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Skyler Kaufman44436912011-04-07 15:11:52 -07001<!--
2 Copyright 2010 The Android Open Source Project
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4 Licensed under the Apache License, Version 2.0 (the "License");
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10 Unless required by applicable law or agreed to in writing, software
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13 See the License for the specific language governing permissions and
14 limitations under the License.
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16
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070017# Initializing a Build Environment #
18
19The "Getting Started" section describes how to set up your local work environment, how to use Repo to get the Android files, and how to build the files on your machine. To build the Android source files, you will need to use Linux or Mac OS. Building under Windows is not currently supported.
20
21*Note: The source is approximately 2.6GB in size. You will need 10GB free to complete the build.*
22
23For an overview of the entire code-review and code-update process, see [Life of a Patch](life-of-a-patch.html).
24
25To see snapshots and histories of the files available in the public Android repositories, visit the [GitWeb](http://android.git.kernel.org) web interface.
26
27
28
29# Setting up a Linux build environment #
30
31The Android build is routinely tested in house on recent versions of Ubuntu (10.04 and later), but most distributions should have the required build tools available. Reports of successes or failures on other distributions are welcome.
32
33*Note: It is also possible to build Android in a virtual machine. If you are running Linux in a virtual machine, you will need at least 8GB of RAM/swap and 12GB or more of disk space in order to build the Android tree.*
34
35In general you will need:
36
37 - Python 2.4 -- 2.7, which you can download from [python.org](http://www.python.org/download/).
38
39 - JDK 6 if you wish to build Gingerbread or newer; JDK 5 for Froyo or older. You can download both from [java.sun.com](http://java.sun.com/javase/downloads/).
40
41 - Git 1.5.4 or newer. You can find it at [git-scm.com](http://git-scm.com/download).
42
43 - (optional) Valgrind, a tool that will help you find memory leaks, stack corruption, array bounds overflows, etc. Download from [valgrind.org](http://valgrind.org/downloads/current.html).
44
45Detailed instructions for Ubuntu 10.04+ follow.
46
47## Installing the JDK ##
48
49The Sun JDK is no longer in Ubuntu's main package repository. In order to download it, you need to add the appropriate repository and indicate to the system which JDK should be used.
50
51Java 6: for Gingerbread and newer
52
53 $ sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070054 $ sudo apt-get update
55 $ sudo apt-get install sun-java6-jdk
56
57Java 5: for Froyo and older
58
Conley Owensa38f5682011-08-12 14:12:41 -070059 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy main multiverse"
60 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy-updates main multiverse"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070061 $ sudo apt-get update
62 $ sudo apt-get install sun-java5-jdk
63
64## Installing required packages ##
65
Conley Owense68d2e42011-10-24 11:04:41 -070066Ubuntu 10.04 (recommended)
Conley Owens1f494d22011-05-04 15:15:46 -070067
Jean-Baptiste Queru03c5e162011-05-25 09:13:18 -070068 $ sudo apt-get install git-core gnupg flex bison gperf build-essential \
69 zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs \
70 x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev \
Jean-Baptiste Querufbc22d02011-10-04 13:41:59 -070071 libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown \
72 libxml2-utils
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070073
Conley Owense68d2e42011-10-24 11:04:41 -070074Ubuntu 11.10 (experimental)
75
76 $ sudo apt-get install git-core gnupg flex bison gperf build-essential \
77 zip curl zlib1g-dev libc6-dev libncurses5-dev ia32-libs-multiarch \
78 x11proto-core-dev libx11-dev libreadline6-dev libgl1-mesa-dev \
79 g++-multilib mingw32 tofrodos python-markdown libxml2-utils
80
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070081## Configuring USB Access ##
82
83Under GNU/linux systems (and specifically under Ubuntu systems),
84regular users can't directly access USB devices by default. The
85system needs to be configured to allow such access.
86
87The recommended approach is to create a file
88`/etc/udev/rules.d/51-android.rules` (as the root user) and to copy
89the following lines in it. <username> must be replaced by the
90actual username of the user who is authorized to access the phones
91over USB.
92
93 # adb protocol on passion (Nexus One)
94 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e12", MODE="0600", OWNER="<username>"
95 # fastboot protocol on passion (Nexus One)
96 SUBSYSTEM=="usb", ATTR{idVendor}=="0bb4", ATTR{idProduct}=="0fff", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru2d989272011-10-07 13:19:27 -070097 # adb protocol on crespo/crespo4g (Nexus S)
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070098 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e22", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru2d989272011-10-07 13:19:27 -070099 # fastboot protocol on crespo/crespo4g (Nexus S)
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700100 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e20", MODE="0600", OWNER="<username>"
101
102Those new rules take effect the next time a device is plugged in.
103It might therefore be necessary to unplug the device and plug it
104back into the computer.
105
106This is known to work on both Ubuntu Hardy Heron (8.04.x LTS) and
107Lucid Lynx (10.04.x LTS). Other versions of Ubuntu or other
108variants of GNU/linux might require different configurations.
109
110
111# Setting up a Mac OS X build environment #
112
113To build the Android files in a Mac OS environment, you need an Intel/x86 machine running MacOS 10.4 (Tiger), 10.5 (Leopard), or 10.6 (Snow Leopard). The Android build system and tools do not support the obsolete PowerPC architecture.
114
115Android must be built on a case-sensitive file system because the sources contain files that differ only in case. We recommend that you build Android on a partition that has been formatted with the journaled file system HFS+. HFS+ is required to successfully build Mac OS applications such as the Android Emulator for OS X.
116
117## Creating a case sensitive disk image ##
118
Jean-Baptiste Queru23ecc0a2011-06-14 12:18:37 -0700119If you want to avoid partitioning/formatting your hard drive, you can use
120a case-sensitive disk image instead. To create the image, launch Disk
121Utility and select "New Image". A size of 12GB is the minimum to
122complete the build, larger numbers are more future-proof. Using sparse images
123saves space while allowing to grow later as the need arises. Be sure to select
124"case sensitive, journaled" as the volume format.
125
126You can also create it from a shell with the following command:
127
128 # hdiutil create -type SPARSE -fs 'Case-sensitive Journaled HFS+' -size 40g ~/android.dmg
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700129
130This will create a .dmg file which, once mounted, acts as a drive with the required formatting for Android development. For a disk image named "android.dmg" stored in your home directory, you can add the following to your `~/.bash_profile` to mount the image when you execute "mountAndroid":
131
132 # mount the android file image
Jean-Baptiste Querud27cdc12011-04-13 15:27:29 -0700133 function mountAndroid { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; }
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700134
135Once mounted, you'll do all your work in the "android" volume. You can eject it (unmount it) just like you would with an external drive.
136
137## Installing required packages ##
138
Jean-Baptiste Queru96826282011-10-24 06:00:06 -0700139- Install XCode from [the Apple developer site](http://developer.apple.com/).
Jean-Baptiste Queruc46da012011-10-26 09:43:29 -0700140We recommend version 3.1.4 or newer, i.e. gcc 4.2.
141If you are not already registered as an Apple developer, you will have to
142create an Apple ID in order to download.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700143
144- Install MacPorts from [macports.org](http://www.macports.org/install.php).
145
146 *Note: Make sure that `/opt/local/bin` appears in your path BEFORE `/usr/bin`. If not, add*
147
148 export PATH=/opt/local/bin:$PATH
149
150 *to your `~/.bash_profile`.*
151
152- Get make, git, and GPG packages from MacPorts:
153
154 $ POSIXLY_CORRECT=1 sudo port install gmake libsdl git-core gnupg
155
156 If using Mac OS 10.4, also install bison:
157
158 $ POSIXLY_CORRECT=1 sudo port install bison
159
160## Reverting from make 3.82 ##
161
162There is a bug in gmake 3.82 that prevents android from building. You can install version 3.81 using MacPorts by taking the following steps:
163
Jean-Baptiste Queru44d1dc52011-06-14 08:40:32 -0700164- Edit `/opt/local/etc/macports/sources.conf` and add a line that says
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700165
166 file:///Users/Shared/dports
167
168 above the rsync line. Then create this directory:
169
170 $ mkdir /Users/Shared/dports
171
172- In the new `dports` directory, run
173
174 $ svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/
175
176- Create a port index for your new local repository:
177
178 $ portindex /Users/Shared/dports
179
180- Finally, install the old version of gmake with
181
182 $ sudo port install gmake @3.81
183
184## Setting a file descriptor limit ##
185
186On MacOS the default limit on the number of simultaneous file descriptors open is too low and a highly parallel build process may exceed this limit.
187
188To increase the cap, add the following lines to your `~/.bash_profile`:
189
190 # set the number of open files to be 1024
191 ulimit -S -n 1024
192
193# Next: Download the source #
194
195Your build environment is good to go! Proceed to [downloading the source](downloading.html)....