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/*
* Copyright (C) 2004, 2005, 2008 Nikolas Zimmermann <zimmermann@kde.org>
* Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "core/svg/SVGStyledTransformableElement.h"
#include "SVGNames.h"
#include "core/platform/graphics/transforms/AffineTransform.h"
#include "core/rendering/svg/RenderSVGPath.h"
#include "core/rendering/svg/RenderSVGResource.h"
#include "core/rendering/svg/SVGPathData.h"
#include "core/svg/SVGElementInstance.h"
namespace WebCore {
// Animated property definitions
DEFINE_ANIMATED_TRANSFORM_LIST(SVGStyledTransformableElement, SVGNames::transformAttr, Transform, transform)
BEGIN_REGISTER_ANIMATED_PROPERTIES(SVGStyledTransformableElement)
REGISTER_LOCAL_ANIMATED_PROPERTY(transform)
REGISTER_PARENT_ANIMATED_PROPERTIES(SVGStyledLocatableElement)
END_REGISTER_ANIMATED_PROPERTIES
SVGStyledTransformableElement::SVGStyledTransformableElement(const QualifiedName& tagName, Document* document, ConstructionType constructionType)
: SVGStyledLocatableElement(tagName, document, constructionType)
{
registerAnimatedPropertiesForSVGStyledTransformableElement();
}
SVGStyledTransformableElement::~SVGStyledTransformableElement()
{
}
AffineTransform SVGStyledTransformableElement::getCTM(StyleUpdateStrategy styleUpdateStrategy)
{
return SVGLocatable::computeCTM(this, SVGLocatable::NearestViewportScope, styleUpdateStrategy);
}
AffineTransform SVGStyledTransformableElement::getScreenCTM(StyleUpdateStrategy styleUpdateStrategy)
{
return SVGLocatable::computeCTM(this, SVGLocatable::ScreenScope, styleUpdateStrategy);
}
AffineTransform SVGStyledTransformableElement::animatedLocalTransform() const
{
AffineTransform matrix;
RenderStyle* style = renderer() ? renderer()->style() : 0;
// If CSS property was set, use that, otherwise fallback to attribute (if set).
if (style && style->hasTransform()) {
// Note: objectBoundingBox is an emptyRect for elements like pattern or clipPath.
// See the "Object bounding box units" section of http://dev.w3.org/csswg/css3-transforms/
TransformationMatrix transform;
style->applyTransform(transform, renderer()->objectBoundingBox());
// Flatten any 3D transform.
matrix = transform.toAffineTransform();
} else
transform().concatenate(matrix);
if (m_supplementalTransform)
return *m_supplementalTransform * matrix;
return matrix;
}
AffineTransform* SVGStyledTransformableElement::supplementalTransform()
{
if (!m_supplementalTransform)
m_supplementalTransform = adoptPtr(new AffineTransform);
return m_supplementalTransform.get();
}
bool SVGStyledTransformableElement::isSupportedAttribute(const QualifiedName& attrName)
{
DEFINE_STATIC_LOCAL(HashSet<QualifiedName>, supportedAttributes, ());
if (supportedAttributes.isEmpty())
supportedAttributes.add(SVGNames::transformAttr);
return supportedAttributes.contains<QualifiedName, SVGAttributeHashTranslator>(attrName);
}
void SVGStyledTransformableElement::parseAttribute(const QualifiedName& name, const AtomicString& value)
{
if (!isSupportedAttribute(name)) {
SVGStyledLocatableElement::parseAttribute(name, value);
return;
}
if (name == SVGNames::transformAttr) {
SVGTransformList newList;
newList.parse(value);
detachAnimatedTransformListWrappers(newList.size());
setTransformBaseValue(newList);
return;
}
ASSERT_NOT_REACHED();
}
void SVGStyledTransformableElement::svgAttributeChanged(const QualifiedName& attrName)
{
if (!isSupportedAttribute(attrName)) {
SVGStyledLocatableElement::svgAttributeChanged(attrName);
return;
}
SVGElementInstance::InvalidationGuard invalidationGuard(this);
RenderObject* object = renderer();
if (!object)
return;
if (attrName == SVGNames::transformAttr) {
object->setNeedsTransformUpdate();
RenderSVGResource::markForLayoutAndParentResourceInvalidation(object);
return;
}
ASSERT_NOT_REACHED();
}
SVGElement* SVGStyledTransformableElement::nearestViewportElement() const
{
return SVGTransformable::nearestViewportElement(this);
}
SVGElement* SVGStyledTransformableElement::farthestViewportElement() const
{
return SVGTransformable::farthestViewportElement(this);
}
FloatRect SVGStyledTransformableElement::getBBox(StyleUpdateStrategy styleUpdateStrategy)
{
return SVGTransformable::getBBox(this, styleUpdateStrategy);
}
RenderObject* SVGStyledTransformableElement::createRenderer(RenderArena* arena, RenderStyle*)
{
// By default, any subclass is expected to do path-based drawing
return new (arena) RenderSVGPath(this);
}
void SVGStyledTransformableElement::toClipPath(Path& path)
{
updatePathFromGraphicsElement(this, path);
// FIXME: How do we know the element has done a layout?
path.transform(animatedLocalTransform());
}
}