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Skyler Kaufman44436912011-04-07 15:11:52 -07001<!--
2 Copyright 2010 The Android Open Source Project
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4 Licensed under the Apache License, Version 2.0 (the "License");
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10 Unless required by applicable law or agreed to in writing, software
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13 See the License for the specific language governing permissions and
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16
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070017# Initializing a Build Environment #
18
19The "Getting Started" section describes how to set up your local work environment, how to use Repo to get the Android files, and how to build the files on your machine. To build the Android source files, you will need to use Linux or Mac OS. Building under Windows is not currently supported.
20
21*Note: The source is approximately 2.6GB in size. You will need 10GB free to complete the build.*
22
23For an overview of the entire code-review and code-update process, see [Life of a Patch](life-of-a-patch.html).
24
25To see snapshots and histories of the files available in the public Android repositories, visit the [GitWeb](http://android.git.kernel.org) web interface.
26
27
28
29# Setting up a Linux build environment #
30
31The Android build is routinely tested in house on recent versions of Ubuntu (10.04 and later), but most distributions should have the required build tools available. Reports of successes or failures on other distributions are welcome.
32
33*Note: It is also possible to build Android in a virtual machine. If you are running Linux in a virtual machine, you will need at least 8GB of RAM/swap and 12GB or more of disk space in order to build the Android tree.*
34
35In general you will need:
36
37 - Python 2.4 -- 2.7, which you can download from [python.org](http://www.python.org/download/).
38
39 - JDK 6 if you wish to build Gingerbread or newer; JDK 5 for Froyo or older. You can download both from [java.sun.com](http://java.sun.com/javase/downloads/).
40
41 - Git 1.5.4 or newer. You can find it at [git-scm.com](http://git-scm.com/download).
42
43 - (optional) Valgrind, a tool that will help you find memory leaks, stack corruption, array bounds overflows, etc. Download from [valgrind.org](http://valgrind.org/downloads/current.html).
44
45Detailed instructions for Ubuntu 10.04+ follow.
46
47## Installing the JDK ##
48
49The Sun JDK is no longer in Ubuntu's main package repository. In order to download it, you need to add the appropriate repository and indicate to the system which JDK should be used.
50
51Java 6: for Gingerbread and newer
52
53 $ sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
54 $ sudo add-apt-repository "deb-src http://archive.canonical.com/ubuntu lucid partner"
55 $ sudo apt-get update
56 $ sudo apt-get install sun-java6-jdk
57
58Java 5: for Froyo and older
59
Conley Owensa38f5682011-08-12 14:12:41 -070060 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy main multiverse"
61 $ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu hardy-updates main multiverse"
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070062 $ sudo apt-get update
63 $ sudo apt-get install sun-java5-jdk
64
65## Installing required packages ##
66
Conley Owense68d2e42011-10-24 11:04:41 -070067Ubuntu 10.04 (recommended)
Conley Owens1f494d22011-05-04 15:15:46 -070068
Jean-Baptiste Queru03c5e162011-05-25 09:13:18 -070069 $ sudo apt-get install git-core gnupg flex bison gperf build-essential \
70 zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs \
71 x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev \
Jean-Baptiste Querufbc22d02011-10-04 13:41:59 -070072 libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown \
73 libxml2-utils
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070074
Conley Owense68d2e42011-10-24 11:04:41 -070075Ubuntu 11.10 (experimental)
76
77 $ sudo apt-get install git-core gnupg flex bison gperf build-essential \
78 zip curl zlib1g-dev libc6-dev libncurses5-dev ia32-libs-multiarch \
79 x11proto-core-dev libx11-dev libreadline6-dev libgl1-mesa-dev \
80 g++-multilib mingw32 tofrodos python-markdown libxml2-utils
81
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070082## Configuring USB Access ##
83
84Under GNU/linux systems (and specifically under Ubuntu systems),
85regular users can't directly access USB devices by default. The
86system needs to be configured to allow such access.
87
88The recommended approach is to create a file
89`/etc/udev/rules.d/51-android.rules` (as the root user) and to copy
90the following lines in it. <username> must be replaced by the
91actual username of the user who is authorized to access the phones
92over USB.
93
94 # adb protocol on passion (Nexus One)
95 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e12", MODE="0600", OWNER="<username>"
96 # fastboot protocol on passion (Nexus One)
97 SUBSYSTEM=="usb", ATTR{idVendor}=="0bb4", ATTR{idProduct}=="0fff", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru2d989272011-10-07 13:19:27 -070098 # adb protocol on crespo/crespo4g (Nexus S)
Skyler Kaufman991ae4d2011-04-07 12:30:41 -070099 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e22", MODE="0600", OWNER="<username>"
Jean-Baptiste Queru2d989272011-10-07 13:19:27 -0700100 # fastboot protocol on crespo/crespo4g (Nexus S)
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700101 SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e20", MODE="0600", OWNER="<username>"
102
103Those new rules take effect the next time a device is plugged in.
104It might therefore be necessary to unplug the device and plug it
105back into the computer.
106
107This is known to work on both Ubuntu Hardy Heron (8.04.x LTS) and
108Lucid Lynx (10.04.x LTS). Other versions of Ubuntu or other
109variants of GNU/linux might require different configurations.
110
111
112# Setting up a Mac OS X build environment #
113
114To build the Android files in a Mac OS environment, you need an Intel/x86 machine running MacOS 10.4 (Tiger), 10.5 (Leopard), or 10.6 (Snow Leopard). The Android build system and tools do not support the obsolete PowerPC architecture.
115
116Android must be built on a case-sensitive file system because the sources contain files that differ only in case. We recommend that you build Android on a partition that has been formatted with the journaled file system HFS+. HFS+ is required to successfully build Mac OS applications such as the Android Emulator for OS X.
117
118## Creating a case sensitive disk image ##
119
Jean-Baptiste Queru23ecc0a2011-06-14 12:18:37 -0700120If you want to avoid partitioning/formatting your hard drive, you can use
121a case-sensitive disk image instead. To create the image, launch Disk
122Utility and select "New Image". A size of 12GB is the minimum to
123complete the build, larger numbers are more future-proof. Using sparse images
124saves space while allowing to grow later as the need arises. Be sure to select
125"case sensitive, journaled" as the volume format.
126
127You can also create it from a shell with the following command:
128
129 # hdiutil create -type SPARSE -fs 'Case-sensitive Journaled HFS+' -size 40g ~/android.dmg
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700130
131This will create a .dmg file which, once mounted, acts as a drive with the required formatting for Android development. For a disk image named "android.dmg" stored in your home directory, you can add the following to your `~/.bash_profile` to mount the image when you execute "mountAndroid":
132
133 # mount the android file image
Jean-Baptiste Querud27cdc12011-04-13 15:27:29 -0700134 function mountAndroid { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; }
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700135
136Once mounted, you'll do all your work in the "android" volume. You can eject it (unmount it) just like you would with an external drive.
137
138## Installing required packages ##
139
140- Install XCode from [the Apple developer site](http://developer.apple.com/). We recommend version 3.0 or newer. If you are not already registered as an Apple developer, you will have to create an Apple ID in order to download.
141
142- Install MacPorts from [macports.org](http://www.macports.org/install.php).
143
144 *Note: Make sure that `/opt/local/bin` appears in your path BEFORE `/usr/bin`. If not, add*
145
146 export PATH=/opt/local/bin:$PATH
147
148 *to your `~/.bash_profile`.*
149
150- Get make, git, and GPG packages from MacPorts:
151
152 $ POSIXLY_CORRECT=1 sudo port install gmake libsdl git-core gnupg
153
154 If using Mac OS 10.4, also install bison:
155
156 $ POSIXLY_CORRECT=1 sudo port install bison
157
158## Reverting from make 3.82 ##
159
160There is a bug in gmake 3.82 that prevents android from building. You can install version 3.81 using MacPorts by taking the following steps:
161
Jean-Baptiste Queru44d1dc52011-06-14 08:40:32 -0700162- Edit `/opt/local/etc/macports/sources.conf` and add a line that says
Skyler Kaufman991ae4d2011-04-07 12:30:41 -0700163
164 file:///Users/Shared/dports
165
166 above the rsync line. Then create this directory:
167
168 $ mkdir /Users/Shared/dports
169
170- In the new `dports` directory, run
171
172 $ svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/
173
174- Create a port index for your new local repository:
175
176 $ portindex /Users/Shared/dports
177
178- Finally, install the old version of gmake with
179
180 $ sudo port install gmake @3.81
181
182## Setting a file descriptor limit ##
183
184On MacOS the default limit on the number of simultaneous file descriptors open is too low and a highly parallel build process may exceed this limit.
185
186To increase the cap, add the following lines to your `~/.bash_profile`:
187
188 # set the number of open files to be 1024
189 ulimit -S -n 1024
190
191# Next: Download the source #
192
193Your build environment is good to go! Proceed to [downloading the source](downloading.html)....