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Skyler Kaufman44436912011-04-07 15:11:52 -07001<!--
2 Copyright 2010 The Android Open Source Project
3
4 Licensed under the Apache License, Version 2.0 (the "License");
5 you may not use this file except in compliance with the License.
6 You may obtain a copy of the License at
7
8 http://www.apache.org/licenses/LICENSE-2.0
9
10 Unless required by applicable law or agreed to in writing, software
11 distributed under the License is distributed on an "AS IS" BASIS,
12 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 See the License for the specific language governing permissions and
14 limitations under the License.
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16
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070017# Initializing a Build Environment #
18
19The "Getting Started" section describes how to set up your local work environment, how to use Repo to get the Android files, and how to build the files on your machine. To build the Android source files, you will need to use Linux or Mac OS. Building under Windows is not currently supported.
20
Jean-Baptiste Queruc10820f2012-07-17 13:33:48 -070021*Note: The source download is approximately 8.5GB in size.
22You will need over 30GB free to complete a single build, and
23up to 100GB (or more) for a full set of builds.*
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070024
25For an overview of the entire code-review and code-update process, see [Life of a Patch](life-of-a-patch.html).
26
David Mohs9999f3f2012-02-29 22:37:02 -050027# Choosing a Branch #
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070028
David Mohs9999f3f2012-02-29 22:37:02 -050029Some of the requirements for your build environment are determined by which
30version of the source code you plan to compile. See
31[Build Numbers](build-numbers.html) for a full listing of branches you may
32choose from. You may also choose to download and build the latest source code
33(called "master"), in which case you will simply omit the branch specification
34when you initialize the repository.
35
36Once you have selected a branch, follow the appropriate instructions below to
37set up your build environment.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070038
39# Setting up a Linux build environment #
40
David Mohs9999f3f2012-02-29 22:37:02 -050041These instructions apply to all branches, including master.
42
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070043The Android build is routinely tested in house on recent versions of
44Ubuntu LTS (10.04), but most distributions should have the required
45build tools available. Reports of successes or failures on other
46distributions are welcome.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070047
Jean-Baptiste Queru01486fb2012-05-17 11:35:15 -070048For Gingerbread (2.3.x) and newer versions, including the master
49branch, a 64-bit environment is required. Older versions can be
50compiled on 32-bit systems.
51
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070052*Note: It is also possible to build Android in a virtual machine.
53If you are running Linux in a virtual machine, you will need at
54least 16GB of RAM/swap and 30GB or more of disk space in order to
55build the Android tree.*
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070056
Jean-Baptiste Queruc10820f2012-07-17 13:33:48 -070057Detailed instructions for Ubuntu and MacOS follow. In general you will need:
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070058
Conley Owens8015c842012-10-22 11:10:35 -070059 - Python 2.6 -- 2.7, which you can download from [python.org](http://www.python.org/download/).
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070060
Conley Owens8bb9cf32011-12-22 15:18:05 -080061 - GNU Make 3.81 -- 3.82, which you can download from [gnu.org](http://ftp.gnu.org/gnu/make/),
62
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070063 - JDK 6 if you wish to build Gingerbread or newer; JDK 5 for Froyo or older. You can download both from [java.sun.com](http://java.sun.com/javase/downloads/).
64
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -070065 - Git 1.7 or newer. You can find it at [git-scm.com](http://git-scm.com/download).
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070066
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070067## Installing the JDK ##
68
69The Sun JDK is no longer in Ubuntu's main package repository. In order to download it, you need to add the appropriate repository and indicate to the system which JDK should be used.
70
71Java 6: for Gingerbread and newer
72
73 $ sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070074 $ sudo apt-get update
75 $ sudo apt-get install sun-java6-jdk
76
77Java 5: for Froyo and older
78
Conley Owensa38f5682011-08-12 14:12:41 -070079 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy main multiverse"
80 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy-updates main multiverse"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070081 $ sudo apt-get update
82 $ sudo apt-get install sun-java5-jdk
83
Yegor Yefremovc2680b72012-02-10 23:43:20 +010084*Note: The `lunch` command in the build step will ensure that the Sun JDK is
85used instead of any previously installed JDK.*
86
Conley Owenseef00042012-01-03 13:21:37 -080087## Installing required packages (Ubuntu 10.04 -- 11.10) ##
88
Conley Owens18dea522012-03-27 10:10:30 -070089You will need a 64-bit version of Ubuntu. Ubuntu 10.04 is recommended.
90Building using a newer version of Ubuntu is currently only experimentally
91supported and is not guaranteed to work on branches other than master.
Conley Owens1f494d22011-05-04 15:15:46 -070092
Jean-Baptiste Queru03c5e162011-05-25 09:13:18 -070093 $ sudo apt-get install git-core gnupg flex bison gperf build-essential \
94 zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs \
95 x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev \
Jean-Baptiste Querufbc22d02011-10-04 13:41:59 -070096 libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown \
Jean-Baptiste Queru35f51012011-12-14 09:32:22 -080097 libxml2-utils xsltproc
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070098
Conley Owens49e1d832011-11-21 09:06:56 -080099On Ubuntu 10.10:
100
101 $ sudo ln -s /usr/lib32/mesa/libGL.so.1 /usr/lib32/mesa/libGL.so
102
103On Ubuntu 11.10:
Conley Owens69835fd2011-11-10 15:05:45 -0800104
Conley Owens91714362012-01-09 09:10:34 -0800105 $ sudo apt-get install libx11-dev:i386
Conley Owens69835fd2011-11-10 15:05:45 -0800106
Conley Owenseef00042012-01-03 13:21:37 -0800107## Installing required packages (Ubuntu 12.04) ##
108
109Building on Ubuntu 12.04 is currently only experimentally supported and is not
110guaranteed to work on branches other than master.
111
112 $ sudo apt-get install git-core gnupg flex bison gperf build-essential \
113 zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \
Conley Owens3791a742012-06-01 16:15:56 -0700114 libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 \
115 libgl1-mesa-dev g++-multilib mingw32 openjdk-6-jdk tofrodos \
Conley Owens7fc2d952012-06-04 13:27:16 -0700116 python-markdown libxml2-utils xsltproc zlib1g-dev:i386
Conley Owens3791a742012-06-01 16:15:56 -0700117 $ sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so
Conley Owenseef00042012-01-03 13:21:37 -0800118
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700119## Configuring USB Access ##
120
121Under GNU/linux systems (and specifically under Ubuntu systems),
122regular users can't directly access USB devices by default. The
123system needs to be configured to allow such access.
124
125The recommended approach is to create a file
126`/etc/udev/rules.d/51-android.rules` (as the root user) and to copy
Jean-Baptiste Queru723b0582012-05-17 11:28:58 -0700127the following lines in it. `<username>` must be replaced by the
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700128actual username of the user who is authorized to access the phones
129over USB.
130
131 # adb protocol on passion (Nexus One)
132 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e12", MODE="0600", OWNER="<username>"
133 # fastboot protocol on passion (Nexus One)
134 SUBSYSTEM=="usb", ATTR{idVendor}=="0bb4", ATTR{idProduct}=="0fff", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru2d989272011-10-07 13:19:27 -0700135 # adb protocol on crespo/crespo4g (Nexus S)
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700136 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e22", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru2d989272011-10-07 13:19:27 -0700137 # fastboot protocol on crespo/crespo4g (Nexus S)
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700138 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e20", MODE="0600", OWNER="<username>"
Jean-Baptiste Querue6149c42011-10-07 13:35:54 -0700139 # adb protocol on stingray/wingray (Xoom)
140 SUBSYSTEM=="usb", ATTR{idVendor}=="22b8", ATTR{idProduct}=="70a9", MODE="0600", OWNER="<username>"
141 # fastboot protocol on stingray/wingray (Xoom)
142 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="708c", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru31cabc22011-12-15 06:57:19 -0800143 # adb protocol on maguro/toro (Galaxy Nexus)
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700144 SUBSYSTEM=="usb", ATTR{idVendor}=="04e8", ATTR{idProduct}=="6860", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru31cabc22011-12-15 06:57:19 -0800145 # fastboot protocol on maguro/toro (Galaxy Nexus)
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700146 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e30", MODE="0600", OWNER="<username>"
Jean-Baptiste Queruec620332011-11-22 10:48:37 -0800147 # adb protocol on panda (PandaBoard)
148 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d101", MODE="0600", OWNER="<username>"
149 # fastboot protocol on panda (PandaBoard)
150 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d022", MODE="0600", OWNER="<username>"
Conley Owens8b4db152012-02-13 13:52:49 -0800151 # usbboot protocol on panda (PandaBoard)
Jean-Baptiste Querub4b7eb42012-05-09 10:09:10 -0700152 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d00f", MODE="0600", OWNER="<username>"
153 # usbboot protocol on panda (PandaBoard ES)
Conley Owens8b4db152012-02-13 13:52:49 -0800154 SUBSYSTEM=="usb", ATTR{idVendor}=="0451", ATTR{idProduct}=="d010", MODE="0600", OWNER="<username>"
Jean-Baptiste Queruc10820f2012-07-17 13:33:48 -0700155 # adb protocol on grouper (Nexus 7)
156 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e42", MODE="0600", OWNER="<username>"
157 # fastboot protocol on grouper (Nexus 7)
158 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e40", MODE="0600", OWNER="<username>"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700159
160Those new rules take effect the next time a device is plugged in.
161It might therefore be necessary to unplug the device and plug it
162back into the computer.
163
164This is known to work on both Ubuntu Hardy Heron (8.04.x LTS) and
165Lucid Lynx (10.04.x LTS). Other versions of Ubuntu or other
166variants of GNU/linux might require different configurations.
167
Conley Owens34e98122011-12-09 16:11:30 -0800168<a name="ccache"></a>
169## Setting up ccache ##
170
171You can optionally tell the build to use the ccache compilation tool.
172Ccache acts as a compiler cache that can be used to speed-up rebuilds.
173This works very well if you do "make clean" often, or if you frequently
174switch between different build products.
175
176Put the following in your .bashrc or equivalent.
177
178 export USE_CCACHE=1
179
180By default the cache will be stored in ~/.ccache.
181If your home directory is on NFS or some other non-local filesystem,
182you will want to specify the directory in your .bashrc as well.
183
184 export CCACHE_DIR=<path-to-your-cache-directory>
185
186The suggested cache size is 50-100GB.
187You will need to run the following command once you have downloaded
Jean-Baptiste Querud492e972012-08-21 09:36:42 -0700188the source code:
189
190 prebuilts/misc/linux-x86/ccache/ccache -M 50G
191
192When building Ice Cream Sandwich (4.0.x) or older, ccache is in
193a different location:
Conley Owens34e98122011-12-09 16:11:30 -0800194
195 prebuilt/linux-x86/ccache/ccache -M 50G
196
197This setting is stored in the CCACHE_DIR and is persistent.
198
Jean-Baptiste Queru6fdf97b2012-04-27 18:00:59 -0700199## Using a separate output directory ##
200
201By default, the output of each build is stored in the out/
202subdirectory of the matching source tree.
203
204On some machines with multiple storage devices, builds are
205faster when storing the source files and the output on
206separate volumes. For additional performance, the output
207can be stored on a filesystem optimized for speed instead
208of crash robustness, since all files can be re-generated
209in case of filesystem corruption.
210
211To set this up, export the `OUT_DIR_COMMON_BASE` variable
212to point to the location where your output directories
213will be stored.
214
215 export OUT_DIR_COMMON_BASE=<path-to-your-out-directory>
216
217The output directory for each separate source tree will be
218named after the directory holding the source tree.
219
220For instance, if you have source trees as `/source/master1`
221and `/source/master2` and `OUT_DIR_COMMON_BASE` is set to
222`/output`, the output directories will be `/output/master1`
223and `/output/master2`.
224
225It's important in that case to not have multiple source
226trees stored in directories that have the same name,
227as those would end up sharing an output directory, with
228unpredictable results.
229
Jean-Baptiste Queruc10820f2012-07-17 13:33:48 -0700230This is only supported on Jelly Bean (4.1) and newer,
231including the master branch.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700232
233# Setting up a Mac OS X build environment #
234
David Mohs9999f3f2012-02-29 22:37:02 -0500235In a default installation, OS X runs on a case-preserving but case-insensitive
236filesystem. This type of filesystem is not supported by git and will cause some
237git commands (such as "git status") to behave abnormally. Because of this, we
238recommend that you always work with the AOSP source files on a case-sensitive
239filesystem. This can be done fairly easily using a disk image, discussed below.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700240
David Mohs9999f3f2012-02-29 22:37:02 -0500241Once the proper filesystem is available, building the master branch in a modern
242OS X environment is very straightforward. Earlier branches, including ICS,
243require some additional tools and SDKs.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700244
David Mohs9999f3f2012-02-29 22:37:02 -0500245### Creating a case-sensitive disk image ###
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700246
David Mohs9999f3f2012-02-29 22:37:02 -0500247You can create a case-sensitive filesystem within your existing OS X environment
248using a disk image. To create the image, launch Disk
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700249Utility and select "New Image". A size of 25GB is the minimum to
Jean-Baptiste Queru23ecc0a2011-06-14 12:18:37 -0700250complete the build, larger numbers are more future-proof. Using sparse images
251saves space while allowing to grow later as the need arises. Be sure to select
252"case sensitive, journaled" as the volume format.
253
254You can also create it from a shell with the following command:
255
256 # hdiutil create -type SPARSE -fs 'Case-sensitive Journaled HFS+' -size 40g ~/android.dmg
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700257
Conley Owensb0863242011-11-10 15:24:49 -0800258This will create a .dmg (or possibly a .dmg.sparsefile) file which, once mounted, acts as a drive with the required formatting for Android development. For a disk image named "android.dmg" stored in your home directory, you can add the following to your `~/.bash_profile` to mount the image when you execute "mountAndroid":
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700259
260 # mount the android file image
Jean-Baptiste Querud27cdc12011-04-13 15:27:29 -0700261 function mountAndroid { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; }
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700262
263Once mounted, you'll do all your work in the "android" volume. You can eject it (unmount it) just like you would with an external drive.
264
David Mohs9999f3f2012-02-29 22:37:02 -0500265## Master branch ##
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700266
David Mohs9999f3f2012-02-29 22:37:02 -0500267To build the latest source in a Mac OS environment, you will need an Intel/x86
268machine running MacOS 10.6 (Snow Leopard) or MacOS 10.7 (Lion), along with Xcode
2694.2 (Apple's Developer Tools). Although Lion does not come with a JDK, it should
270install automatically when you attempt to build the source.
271
272The remaining sections for Mac OS X only apply to those who wish to build
273earlier branches.
274
275## Branch 4.0.x and all earlier branches ##
276
277To build android-4.0.x and earlier branches in a Mac OS environment, you need an
278Intel/x86 machine running MacOS 10.5 (Leopard) or MacOS 10.6 (Snow Leopard). You
279will need the MacOS 10.5 SDK.
280
281### Installing required packages ###
282
283- Install Xcode from [the Apple developer site](http://developer.apple.com/).
Jean-Baptiste Queruc46da012011-10-26 09:43:29 -0700284We recommend version 3.1.4 or newer, i.e. gcc 4.2.
Jean-Baptiste Queru3e466b02011-10-06 14:34:00 -0700285Version 4.x could cause difficulties.
Jean-Baptiste Queruc46da012011-10-26 09:43:29 -0700286If you are not already registered as an Apple developer, you will have to
287create an Apple ID in order to download.
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700288
289- Install MacPorts from [macports.org](http://www.macports.org/install.php).
290
291 *Note: Make sure that `/opt/local/bin` appears in your path BEFORE `/usr/bin`. If not, add*
292
293 export PATH=/opt/local/bin:$PATH
294
295 *to your `~/.bash_profile`.*
296
297- Get make, git, and GPG packages from MacPorts:
298
299 $ POSIXLY_CORRECT=1 sudo port install gmake libsdl git-core gnupg
300
301 If using Mac OS 10.4, also install bison:
302
303 $ POSIXLY_CORRECT=1 sudo port install bison
304
David Mohs9999f3f2012-02-29 22:37:02 -0500305### Reverting from make 3.82 ###
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700306
Conley Owensfc3d3c12012-03-12 12:03:25 -0700307For versions of Android before ICS, there is a bug in gmake 3.82 that prevents android from building. You can install version 3.81 using MacPorts by taking the following steps:
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700308
Jean-Baptiste Queru44d1dc52011-06-14 08:40:32 -0700309- Edit `/opt/local/etc/macports/sources.conf` and add a line that says
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700310
311 file:///Users/Shared/dports
312
313 above the rsync line. Then create this directory:
314
315 $ mkdir /Users/Shared/dports
316
317- In the new `dports` directory, run
318
319 $ svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/
320
321- Create a port index for your new local repository:
322
323 $ portindex /Users/Shared/dports
324
325- Finally, install the old version of gmake with
326
327 $ sudo port install gmake @3.81
328
David Mohs9999f3f2012-02-29 22:37:02 -0500329### Setting a file descriptor limit ###
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700330
331On MacOS the default limit on the number of simultaneous file descriptors open is too low and a highly parallel build process may exceed this limit.
332
333To increase the cap, add the following lines to your `~/.bash_profile`:
334
335 # set the number of open files to be 1024
336 ulimit -S -n 1024
337
338# Next: Download the source #
339
340Your build environment is good to go! Proceed to [downloading the source](downloading.html)....