Merge from Chromium at DEPS revision r167172

This commit was generated by merge_to_master.py.

Change-Id: Ib8d56fd5ae39a2d7e8c91dcd76cc6d13f25f2aab
diff --git a/sql/connection.h b/sql/connection.h
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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef SQL_CONNECTION_H_
+#define SQL_CONNECTION_H_
+
+#include <map>
+#include <set>
+#include <string>
+
+#include "base/basictypes.h"
+#include "base/compiler_specific.h"
+#include "base/memory/ref_counted.h"
+#include "base/memory/scoped_ptr.h"
+#include "base/threading/thread_restrictions.h"
+#include "base/time.h"
+#include "sql/sql_export.h"
+
+class FilePath;
+struct sqlite3;
+struct sqlite3_stmt;
+
+namespace sql {
+
+class Statement;
+
+// Uniquely identifies a statement. There are two modes of operation:
+//
+// - In the most common mode, you will use the source file and line number to
+//   identify your statement. This is a convienient way to get uniqueness for
+//   a statement that is only used in one place. Use the SQL_FROM_HERE macro
+//   to generate a StatementID.
+//
+// - In the "custom" mode you may use the statement from different places or
+//   need to manage it yourself for whatever reason. In this case, you should
+//   make up your own unique name and pass it to the StatementID. This name
+//   must be a static string, since this object only deals with pointers and
+//   assumes the underlying string doesn't change or get deleted.
+//
+// This object is copyable and assignable using the compiler-generated
+// operator= and copy constructor.
+class StatementID {
+ public:
+  // Creates a uniquely named statement with the given file ane line number.
+  // Normally you will use SQL_FROM_HERE instead of calling yourself.
+  StatementID(const char* file, int line)
+      : number_(line),
+        str_(file) {
+  }
+
+  // Creates a uniquely named statement with the given user-defined name.
+  explicit StatementID(const char* unique_name)
+      : number_(-1),
+        str_(unique_name) {
+  }
+
+  // This constructor is unimplemented and will generate a linker error if
+  // called. It is intended to try to catch people dynamically generating
+  // a statement name that will be deallocated and will cause a crash later.
+  // All strings must be static and unchanging!
+  explicit StatementID(const std::string& dont_ever_do_this);
+
+  // We need this to insert into our map.
+  bool operator<(const StatementID& other) const;
+
+ private:
+  int number_;
+  const char* str_;
+};
+
+#define SQL_FROM_HERE sql::StatementID(__FILE__, __LINE__)
+
+class Connection;
+
+// ErrorDelegate defines the interface to implement error handling and recovery
+// for sqlite operations. This allows the rest of the classes to return true or
+// false while the actual error code and causing statement are delivered using
+// the OnError() callback.
+// The tipical usage is to centralize the code designed to handle database
+// corruption, low-level IO errors or locking violations.
+class SQL_EXPORT ErrorDelegate {
+ public:
+  virtual ~ErrorDelegate();
+
+  // |error| is an sqlite result code as seen in sqlite3.h. |connection| is the
+  // db connection where the error happened and |stmt| is our best guess at the
+  // statement that triggered the error. Do not store these pointers.
+  //
+  // |stmt| MAY BE NULL if there is no statement causing the problem (i.e. on
+  // initialization).
+  //
+  // If the error condition has been fixed and the original statement succesfuly
+  // re-tried then returning SQLITE_OK is appropriate; otherwise it is
+  // recommended that you return the original |error| or the appropriate error
+  // code.
+  virtual int OnError(int error, Connection* connection, Statement* stmt) = 0;
+};
+
+class SQL_EXPORT Connection {
+ private:
+  class StatementRef;  // Forward declaration, see real one below.
+
+ public:
+  // The database is opened by calling Open[InMemory](). Any uncommitted
+  // transactions will be rolled back when this object is deleted.
+  Connection();
+  ~Connection();
+
+  // Pre-init configuration ----------------------------------------------------
+
+  // Sets the page size that will be used when creating a new database. This
+  // must be called before Init(), and will only have an effect on new
+  // databases.
+  //
+  // From sqlite.org: "The page size must be a power of two greater than or
+  // equal to 512 and less than or equal to SQLITE_MAX_PAGE_SIZE. The maximum
+  // value for SQLITE_MAX_PAGE_SIZE is 32768."
+  void set_page_size(int page_size) { page_size_ = page_size; }
+
+  // Sets the number of pages that will be cached in memory by sqlite. The
+  // total cache size in bytes will be page_size * cache_size. This must be
+  // called before Open() to have an effect.
+  void set_cache_size(int cache_size) { cache_size_ = cache_size; }
+
+  // Call to put the database in exclusive locking mode. There is no "back to
+  // normal" flag because of some additional requirements sqlite puts on this
+  // transaition (requires another access to the DB) and because we don't
+  // actually need it.
+  //
+  // Exclusive mode means that the database is not unlocked at the end of each
+  // transaction, which means there may be less time spent initializing the
+  // next transaction because it doesn't have to re-aquire locks.
+  //
+  // This must be called before Open() to have an effect.
+  void set_exclusive_locking() { exclusive_locking_ = true; }
+
+  // Sets the object that will handle errors. Recomended that it should be set
+  // before calling Open(). If not set, the default is to ignore errors on
+  // release and assert on debug builds.
+  // Takes ownership of |delegate|.
+  void set_error_delegate(ErrorDelegate* delegate) {
+    error_delegate_.reset(delegate);
+  }
+
+  // Initialization ------------------------------------------------------------
+
+  // Initializes the SQL connection for the given file, returning true if the
+  // file could be opened. You can call this or OpenInMemory.
+  bool Open(const FilePath& path) WARN_UNUSED_RESULT;
+
+  // Initializes the SQL connection for a temporary in-memory database. There
+  // will be no associated file on disk, and the initial database will be
+  // empty. You can call this or Open.
+  bool OpenInMemory() WARN_UNUSED_RESULT;
+
+  // Returns trie if the database has been successfully opened.
+  bool is_open() const { return !!db_; }
+
+  // Closes the database. This is automatically performed on destruction for
+  // you, but this allows you to close the database early. You must not call
+  // any other functions after closing it. It is permissable to call Close on
+  // an uninitialized or already-closed database.
+  void Close();
+
+  // Pre-loads the first <cache-size> pages into the cache from the file.
+  // If you expect to soon use a substantial portion of the database, this
+  // is much more efficient than allowing the pages to be populated organically
+  // since there is no per-page hard drive seeking. If the file is larger than
+  // the cache, the last part that doesn't fit in the cache will be brought in
+  // organically.
+  //
+  // This function assumes your class is using a meta table on the current
+  // database, as it openes a transaction on the meta table to force the
+  // database to be initialized. You should feel free to initialize the meta
+  // table after calling preload since the meta table will already be in the
+  // database if it exists, and if it doesn't exist, the database won't
+  // generally exist either.
+  void Preload();
+
+  // Raze the database to the ground.  This approximates creating a
+  // fresh database from scratch, within the constraints of SQLite's
+  // locking protocol (locks and open handles can make doing this with
+  // filesystem operations problematic).  Returns true if the database
+  // was razed.
+  //
+  // false is returned if the database is locked by some other
+  // process.  RazeWithTimeout() may be used if appropriate.
+  //
+  // NOTE(shess): Raze() will DCHECK in the following situations:
+  // - database is not open.
+  // - the connection has a transaction open.
+  // - a SQLite issue occurs which is structural in nature (like the
+  //   statements used are broken).
+  // Since Raze() is expected to be called in unexpected situations,
+  // these all return false, since it is unlikely that the caller
+  // could fix them.
+  //
+  // The database's page size is taken from |page_size_|.  The
+  // existing database's |auto_vacuum| setting is lost (the
+  // possibility of corruption makes it unreliable to pull it from the
+  // existing database).  To re-enable on the empty database requires
+  // running "PRAGMA auto_vacuum = 1;" then "VACUUM".
+  //
+  // NOTE(shess): For Android, SQLITE_DEFAULT_AUTOVACUUM is set to 1,
+  // so Raze() sets auto_vacuum to 1.
+  //
+  // TODO(shess): Raze() needs a connection so cannot clear SQLITE_NOTADB.
+  // TODO(shess): Bake auto_vacuum into Connection's API so it can
+  // just pick up the default.
+  bool Raze();
+  bool RazeWithTimout(base::TimeDelta timeout);
+
+  // Transactions --------------------------------------------------------------
+
+  // Transaction management. We maintain a virtual transaction stack to emulate
+  // nested transactions since sqlite can't do nested transactions. The
+  // limitation is you can't roll back a sub transaction: if any transaction
+  // fails, all transactions open will also be rolled back. Any nested
+  // transactions after one has rolled back will return fail for Begin(). If
+  // Begin() fails, you must not call Commit or Rollback().
+  //
+  // Normally you should use sql::Transaction to manage a transaction, which
+  // will scope it to a C++ context.
+  bool BeginTransaction();
+  void RollbackTransaction();
+  bool CommitTransaction();
+
+  // Returns the current transaction nesting, which will be 0 if there are
+  // no open transactions.
+  int transaction_nesting() const { return transaction_nesting_; }
+
+  // Statements ----------------------------------------------------------------
+
+  // Executes the given SQL string, returning true on success. This is
+  // normally used for simple, 1-off statements that don't take any bound
+  // parameters and don't return any data (e.g. CREATE TABLE).
+  //
+  // This will DCHECK if the |sql| contains errors.
+  //
+  // Do not use ignore_result() to ignore all errors.  Use
+  // ExecuteAndReturnErrorCode() and ignore only specific errors.
+  bool Execute(const char* sql) WARN_UNUSED_RESULT;
+
+  // Like Execute(), but returns the error code given by SQLite.
+  int ExecuteAndReturnErrorCode(const char* sql) WARN_UNUSED_RESULT;
+
+  // Returns true if we have a statement with the given identifier already
+  // cached. This is normally not necessary to call, but can be useful if the
+  // caller has to dynamically build up SQL to avoid doing so if it's already
+  // cached.
+  bool HasCachedStatement(const StatementID& id) const;
+
+  // Returns a statement for the given SQL using the statement cache. It can
+  // take a nontrivial amount of work to parse and compile a statement, so
+  // keeping commonly-used ones around for future use is important for
+  // performance.
+  //
+  // If the |sql| has an error, an invalid, inert StatementRef is returned (and
+  // the code will crash in debug). The caller must deal with this eventuality,
+  // either by checking validity of the |sql| before calling, by correctly
+  // handling the return of an inert statement, or both.
+  //
+  // The StatementID and the SQL must always correspond to one-another. The
+  // ID is the lookup into the cache, so crazy things will happen if you use
+  // different SQL with the same ID.
+  //
+  // You will normally use the SQL_FROM_HERE macro to generate a statement
+  // ID associated with the current line of code. This gives uniqueness without
+  // you having to manage unique names. See StatementID above for more.
+  //
+  // Example:
+  //   sql::Statement stmt(connection_.GetCachedStatement(
+  //       SQL_FROM_HERE, "SELECT * FROM foo"));
+  //   if (!stmt)
+  //     return false;  // Error creating statement.
+  scoped_refptr<StatementRef> GetCachedStatement(const StatementID& id,
+                                                 const char* sql);
+
+  // Used to check a |sql| statement for syntactic validity. If the statement is
+  // valid SQL, returns true.
+  bool IsSQLValid(const char* sql);
+
+  // Returns a non-cached statement for the given SQL. Use this for SQL that
+  // is only executed once or only rarely (there is overhead associated with
+  // keeping a statement cached).
+  //
+  // See GetCachedStatement above for examples and error information.
+  scoped_refptr<StatementRef> GetUniqueStatement(const char* sql);
+
+  // Info querying -------------------------------------------------------------
+
+  // Returns true if the given table exists.
+  bool DoesTableExist(const char* table_name) const;
+
+  // Returns true if the given index exists.
+  bool DoesIndexExist(const char* index_name) const;
+
+  // Returns true if a column with the given name exists in the given table.
+  bool DoesColumnExist(const char* table_name, const char* column_name) const;
+
+  // Returns sqlite's internal ID for the last inserted row. Valid only
+  // immediately after an insert.
+  int64 GetLastInsertRowId() const;
+
+  // Returns sqlite's count of the number of rows modified by the last
+  // statement executed. Will be 0 if no statement has executed or the database
+  // is closed.
+  int GetLastChangeCount() const;
+
+  // Errors --------------------------------------------------------------------
+
+  // Returns the error code associated with the last sqlite operation.
+  int GetErrorCode() const;
+
+  // Returns the errno associated with GetErrorCode().  See
+  // SQLITE_LAST_ERRNO in SQLite documentation.
+  int GetLastErrno() const;
+
+  // Returns a pointer to a statically allocated string associated with the
+  // last sqlite operation.
+  const char* GetErrorMessage() const;
+
+ private:
+  // Statement accesses StatementRef which we don't want to expose to everybody
+  // (they should go through Statement).
+  friend class Statement;
+
+  // Internal initialize function used by both Init and InitInMemory. The file
+  // name is always 8 bits since we want to use the 8-bit version of
+  // sqlite3_open. The string can also be sqlite's special ":memory:" string.
+  bool OpenInternal(const std::string& file_name);
+
+  // Check whether the current thread is allowed to make IO calls, but only
+  // if database wasn't open in memory. Function is inlined to be a no-op in
+  // official build.
+  void AssertIOAllowed() {
+    if (!in_memory_)
+      base::ThreadRestrictions::AssertIOAllowed();
+  }
+
+  // Internal helper for DoesTableExist and DoesIndexExist.
+  bool DoesTableOrIndexExist(const char* name, const char* type) const;
+
+  // A StatementRef is a refcounted wrapper around a sqlite statement pointer.
+  // Refcounting allows us to give these statements out to sql::Statement
+  // objects while also optionally maintaining a cache of compiled statements
+  // by just keeping a refptr to these objects.
+  //
+  // A statement ref can be valid, in which case it can be used, or invalid to
+  // indicate that the statement hasn't been created yet, has an error, or has
+  // been destroyed.
+  //
+  // The Connection may revoke a StatementRef in some error cases, so callers
+  // should always check validity before using.
+  class SQL_EXPORT StatementRef : public base::RefCounted<StatementRef> {
+   public:
+    // Default constructor initializes to an invalid statement.
+    StatementRef();
+    explicit StatementRef(sqlite3_stmt* stmt);
+    StatementRef(Connection* connection, sqlite3_stmt* stmt);
+
+    // When true, the statement can be used.
+    bool is_valid() const { return !!stmt_; }
+
+    // If we've not been linked to a connection, this will be NULL. Guaranteed
+    // non-NULL when is_valid().
+    Connection* connection() const { return connection_; }
+
+    // Returns the sqlite statement if any. If the statement is not active,
+    // this will return NULL.
+    sqlite3_stmt* stmt() const { return stmt_; }
+
+    // Destroys the compiled statement and marks it NULL. The statement will
+    // no longer be active.
+    void Close();
+
+    // Check whether the current thread is allowed to make IO calls, but only
+    // if database wasn't open in memory.
+    void AssertIOAllowed() { if (connection_) connection_->AssertIOAllowed(); }
+
+   private:
+    friend class base::RefCounted<StatementRef>;
+
+    ~StatementRef();
+
+    Connection* connection_;
+    sqlite3_stmt* stmt_;
+
+    DISALLOW_COPY_AND_ASSIGN(StatementRef);
+  };
+  friend class StatementRef;
+
+  // Executes a rollback statement, ignoring all transaction state. Used
+  // internally in the transaction management code.
+  void DoRollback();
+
+  // Called by a StatementRef when it's being created or destroyed. See
+  // open_statements_ below.
+  void StatementRefCreated(StatementRef* ref);
+  void StatementRefDeleted(StatementRef* ref);
+
+  // Frees all cached statements from statement_cache_.
+  void ClearCache();
+
+  // Called by Statement objects when an sqlite function returns an error.
+  // The return value is the error code reflected back to client code.
+  int OnSqliteError(int err, Statement* stmt);
+
+  // Like |Execute()|, but retries if the database is locked.
+  bool ExecuteWithTimeout(const char* sql, base::TimeDelta ms_timeout)
+      WARN_UNUSED_RESULT;
+
+  // Internal helper for const functions.  Like GetUniqueStatement(),
+  // except the statement is not entered into open_statements_,
+  // allowing this function to be const.  Open statements can block
+  // closing the database, so only use in cases where the last ref is
+  // released before close could be called (which should always be the
+  // case for const functions).
+  scoped_refptr<StatementRef> GetUntrackedStatement(const char* sql) const;
+
+  // The actual sqlite database. Will be NULL before Init has been called or if
+  // Init resulted in an error.
+  sqlite3* db_;
+
+  // Parameters we'll configure in sqlite before doing anything else. Zero means
+  // use the default value.
+  int page_size_;
+  int cache_size_;
+  bool exclusive_locking_;
+
+  // All cached statements. Keeping a reference to these statements means that
+  // they'll remain active.
+  typedef std::map<StatementID, scoped_refptr<StatementRef> >
+      CachedStatementMap;
+  CachedStatementMap statement_cache_;
+
+  // A list of all StatementRefs we've given out. Each ref must register with
+  // us when it's created or destroyed. This allows us to potentially close
+  // any open statements when we encounter an error.
+  typedef std::set<StatementRef*> StatementRefSet;
+  StatementRefSet open_statements_;
+
+  // Number of currently-nested transactions.
+  int transaction_nesting_;
+
+  // True if any of the currently nested transactions have been rolled back.
+  // When we get to the outermost transaction, this will determine if we do
+  // a rollback instead of a commit.
+  bool needs_rollback_;
+
+  // True if database is open with OpenInMemory(), False if database is open
+  // with Open().
+  bool in_memory_;
+
+  // This object handles errors resulting from all forms of executing sqlite
+  // commands or statements. It can be null which means default handling.
+  scoped_ptr<ErrorDelegate> error_delegate_;
+
+  DISALLOW_COPY_AND_ASSIGN(Connection);
+};
+
+}  // namespace sql
+
+#endif  // SQL_CONNECTION_H_