blob: 22a70b7c4ce28bd29a71e93c5b9a0d0846cc12fc [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "config.h"
#include "core/animation/InterpolationEffect.h"
#include <gtest/gtest.h>
namespace WebCore {
class AnimationInterpolationEffectTest : public ::testing::Test {
protected:
InterpolableValue* interpolationValue(Interpolation& interpolation)
{
return interpolation.getCachedValueForTesting();
}
double getInterpolableNumber(PassRefPtr<Interpolation> value)
{
return toInterpolableNumber(interpolationValue(*value.get()))->value();
}
};
TEST_F(AnimationInterpolationEffectTest, SingleInterpolation)
{
RefPtr<InterpolationEffect> interpolationEffect = InterpolationEffect::create();
interpolationEffect->addInterpolation(Interpolation::create(InterpolableNumber::create(0), InterpolableNumber::create(10)),
RefPtr<TimingFunction>(), 0, 1, -1, 2);
OwnPtr<Vector<RefPtr<Interpolation> > > activeInterpolations = interpolationEffect->getActiveInterpolations(-2);
EXPECT_EQ(0ul, activeInterpolations->size());
activeInterpolations = interpolationEffect->getActiveInterpolations(-0.5);
EXPECT_EQ(1ul, activeInterpolations->size());
EXPECT_EQ(-5, getInterpolableNumber(activeInterpolations->at(0)));
activeInterpolations = interpolationEffect->getActiveInterpolations(0.5);
EXPECT_EQ(1ul, activeInterpolations->size());
EXPECT_FLOAT_EQ(5, getInterpolableNumber(activeInterpolations->at(0)));
activeInterpolations = interpolationEffect->getActiveInterpolations(1.5);
EXPECT_EQ(1ul, activeInterpolations->size());
EXPECT_FLOAT_EQ(15, getInterpolableNumber(activeInterpolations->at(0)));
activeInterpolations = interpolationEffect->getActiveInterpolations(3);
EXPECT_EQ(0ul, activeInterpolations->size());
}
TEST_F(AnimationInterpolationEffectTest, MultipleInterpolations)
{
RefPtr<InterpolationEffect> interpolationEffect = InterpolationEffect::create();
interpolationEffect->addInterpolation(Interpolation::create(InterpolableNumber::create(10), InterpolableNumber::create(15)),
RefPtr<TimingFunction>(), 1, 2, 1, 3);
interpolationEffect->addInterpolation(Interpolation::create(InterpolableNumber::create(0), InterpolableNumber::create(1)),
LinearTimingFunction::preset(), 0, 1, 0, 1);
interpolationEffect->addInterpolation(Interpolation::create(InterpolableNumber::create(1), InterpolableNumber::create(6)),
CubicBezierTimingFunction::preset(CubicBezierTimingFunction::Ease), 0.5, 1.5, 0.5, 1.5);
OwnPtr<Vector<RefPtr<Interpolation> > > activeInterpolations = interpolationEffect->getActiveInterpolations(-0.5);
EXPECT_EQ(0ul, activeInterpolations->size());
activeInterpolations = interpolationEffect->getActiveInterpolations(0);
EXPECT_EQ(1ul, activeInterpolations->size());
EXPECT_FLOAT_EQ(0, getInterpolableNumber(activeInterpolations->at(0)));
activeInterpolations = interpolationEffect->getActiveInterpolations(0.5);
EXPECT_EQ(2ul, activeInterpolations->size());
EXPECT_FLOAT_EQ(0.5f, getInterpolableNumber(activeInterpolations->at(0)));
EXPECT_FLOAT_EQ(1, getInterpolableNumber(activeInterpolations->at(1)));
activeInterpolations = interpolationEffect->getActiveInterpolations(1);
EXPECT_EQ(2ul, activeInterpolations->size());
EXPECT_FLOAT_EQ(10, getInterpolableNumber(activeInterpolations->at(0)));
EXPECT_FLOAT_EQ(5.0120168f, getInterpolableNumber(activeInterpolations->at(1)));
activeInterpolations = interpolationEffect->getActiveInterpolations(1.5);
EXPECT_EQ(1ul, activeInterpolations->size());
EXPECT_FLOAT_EQ(12.5f, getInterpolableNumber(activeInterpolations->at(0)));
activeInterpolations = interpolationEffect->getActiveInterpolations(2);
EXPECT_EQ(1ul, activeInterpolations->size());
EXPECT_FLOAT_EQ(15, getInterpolableNumber(activeInterpolations->at(0)));
}
}