| /* |
| * Copyright (C) 2012 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of |
| * its contributors may be used to endorse or promote products derived |
| * from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef V8DOMConfiguration_h |
| #define V8DOMConfiguration_h |
| |
| #include "bindings/v8/V8DOMWrapper.h" |
| #include <v8.h> |
| |
| namespace WebCore { |
| |
| class V8DOMConfiguration { |
| public: |
| // The following Batch structs and methods are used for setting multiple |
| // properties on an ObjectTemplate, used from the generated bindings |
| // initialization (ConfigureXXXTemplate). This greatly reduces the binary |
| // size by moving from code driven setup to data table driven setup. |
| |
| // BatchedAttribute translates into calls to SetAccessor() on either the |
| // instance or the prototype ObjectTemplate, based on |onPrototype|. |
| struct BatchedAttribute { |
| const char* const name; |
| v8::AccessorGetter getter; |
| v8::AccessorSetter setter; |
| v8::AccessorGetter getterForMainWorld; |
| v8::AccessorSetter setterForMainWorld; |
| WrapperTypeInfo* data; |
| v8::AccessControl settings; |
| v8::PropertyAttribute attribute; |
| bool onPrototype; |
| }; |
| |
| static void batchConfigureAttributes(v8::Handle<v8::ObjectTemplate>, v8::Handle<v8::ObjectTemplate>, const BatchedAttribute*, size_t attributeCount, v8::Isolate*, WrapperWorldType currentWorldType); |
| |
| template<class ObjectOrTemplate> |
| static inline void configureAttribute(v8::Handle<ObjectOrTemplate> instance, v8::Handle<ObjectOrTemplate> prototype, const BatchedAttribute& attribute, v8::Isolate*) |
| { |
| (attribute.onPrototype ? prototype : instance)->SetAccessor(v8::String::NewSymbol(attribute.name), |
| attribute.getter, |
| attribute.setter, |
| v8::External::New(attribute.data), |
| attribute.settings, |
| attribute.attribute); |
| } |
| |
| template<class ObjectOrTemplate> |
| static inline void configureAttribute(v8::Handle<ObjectOrTemplate> instance, v8::Handle<ObjectOrTemplate> prototype, const BatchedAttribute& attribute, v8::Isolate*, WrapperWorldType currentWorldType) |
| { |
| v8::AccessorGetter getter = attribute.getter; |
| v8::AccessorSetter setter = attribute.setter; |
| if (currentWorldType == MainWorld) { |
| if (attribute.getterForMainWorld) |
| getter = attribute.getterForMainWorld; |
| if (attribute.setterForMainWorld) |
| setter = attribute.setterForMainWorld; |
| } |
| (attribute.onPrototype ? prototype : instance)->SetAccessor(v8::String::NewSymbol(attribute.name), |
| getter, |
| setter, |
| v8::External::New(attribute.data), |
| attribute.settings, |
| attribute.attribute); |
| } |
| |
| // BatchedConstant translates into calls to Set() for setting up an object's |
| // constants. It sets the constant on both the FunctionTemplate and the |
| // ObjectTemplate. PropertyAttributes is always ReadOnly. |
| struct BatchedConstant { |
| const char* const name; |
| int value; |
| }; |
| |
| static void batchConfigureConstants(v8::Handle<v8::FunctionTemplate>, v8::Handle<v8::ObjectTemplate>, const BatchedConstant*, size_t constantCount, v8::Isolate*); |
| |
| // BatchedMethod translates into calls to Set() on the prototype ObjectTemplate. |
| struct BatchedMethod { |
| const char* const name; |
| v8::InvocationCallback callback; |
| v8::InvocationCallback callbackForMainWorld; |
| int length; |
| }; |
| |
| static void batchConfigureCallbacks(v8::Handle<v8::ObjectTemplate>, v8::Handle<v8::Signature>, v8::PropertyAttribute, const BatchedMethod*, size_t callbackCount, v8::Isolate*, WrapperWorldType); |
| |
| static v8::Local<v8::Signature> configureTemplate(v8::Persistent<v8::FunctionTemplate>, const char* interfaceName, v8::Persistent<v8::FunctionTemplate> parentClass, size_t fieldCount, const BatchedAttribute*, size_t attributeCount, const BatchedMethod*, size_t callbackCount, v8::Isolate*, WrapperWorldType); |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // V8DOMConfiguration_h |