blob: b8940087cf268eefb7454827235e75292ccb1026 [file] [log] [blame]
Torne (Richard Coles)53e740f2013-05-09 18:38:43 +01001/*
2 * Copyright (C) 2011 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#ifndef WebGLContextObject_h
27#define WebGLContextObject_h
28
29#include "core/html/canvas/WebGLObject.h"
30#include "core/platform/graphics/GraphicsContext3D.h"
31
32namespace WebCore {
33
34class GraphicsContext3D;
35class WebGLRenderingContext;
36
37// WebGLContextObject the base class for objects that are owned by a specific
38// WebGLRenderingContext.
39class WebGLContextObject : public WebGLObject {
40public:
41 virtual ~WebGLContextObject();
42
43 WebGLRenderingContext* context() const { return m_context; }
44
45 virtual bool validate(const WebGLContextGroup*, const WebGLRenderingContext* context) const
46 {
47 return context == m_context;
48 }
49
50 void detachContext();
51
52protected:
53 WebGLContextObject(WebGLRenderingContext*);
54
55 virtual bool hasGroupOrContext() const
56 {
57 return m_context;
58 }
59
60 virtual GraphicsContext3D* getAGraphicsContext3D() const;
61
62private:
63 WebGLRenderingContext* m_context;
64};
65
66} // namespace WebCore
67
68#endif // WebGLContextObject_h