 -080083
Clay Murphy6d00f3b2014-03-26 17:39:24 -070084<h3 id="installing-required-packages-ubuntu-1204">Installing required packages (Ubuntu 12.04)</h3>
Clay Murphyd95a71f2015-02-24 11:06:04 -080085<p>You may use Ubuntu 12.04 to build older versions of Android. Version 12.04 is not supported on master or recent releases.</p>
Conley Owens6c2621e2013-10-08 09:45:30 -070086<pre><code>$ sudo apt-get install git gnupg flex bison gperf build-essential \
87 zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \
88 libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 \
89 libgl1-mesa-dev g++-multilib mingw32 tofrodos \
90 python-markdown libxml2-utils xsltproc zlib1g-dev:i386
91$ sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so
92</code></pre>
93
Clay Murphy6d00f3b2014-03-26 17:39:24 -070094<h3 id="installing-required-packages-ubuntu-1004-1110">Installing required packages (Ubuntu 10.04 -- 11.10)</h3>
Conley Owens6c2621e2013-10-08 09:45:30 -070095<p>Building on Ubuntu 10.04-11.10 is no longer supported, but may be useful for building older
96releases of AOSP.</p>
David Friedmand5302522015-01-12 15:20:52 -080097<pre><code>$ sudo apt-get install git gnupg flex bison gperf build-essential \
Robert Ly35f2fda2013-01-29 16:27:05 -080098 zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs \
99 x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev \
100 libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown \
101 libxml2-utils xsltproc
102</code></pre>
103<p>On Ubuntu 10.10:</p>
104<pre><code>$ sudo ln -s /usr/lib32/mesa/libGL.so.1 /usr/lib32/mesa/libGL.so
105</code></pre>
106<p>On Ubuntu 11.10:</p>
107<pre><code>$ sudo apt-get install libx11-dev:i386
108</code></pre>
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700109<h3 id="configuring-usb-access">Configuring USB Access</h3>
Collin El-Hossariba472e92015-02-03 16:44:00 -0800110<p>Under GNU/Linux systems (and specifically under Ubuntu systems),
Robert Ly35f2fda2013-01-29 16:27:05 -0800111regular users can't directly access USB devices by default. The
112system needs to be configured to allow such access.</p>
113<p>The recommended approach is to create a file
114<code>/etc/udev/rules.d/51-android.rules</code> (as the root user) and to copy
115the following lines in it. <code>&lt;username&gt;</code> must be replaced by the
116actual username of the user who is authorized to access the phones
117over USB.</p>
118<pre><code># adb protocol on passion (Nexus One)
119SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e12", MODE="0600", OWNER="&lt;username&gt;"
120# fastboot protocol on passion (Nexus One)
121SUBSYSTEM=="usb", ATTR{idVendor}=="0bb4", ATTR{idProduct}=="0fff", MODE="0600", OWNER="&lt;username&gt;"
122# adb protocol on crespo/crespo4g (Nexus S)
123SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e22", MODE="0600", OWNER="&lt;username&gt;"
124# fastboot protocol on crespo/crespo4g (Nexus S)
125SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e20", MODE="0600", OWNER="&lt;username&gt;"
126# adb protocol on stingray/wingray (Xoom)
127SUBSYSTEM=="usb", ATTR{idVendor}=="22b8", ATTR{idProduct}=="70a9", MODE="0600", OWNER="&lt;username&gt;"
128# fastboot protocol on stingray/wingray (Xoom)
129SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="708c", MODE="0600", OWNER="&lt;username&gt;"
130# adb protocol on maguro/toro (Galaxy Nexus)
131SUBSYSTEM=="usb", ATTR{idVendor}=="04e8", ATTR{idProduct}=="6860", MODE="0600", OWNER="&lt;username&gt;"
132# fastboot protocol on maguro/toro (Galaxy Nexus)
133SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e30", MODE="0600", OWNER="&lt;username&gt;"
134# adb protocol on panda (PandaBoard)
135SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d101", MODE="0600", OWNER="&lt;username&gt;"
Martin Storsjo62678bb2013-09-30 13:38:16 +0300136# adb protocol on panda (PandaBoard ES)
137SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="d002", MODE="0600", OWNER="&lt;username&gt;"
Robert Ly35f2fda2013-01-29 16:27:05 -0800138# fastboot protocol on panda (PandaBoard)
139SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d022", MODE="0600", OWNER="&lt;username&gt;"
140# usbboot protocol on panda (PandaBoard)
141SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d00f", MODE="0600", OWNER="&lt;username&gt;"
142# usbboot protocol on panda (PandaBoard ES)
143SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d010", MODE="0600", OWNER="&lt;username&gt;"
144# adb protocol on grouper/tilapia (Nexus 7)
145SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e42", MODE="0600", OWNER="&lt;username&gt;"
146# fastboot protocol on grouper/tilapia (Nexus 7)
147SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e40", MODE="0600", OWNER="&lt;username&gt;"
Robert Ly40e3b6d2013-04-17 18:12:10 -0700148# adb protocol on manta (Nexus 10)
Robert Ly35f2fda2013-01-29 16:27:05 -0800149SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4ee2", MODE="0600", OWNER="&lt;username&gt;"
Robert Ly40e3b6d2013-04-17 18:12:10 -0700150# fastboot protocol on manta (Nexus 10)
Robert Ly35f2fda2013-01-29 16:27:05 -0800151SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4ee0", MODE="0600", OWNER="&lt;username&gt;"
152</code></pre>
153<p>Those new rules take effect the next time a device is plugged in.
154It might therefore be necessary to unplug the device and plug it
155back into the computer.</p>
156<p>This is known to work on both Ubuntu Hardy Heron (8.04.x LTS) and
157Lucid Lynx (10.04.x LTS). Other versions of Ubuntu or other
Collin El-Hossariba472e92015-02-03 16:44:00 -0800158variants of GNU/Linux might require different configurations.</p>
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700159<h3 id="using-a-separate-output-directory">Using a separate output directory</h3>
Collin El-Hossariba472e92015-02-03 16:44:00 -0800160<p>By default, the output of each build is stored in the <code>out/</code>
Robert Ly35f2fda2013-01-29 16:27:05 -0800161subdirectory of the matching source tree.</p>
162<p>On some machines with multiple storage devices, builds are
163faster when storing the source files and the output on
164separate volumes. For additional performance, the output
165can be stored on a filesystem optimized for speed instead
166of crash robustness, since all files can be re-generated
167in case of filesystem corruption.</p>
168<p>To set this up, export the <code>OUT_DIR_COMMON_BASE</code> variable
169to point to the location where your output directories
170will be stored.</p>
171<pre><code>export OUT_DIR_COMMON_BASE=&lt;path-to-your-out-directory&gt;
172</code></pre>
173<p>The output directory for each separate source tree will be
174named after the directory holding the source tree.</p>
175<p>For instance, if you have source trees as <code>/source/master1</code>
176and <code>/source/master2</code> and <code>OUT_DIR_COMMON_BASE</code> is set to
177<code>/output</code>, the output directories will be <code>/output/master1</code>
178and <code>/output/master2</code>.</p>
179<p>It's important in that case to not have multiple source
180trees stored in directories that have the same name,
181as those would end up sharing an output directory, with
182unpredictable results.</p>
183<p>This is only supported on Jelly Bean (4.1) and newer,
Collin El-Hossariba472e92015-02-03 16:44:00 -0800184including the <code>master</code> branch.</p>
Clay Murphy2de21e82014-12-15 16:42:47 -0800185<h2 id="setting-up-a-mac-os-x-build-environment">Setting up a Mac OS build environment</h2>
186<p>In a default installation, Mac OS runs on a case-preserving but case-insensitive
Robert Ly35f2fda2013-01-29 16:27:05 -0800187filesystem. This type of filesystem is not supported by git and will cause some
Collin El-Hossariba472e92015-02-03 16:44:00 -0800188git commands (such as <code>git status</code>) to behave abnormally. Because of this, we
Robert Ly35f2fda2013-01-29 16:27:05 -0800189recommend that you always work with the AOSP source files on a case-sensitive
190filesystem. This can be done fairly easily using a disk image, discussed below.</p>
Collin El-Hossariba472e92015-02-03 16:44:00 -0800191<p>Once the proper filesystem is available, building the <code>master</code> branch in a modern
Clay Murphy2de21e82014-12-15 16:42:47 -0800192Mac OS environment is very straightforward. Earlier branches, including ICS,
Robert Ly35f2fda2013-01-29 16:27:05 -0800193require some additional tools and SDKs.</p>
194<h3 id="creating-a-case-sensitive-disk-image">Creating a case-sensitive disk image</h3>
Clay Murphy2de21e82014-12-15 16:42:47 -0800195<p>You can create a case-sensitive filesystem within your existing Mac OS environment
Robert Ly35f2fda2013-01-29 16:27:05 -0800196using a disk image. To create the image, launch Disk
197Utility and select "New Image". A size of 25GB is the minimum to
Collin El-Hossariba472e92015-02-03 16:44:00 -0800198complete the build; larger numbers are more future-proof. Using sparse images
Robert Ly35f2fda2013-01-29 16:27:05 -0800199saves space while allowing to grow later as the need arises. Be sure to select
200"case sensitive, journaled" as the volume format.</p>
201<p>You can also create it from a shell with the following command:</p>
202<pre><code># hdiutil create -type SPARSE -fs 'Case-sensitive Journaled HFS+' -size 40g ~/android.dmg
203</code></pre>
Collin El-Hossariba472e92015-02-03 16:44:00 -0800204<p>This will create a <code>.dmg</code> (or possibly a <code>.dmg.sparsefile</code>) file which, once mounted, acts as a drive with the required formatting for Android development.
205<p>If you need a larger volume later, you can also resize the sparse image with the following command:</p>
206<pre><code># hdiutil resize -size &lt;new-size-you-want&gt;g ~/android.dmg.sparseimage
207</code></pre>
208For a disk image named <code>android.dmg</code> stored in your home directory, you can add helper functions to your <code>~/.bash_profile</code>:
209<ul>
210<li>
211To mount the image when you execute <code>mountAndroid</code>:</p>
Robert Ly35f2fda2013-01-29 16:27:05 -0800212<pre><code># mount the android file image
213function mountAndroid { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; }
214</code></pre>
Collin El-Hossariba472e92015-02-03 16:44:00 -0800215<p><strong>Note</strong>: If your system created a <code>.dmg.sparsefile</code> file, replace <code>~/android.dmg</code> with <code>~/android.dmg.sparsefile</code>.</p>
216</li>
217<li>
218<p>To unmount it when you execute <code>umountAndroid</code>:</p>
219<pre><code># unmount the android file image
220function umountAndroid() { hdiutil detach /Volumes/android; }
221</code></pre>
222</li>
223</ul>
224<p>Once you've mounted the <code>android</code> volume, you'll do all your work there. You can eject it (unmount it) just like you would with an external drive.</p>
Clay Murphy82779c22014-12-09 10:46:19 -0800225
226<h3 id="installing-the-mac-jdk">Installing the JDK</h3>
Collin El-Hossariba472e92015-02-03 16:44:00 -0800227<p>The <code>master</code> and <code>5.0.x</code> branches of Android in the <a
Clay Murphy82779c22014-12-09 10:46:19 -0800228href="https://android.googlesource.com/">Android Open Source Project (AOSP)</a>
Clay Murphy2de21e82014-12-15 16:42:47 -0800229require Java 7. On Mac OS, use <a
Clay Murphycb789ba2015-02-02 11:11:24 -0800230href="https://www.oracle.com/technetwork/java/javase/downloads/java-archive-downloads-javase7-521261.html#jdk-7u71-oth-JPR">jdk-7u71-macosx-x64.dmg</a>.</p>
Clay Murphy82779c22014-12-09 10:46:19 -0800231
232<p>To develop for versions of Android Gingerbread through KitKat, download and
233install the Java 6 version of the <a
234href="http://support.apple.com/kb/dl1572">Java JDK</a>.</p>
235
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700236<h3 id="master-branch">Master branch</h3>
Robert Ly35f2fda2013-01-29 16:27:05 -0800237<p>To build the latest source in a Mac OS environment, you will need an Intel/x86
Collin El-Hossariba472e92015-02-03 16:44:00 -0800238machine running Mac OS X v10.8 (Mountain Lion) or later, along with Xcode
Al Sutton656d0922014-11-27 08:04:34 +00002394.5.2 or later including the Command Line Tools.</p>
240
Al Sutton656d0922014-11-27 08:04:34 +0000241<h3 id="branch-50x-and-all-earlier-branches">Branch 5.0.x and earlier branches</h3>
242<p>To build 5.0.x and earlier source in a Mac OS environment, you will need an Intel/x86
Collin El-Hossariba472e92015-02-03 16:44:00 -0800243machine running Mac OS X v10.8 (Mountain Lion), along with Xcode
Al Sutton656d0922014-11-27 08:04:34 +00002444.5.2 and Command Line Tools.</p>
245
Al Sutton656d0922014-11-27 08:04:34 +0000246<h3 id="branch-44x-and-all-earlier-branches">Branch 4.4.x and earlier branches</h3>
Conley Owens6c2621e2013-10-08 09:45:30 -0700247<p>To build 4.2.x and earlier source in a Mac OS environment, you will need an Intel/x86
Collin El-Hossariba472e92015-02-03 16:44:00 -0800248machine running Mac OS X v10.6 (Snow Leopard) or Mac OS X v10.7 (Lion), along with Xcode
Robert Ly35f2fda2013-01-29 16:27:05 -08002494.2 (Apple's Developer Tools). Although Lion does not come with a JDK, it should
250install automatically when you attempt to build the source.</p>
Clay Murphy2de21e82014-12-15 16:42:47 -0800251<p>The remaining sections for Mac OS apply only to those who wish to build
Robert Ly35f2fda2013-01-29 16:27:05 -0800252earlier branches.</p>
Clay Murphy82779c22014-12-09 10:46:19 -0800253
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700254<h3 id="branch-40x-and-all-earlier-branches">Branch 4.0.x and all earlier branches</h3>
Robert Ly35f2fda2013-01-29 16:27:05 -0800255<p>To build android-4.0.x and earlier branches in a Mac OS environment, you need an
Collin El-Hossariba472e92015-02-03 16:44:00 -0800256Intel/x86 machine running Mac OS X v10.5 (Leopard) or Mac OS X v10.6 (Snow Leopard). You
257will need the Mac OS X v10.5 SDK.</p>
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700258<h4 id="installing-required-packages">Installing required packages</h4>
Robert Ly35f2fda2013-01-29 16:27:05 -0800259<ul>
260<li>
261<p>Install Xcode from <a href="http://developer.apple.com/">the Apple developer site</a>.
Collin El-Hossariba472e92015-02-03 16:44:00 -0800262We recommend version 3.1.4 or newer (e.g., gcc 4.2).
Robert Ly35f2fda2013-01-29 16:27:05 -0800263Version 4.x could cause difficulties.
264If you are not already registered as an Apple developer, you will have to
265create an Apple ID in order to download.</p>
266</li>
267<li>
268<p>Install MacPorts from <a href="http://www.macports.org/install.php">macports.org</a>.</p>
269<p><em>Note: Make sure that <code>/opt/local/bin</code> appears in your path BEFORE <code>/usr/bin</code>. If not, add</em> </p>
270<pre><code>export PATH=/opt/local/bin:$PATH
271</code></pre>
272<p><em>to your <code>~/.bash_profile</code>.</em></p>
David Friedmand5302522015-01-12 15:20:52 -0800273
274<p><strong>Note</strong>: If you do not have a <code>.bash_profile</code> file in your home directory, create one.</p>
275
Robert Ly35f2fda2013-01-29 16:27:05 -0800276</li>
277<li>
278<p>Get make, git, and GPG packages from MacPorts: </p>
Clay Murphycb789ba2015-02-02 11:11:24 -0800279<pre><code>$ POSIXLY_CORRECT=1 sudo port install gmake libsdl git gnupg
Robert Ly35f2fda2013-01-29 16:27:05 -0800280</code></pre>
Collin El-Hossariba472e92015-02-03 16:44:00 -0800281<p>If using Mac OS X v10.4, also install bison:</p>
Robert Ly35f2fda2013-01-29 16:27:05 -0800282<pre><code>$ POSIXLY_CORRECT=1 sudo port install bison
283</code></pre>
284</li>
285</ul>
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700286<h4 id="reverting-from-make-382">Reverting from make 3.82</h4>
Robert Ly35f2fda2013-01-29 16:27:05 -0800287<p>For versions of Android before ICS, there is a bug in gmake 3.82 that prevents android from building. You can install version 3.81 using MacPorts by taking the following steps:</p>
288<ul>
289<li>
290<p>Edit <code>/opt/local/etc/macports/sources.conf</code> and add a line that says</p>
291<pre><code>file:///Users/Shared/dports
292</code></pre>
293<p>above the rsync line. Then create this directory: </p>
294<pre><code>$ mkdir /Users/Shared/dports
295</code></pre>
296</li>
297<li>
298<p>In the new <code>dports</code> directory, run </p>
299<pre><code>$ svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/
300</code></pre>
301</li>
302<li>
303<p>Create a port index for your new local repository: </p>
304<pre><code>$ portindex /Users/Shared/dports
305</code></pre>
306</li>
307<li>
308<p>Finally, install the old version of gmake with </p>
309<pre><code>$ sudo port install gmake @3.81
310</code></pre>
311</li>
312</ul>
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700313<h4 id="setting-a-file-descriptor-limit">Setting a file descriptor limit</h4>
Collin El-Hossariba472e92015-02-03 16:44:00 -0800314<p>On Mac OS, the default limit on the number of simultaneous file descriptors open is too low and a highly parallel build process may exceed this limit.<br />
Robert Ly40e3b6d2013-04-17 18:12:10 -0700315</p>
Robert Ly35f2fda2013-01-29 16:27:05 -0800316<p>To increase the cap, add the following lines to your <code>~/.bash_profile</code>: </p>
317<pre><code># set the number of open files to be 1024
318ulimit -S -n 1024
319</code></pre>
Collin El-Hossariba472e92015-02-03 16:44:00 -0800320<h2 id="optimizing-a-build-environment">Optimizing a build environment (optional)</h2>
321<p><a name="ccache"></a></p>
322<h3 id="setting-up-ccache">Setting up ccache</h3>
323<p>You can optionally tell the build to use the ccache compilation tool.
324Ccache acts as a compiler cache that can be used to speed up rebuilds.
325This works very well if you use <code>make clean</code> often, or if you frequently
326switch between different build products.</p>
327<p>Put the following in your <code>.bashrc</code> (or equivalent):</p>
328<pre><code>export USE_CCACHE=1
329</code></pre>
330<p>By default the cache will be stored in <code>~/.ccache</code>.
331If your home directory is on NFS or some other non-local filesystem,
332you will want to specify the directory in your <code>.bashrc</code> file as well:</p>
333<pre><code>export CCACHE_DIR=&lt;path-to-your-cache-directory&gt;
334</code></pre>
335<p>The suggested cache size is 50-100GB.
336You will need to run the following command once you have downloaded
337the source code:</p>
338<pre><code>prebuilts/misc/linux-x86/ccache/ccache -M 50G
339</code></pre>
340<p>On Mac OS, you should replace <code>linux-x86</code> with <code>darwin-x86</code>:</p>
341<pre><code>prebuilts/misc/darwin-x86/ccache/ccache -M 50G
342</code></pre>
343<p>When building Ice Cream Sandwich (4.0.x) or older, ccache is in
344a different location:</p>
345<pre><code>prebuilt/linux-x86/ccache/ccache -M 50G
346</code></pre>
347<p>This setting is stored in the CCACHE_DIR and is persistent.</p>
Clay Murphy6d00f3b2014-03-26 17:39:24 -0700348<h2 id="next-download-the-source">Next: Download the source</h2>
349<p>Your build environment is good to go! Proceed to <a href="downloading.html">downloading the source</a>.</p>